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-rw-r--r--src/render/CutsceneShadow.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/render/CutsceneShadow.h b/src/render/CutsceneShadow.h
deleted file mode 100644
index a59fe78f..00000000
--- a/src/render/CutsceneShadow.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#pragma once
-#include "ShadowCamera.h"
-
-class CCutsceneShadow
-{
-public:
- enum
- {
- RASTER = 0,
- RESAMPLE,
- BLUR,
- GRADIENT,
- };
-
- CShadowCamera m_Camera;
- bool m_bResample;
- CShadowCamera m_ResampleCamera;
- int32 m_nBlurPasses;
- CShadowCamera m_BlurCamera;
- bool m_bGradient;
- CShadowCamera m_GradientCamera;
-
- union
- {
- RwObject *m_pObject;
- RpAtomic *m_pAtomic;
- RpClump *m_pClump;
- };
-
- int32 m_nRwObjectType;
- RpLight *m_pLight;
- RwSphere m_BoundingSphere;
- RwSphere m_BaseSphere;
-
- CCutsceneShadow();
- ~CCutsceneShadow();
-
- RwSphere GetBaseSphere()
- {
- return m_BaseSphere;
- }
-
- bool Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient);
- RwFrame *SetLightProperties(float angleY, float angleX, bool setLight);
- bool IsInitialized();
- void Destroy();
- RwRaster *Update();
- RwTexture *UpdateForCutscene();
- CShadowCamera *GetShadowCamera(int32 camType = RASTER);
- RwTexture *GetShadowRwTexture();
- void DrawBorderAroundTexture(RwRGBA const& color);
-};