diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/PedAI.cpp | 71 |
1 files changed, 35 insertions, 36 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 367c876c..f1d16119 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -1015,14 +1015,14 @@ CPed::ProcessObjective(void) // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = vehOfTarget->GetPosition() - ourHead; - maxShotPos.Normalise(); - maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; - CWorld::bIncludeDeadPeds = true; CColPoint foundCol; CEntity *foundEnt; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, - true, true, true, true, false, true, false); + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); CWorld::bIncludeDeadPeds = false; if (foundEnt == vehOfTarget) { SetAttack(vehOfTarget); @@ -1038,8 +1038,7 @@ CPed::ProcessObjective(void) SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); } } - } - else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { + } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { if (vehOfTarget) { if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { GoToNearestDoor(vehOfTarget); @@ -1152,17 +1151,15 @@ CPed::ProcessObjective(void) target = m_pedInObjective->GetPosition(); target -= ourHead; - target.Normalise(); - target = target * wepInfo->m_fRange + ourHead; + target *= wepInfo->m_fRange / target.Magnitude(); + target += ourHead; - CWorld::bIncludeDeadPeds = true; - CEntity *foundEnt = nil; CColPoint foundCol; + CEntity *foundEnt = nil; - CWorld::ProcessLineOfSight( - ourHead, target, foundCol, foundEnt, - true, true, true, false, true, false); - CWorld::bIncludeDeadPeds = 0; + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, target, foundCol, foundEnt, true, true, true, true, false, true, false); + CWorld::bIncludeDeadPeds = false; if (foundEnt == m_pedInObjective) { SetAttack(m_pedInObjective); m_pPointGunAt = m_pedInObjective; @@ -1180,25 +1177,27 @@ CPed::ProcessObjective(void) SetAttackTimer(time); bObstacleShowedUpDuringKillObjective = false; - } else if (foundEnt) { - if (foundEnt->IsPed()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); - bObstacleShowedUpDuringKillObjective = false; - } else { - if (foundEnt->IsObject()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); - bObstacleShowedUpDuringKillObjective = true; - } else if (foundEnt->IsVehicle()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); - bObstacleShowedUpDuringKillObjective = true; + } else { + if (foundEnt) { + if (foundEnt->IsPed()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); + bObstacleShowedUpDuringKillObjective = false; } else { - SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); - bObstacleShowedUpDuringKillObjective = true; + if (foundEnt->IsObject()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); + bObstacleShowedUpDuringKillObjective = true; + } else if (foundEnt->IsVehicle()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); + bObstacleShowedUpDuringKillObjective = true; + } else { + SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); + bObstacleShowedUpDuringKillObjective = true; + } } - } - m_fleeFrom = foundEnt; - m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); + m_fleeFrom = foundEnt; + m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); + } SetPointGunAt(m_pedInObjective); } } @@ -1541,14 +1540,14 @@ CPed::ProcessObjective(void) // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = m_carInObjective->GetPosition() - ourHead; - maxShotPos.Normalise(); - maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; - CWorld::bIncludeDeadPeds = true; CColPoint foundCol; CEntity *foundEnt; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, - true, true, true, true, false, true, false); + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); CWorld::bIncludeDeadPeds = false; if (foundEnt == m_carInObjective) { SetAttack(m_carInObjective); |