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-rw-r--r--src/render/Sprite.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 57a8a22f..d917117a 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -16,7 +16,7 @@ CSprite::CalcHorizonCoors(void)
CVector p = TheCamera.GetPosition() + CVector(TheCamera.CamFrontXNorm, TheCamera.CamFrontYNorm, 0.0f)*3000.0f;
p.z = 0.0f;
p = TheCamera.m_viewMatrix * p;
- return p.y * RsGlobal.maximumHeight / p.z;
+ return p.y * SCREEN_HEIGHT / p.z;
}
bool
@@ -27,13 +27,13 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
float recip = 1.0f/out->z;
- out->x *= RsGlobal.maximumWidth * recip;
- out->y *= RsGlobal.maximumHeight * recip;
+ out->x *= SCREEN_WIDTH * recip;
+ out->y *= SCREEN_HEIGHT * recip;
// What is this? size?
*outw = 70.0f/CDraw::GetFOV();
*outh = 70.0f/CDraw::GetFOV();
- *outw *= RsGlobal.maximumWidth * recip;
- *outh *= RsGlobal.maximumHeight * recip;
+ *outw *= SCREEN_WIDTH * recip;
+ *outh *= SCREEN_HEIGHT * recip;
return true;
}
@@ -99,17 +99,17 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r
us[i] = -xs[i] / (2.0f*w);
xs[i] = 0.0f;
}
- if(xs[i] > RsGlobal.maximumWidth){
- us[i] = 1.0f - (xs[i]-RsGlobal.maximumWidth) / (2.0f*w);
- xs[i] = RsGlobal.maximumWidth;
+ if(xs[i] > SCREEN_WIDTH){
+ us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w);
+ xs[i] = SCREEN_WIDTH;
}
if(ys[i] < 0.0f){
vs[i] = -ys[i] / (2.0f*h);
ys[i] = 0.0f;
}
- if(ys[i] > RsGlobal.maximumHeight){
- vs[i] = 1.0f - (ys[i]-RsGlobal.maximumHeight) / (2.0f*h);
- ys[i] = RsGlobal.maximumHeight;
+ if(ys[i] > SCREEN_HEIGHT){
+ vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h);
+ ys[i] = SCREEN_HEIGHT;
}
}
@@ -169,10 +169,10 @@ CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, fl
// No clipping, just culling
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
- if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
- xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
- if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
- ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
+ if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
+ xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
+ if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
+ ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
@@ -221,17 +221,17 @@ CSprite::RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h,
us[i] = -xs[i] / (2.0f*w);
xs[i] = 0.0f;
}
- if(xs[i] > RsGlobal.maximumWidth){
- us[i] = 1.0f - (xs[i]-RsGlobal.maximumWidth) / (2.0f*w);
- xs[i] = RsGlobal.maximumWidth;
+ if(xs[i] > SCREEN_WIDTH){
+ us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w);
+ xs[i] = SCREEN_WIDTH;
}
if(ys[i] < 0.0f){
vs[i] = -ys[i] / (2.0f*h);
ys[i] = 0.0f;
}
- if(ys[i] > RsGlobal.maximumHeight){
- vs[i] = 1.0f - (ys[i]-RsGlobal.maximumHeight) / (2.0f*h);
- ys[i] = RsGlobal.maximumHeight;
+ if(ys[i] > SCREEN_HEIGHT){
+ vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h);
+ ys[i] = SCREEN_HEIGHT;
}
}
@@ -283,10 +283,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z,
// No clipping, just culling
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
- if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
- xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
- if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
- ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
+ if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
+ xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
+ if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
+ ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
@@ -335,10 +335,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, flo
// No clipping, just culling
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
- if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
- xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
- if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
- ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
+ if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
+ xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
+ if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
+ ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
@@ -388,10 +388,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
// No clipping, just culling
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
- if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
- xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
- if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
- ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
+ if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
+ xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
+ if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
+ ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;