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-rw-r--r--src/render/Timecycle.cpp137
1 files changed, 109 insertions, 28 deletions
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index 1989db5c..bf55d7bc 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -10,9 +10,20 @@
#include "FileMgr.h"
#include "Timecycle.h"
+// TODO(MIAMI): change some of the types here
+
int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
+int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
@@ -33,7 +44,7 @@ float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
-short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
+short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
@@ -49,11 +60,24 @@ int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
-float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
+float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
+
float CTimeCycle::m_fCurrentAmbientRed;
float CTimeCycle::m_fCurrentAmbientGreen;
float CTimeCycle::m_fCurrentAmbientBlue;
+float CTimeCycle::m_fCurrentAmbientRed_Obj;
+float CTimeCycle::m_fCurrentAmbientGreen_Obj;
+float CTimeCycle::m_fCurrentAmbientBlue_Obj;
+float CTimeCycle::m_fCurrentAmbientRed_Bl;
+float CTimeCycle::m_fCurrentAmbientGreen_Bl;
+float CTimeCycle::m_fCurrentAmbientBlue_Bl;
+float CTimeCycle::m_fCurrentAmbientRed_Obj_Bl;
+float CTimeCycle::m_fCurrentAmbientGreen_Obj_Bl;
+float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl;
float CTimeCycle::m_fCurrentDirectionalRed;
float CTimeCycle::m_fCurrentDirectionalGreen;
float CTimeCycle::m_fCurrentDirectionalBlue;
@@ -74,7 +98,7 @@ float CTimeCycle::m_fCurrentSpriteSize;
float CTimeCycle::m_fCurrentSpriteBrightness;
int CTimeCycle::m_nCurrentShadowStrength;
int CTimeCycle::m_nCurrentLightShadowStrength;
-int CTimeCycle::m_nCurrentTreeShadowStrength;
+int CTimeCycle::m_nCurrentPoleShadowStrength;
float CTimeCycle::m_fCurrentFogStart;
float CTimeCycle::m_fCurrentFarClip;
float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
@@ -90,7 +114,10 @@ int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
float CTimeCycle::m_fCurrentBlurRed;
float CTimeCycle::m_fCurrentBlurGreen;
float CTimeCycle::m_fCurrentBlurBlue;
-float CTimeCycle::m_fCurrentBlurAlpha;
+float CTimeCycle::m_fCurrentWaterRed;
+float CTimeCycle::m_fCurrentWaterGreen;
+float CTimeCycle::m_fCurrentWaterBlue;
+float CTimeCycle::m_fCurrentWaterAlpha;
int CTimeCycle::m_nCurrentFogColourRed;
int CTimeCycle::m_nCurrentFogColourGreen;
int CTimeCycle::m_nCurrentFogColourBlue;
@@ -115,18 +142,22 @@ CTimeCycle::Initialise(void)
char line[1040];
int ambR, ambG, ambB;
+ int ambobjR, ambobjG, ambobjB;
+ int ambblR, ambblG, ambblB;
+ int ambobjblR, ambobjblG, ambobjblB;
int dirR, dirG, dirB;
int skyTopR, skyTopG, skyTopB;
int skyBotR, skyBotG, skyBotB;
int sunCoreR, sunCoreG, sunCoreB;
int sunCoronaR, sunCoronaG, sunCoronaB;
float sunSz, sprSz, sprBght;
- int shad, lightShad, treeShad;
+ int shad, lightShad, poleShad;
float farClp, fogSt, lightGnd;
int cloudR, cloudG, cloudB;
int fluffyTopR, fluffyTopG, fluffyTopB;
int fluffyBotR, fluffyBotG, fluffyBotB;
- float blurR, blurG, blurB, blurA;
+ float blurR, blurG, blurB;
+ float waterR, waterG, waterB, waterA;
debug("Intialising CTimeCycle...\n");
@@ -144,31 +175,49 @@ CTimeCycle::Initialise(void)
bi++;
bi++;
}
- while(work_buff[bi] != '\n')
+ while(work_buff[bi] != '\n'
+#ifdef FIX_BUGS
+ && work_buff[bi] != '\0'
+#endif
+ )
line[li++] = work_buff[bi++];
line[li] = '\0';
bi++;
sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d "
+ "%d %d %d %d %d %d %d %d %d "
"%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f "
- "%d %d %d %d %d %d %d %d %d %f %f %f %f",
+ "%d %d %d %d %d %d %d %d %d %f %f %f %f %f %f %f",
&ambR, &ambG, &ambB,
- &dirR, &dirG, &dirB,
+ &ambobjR, &ambobjG, &ambobjB,
+ &ambblR, &ambblG, &ambblB,
+ &ambobjblR, &ambobjblG, &ambobjblB,
+ &dirR, &dirG, &dirB,
&skyTopR, &skyTopG, &skyTopB,
&skyBotR, &skyBotG, &skyBotB,
&sunCoreR, &sunCoreG, &sunCoreB,
&sunCoronaR, &sunCoronaG, &sunCoronaB,
&sunSz, &sprSz, &sprBght,
- &shad, &lightShad, &treeShad,
+ &shad, &lightShad, &poleShad,
&farClp, &fogSt, &lightGnd,
&cloudR, &cloudG, &cloudB,
&fluffyTopR, &fluffyTopG, &fluffyTopB,
&fluffyBotR, &fluffyBotG, &fluffyBotB,
- &blurR, &blurG, &blurB, &blurA);
+ &blurR, &blurG, &blurB,
+ &waterR, &waterG, &waterB, &waterA);
m_nAmbientRed[h][w] = ambR;
m_nAmbientGreen[h][w] = ambG;
m_nAmbientBlue[h][w] = ambB;
+ m_nAmbientRed_Obj[h][w] = ambobjR;
+ m_nAmbientGreen_Obj[h][w] = ambobjG;
+ m_nAmbientBlue_Obj[h][w] = ambobjB;
+ m_nAmbientRed_Bl[h][w] = ambblR;
+ m_nAmbientGreen_Bl[h][w] = ambblG;
+ m_nAmbientBlue_Bl[h][w] = ambblB;
+ m_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
+ m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
+ m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
m_nDirectionalRed[h][w] = dirR;
m_nDirectionalGreen[h][w] = dirG;
m_nDirectionalBlue[h][w] = dirB;
@@ -189,7 +238,7 @@ CTimeCycle::Initialise(void)
