diff options
Diffstat (limited to 'src/render/Font.cpp')
-rw-r--r-- | src/render/Font.cpp | 140 |
1 files changed, 123 insertions, 17 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 42ddd0fb..bb711ebd 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -47,6 +47,8 @@ int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { #else int16 CFont::Size[MAX_FONTS][193] = { #endif + +#if !defined(GTA_PS2) || defined(FIX_BUGS) { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, @@ -94,6 +96,56 @@ int16 CFont::Size[MAX_FONTS][193] = { 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } +#else // #if defined(GTA_PS2) && !defined(FIX_BUGS) + { + 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, + 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, + 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, + 24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, + 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, + 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, + 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, + 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, + 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, + 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 20 + }, + + { + 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, + 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, + 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, + 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, + 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, + 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 16 + }, + + { + 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, + 19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, + 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19, + 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, + 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, + 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, + 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, + 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19 + } +#endif + #ifdef MORE_LANGUAGES }, { @@ -276,13 +328,18 @@ CFont::Initialise(void) SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); - SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); + SetColor(CRGBA(255, 255, 255, 0)); SetJustifyOff(); SetCentreOff(); - SetWrapx(SCREEN_WIDTH); - SetCentreSize(SCREEN_WIDTH); +#ifdef FIX_BUGS + SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); + SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); +#else + SetWrapx(DEFAULT_SCREEN_WIDTH); + SetCentreSize(DEFAULT_SCREEN_WIDTH); +#endif SetBackgroundOff(); - SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); + SetBackgroundColor(CRGBA(128, 128, 128, 128)); SetBackGroundOnlyTextOff(); SetPropOn(); SetFontStyle(FONT_BANK); @@ -430,7 +487,11 @@ void CFont::PrintChar(float x, float y, wchar c) { if(x <= 0.0f || x > SCREEN_WIDTH || - y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again +#ifdef FIX_BUGS + y <= 0.0f || y > SCREEN_HEIGHT) +#else + y <= 0.0f || y > SCREEN_WIDTH) +#endif return; float w = GetCharacterWidth(c) / 32.0f; @@ -446,18 +507,35 @@ CFont::PrintChar(float x, float y, wchar c) if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ if(Details.dropShadowPosition != 0){ - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif +#ifdef FIX_BUGS CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), +#else + CRect(x + Details.dropShadowPosition, + y + Details.dropShadowPosition, + x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f, + y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f), +#endif Details.dropColor, xoff/16.0f, yoff/12.8f, (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, xoff/16.0f, (yoff+1.0f)/12.8f, (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif CRect(x, y, x + 32.0f * Details.scaleX * 1.0f, y + 40.0f * Details.scaleY * 0.5f), @@ -469,11 +547,23 @@ CFont::PrintChar(float x, float y, wchar c) #ifdef MORE_LANGUAGES }else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif +#ifdef FIX_BUGS CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), +#else + CRect(x + Details.dropShadowPosition, + y + Details.dropShadowPosition, + x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f, + y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f), +#endif Details.dropColor, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, @@ -491,7 +581,13 @@ CFont::PrintChar(float x, float y, wchar c) xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); #endif }else - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + { + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif CRect(x, y, x + 32.0f * Details.scaleX * w, y + 32.0f * Details.scaleY * 0.5f), @@ -500,6 +596,7 @@ CFont::PrintChar(float x, float y, wchar c) (xoff+w)/16.0f, yoff/16.0f, xoff/16.0f, (yoff+1.0f)/16.0f, (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); + } } #ifdef MORE_LANGUAGES @@ -782,7 +879,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) numLines = GetNumberLines(xstart, ystart, s); }else{ #endif + +#ifdef FIX_BUGS if(Details.centre || Details.rightJustify) +#else + if(Details.centre) +#endif x = 0.0f; else x = xstart; @@ -800,7 +902,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) // reached end of line if(x > maxlength) maxlength = x; +#ifdef FIX_BUGS if(Details.centre || Details.rightJustify) +#else + if(Details.centre) +#endif x = 0.0f; else x = xstart; @@ -1280,14 +1386,14 @@ CFont::ParseToken(wchar *s, wchar*) case 'n': NewLine = 1; break; - case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; - case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; - case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; - case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; - case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; - case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; - case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; - case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; + case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; + case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; + case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; + case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; + case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; + case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; + case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; + case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; #ifdef BUTTON_ICONS #if 0 // unused case 'U': PS2Symbol = BUTTON_UP; break; |