diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Sprite.cpp | 347 |
1 files changed, 173 insertions, 174 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 74eefccf..509564ac 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -10,175 +10,9 @@ #undef near #endif -RwIm2DVertex *CSprite2d::maVertices = (RwIm2DVertex*)0x6E9168; -float &CSprite2d::RecipNearClip = *(float*)0x880DB4; - -// Arguments: -// 2---3 -// | | -// 0---1 -void -CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far) -{ - float screenz, z, recipz; - - if(far){ - screenz = RwIm2DGetFarScreenZ(); - z = RwCameraGetFarClipPlane(Scene.camera); - }else{ - screenz = RwIm2DGetNearScreenZ(); - z = 1.0f/RecipNearClip; - } - recipz = 1.0f/z; - - // This is what we draw: - // 0---1 - // | / | - // 3---2 - RwIm2DVertexSetScreenX(&maVertices[0], r.left); - RwIm2DVertexSetScreenY(&maVertices[0], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz); - - RwIm2DVertexSetScreenX(&maVertices[1], r.right); - RwIm2DVertexSetScreenY(&maVertices[1], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz); - - RwIm2DVertexSetScreenX(&maVertices[2], r.right); - RwIm2DVertexSetScreenY(&maVertices[2], r.top); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz); - - RwIm2DVertexSetScreenX(&maVertices[3], r.left); - RwIm2DVertexSetScreenY(&maVertices[3], r.top); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz); -} - -void -CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, - float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) -{ - float screenz, z, recipz; - - screenz = RwIm2DGetNearScreenZ(); - z = 1.0f/RecipNearClip; - recipz = 1.0f/z; - - // This is what we draw: - // 0---1 - // | / | - // 3---2 - RwIm2DVertexSetScreenX(&maVertices[0], r.left); - RwIm2DVertexSetScreenY(&maVertices[0], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], u0, recipz); - RwIm2DVertexSetV(&maVertices[0], v0, recipz); - - RwIm2DVertexSetScreenX(&maVertices[1], r.right); - RwIm2DVertexSetScreenY(&maVertices[1], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], u1, recipz); - RwIm2DVertexSetV(&maVertices[1], v1, recipz); - - RwIm2DVertexSetScreenX(&maVertices[2], r.right); - RwIm2DVertexSetScreenY(&maVertices[2], r.top); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], u2, recipz); - RwIm2DVertexSetV(&maVertices[2], v2, recipz); - - RwIm2DVertexSetScreenX(&maVertices[3], r.left); - RwIm2DVertexSetScreenY(&maVertices[3], r.top); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], u3, recipz); - RwIm2DVertexSetV(&maVertices[3], v3, recipz); -} - -void -CSprite2d::SetRenderState(void) -{ - if(m_pTexture) - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(m_pTexture)); - else - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); -} - -void -CSprite2d::DrawRect(const CRect &r, const CRGBA &col) -{ - SetVertices(r, col, col, col, col, false); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(col.a != 255)); - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, maVertices, 4); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); -} - -void -CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) -{ - SetVertices(r, c0, c1, c2, c3, false); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, maVertices, 4); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); -} - -void -CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) -{ - SetVertices(r, c0, c1, c2, c3, false); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); -} - - - float &CSprite::m_f2DNearScreenZ = *(float*)0x8F1ABC; float &CSprite::m_f2DFarScreenZ = *(float*)0x8F2C94; +float &CSprite::m_fRecipNearClipPlane = *(float*)0x8F5FFC; int32 &CSprite::m_bFlushSpriteBufferSwitchZTest = *(int32*)0x8F5FB0; float @@ -221,6 +55,13 @@ CSprite::InitSpriteBuffer(void) } void +CSprite::InitSpriteBuffer2D(void) +{ + m_fRecipNearClipPlane = 1.0f / RwCameraGetNearClipPlane(Scene.camera); + InitSpriteBuffer(); +} + +void CSprite::FlushSpriteBuffer(void) { if(nSpriteBufferIndex > 0){ @@ -533,21 +374,179 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f FlushSpriteBuffer(); } -STARTPATCHES - InjectHook(0x51EE90, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&, uint32))CSprite2d::SetVertices, PATCH_JUMP); - InjectHook(0x51F220, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&, - float, float, float, float, float, float, float, float))CSprite2d::SetVertices, PATCH_JUMP); - InjectHook(0x51F970, (void (*)(const CRect&, const CRGBA&))CSprite2d::DrawRect, PATCH_JUMP); - InjectHook(0x51FA00, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&))CSprite2d::DrawRect, PATCH_JUMP); - InjectHook(0x51FA80, CSprite2d::DrawRectXLU, PATCH_JUMP); +void +CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + float screenz, recipz; + + screenz = m_f2DNearScreenZ; + recipz = m_fRecipNearClipPlane; + + RwIm2DVertexSetScreenX(&verts[0], r.left); + RwIm2DVertexSetScreenY(&verts[0], r.bottom); + RwIm2DVertexSetScreenZ(&verts[0], screenz); + RwIm2DVertexSetCameraZ(&verts[0], z); + RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[0], 0.0f, recipz); + RwIm2DVertexSetV(&verts[0], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[1], r.right); + RwIm2DVertexSetScreenY(&verts[1], r.bottom); + RwIm2DVertexSetScreenZ(&verts[1], screenz); + RwIm2DVertexSetCameraZ(&verts[1], z); + RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); + RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&verts[1], 1.0f, recipz); + RwIm2DVertexSetV(&verts[1], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[2], r.right); + RwIm2DVertexSetScreenY(&verts[2], r.top); + RwIm2DVertexSetScreenZ(&verts[2], screenz); + RwIm2DVertexSetCameraZ(&verts[2], z); + RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[2], 1.0f, recipz); + RwIm2DVertexSetV(&verts[2], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[3], r.left); + RwIm2DVertexSetScreenY(&verts[3], r.top); + RwIm2DVertexSetScreenZ(&verts[3], screenz); + RwIm2DVertexSetCameraZ(&verts[3], z); + RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); + RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&verts[3], 0.0f, recipz); + RwIm2DVertexSetV(&verts[3], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[4], r.left); + RwIm2DVertexSetScreenY(&verts[4], r.bottom); + RwIm2DVertexSetScreenZ(&verts[4], screenz); + RwIm2DVertexSetCameraZ(&verts[4], z); + RwIm2DVertexSetRecipCameraZ(&verts[4], recipz); + RwIm2DVertexSetIntRGBA(&verts[4], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[4], 0.0f, recipz); + RwIm2DVertexSetV(&verts[4], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[5], r.right); + RwIm2DVertexSetScreenY(&verts[5], r.top); + RwIm2DVertexSetScreenZ(&verts[5], screenz); + RwIm2DVertexSetCameraZ(&verts[5], z); + RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); + RwIm2DVertexSetIntRGBA(&verts[5], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[5], 1.0f, recipz); + RwIm2DVertexSetV(&verts[5], 1.0f, recipz); +} +void +CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + float screenz, recipz; + + screenz = m_f2DNearScreenZ; + recipz = m_fRecipNearClipPlane; + + RwIm2DVertexSetScreenX(&verts[0], x3); + RwIm2DVertexSetScreenY(&verts[0], y3); + RwIm2DVertexSetScreenZ(&verts[0], screenz); + RwIm2DVertexSetCameraZ(&verts[0], z); + RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[0], 