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-rw-r--r--src/render/Glass.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index ac892ddb..ee36bad3 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -424,10 +424,10 @@ CGlass::RenderEntityInGlass(CEntity *entity)
ASSERT(col!=nil);
if ( col->numTriangles >= 2 )
{
- CVector a = object->GetMatrix() * col->vertices[0];
- CVector b = object->GetMatrix() * col->vertices[1];
- CVector c = object->GetMatrix() * col->vertices[2];
- CVector d = object->GetMatrix() * col->vertices[3];
+ CVector a = object->GetMatrix() * col->vertices[0].Get();
+ CVector b = object->GetMatrix() * col->vertices[1].Get();
+ CVector c = object->GetMatrix() * col->vertices[2].Get();
+ CVector d = object->GetMatrix() * col->vertices[3].Get();
if ( object->bGlassCracked )
{
@@ -613,10 +613,10 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
CColModel *col = object->GetColModel();
ASSERT(col!=nil);
- CVector a = object->GetMatrix() * col->vertices[0];
- CVector b = object->GetMatrix() * col->vertices[1];
- CVector c = object->GetMatrix() * col->vertices[2];
- CVector d = object->GetMatrix() * col->vertices[3];
+ CVector a = object->GetMatrix() * col->vertices[0].Get();
+ CVector b = object->GetMatrix() * col->vertices[1].Get();
+ CVector c = object->GetMatrix() * col->vertices[2].Get();
+ CVector d = object->GetMatrix() * col->vertices[3].Get();
float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));