diff options
Diffstat (limited to 'src/render/Shadows.cpp')
-rw-r--r-- | src/render/Shadows.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 2b1df555..ba902bae 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -76,14 +76,14 @@ CShadows::Init(void) gpShadowBikeTex = RwTextureRead("shad_bike", nil); gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil); gpShadowExplosionTex = RwTextureRead("shad_exp", nil); - gpShadowHeadLightsTex = RwTextureRead("headlight", nil); + gpShadowHeadLightsTex = RwTextureRead("headlight_single", nil); gpOutline1Tex = RwTextureRead("outline_64", nil); gpOutline2Tex = RwTextureRead("outline2_64", nil); gpOutline3Tex = RwTextureRead("outline3_64", nil); gpBloodPoolTex = RwTextureRead("bloodpool_64", nil); - gpReflectionTex = RwTextureRead("reflection01", nil); + //gpReflectionTex = RwTextureRead("reflection01", nil); gpWalkDontTex = RwTextureRead("walk_dont", nil); - gpCrackedGlassTex = RwTextureRead("wincrack_32", nil); + //gpCrackedGlassTex = RwTextureRead("wincrack_32", nil); gpPostShadowTex = RwTextureRead("lamp_shad_64", nil); CTxdStore::PopCurrentTxd(); @@ -99,9 +99,9 @@ CShadows::Init(void) ASSERT(gpOutline2Tex != nil); ASSERT(gpOutline3Tex != nil); ASSERT(gpBloodPoolTex != nil); - ASSERT(gpReflectionTex != nil); + //ASSERT(gpReflectionTex != nil); ASSERT(gpWalkDontTex != nil); - ASSERT(gpCrackedGlassTex != nil); + //ASSERT(gpCrackedGlassTex != nil); ASSERT(gpPostShadowTex != nil); @@ -178,9 +178,9 @@ CShadows::Shutdown(void) ASSERT(gpOutline2Tex != nil); ASSERT(gpOutline3Tex != nil); ASSERT(gpBloodPoolTex != nil); - ASSERT(gpReflectionTex != nil); + //ASSERT(gpReflectionTex != nil); ASSERT(gpWalkDontTex != nil); - ASSERT(gpCrackedGlassTex != nil); + //ASSERT(gpCrackedGlassTex != nil); ASSERT(gpPostShadowTex != nil); RwTextureDestroy(gpShadowCarTex); @@ -194,9 +194,9 @@ CShadows::Shutdown(void) RwTextureDestroy(gpOutline2Tex); RwTextureDestroy(gpOutline3Tex); RwTextureDestroy(gpBloodPoolTex); - RwTextureDestroy(gpReflectionTex); + //RwTextureDestroy(gpReflectionTex); RwTextureDestroy(gpWalkDontTex); - RwTextureDestroy(gpCrackedGlassTex); + //RwTextureDestroy(gpCrackedGlassTex); RwTextureDestroy(gpPostShadowTex); } |