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-rw-r--r--src/render/Glass.h59
1 files changed, 0 insertions, 59 deletions
diff --git a/src/render/Glass.h b/src/render/Glass.h
deleted file mode 100644
index f1c85779..00000000
--- a/src/render/Glass.h
+++ /dev/null
@@ -1,59 +0,0 @@
-#pragma once
-
-class CEntity;
-class CVehicle;
-class CPtrList;
-
-class CFallingGlassPane : public CMatrix
-{
-public:
- CVector m_vecMoveSpeed;
- CVector m_vecTurn;
- uint32 m_nTimer;
- float m_fGroundZ;
- float m_fStep;
- uint8 m_nTriIndex;
- bool m_bActive;
- bool m_bShattered;
- bool m_bCarGlass;
-
- CFallingGlassPane() { }
- ~CFallingGlassPane() { }
-
- void Update(void);
- void Render(void);
-};
-
-VALIDATE_SIZE(CFallingGlassPane, 0x70);
-
-enum
-{
- NUM_GLASSTRIANGLES = 5,
-};
-
-class CGlass
-{
- static uint32 NumGlassEntities;
- static CEntity *apEntitiesToBeRendered[NUM_GLASSENTITIES];
- static CFallingGlassPane aGlassPanes[NUM_GLASSPANES];
-public:
- static void Init(void);
- static void Update(void);
- static void Render(void);
- static CFallingGlassPane *FindFreePane(void);
- static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass);
- static void AskForObjectToBeRenderedInGlass(CEntity *entity);
- static void RenderEntityInGlass(CEntity *entity);
- static int32 CalcAlphaWithNormal(CVector *normal);
- static void RenderHiLightPolys(void);
- static void RenderShatteredPolys(void);
- static void RenderReflectionPolys(void);
- static void WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion);
- static void WindowRespondsToSoftCollision(CEntity *entity, float amount);
- static void WasGlassHitByBullet(CEntity *entity, CVector point);
- static void WindowRespondsToExplosion(CEntity *entity, CVector point);
- static void CarWindscreenShatters(CVehicle *vehicle, bool unk);
- static bool HasGlassBeenShatteredAtCoors(float x, float y, float z);
- static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z);
- static void BreakGlassPhysically(CVector pos, float radius);
-}; \ No newline at end of file