diff options
Diffstat (limited to 'src/render/Lines.cpp')
-rw-r--r-- | src/render/Lines.cpp | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/src/render/Lines.cpp b/src/render/Lines.cpp deleted file mode 100644 index b5c85149..00000000 --- a/src/render/Lines.cpp +++ /dev/null @@ -1,74 +0,0 @@ -#include "common.h" - -#include "main.h" -#include "Lines.h" - -// This is super inefficient, why split the line into segments at all? -void -CLines::RenderLineWithClipping(float x1, float y1, float z1, float x2, float y2, float z2, uint32 c1, uint32 c2) -{ - static RwIm3DVertex v[2]; -#ifdef THIS_IS_STUPID - int i; - float f1, f2; - float len = sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2)); - int numsegs = len/1.5f + 1.0f; - - RwRGBA col1; - col1.red = c1>>24; - col1.green = c1>>16; - col1.blue = c1>>8; - col1.alpha = c1; - RwRGBA col2; - col2.red = c2>>24; - col2.green = c2>>16; - col2.blue = c2>>8; - col2.alpha = c2; - - float dx = x2 - x1; - float dy = y2 - y1; - float dz = z2 - z1; - for(i = 0; i < numsegs; i++){ - f1 = (float)i/numsegs; - f2 = (float)(i+1)/numsegs; - - RwIm3DVertexSetRGBA(&v[0], (int)(col1.red + (col2.red-col1.red)*f1), - (int)(col1.green + (col2.green-col1.green)*f1), - (int)(col1.blue + (col2.blue-col1.blue)*f1), - (int)(col1.alpha + (col2.alpha-col1.alpha)*f1)); - RwIm3DVertexSetRGBA(&v[1], (int)(col1.red + (col2.red-col1.red)*f2), - (int)(col1.green + (col2.green-col1.green)*f2), - (int)(col1.blue + (col2.blue-col1.blue)*f2), - (int)(col1.alpha + (col2.alpha-col1.alpha)*f2)); - RwIm3DVertexSetPos(&v[0], x1 + dx*f1, y1 + dy*f1, z1 + dz*f1); - RwIm3DVertexSetPos(&v[1], x1 + dx*f2, y1 + dy*f2, z1 + dz*f2); - - LittleTest(); - if(RwIm3DTransform(v, 2, nil, 0)){ - RwIm3DRenderLine(0, 1); - RwIm3DEnd(); - } - } -#else - RwRGBA col1; - col1.red = c1>>24; - col1.green = c1>>16; - col1.blue = c1>>8; - col1.alpha = c1; - RwRGBA col2; - col2.red = c2>>24; - col2.green = c2>>16; - col2.blue = c2>>8; - col2.alpha = c2; - - RwIm3DVertexSetRGBA(&v[0], col1.red, col1.green, col1.blue, col1.alpha); - RwIm3DVertexSetRGBA(&v[1], col2.red, col2.green, col2.blue, col2.alpha); - RwIm3DVertexSetPos(&v[0], x1, y1, z1); - RwIm3DVertexSetPos(&v[1], x2, y2, z2); - LittleTest(); - if(RwIm3DTransform(v, 2, nil, 0)){ - RwIm3DRenderLine(0, 1); - RwIm3DEnd(); - } -#endif -} |