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-rw-r--r--src/render/Font.h217
1 files changed, 0 insertions, 217 deletions
diff --git a/src/render/Font.h b/src/render/Font.h
deleted file mode 100644
index 42eb7b4c..00000000
--- a/src/render/Font.h
+++ /dev/null
@@ -1,217 +0,0 @@
-#pragma once
-
-#include "Sprite2d.h"
-
-void AsciiToUnicode(const char *src, wchar *dst);
-void UnicodeStrcpy(wchar *dst, const wchar *src);
-void UnicodeStrcat(wchar *dst, wchar *append);
-int UnicodeStrlen(const wchar *str);
-void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
-
-struct CFontDetails
-{
- CRGBA color;
- float scaleX;
- float scaleY;
- float slant;
- float slantRefX;
- float slantRefY;
- bool8 justify;
- bool8 centre;
- bool8 rightJustify;
- bool8 background;
- bool8 backgroundOnlyText;
- bool8 proportional;
- bool8 bIsShadow;
- bool8 bFlash;
- bool8 bBold;
- float alphaFade;
- CRGBA backgroundColor;
- float wrapX;
- float centreSize;
- float rightJustifyWrap;
- int16 style;
- bool8 bFontHalfTexture;
- uint32 bank;
- int16 dropShadowPosition;
- CRGBA dropColor;
- bool8 bFlashState;
- int nFlashTimer;
- bool8 anonymous_23;
- uint32 anonymous_25;
-};
-
-struct CFontRenderState
-{
- uint32 anonymous_0;
- float fTextPosX;
- float fTextPosY;
- float scaleX;
- float scaleY;
- CRGBA color;
- float fExtraSpace;
- float slant;
- float slantRefX;
- float slantRefY;
- bool8 bIsShadow;
- bool8 bFontHalfTexture;
- bool8 proportional;
- bool8 anonymous_14;
- int16 style;
-};
-
-class CSprite2d;
-
-enum {
- FONT_BANK,
- FONT_STANDARD,
- FONT_HEADING,
-#ifdef MORE_LANGUAGES
- FONT_JAPANESE,
-#endif
- MAX_FONTS = FONT_HEADING
-};
-
-enum {
- ALIGN_LEFT,
- ALIGN_CENTER,
- ALIGN_RIGHT,
-};
-
-#ifdef MORE_LANGUAGES
-enum
-{
- FONT_LANGSET_EFIGS,
- FONT_LANGSET_RUSSIAN,
- FONT_LANGSET_POLISH,
- FONT_LANGSET_JAPANESE,
- LANGSET_MAX
-};
-
-#define FONT_LOCALE(style) (CFont::IsJapanese() ? FONT_JAPANESE : style)
-#else
-#define FONT_LOCALE(style) (style)
-#endif
-
-#ifdef BUTTON_ICONS
-enum
-{
- BUTTON_NONE = -1,
- BUTTON_UP,
- BUTTON_DOWN,
- BUTTON_LEFT,
- BUTTON_RIGHT,
- BUTTON_CROSS,
- BUTTON_CIRCLE,
- BUTTON_SQUARE,
- BUTTON_TRIANGLE,
- BUTTON_L1,
- BUTTON_L2,
- BUTTON_L3,
- BUTTON_R1,
- BUTTON_R2,
- BUTTON_R3,
- BUTTON_RSTICK_UP,
- BUTTON_RSTICK_DOWN,
- BUTTON_RSTICK_LEFT,
- BUTTON_RSTICK_RIGHT,
- MAX_BUTTON_ICONS
-};
-#endif // BUTTON_ICONS
-
-
-class CFont
-{
-#ifdef MORE_LANGUAGES
- static int16 Size[LANGSET_MAX][MAX_FONTS][210];
- static uint8 LanguageSet;
- static int32 Slot;
-#else
- static int16 Size[MAX_FONTS][210];
-#endif
- static int16 NewLine;
-public:
- static CSprite2d Sprite[MAX_FONTS];
- static CFontDetails Details;
- static CFontRenderState RenderState;
-
-#ifdef BUTTON_ICONS
- static int32 ButtonsSlot;
- static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
- static int PS2Symbol;
-
- static void LoadButtons(const char *txdPath);
- static void DrawButton(float x, float y);
-#endif // BUTTON_ICONS
-
-
- static void Initialise(void);
- static void Shutdown(void);
- static void InitPerFrame(void);
- static void PrintChar(float x, float y, wchar c);
- static void PrintString(float x, float y, wchar *s);
-#ifdef XBOX_SUBTITLES
- static void PrintStringFromBottom(float x, float y, wchar *str);
- static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
-#endif
- static int GetNumberLines(float xstart, float ystart, wchar *s);
- static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
-//#ifdef MORE_LANGUAGES
-// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
-//#else
- static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
-//#endif
- static void PrintStringFromBottom(float x, float y, wchar *str);
- static float GetCharacterWidth(wchar c);
- static float GetCharacterSize(wchar c);
- static float GetStringWidth(wchar *s, bool spaces = false);
-#ifdef MORE_LANGUAGES
- static float GetStringWidth_Jap(wchar* s);
-#endif
- static uint16 *GetNextSpace(wchar *s);
-//#ifdef MORE_LANGUAGES
-// static uint16 *ParseToken(wchar *s, bool japShit = false);
-//#else
- static uint16 *ParseToken(wchar *s);
- static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
-//#endif
- static void DrawFonts(void);
- static void RenderFontBuffer(void);
- static uint16 character_code(uint8 c);
-
- static void SetScale(float x, float y);
- static void SetSlantRefPoint(float x, float y);
- static void SetSlant(float s);
- static void SetJustifyOn(void);
- static void SetJustifyOff(void);
- static void SetRightJustifyOn(void);
- static void SetRightJustifyOff(void);
- static void SetCentreOn(void);
- static void SetCentreOff(void);
- static void SetWrapx(float x);
- static void SetCentreSize(float s);
- static void SetBackgroundOn(void);
- static void SetBackgroundOff(void);
- static void SetBackGroundOnlyTextOn(void);
- static void SetBackGroundOnlyTextOff(void);
- static void SetPropOn(void);
- static void SetPropOff(void);
- static void SetFontStyle(int16 style);
- static void SetRightJustifyWrap(float wrap);
- static void SetAlphaFade(float fade);
- static void SetDropShadowPosition(int16 pos);
- static void SetBackgroundColor(CRGBA col);
- static void SetColor(CRGBA col);
- static void SetDropColor(CRGBA col);
- static wchar FindNewCharacter(wchar c);
- static void FilterOutTokensFromString(wchar*);
-#ifdef MORE_LANGUAGES
- static void ReloadFonts(uint8 set);
-
- // japanese stuff
- static bool IsAnsiCharacter(wchar* s);
- static bool IsJapanesePunctuation(wchar* str);
- static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
- static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); }
-#endif
-};