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-rw-r--r--src/render/Shadows.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index cefc1d9f..69f9dce0 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -645,7 +645,7 @@ CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, flo
PolePos.x += -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2);
PolePos.y += -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2);
- StoreStaticShadow((uint32)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos,
+ StoreStaticShadow((uintptr)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos,
-CTimeCycle::GetSunPosition().x * (fPoleHeight / 2),
-CTimeCycle::GetSunPosition().y * (fPoleHeight / 2),
CTimeCycle::GetShadowSideX() * fPoleWidth,
@@ -1516,7 +1516,7 @@ CShadows::UpdatePermanentShadows(void)
// timePassed == aPermanentShadows[i].m_nLifeTime -> 0
float fMult = 1.0f - float(timePassed - (aPermanentShadows[i].m_nLifeTime * 3 / 4)) / (aPermanentShadows[i].m_nLifeTime / 4);
- StoreStaticShadow((uint32)&aPermanentShadows[i],
+ StoreStaticShadow((uintptr)&aPermanentShadows[i],
aPermanentShadows[i].m_nType,
aPermanentShadows[i].m_pTexture,
&aPermanentShadows[i].m_vecPos,
@@ -1533,7 +1533,7 @@ CShadows::UpdatePermanentShadows(void)
}
else
{
- StoreStaticShadow((uint32)&aPermanentShadows[i],
+ StoreStaticShadow((uintptr)&aPermanentShadows[i],
aPermanentShadows[i].m_nType,
aPermanentShadows[i].m_pTexture,
&aPermanentShadows[i].m_vecPos,