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-rw-r--r--src/render/Renderer.cpp83
1 files changed, 82 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 4771eb79..4e94e75d 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -24,11 +24,16 @@
#include "Occlusion.h"
#include "Renderer.h"
#include "custompipes.h"
+#include "Debug.h"
//--MIAMI: file done
+bool gbShowPedRoadGroups;
+bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
+bool gbShowCullZoneDebugStuff;
+bool gbDisableZoneCull; // not original
bool gbBigWhiteDebugLightSwitchedOn;
bool gbDontRenderBuildings;
@@ -37,6 +42,25 @@ bool gbDontRenderPeds;
bool gbDontRenderObjects;
bool gbDontRenderVehicles;
+int32 EntitiesRendered;
+int32 EntitiesNotRendered;
+int32 RenderedBigBuildings;
+int32 RenderedBuildings;
+int32 RenderedCars;
+int32 RenderedPeds;
+int32 RenderedObjects;
+int32 RenderedDummies;
+int32 TestedBigBuildings;
+int32 TestedBuildings;
+int32 TestedCars;
+int32 TestedPeds;
+int32 TestedObjects;
+int32 TestedDummies;
+
+// unused
+int16 TestCloseThings;
+int16 TestBigThings;
+
struct EntityInfo
{
CEntity *ent;
@@ -61,6 +85,10 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
+// unused
+BlockedRange CRenderer::aBlockedRanges[16];
+BlockedRange* CRenderer::pFullBlockedRanges;
+BlockedRange* CRenderer::pEmptyBlockedRanges;
void
CRenderer::Init(void)
@@ -901,6 +929,14 @@ CRenderer::RenderCollisionLines(void)
}
}
+// unused
+void
+CRenderer::RenderBlockBuildingLines(void)
+{
+ for(BlockedRange *br = pFullBlockedRanges; br; br = br->next)
+ printf("Blocked: %f %f\n", br->a, br->b);
+}
+
enum Visbility
{
VIS_INVISIBLE,
@@ -1222,7 +1258,21 @@ CRenderer::ConstructRenderList(void)
ms_nNoOfInVisibleEntities = 0;
}
ms_vecCameraPosition = TheCamera.GetPosition();
- // TODO: blocked ranges, but unused
+
+ // unused
+ pFullBlockedRanges = nil;
+ pEmptyBlockedRanges = aBlockedRanges;
+ for(int i = 0; i < 16; i++){
+ aBlockedRanges[i].prev = &aBlockedRanges[i-1];
+ aBlockedRanges[i].next = &aBlockedRanges[i+1];
+ }
+ aBlockedRanges[0].prev = nil;
+ aBlockedRanges[15].next = nil;
+
+ // unused
+ TestCloseThings = 0;
+ TestBigThings = 0;
+
ScanWorld();
}
@@ -1258,6 +1308,24 @@ CRenderer::ScanWorld(void)
RwMatrix *cammatrix;
RwV2d poly[3];
+#ifndef MASTER
+ // missing in game but has to be done somewhere
+ EntitiesRendered = 0;
+ EntitiesNotRendered = 0;
+ RenderedBigBuildings = 0;
+ RenderedBuildings = 0;
+ RenderedCars = 0;
+ RenderedPeds = 0;
+ RenderedObjects = 0;
+ RenderedDummies = 0;
+ TestedBigBuildings = 0;
+ TestedBuildings = 0;
+ TestedCars = 0;
+ TestedPeds = 0;
+ TestedObjects = 0;
+ TestedDummies = 0;
+#endif
+
memset(vectors, 0, sizeof(vectors));
vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f;
vectors[CORNER_FAR_TOPLEFT].y = vw.y * f;
@@ -1377,6 +1445,19 @@ CRenderer::ScanWorld(void)
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
}
}
+
+#ifndef MASTER
+ if(gbShowCullZoneDebugStuff){
+ sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered);
+ CDebug::PrintAt(gString, 10, 10);
+ sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
+ TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies);
+ CDebug::PrintAt(gString, 10, 11);
+ sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
+ RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies);
+ CDebug::PrintAt(gString, 10, 12);
+ }
+#endif
}
void