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-rw-r--r--src/render/Occlusion.cpp530
1 files changed, 0 insertions, 530 deletions
diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp
deleted file mode 100644
index ec7101a6..00000000
--- a/src/render/Occlusion.cpp
+++ /dev/null
@@ -1,530 +0,0 @@
-#include "common.h"
-
-#include "main.h"
-#include "Entity.h"
-#include "Occlusion.h"
-#include "Game.h"
-#include "Camera.h"
-#include "Vector.h"
-#include "Draw.h"
-#include "Timer.h"
-#include "RwHelper.h"
-#include "VarConsole.h"
-
-int32 COcclusion::NumOccludersOnMap;
-int16 COcclusion::FarAwayList;
-int16 COcclusion::NearbyList;
-int16 COcclusion::ListWalkThroughFA;
-int16 COcclusion::PreviousListWalkThroughFA;
-int16 COcclusion::NumActiveOccluders;
-COccluder COcclusion::aOccluders[NUMOCCLUSIONVOLUMES];
-CActiveOccluder COcclusion::aActiveOccluders[NUMACTIVEOCCLUDERS];
-
-CVector gCenterOnScreen;
-
-float gMinYInOccluder;
-float gMinXInOccluder;
-float gMaxYInOccluder;
-float gMaxXInOccluder;
-
-bool gOccluderCoorsValid[8];
-CVector gOccluderCoorsOnScreen[8];
-CVector gOccluderCoors[8];
-
-#ifndef MASTER
-bool bDispayOccDebugStuff; // disPAY, yeah
-#endif
-
-void
-COcclusion::Init(void)
-{
- NumOccludersOnMap = 0;
-#ifndef MASTER
- VarConsole.Add("Occlusion debug", &bDispayOccDebugStuff, true);
-#endif
- FarAwayList = -1;
- NearbyList = -1;
- ListWalkThroughFA = -1;
- PreviousListWalkThroughFA = -1;
-}
-
-void
-COcclusion::AddOne(float x, float y, float z, float width, float length, float height, float angle)
-{
- if(NumOccludersOnMap >= NUMOCCLUSIONVOLUMES)
- return;
-
- aOccluders[NumOccludersOnMap].x = x;
- aOccluders[NumOccludersOnMap].y = y;
- aOccluders[NumOccludersOnMap].z = z;
- aOccluders[NumOccludersOnMap].width = width;
- aOccluders[NumOccludersOnMap].length = length;
- aOccluders[NumOccludersOnMap].height = height;
- while(angle < 0.0f) angle += 360.0f;
- while(angle > 360.0f) angle -= 360.0f;
- aOccluders[NumOccludersOnMap].angle = angle/360.0f * UINT16_MAX;
- aOccluders[NumOccludersOnMap].listIndex = FarAwayList;
- FarAwayList = NumOccludersOnMap++;
-}
-
-bool
-COccluder::NearCamera() {
- return (TheCamera.GetPosition() - CVector(x, y, z)).Magnitude() - (Max(width, length) / 2.0f) < 250.0f;
-}
-
-bool
-DoesInfiniteLineCrossFiniteLine(float p1X, float p1Y, float p2X, float p2Y, float lineX, float lineY, float lineDX, float lineDY)
-{
- float side1 = (p1X - lineX) * lineDY - (p1Y - lineY) * lineDX;
- float side2 = (p2X - lineX) * lineDY - (p2Y - lineY) * lineDX;
- return side1 * side2 < 0.0f; // if points lie on opposite sides of the infinte line, the line between them crosses it
-}
-
-bool DoesInfiniteLineTouchScreen(float lineX, float lineY, float lineDX, float lineDY) {
- if (lineX > 0.0f && lineY > 0.0f && SCREEN_WIDTH > lineX && SCREEN_HEIGHT > lineY)
- return true;
-
- return (DoesInfiniteLineCrossFiniteLine(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, lineX, lineY, lineDX, lineDY) ||
- DoesInfiniteLineCrossFiniteLine(0.0f, 0.0f, 0.0f, SCREEN_HEIGHT, lineX, lineY, lineDX, lineDY) ||
- DoesInfiniteLineCrossFiniteLine(SCREEN_WIDTH, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, lineX, lineY, lineDX, lineDY) ||