0.0f, recipz); + RwIm2DVertexSetV(&verts[0], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[1], x4); + RwIm2DVertexSetScreenY(&verts[1], y4); + RwIm2DVertexSetScreenZ(&verts[1], screenz); + RwIm2DVertexSetCameraZ(&verts[1], z); + RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); + RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&verts[1], 1.0f, recipz); + RwIm2DVertexSetV(&verts[1], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[2], x2); + RwIm2DVertexSetScreenY(&verts[2], y2); + RwIm2DVertexSetScreenZ(&verts[2], screenz); + RwIm2DVertexSetCameraZ(&verts[2], z); + RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[2], 1.0f, recipz); + RwIm2DVertexSetV(&verts[2], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[3], x1); + RwIm2DVertexSetScreenY(&verts[3], y1); + RwIm2DVertexSetScreenZ(&verts[3], screenz); + RwIm2DVertexSetCameraZ(&verts[3], z); + RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); + RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&verts[3], 0.0f, recipz); + RwIm2DVertexSetV(&verts[3], 1.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[4], x3); + RwIm2DVertexSetScreenY(&verts[4], y3); + RwIm2DVertexSetScreenZ(&verts[4], screenz); + RwIm2DVertexSetCameraZ(&verts[4], z); + RwIm2DVertexSetRecipCameraZ(&verts[4], recipz); + RwIm2DVertexSetIntRGBA(&verts[4], c2.r, c2.g, c2.b, c2.a); + RwIm2DVertexSetU(&verts[4], 0.0f, recipz); + RwIm2DVertexSetV(&verts[4], 0.0f, recipz); + + RwIm2DVertexSetScreenX(&verts[5], x2); + RwIm2DVertexSetScreenY(&verts[5], y2); + RwIm2DVertexSetScreenZ(&verts[5], screenz); + RwIm2DVertexSetCameraZ(&verts[5], z); + RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); + RwIm2DVertexSetIntRGBA(&verts[5], c1.r, c1.g, c1.b, c1.a); + RwIm2DVertexSetU(&verts[5], 1.0f, recipz); + RwIm2DVertexSetV(&verts[5], 1.0f, recipz); +} + +void +CSprite::RenderBufferedOneXLUSprite2D(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, uint8 alpha) +{ + m_bFlushSpriteBufferSwitchZTest = 1; + CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha); + CRect rect(x - w, y - h, x + h, y + h); + Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], rect, col, col, col, col); + nSpriteBufferIndex++; + if(nSpriteBufferIndex >= SPRITEBUFFERSIZE) + FlushSpriteBuffer(); +} + +void +CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha) +{ + m_bFlushSpriteBufferSwitchZTest = 1; + CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha); + float c = cos(DEGTORAD(rotation)); + float s = sin(DEGTORAD(rotation)); + + Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], + x + c*w - s*h, + y - c*h - s*w, + x + c*w + s*h, + y + c*h - s*w, + x - c*w - s*h, + y - c*h + s*w, + x - c*w + s*h, + y + c*h + s*w, + col, col, col, col); + nSpriteBufferIndex++; + if(nSpriteBufferIndex >= SPRITEBUFFERSIZE) + FlushSpriteBuffer(); +} + +STARTPATCHES InjectHook(0x51C4A0, CSprite::CalcHorizonCoors, PATCH_JUMP); InjectHook(0x51C3A0, CSprite::CalcScreenCoors, PATCH_JUMP); InjectHook(0x51C590, CSprite::InitSpriteBuffer, PATCH_JUMP); + InjectHook(0x51C5B0, CSprite::InitSpriteBuffer2D, PATCH_JUMP); InjectHook(0x51C520, CSprite::FlushSpriteBuffer, PATCH_JUMP); InjectHook(0x51C960, CSprite::RenderOneXLUSprite, PATCH_JUMP); InjectHook(0x51C5D0, CSprite::RenderBufferedOneXLUSprite, PATCH_JUMP); InjectHook(0x51D5B0, CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension, PATCH_JUMP); InjectHook(0x51CCD0, CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect, PATCH_JUMP); InjectHook(0x51D9E0, CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours, PATCH_JUMP); + InjectHook(0x51E3C0, CSprite::RenderBufferedOneXLUSprite2D, PATCH_JUMP); + InjectHook(0x51E490, CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension, PATCH_JUMP); ENDPATCHES |