diff options
Diffstat (limited to 'src/render/Glass.h')
-rw-r--r-- | src/render/Glass.h | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/src/render/Glass.h b/src/render/Glass.h deleted file mode 100644 index f1c85779..00000000 --- a/src/render/Glass.h +++ /dev/null @@ -1,59 +0,0 @@ -#pragma once - -class CEntity; -class CVehicle; -class CPtrList; - -class CFallingGlassPane : public CMatrix -{ -public: - CVector m_vecMoveSpeed; - CVector m_vecTurn; - uint32 m_nTimer; - float m_fGroundZ; - float m_fStep; - uint8 m_nTriIndex; - bool m_bActive; - bool m_bShattered; - bool m_bCarGlass; - - CFallingGlassPane() { } - ~CFallingGlassPane() { } - - void Update(void); - void Render(void); -}; - -VALIDATE_SIZE(CFallingGlassPane, 0x70); - -enum -{ - NUM_GLASSTRIANGLES = 5, -}; - -class CGlass -{ - static uint32 NumGlassEntities; - static CEntity *apEntitiesToBeRendered[NUM_GLASSENTITIES]; - static CFallingGlassPane aGlassPanes[NUM_GLASSPANES]; -public: - static void Init(void); - static void Update(void); - static void Render(void); - static CFallingGlassPane *FindFreePane(void); - static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass); - static void AskForObjectToBeRenderedInGlass(CEntity *entity); - static void RenderEntityInGlass(CEntity *entity); - static int32 CalcAlphaWithNormal(CVector *normal); - static void RenderHiLightPolys(void); - static void RenderShatteredPolys(void); - static void RenderReflectionPolys(void); - static void WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion); - static void WindowRespondsToSoftCollision(CEntity *entity, float amount); - static void WasGlassHitByBullet(CEntity *entity, CVector point); - static void WindowRespondsToExplosion(CEntity *entity, CVector point); - static void CarWindscreenShatters(CVehicle *vehicle, bool unk); - static bool HasGlassBeenShatteredAtCoors(float x, float y, float z); - static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z); - static void BreakGlassPhysically(CVector pos, float radius); -};
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