- DoesInfiniteLineCrossFiniteLine(0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, lineX, lineY, lineDX, lineDY));
-}
-
-bool IsPointInsideLine(float lineX, float lineY, float lineDX, float lineDY, float pX, float pY, float area = 0.0f) {
- return (pX - lineX) * lineDY - (pY - lineY) * lineDX >= area;
-}
-
-bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh) {
- *out = TheCamera.m_viewMatrix * in;
-
- if (out->z <= 1.0f) return false;
-
- float recip = 1.0f / out->z;
- out->x *= SCREEN_WIDTH * recip;
- out->y *= SCREEN_HEIGHT * recip;
-
- float fovScale = DefaultFOV / CDraw::GetFOV();
-
- *outw = fovScale * recip * SCREEN_WIDTH;
- *outh = fovScale * recip * SCREEN_HEIGHT;
-
- return true;
-}
-
-bool CalcScreenCoors(CVector const &in, CVector *out) {
- *out = TheCamera.m_viewMatrix * in;
-
- if (out->z <= 1.0f) return false;
-
- float recip = 1.0f / out->z;
- out->x *= SCREEN_WIDTH * recip;
- out->y *= SCREEN_HEIGHT * recip;
-
- return true;
-}
-
-bool
-COccluder::ProcessLineSegment(int corner1, int corner2, CActiveOccluder *occl) {
- if (!gOccluderCoorsValid[corner1] && !gOccluderCoorsValid[corner2])
- return false;
-
- float x1, y1, x2, y2;
-
- CVector p1, p2;
- if (!gOccluderCoorsValid[corner1]) {
- float clipDist1 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner1]).z - 1.1f);
- float clipDist2 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner2]).z - 1.1f);
- float ratio = clipDist2 / (clipDist1 + clipDist2);
- CVector clippedCoors = (1.0f - ratio) * gOccluderCoors[corner2] + ratio * gOccluderCoors[corner1];
-
- if (!CalcScreenCoors(clippedCoors, &p1, &x1, &y1))
- return true;
- }
- else {
- p1 = gOccluderCoorsOnScreen[corner1];
- }
-
- if (!gOccluderCoorsValid[corner2]) {
- float clipDist1 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner1]).z - 1.1f);
- float clipDist2 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner2]).z - 1.1f);
- float ratio = clipDist1 / (clipDist1 + clipDist2);
- CVector clippedCoors = (1.0f - ratio) * gOccluderCoors[corner2] + ratio * gOccluderCoors[corner1];
-
- if (!CalcScreenCoors(clippedCoors, &p2, &x2, &y2))
- return true;
- }
- else {
- p2 = gOccluderCoorsOnScreen[corner2];
- }
-
- gMinXInOccluder = Min(Min(gMinXInOccluder, p1.x), p2.x);
- gMaxXInOccluder = Max(Max(gMaxXInOccluder, p1.x), p2.x);
- gMinYInOccluder = Min(Min(gMinYInOccluder, p1.y), p2.y);
- gMaxYInOccluder = Max(Max(gMaxYInOccluder, p1.y), p2.y);
-
- CVector2D origin = p1;
- CVector2D direction = p2 - p1;
-
- // Make sure lines are counter-clockwise around center
- if (!IsPointInsideLine(origin.x, origin.y, direction.x, direction.y, gCenterOnScreen.x, gCenterOnScreen.y, 0.0f)) {
- origin += direction;
- direction *= -1.0f;
- }
-
- float magnitude = direction.Magnitude();
-
- occl->lines[occl->linesCount].origin = origin;
- occl->lines[occl->linesCount].direction = direction / magnitude;
- occl->lines[occl->linesCount].length = magnitude;
-
- if (!DoesInfiniteLineTouchScreen(origin.x, origin.y, direction.x, direction.y))
- return !IsPointInsideLine(origin.x, origin.y, direction.x, direction.y, SCREEN_WIDTH / 2.0f, SCREEN_HEIGHT / 2.0f, 0.0f);
-
- occl->linesCount++;
