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-rw-r--r--src/render/Shadows.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 69f9dce0..fac35aeb 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -18,6 +18,7 @@
#endif
#include "PointLights.h"
#include "SpecialFX.h"
+#include "Script.h"
#include "Shadows.h"
#ifdef DEBUGMENU
@@ -642,12 +643,12 @@ CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, flo
PolePos.y += fOffsetX * pPole->GetRight().y + fOffsetY * pPole->GetForward().y;
PolePos.z += fOffsetZ;
- PolePos.x += -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2);
- PolePos.y += -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2);
+ PolePos.x += -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2);
+ PolePos.y += -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2);
StoreStaticShadow((uintptr)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos,
- -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2),
- -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2),
+ -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2),
+ -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2),
CTimeCycle::GetShadowSideX() * fPoleWidth,
CTimeCycle::GetShadowSideY() * fPoleWidth,
2 * (int32)((pPole->GetUp().z - 0.5f) * CTimeCycle::GetShadowStrength() * 2.0f) / 3,
@@ -1766,6 +1767,6 @@ CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTextur
ASSERT(pPosn != NULL);
C3dMarkers::PlaceMarkerSet(nID, _TODOCONST(4), *pPosn, Max(fFrontX, -fSideY),
- 0, 128, 255, 128,
- 2048, 0.2f, 0);
+ SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B,
+ SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, 0.2f, 0);
}