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-rw-r--r--src/render/ShadowCamera.cpp94
1 files changed, 47 insertions, 47 deletions
diff --git a/src/render/ShadowCamera.cpp b/src/render/ShadowCamera.cpp
index 8258b943..ae94f8ac 100644
--- a/src/render/ShadowCamera.cpp
+++ b/src/render/ShadowCamera.cpp
@@ -16,8 +16,8 @@ RpAtomic *ShadowRenderCallBack(RpAtomic *atomic, void *data)
CShadowCamera::CShadowCamera()
{
- m_pCamera = NULL;
- m_pTexture = NULL;
+ m_pCamera = nil;
+ m_pTexture = nil;
}
CShadowCamera::~CShadowCamera()
@@ -37,33 +37,33 @@ CShadowCamera::Destroy()
if ( frame )
{
- RwCameraSetFrame(m_pCamera, NULL);
+ RwCameraSetFrame(m_pCamera, nil);
RwFrameDestroy(frame);
}
raster = RwCameraGetZRaster(m_pCamera);
if ( raster )
{
- RwCameraSetZRaster(m_pCamera, NULL);
+ RwCameraSetZRaster(m_pCamera, nil);
RwRasterDestroy(raster);
}
raster = RwCameraGetRaster(m_pCamera);
if ( raster )
{
- RwCameraSetRaster(m_pCamera, NULL);
+ RwCameraSetRaster(m_pCamera, nil);
RwRasterDestroy(raster);
}
if ( m_pTexture )
{
- RwTextureSetRaster(m_pTexture, NULL);
+ RwTextureSetRaster(m_pTexture, nil);
RwTextureDestroy(m_pTexture);
- m_pTexture = NULL;
+ m_pTexture = nil;
}
RwCameraDestroy(m_pCamera);
- m_pCamera = NULL;
+ m_pCamera = nil;
}
return;
}
@@ -74,7 +74,7 @@ CShadowCamera::Create(int32 rasterSize)
int32 size = 1 << rasterSize;
m_pCamera = RwCameraCreate();
- ASSERT(m_pCamera != NULL);
+ ASSERT(m_pCamera != nil);
if ( m_pCamera )
{
@@ -83,20 +83,20 @@ CShadowCamera::Create(int32 rasterSize)
if( RwCameraGetFrame(m_pCamera) )
{
RwRaster *zRaster = RwRasterCreate(size, size, 0, rwRASTERTYPEZBUFFER);
- ASSERT(zRaster != NULL);
+ ASSERT(zRaster != nil);
if ( zRaster )
{
RwCameraSetZRaster(m_pCamera, zRaster);
RwRaster *raster = RwRasterCreate(size, size, 0, rwRASTERTYPECAMERATEXTURE);
- ASSERT(raster != NULL);
+ ASSERT(raster != nil);
if ( raster )
{
RwCameraSetRaster(m_pCamera, raster);
m_pTexture = RwTextureCreate(raster);
- ASSERT(m_pTexture != NULL);
+ ASSERT(m_pTexture != nil);
if ( m_pTexture )
{
@@ -112,13 +112,13 @@ CShadowCamera::Create(int32 rasterSize)
Destroy();
- return (NULL);
+ return (nil);
}
RwCamera *
CShadowCamera::SetFrustum(float objectRadius)
{
- ASSERT(m_pCamera != NULL);
+ ASSERT(m_pCamera != nil);
RwV2d vw;
@@ -135,8 +135,8 @@ CShadowCamera::SetFrustum(float objectRadius)
RwCamera *
CShadowCamera::SetLight(RpLight *light)
{
- ASSERT(light != NULL);
- ASSERT(m_pCamera != NULL);
+ ASSERT(light != nil);
+ ASSERT(m_pCamera != nil);
RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
@@ -156,8 +156,8 @@ CShadowCamera::SetLight(RpLight *light)
RwCamera *
CShadowCamera::SetCenter(RwV3d *center)
{
- ASSERT(center != NULL);
- ASSERT(m_pCamera != NULL);
+ ASSERT(center != nil);
+ ASSERT(m_pCamera != nil);
RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
@@ -176,8 +176,8 @@ CShadowCamera::SetCenter(RwV3d *center)
RwCamera *
CShadowCamera::Update(RpClump *clump)
{
- ASSERT(clump != NULL);
- ASSERT(m_pCamera != NULL);
+ ASSERT(clump != nil);
+ ASSERT(m_pCamera != nil);
RwUInt32 flags;
RpGeometry *geometry;
@@ -189,14 +189,14 @@ CShadowCamera::Update(RpClump *clump)
if ( RwCameraBeginUpdate(m_pCamera) )
{
geometry = GetFirstAtomic(clump)->geometry;
- ASSERT(geometry != NULL);
+ ASSERT(geometry != nil);
flags = RpGeometryGetFlags(geometry);
RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT
|rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR));
- RpClumpForAllAtomics(clump, ShadowRenderCallBack, NULL);
+ RpClumpForAllAtomics(clump, ShadowRenderCallBack, nil);
RpGeometrySetFlags(geometry, flags);
@@ -210,8 +210,8 @@ CShadowCamera::Update(RpClump *clump)
RwCamera *
CShadowCamera::Update(RpAtomic *atomic)
{
- ASSERT(atomic != NULL);
- ASSERT(m_pCamera != NULL);
+ ASSERT(atomic != nil);
+ ASSERT(m_pCamera != nil);
RwUInt32 flags;