-
- return false;
-}
-
-bool
-COccluder::ProcessOneOccluder(CActiveOccluder *occl) {
- float outX, outY;
-
- occl->linesCount = 0;
- CVector pos(x, y, z);
-
- if (!CalcScreenCoors(pos, &gCenterOnScreen, &outX, &outY) || gCenterOnScreen.z < -150.0f || gCenterOnScreen.z > 300.0f) {
- return false;
- }
-
- occl->radius = Max(width, length) * 0.35f + gCenterOnScreen.z;
-
- CVector vec[3];
-
- vec[0].x = length / 2.0f * Sin(GetAngle());
- vec[0].y = -length / 2.0f * Cos(GetAngle());
- vec[0].z = 0.0f;
-
- vec[1].x = width / 2.0f * Cos(GetAngle());
- vec[1].y = width / 2.0f * Sin(GetAngle());
- vec[1].z = 0.0f;
-
- vec[2].x = 0.0f;
- vec[2].y = 0.0f;
- vec[2].z = height / 2.0f;
-
- // Figure out if we see the front or back of a face
- bool bFrontFace[6];
- for (int i = 0; i < 3; i++) {
- bFrontFace[i*2+0] = DotProduct((pos + vec[i] - TheCamera.GetPosition()), vec[i]) < 0.0f;
- bFrontFace[i*2+1] = DotProduct((pos - vec[i] - TheCamera.GetPosition()), -vec[i]) < 0.0f;
- }
-
- //calculating vertices of a box
- gOccluderCoors[0] = pos + vec[0] + vec[1] + vec[2];
- gOccluderCoors[1] = pos - vec[0] + vec[1] + vec[2];
- gOccluderCoors[2] = pos + vec[0] - vec[1] + vec[2];
- gOccluderCoors[3] = pos - vec[0] - vec[1] + vec[2];
- gOccluderCoors[4] = pos + vec[0] + vec[1] - vec[2];
- gOccluderCoors[5] = pos - vec[0] + vec[1] - vec[2];
- gOccluderCoors[6] = pos + vec[0] - vec[1] - vec[2];
- gOccluderCoors[7] = pos - vec[0] - vec[1] - vec[2];
-
- for(int i = 0; i < 8; i++)
- gOccluderCoorsValid[i] = CalcScreenCoors(gOccluderCoors[i], &gOccluderCoorsOnScreen[i], &outX, &outY);
-
- gMinYInOccluder = 999999.875f;
- gMinXInOccluder = 999999.875f;
- gMaxYInOccluder = -999999.875f;
- gMaxXInOccluder = -999999.875f;
-
- // Between two differently facing sides we see an edge, so process those
- if (bFrontFace[2] != bFrontFace[0] && ProcessLineSegment(0, 4, occl))
- return false;
- if (bFrontFace[3] != bFrontFace[0] && ProcessLineSegment(2, 6, occl))
- return false;
- if (bFrontFace[4] != bFrontFace[0] && ProcessLineSegment(0, 2, occl))
- return false;
- if (bFrontFace[5] != bFrontFace[0] && ProcessLineSegment(4, 6, occl))
- return false;
- if (bFrontFace[2] != bFrontFace[1] && ProcessLineSegment(1, 5, occl))
- return false;
- if (bFrontFace[3] != bFrontFace[1] && ProcessLineSegment(3, 7, occl))
- return false;
- if (bFrontFace[4] != bFrontFace[1] && ProcessLineSegment(1, 3, occl))
- return false;
- if (bFrontFace[5] != bFrontFace[1] && ProcessLineSegment(5, 7, occl))
- return false;
- if (bFrontFace[4] != bFrontFace[2] && ProcessLineSegment(0, 1, occl))
- return false;
- if (bFrontFace[3] != bFrontFace[4] && ProcessLineSegment(2, 3, occl))
- return false;
- if (bFrontFace[5] != bFrontFace[3] && ProcessLineSegment(6, 7, occl))
- return false;
- if (bFrontFace[2] != bFrontFace[5] && ProcessLineSegment(4, 5, occl))
- return false;
-
- if (gMaxXInOccluder - gMinXInOccluder < SCREEN_WIDTH * 0.1f ||
- gMaxYInOccluder - gMinYInOccluder < SCREEN_HEIGHT * 0.07f)
- return false;
-
- return true;
-}
-
-bool
-COcclusion::OccluderHidesBehind(CActiveOccluder *occl1, CActiveOccluder *occl2) {
- for (int i = 0; i < occl1->linesCount; i++) {