m_fSpriteBrightness[h][w] = sprBght;
m_nShadowStrength[h][w] = shad;
m_nLightShadowStrength[h][w] = lightShad;
- m_nTreeShadowStrength[h][w] = treeShad;
+ m_nPoleShadowStrength[h][w] = poleShad;
m_fFarClip[h][w] = farClp;
m_fFogStart[h][w] = fogSt;
m_fLightsOnGroundBrightness[h][w] = lightGnd;
@@ -205,7 +254,10 @@ CTimeCycle::Initialise(void)
m_fBlurRed[h][w] = blurR;
m_fBlurGreen[h][w] = blurG;
m_fBlurBlue[h][w] = blurB;
- m_fBlurAlpha[h][w] = blurA;
+ m_fWaterRed[h][w] = waterR;
+ m_fWaterGreen[h][w] = waterG;
+ m_fWaterBlue[h][w] = waterB;
+ m_fWaterAlpha[h][w] = waterA;
}
m_FogReduction = 0;
@@ -220,7 +272,7 @@ CTimeCycle::Update(void)
int h2 = (h1+1)%24;
int w1 = CWeather::OldWeatherType;
int w2 = CWeather::NewWeatherType;
- float timeInterp = CClock::GetMinutes()/60.0f;
+ float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f;
// coefficients for a bilinear interpolation
float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
float c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
@@ -240,16 +292,22 @@ CTimeCycle::Update(void)
m_fCurrentAmbientRed = INTERP(m_nAmbientRed);
m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen);
m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue);
- m_fCurrentAmbientRed /= 255.0f;
- m_fCurrentAmbientGreen /= 255.0f;
- m_fCurrentAmbientBlue /= 255.0f;
+
+ m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj);
+ m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj);
+ m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj);
+
+ m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl);
+ m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl);
+ m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl);
+
+ m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl);
+ m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl);
+ m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl);
m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed);
m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen);
m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue);
- m_fCurrentDirectionalRed /= 255.0f;
- m_fCurrentDirectionalGreen /= 255.0f;
- m_fCurrentDirectionalBlue /= 255.0f;
m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed);
m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen);
@@ -264,7 +322,7 @@ CTimeCycle::Update(void)
m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness);
m_nCurrentShadowStrength = INTERP(m_nShadowStrength);
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength);
- m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength);
+ m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength);
m_fCurrentFarClip = INTERP(m_fFarClip);
m_fCurrentFogStart = INTERP(m_fFogStart);
m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness);
@@ -284,26 +342,49 @@ CTimeCycle::Update(void)
m_fCurrentBlurRed = INTERP(m_fBlurRed);
m_fCurrentBlurGreen = INTERP(m_fBlurGreen);
m_fCurrentBlurBlue = INTERP(m_fBlurBlue);
- m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha);
- if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL)
- TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL);
+ m_fCurrentWaterRed = INTERP(m_fWaterRed);
+ m_fCurrentWaterGreen = INTERP(m_fWaterGreen);
+ m_fCurrentWaterBlue = INTERP(m_fWaterBlue);
+ m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha);
if(m_FogReduction != 0)
m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
- m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3;
- m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3;
- m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3;
m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF;
- float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60);
+ float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60);
CVector &sunPos = GetSunDirection();
sunPos.x = Sin(sunAngle);
sunPos.y = 1.0f;
sunPos.z = 0.2f - Cos(sunAngle);
sunPos.Normalise();
+ // TODO(MIAMI): extra colours
+
+ if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL)
+ TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MBLUR_NORMAL);
+
+ m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3;
+ m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3;
+ m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3;
+
+ m_fCurrentAmbientRed /= 255.0f;
+ m_fCurrentAmbientGreen /= 255.0f;
+ m_fCurrentAmbientBlue /= 255.0f;
+ m_fCurrentAmbientRed_Obj /= 255.0f;
+ m_fCurrentAmbientGreen_Obj /= 255.0f;
+ m_fCurrentAmbientBlue_Obj /= 255.0f;
+ m_fCurrentAmbientRed_Bl /= 255.0f;
+ m_fCurrentAmbientGreen_Bl /= 255.0f;
+ m_fCurrentAmbientBlue_Bl /= 255.0f;
+ m_fCurrentAmbientRed_Obj_Bl /= 255.0f;
+ m_fCurrentAmbientGreen_Obj_Bl /= 255.0f;
+ m_fCurrentAmbientBlue_Obj_Bl /= 255.0f;
+ m_fCurrentDirectionalRed /= 255.0f;
+ m_fCurrentDirectionalGreen /= 255.0f;
+ m_fCurrentDirectionalBlue /= 255.0f;
+
CShadows::CalcPedShadowValues(sunPos,
&m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue],
&m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue],