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-rw-r--r--src/render/Font.cpp140
1 files changed, 123 insertions, 17 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 42ddd0fb..bb711ebd 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -47,6 +47,8 @@ int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
#else
int16 CFont::Size[MAX_FONTS][193] = {
#endif
+
+#if !defined(GTA_PS2) || defined(FIX_BUGS)
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
@@ -94,6 +96,56 @@ int16 CFont::Size[MAX_FONTS][193] = {
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
+#else // #if defined(GTA_PS2) && !defined(FIX_BUGS)
+ {
+ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
+ 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
+ 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
+ 24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
+ 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
+ 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
+ 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
+ 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
+ 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
+ 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 20
+ },
+
+ {
+ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
+ 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
+ 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
+ 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
+ 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
+ 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 16
+ },
+
+ {
+ 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
+ 19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
+ 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19,
+ 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
+ 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
+ 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
+ 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19,
+ 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19
+ }
+#endif
+
#ifdef MORE_LANGUAGES
},
{
@@ -276,13 +328,18 @@ CFont::Initialise(void)
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
- SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
+ SetColor(CRGBA(255, 255, 255, 0));
SetJustifyOff();
SetCentreOff();
- SetWrapx(SCREEN_WIDTH);
- SetCentreSize(SCREEN_WIDTH);
+#ifdef FIX_BUGS
+ SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+#else
+ SetWrapx(DEFAULT_SCREEN_WIDTH);
+ SetCentreSize(DEFAULT_SCREEN_WIDTH);
+#endif
SetBackgroundOff();
- SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
+ SetBackgroundColor(CRGBA(128, 128, 128, 128));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
@@ -430,7 +487,11 @@ void
CFont::PrintChar(float x, float y, wchar c)
{
if(x <= 0.0f || x > SCREEN_WIDTH ||
- y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
+#ifdef FIX_BUGS
+ y <= 0.0f || y > SCREEN_HEIGHT)
+#else
+ y <= 0.0f || y > SCREEN_WIDTH)
+#endif
return;
float w = GetCharacterWidth(c) / 32.0f;
@@ -446,18 +507,35 @@ CFont::PrintChar(float x, float y, wchar c)
if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
if(Details.dropShadowPosition != 0){
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+#ifdef FIX_BUGS
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
+#else
+ CRect(x + Details.dropShadowPosition,
+ y + Details.dropShadowPosition,
+ x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
+ y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
+#endif
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
xoff/16.0f, (yoff+1.0f)/12.8f,
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
}
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY * 0.5f),
@@ -469,11 +547,23 @@ CFont::PrintChar(float x, float y, wchar c)
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+#ifdef FIX_BUGS
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
+#else
+ CRect(x + Details.dropShadowPosition,
+ y + Details.dropShadowPosition,
+ x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
+ y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f),
+#endif
Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
@@ -491,7 +581,13 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
}else
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ {
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
CRect(x, y,
x + 32.0f * Details.scaleX * w,
y + 32.0f * Details.scaleY * 0.5f),
@@ -500,6 +596,7 @@ CFont::PrintChar(float x, float y, wchar c)
(xoff+w)/16.0f, yoff/16.0f,
xoff/16.0f, (yoff+1.0f)/16.0f,
(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
+ }
}
#ifdef MORE_LANGUAGES
@@ -782,7 +879,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
numLines = GetNumberLines(xstart, ystart, s);
}else{
#endif
+
+#ifdef FIX_BUGS
if(Details.centre || Details.rightJustify)
+#else
+ if(Details.centre)
+#endif
x = 0.0f;
else
x = xstart;
@@ -800,7 +902,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
// reached end of line
if(x > maxlength)
maxlength = x;
+#ifdef FIX_BUGS
if(Details.centre || Details.rightJustify)
+#else
+ if(Details.centre)
+#endif
x = 0.0f;
else
x = xstart;
@@ -1280,14 +1386,14 @@ CFont::ParseToken(wchar *s, wchar*)
case 'n':
NewLine = 1;
break;
- case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
- case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
- case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
- case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
- case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
- case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
- case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
- case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
+ case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
+ case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
+ case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
+ case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;