- for (int j = 0; j < occl2->linesCount; j++) {
- if (!IsPointInsideLine(occl2->lines[j].origin.x, occl2->lines[j].origin.y, occl2->lines[j].direction.x,
- occl2->lines[j].direction.y, occl1->lines[i].origin.x, occl1->lines[i].origin.y, 0.0f))
- return false;
-
-
- if (!IsPointInsideLine(occl2->lines[j].origin.x, occl2->lines[j].origin.y, occl2->lines[j].direction.x,
- occl2->lines[j].direction.y, (occl1->lines[i].origin.x + occl1->lines[i].direction.x * occl1->lines[i].length),
- (occl1->lines[i].origin.y + occl1->lines[i].direction.y * occl1->lines[i].length), 0.0f))
- return false;
- }
- }
-
- return true;
-}
-
-void
-COcclusion::ProcessBeforeRendering(void)
-{
- NumActiveOccluders = 0;
-
-#ifndef MASTER
- if (gbModelViewer)
- return;
-#endif
-
- if (CGame::currArea != AREA_MAIN_MAP)
- return;
-
- if (ListWalkThroughFA == -1) {
- PreviousListWalkThroughFA = -1;
- ListWalkThroughFA = FarAwayList;
- }
-
- int i;
- for (i = 0; i < 16 && ListWalkThroughFA != -1; i++) {
- if (aOccluders[ListWalkThroughFA].NearCamera()) {
- int prevListWalkThroughFA = ListWalkThroughFA;
-
- if (PreviousListWalkThroughFA == -1) {
- FarAwayList = aOccluders[ListWalkThroughFA].listIndex;
- }
- else {
- aOccluders[PreviousListWalkThroughFA].listIndex = aOccluders[ListWalkThroughFA].listIndex;
- }
-
- int prevNearbyList = NearbyList;
- ListWalkThroughFA = aOccluders[ListWalkThroughFA].listIndex;
- NearbyList = prevListWalkThroughFA;
- aOccluders[prevListWalkThroughFA].listIndex = prevNearbyList;
- }
- else {
- PreviousListWalkThroughFA = ListWalkThroughFA;
- ListWalkThroughFA = aOccluders[ListWalkThroughFA].listIndex;
- }
- }
-
- int prevNearbyList = -1;
- int tmpNearbyList = NearbyList;
- int indexTmpNearbyList, storeTmpNearbyList, prevFarAwayList;
- while (tmpNearbyList != -1)
- {
- if (NumActiveOccluders < NUMACTIVEOCCLUDERS && aOccluders[tmpNearbyList].ProcessOneOccluder(&aActiveOccluders[NumActiveOccluders]))
- ++NumActiveOccluders;
-
- indexTmpNearbyList = tmpNearbyList;
- if (aOccluders[indexTmpNearbyList].NearCamera())
- {
- prevNearbyList = tmpNearbyList;
- tmpNearbyList = aOccluders[indexTmpNearbyList].listIndex;
-
- }
- else
- {
- storeTmpNearbyList = tmpNearbyList;
- if (prevNearbyList == -1) {
- NearbyList = aOccluders[indexTmpNearbyList].listIndex;
- }
- else {
- aOccluders[prevNearbyList].listIndex = aOccluders[indexTmpNearbyList].listIndex;
- }
- tmpNearbyList = aOccluders[indexTmpNearbyList].listIndex;
- prevFarAwayList = FarAwayList;
- FarAwayList = storeTmpNearbyList;
- aOccluders[storeTmpNearbyList].listIndex = prevFarAwayList;
- }
- }
-
- for (i = 0; i < NumActiveOccluders; i++) {
- for (int j = 0; j < NumActiveOccluders; j++) {
- if (i != j && aActiveOccluders[j].radius < aActiveOccluders[i].radius) {
- if (OccluderHidesBehind(&aActiveOccluders[i], &aActiveOccluders[j])) {
- for (int k = i; k < NumActiveOccluders - 1; k++) {
- for (int l = 0; l < aActiveOccluders[k + 1].linesCount; l++)
- aActiveOccluders[k].lines[l] = aActiveOccluders[k + 1].lines[l];
- aActiveOccluders[k].linesCount = aActiveOccluders[k + 1].linesCount;
- aActiveOccluders[k].radius = aActiveOccluders[k + 1].radius;
- }
- NumActiveOccluders--;
- i--;
- // Taken from Mobile!
-#ifdef FIX_BUGS
- if (i == -1) {
- i = 0;
- }
-#endif
- }
- }
- }
- }
-}
-
-bool CActiveOccluder::IsPointWithinOcclusionArea(float pX, float pY, float area) {
- for (int i = 0; i < linesCount; i++) {
- if (!IsPointInsideLine(lines[i].origin.x, lines[i].origin.y, lines[i].direction.x, lines[i].direction.y, pX, pY, area))
- return false;
- }
-
- return true;
-}
-
-bool COcclusion::IsAABoxOccluded(CVector pos, float width, float length, float height) {
-
- CVector coors;
- float outW, outH;
-
- if (!NumActiveOccluders || !CalcScreenCoors(pos, &coors, &outW, &outH))
- return false;
-
- float side = CVector(width, length, height).Magnitude() / 4.0f;
- float area = Max(outW, outH) * side;
-
- CVector minCorner, maxCorner;
-
- minCorner.x = pos.x - width / 2.0f;
- minCorner.y = pos.y - length / 2.0f;
- minCorner.z = pos.z - height / 2.0f;
-
- maxCorner.x = pos.x + width / 2.0f;
- maxCorner.y = pos.y + length / 2.0f;
- maxCorner.z = pos.z + height / 2.0f;
-
- for (int i = 0; i < NumActiveOccluders; i++) {
- if (coors.z - (side * 0.85f) > aActiveOccluders[i].radius) {
- if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area))
- return true;
-
- if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
- if (CalcScreenCoors(minCorner, &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(maxCorner.x, maxCorner.y, minCorner.z), &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(maxCorner.x, minCorner.y, maxCorner.z), &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(minCorner.x, maxCorner.y, maxCorner.z), &coors, &outW, &outH) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
-
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool COcclusion::IsPositionOccluded(CVector pos, float side) {
-
- CVector coors;
- float width, height;
-
- if (!NumActiveOccluders || !CalcScreenCoors(pos, &coors, &width, &height))
- return false;
-
- float area = Max(width, height) * side;
-
- for (int i = 0; i < NumActiveOccluders; i++) {
- if (coors.z - (side * 0.85f) > aActiveOccluders[i].radius)
- if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area))
- return true;
- }
-
- return false;
-}
-
-#ifndef MASTER
-#include "Lines.h"
-
-RwIm2DVertex vertexbufferT[2];
-
-void COcclusion::Render() {
- if (!bDispayOccDebugStuff || !(CTimer::GetTimeInMilliseconds() & 0x200))
- return;
-
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, FALSE);
-
- float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
- for (int i = 0; i < NumActiveOccluders; i++) {
- for (int j = 0; j < aActiveOccluders[i].linesCount; j++) {
- RwIm2DVertexSetScreenX(&vertexbufferT[0], aActiveOccluders[i].lines[j].origin.x);
- RwIm2DVertexSetScreenY(&vertexbufferT[0], aActiveOccluders[i].lines[j].origin.y);
- RwIm2DVertexSetScreenZ(&vertexbufferT[0], RwIm2DGetNearScreenZ());
- RwIm2DVertexSetCameraZ(&vertexbufferT[0], RwCameraGetNearClipPlane(Scene.camera));
- RwIm2DVertexSetRecipCameraZ(&vertexbufferT[0], recipz);
-
- RwIm2DVertexSetScreenX(&vertexbufferT[1],
- aActiveOccluders[i].lines[j].origin.x + aActiveOccluders[i].lines[j].direction.x * aActiveOccluders[i].lines[j].length);
- RwIm2DVertexSetScreenY(&vertexbufferT[1],
- aActiveOccluders[i].lines[j].origin.y + aActiveOccluders[i].lines[j].direction.y * aActiveOccluders[i].lines[j].length);
- RwIm2DVertexSetScreenZ(&vertexbufferT[1], RwIm2DGetNearScreenZ());
- RwIm2DVertexSetCameraZ(&vertexbufferT[1], RwCameraGetNearClipPlane(Scene.camera));
- RwIm2DVertexSetRecipCameraZ(&vertexbufferT[1], recipz);
-
- RwIm2DVertexSetIntRGBA(&vertexbufferT[0], 255, 255, 0, 255);
- RwIm2DVertexSetIntRGBA(&vertexbufferT[1], 255, 255, 0, 255);
- RwIm2DRenderLine(vertexbufferT, 2, 0, 1);
- }
- }
-
- DefinedState();
-}
-#endif
-
-bool CEntity::IsEntityOccluded(void) {
-
- CVector coors;
- float width, height;
-
- if (COcclusion::NumActiveOccluders == 0 || !CalcScreenCoors(GetBoundCentre(), &coors, &width, &height))
- return false;
-
- float area = Max(width, height) * GetBoundRadius() * 0.9f;
-
- for (int i = 0; i < COcclusion::NumActiveOccluders; i++) {
- if (coors.z - (GetBoundRadius() * 0.85f) > COcclusion::aActiveOccluders[i].radius) {
- if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) {
- return true;
- }
-
- if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
- CVector min = m_matrix * CModelInfo::GetColModel(m_modelIndex)->boundingBox.min;
- CVector max = m_matrix * CModelInfo::GetColModel(m_modelIndex)->boundingBox.max;
-
- if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(max.x, min.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(min.x, max.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
-
- return true;
- }
- }
- }
-
- return false;
-} \ No newline at end of file