diff options
Diffstat (limited to 'src/render/Shadows.h')
-rw-r--r-- | src/render/Shadows.h | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/render/Shadows.h b/src/render/Shadows.h index 65274879..ef56d336 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -51,7 +51,10 @@ public: CStoredShadow() { } }; + +#ifdef CHECK_STRUCT_SIZES VALIDATE_SIZE(CStoredShadow, 0x30); +#endif class CPolyBunch { @@ -65,7 +68,10 @@ public: CPolyBunch() { } }; + +#ifdef CHECK_STRUCT_SIZES VALIDATE_SIZE(CPolyBunch, 0x6C); +#endif class CStaticShadow { @@ -93,7 +99,10 @@ public: void Free(); }; + +#ifdef CHECK_STRUCT_SIZES VALIDATE_SIZE(CStaticShadow, 0x40); +#endif class CPermanentShadow { @@ -115,6 +124,7 @@ public: CPermanentShadow() { } }; + VALIDATE_SIZE(CPermanentShadow, 0x38); class CPtrList; @@ -143,7 +153,7 @@ public: static void Init (void); static void Shutdown (void); static void AddPermanentShadow ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale); - static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance); + static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance); static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue); static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale); static void StoreShadowForCar (CAutomobile *pCar); |