RpGeometry *geometry;
@@ -223,13 +223,13 @@ CShadowCamera::Update(RpAtomic *atomic)
if ( RwCameraBeginUpdate(m_pCamera) )
{
geometry = RpAtomicGetGeometry(atomic);
- ASSERT(geometry != NULL);
+ ASSERT(geometry != nil);
flags = RpGeometryGetFlags(geometry);
RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT
|rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYNORMALS));
- ShadowRenderCallBack(atomic, NULL);
+ ShadowRenderCallBack(atomic, nil);
RpGeometrySetFlags(geometry, flags);
@@ -243,7 +243,7 @@ CShadowCamera::Update(RpAtomic *atomic)
void
CShadowCamera::InvertRaster()
{
- ASSERT(m_pCamera != NULL);
+ ASSERT(m_pCamera != nil);
RwIm2DVertex vx[4];
float crw, crh;
@@ -251,7 +251,7 @@ CShadowCamera::InvertRaster()
float recipZ;
raster = RwCameraGetRaster(m_pCamera);
- ASSERT(raster != NULL);
+ ASSERT(raster != nil);
crw = (float)RwRasterGetWidth(raster);
crh = (float)RwRasterGetHeight(raster);
@@ -284,7 +284,7 @@ CShadowCamera::InvertRaster()
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)NULL);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDINVDESTCOLOR);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
@@ -299,23 +299,23 @@ CShadowCamera::InvertRaster()
RwRaster *
CShadowCamera::MakeGradientRaster()
{
- ASSERT(m_pCamera != NULL);
+ ASSERT(m_pCamera != nil);
RwIm2DVertex vx[2];
if ( !m_pCamera )
- return NULL;
+ return nil;
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
RwRaster *raster = RwCameraGetRaster(m_pCamera);
- ASSERT(raster != NULL);
+ ASSERT(raster != nil);
float width = (float)RwRasterGetWidth(raster);
float height = (float)RwRasterGetHeight(raster);
if ( height < 1 )
- return NULL;
+ return nil;
if ( RwCameraBeginUpdate(m_pCamera) )
{
@@ -362,14 +362,14 @@ CShadowCamera::MakeGradientRaster()
RwRaster *
CShadowCamera::RasterResample(RwRaster *dstRaster)
{
- ASSERT(dstRaster != NULL);
- ASSERT(m_pCamera != NULL);
+ ASSERT(dstRaster != nil);
+ ASSERT(m_pCamera != nil);
if ( !m_pCamera )
- return NULL;
+ return nil;
RwRaster *raster = RwCameraGetRaster(m_pCamera);
- ASSERT(raster != NULL);
+ ASSERT(raster != nil);
float size = (float) RwRasterGetWidth(raster);
float uvOffset = TEXELOFFSET / size;
@@ -398,14 +398,14 @@ CShadowCamera::RasterResample(RwRaster *dstRaster)
RwRaster *
CShadowCamera::RasterBlur(RwRaster *dstRaster, int32 numPasses)
{
- ASSERT(dstRaster != NULL);
- ASSERT(m_pCamera != NULL);
+ ASSERT(dstRaster != nil);
+ ASSERT(m_pCamera != nil);
if ( !m_pCamera )
- return NULL;
+ return nil;
RwRaster *raster = RwCameraGetRaster(m_pCamera);
- ASSERT(raster != NULL);
+ ASSERT(raster != nil);
float size = (float) RwRasterGetWidth(dstRaster);
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
@@ -455,11 +455,11 @@ CShadowCamera::RasterBlur(RwRaster *dstRaster, int32 numPasses)
RwRaster *
CShadowCamera::RasterGradient(RwRaster *dstRaster)
{
- ASSERT(dstRaster != NULL);
- ASSERT(m_pCamera != NULL);
+ ASSERT(dstRaster != nil);
+ ASSERT(m_pCamera != nil);
RwRaster *raster = RwCameraGetRaster(m_pCamera);
- ASSERT(raster != NULL);
+ ASSERT(raster != nil);
float size = (float)RwRasterGetWidth(dstRaster);
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
@@ -490,13 +490,13 @@ CShadowCamera::RasterGradient(RwRaster *dstRaster)
RwRaster *CShadowCamera::DrawOutlineBorder(RwRGBA const& color)
{
- ASSERT(m_pCamera != NULL);
+ ASSERT(m_pCamera != nil);
RwIm2DVertex vx[4];
RwImVertexIndex ix[5];
RwRaster *raster = RwCameraGetRaster(m_pCamera);
- ASSERT(raster != NULL);
+ ASSERT(raster != nil);
float size = (float)RwRasterGetWidth(raster) - 1.0f;
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
@@ -535,7 +535,7 @@ RwRaster *CShadowCamera::DrawOutlineBorder(RwRGBA const& color)
{
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)NULL);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, vx, 4, ix, 5);