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-rw-r--r--src/peds/Ped.cpp10
-rw-r--r--src/peds/PlayerPed.cpp2
2 files changed, 6 insertions, 6 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 78f4b586..2bd5c152 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2854,7 +2854,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
// In this special case, entity parameter isn't CEntity, but int.
- SetObjectiveTimer((int)entity);
+ SetObjectiveTimer((uintptr)entity);
break;
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
@@ -3347,7 +3347,7 @@ CPed::MakePhonecall(void)
if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) {
FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(),
- (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (int)m_threatEntity : (int)((CPed*)m_pEventEntity)->m_threatEntity), false);
+ (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)((CPed*)m_pEventEntity)->m_threatEntity), false);
bRunningToPhone = false;
}
#endif
@@ -4555,7 +4555,7 @@ CPed::SetPointGunAt(CEntity *to)
SetLookFlag(to, true);
SetAimFlag(to);
#ifdef VC_PED_PORTS
- SetLookTimer(INT_MAX);
+ SetLookTimer(INT32_MAX);
#endif
}
@@ -4794,8 +4794,8 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
if (reason->IsVehicle() && m_nPedType == PEDTYPE_COP) {
if (veh->pDriver && veh->pDriver->IsPlayer()) {
CWanted *wanted = FindPlayerPed()->m_pWanted;
- wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (int)this, false);
- wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (int)this, false);
+ wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false);
+ wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false);
}
}
}
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index c6c4824b..92e3d358 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
SetLookFlag(limitedCam, true);
SetAimFlag(limitedCam);
#ifdef VC_PED_PORTS
- SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs.
+ SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
#endif
} else {
m_fRotationDest = limitedCam;