diff options
Diffstat (limited to 'src/render/Timecycle.h')
-rw-r--r-- | src/render/Timecycle.h | 184 |
1 files changed, 92 insertions, 92 deletions
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index ed4a026b..28a0b7dd 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -2,102 +2,102 @@ class CTimeCycle { - static int (*m_nAmbientRed)[NUMWEATHERS]; - static int (*m_nAmbientGreen)[NUMWEATHERS]; - static int (*m_nAmbientBlue)[NUMWEATHERS]; - static int (*m_nDirectionalRed)[NUMWEATHERS]; - static int (*m_nDirectionalGreen)[NUMWEATHERS]; - static int (*m_nDirectionalBlue)[NUMWEATHERS]; - static int (*m_nSkyTopRed)[NUMWEATHERS]; - static int (*m_nSkyTopGreen)[NUMWEATHERS]; - static int (*m_nSkyTopBlue)[NUMWEATHERS]; - static int (*m_nSkyBottomRed)[NUMWEATHERS]; - static int (*m_nSkyBottomGreen)[NUMWEATHERS]; - static int (*m_nSkyBottomBlue)[NUMWEATHERS]; - static int (*m_nSunCoreRed)[NUMWEATHERS]; - static int (*m_nSunCoreGreen)[NUMWEATHERS]; - static int (*m_nSunCoreBlue)[NUMWEATHERS]; - static int (*m_nSunCoronaRed)[NUMWEATHERS]; - static int (*m_nSunCoronaGreen)[NUMWEATHERS]; - static int (*m_nSunCoronaBlue)[NUMWEATHERS]; - static float (*m_fSunSize)[NUMWEATHERS]; - static float (*m_fSpriteSize)[NUMWEATHERS]; - static float (*m_fSpriteBrightness)[NUMWEATHERS]; - static short (*m_nShadowStrength)[NUMWEATHERS]; - static short (*m_nLightShadowStrength)[NUMWEATHERS]; - static short (*m_nTreeShadowStrength)[NUMWEATHERS]; - static float (*m_fFogStart)[NUMWEATHERS]; - static float (*m_fFarClip)[NUMWEATHERS]; - static float (*m_fLightsOnGroundBrightness)[NUMWEATHERS]; - static int (*m_nLowCloudsRed)[NUMWEATHERS]; - static int (*m_nLowCloudsGreen)[NUMWEATHERS]; - static int (*m_nLowCloudsBlue)[NUMWEATHERS]; - static int (*m_nFluffyCloudsTopRed)[NUMWEATHERS]; - static int (*m_nFluffyCloudsTopGreen)[NUMWEATHERS]; - static int (*m_nFluffyCloudsTopBlue)[NUMWEATHERS]; - static int (*m_nFluffyCloudsBottomRed)[NUMWEATHERS]; - static int (*m_nFluffyCloudsBottomGreen)[NUMWEATHERS]; - static int (*m_nFluffyCloudsBottomBlue)[NUMWEATHERS]; - static float (*m_fBlurRed)[NUMWEATHERS]; - static float (*m_fBlurGreen)[NUMWEATHERS]; - static float (*m_fBlurBlue)[NUMWEATHERS]; - static float (*m_fBlurAlpha)[NUMWEATHERS]; + static int m_nAmbientRed[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; + static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; + static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; + static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; + static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; + static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; + static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; + static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; + static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; + static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; + static float m_fSunSize[NUMHOURS][NUMWEATHERS]; + static float m_fSpriteSize[NUMHOURS][NUMWEATHERS]; + static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; + static short m_nShadowStrength[NUMHOURS][NUMWEATHERS]; + static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; + static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; + static float m_fFogStart[NUMHOURS][NUMWEATHERS]; + static float m_fFarClip[NUMHOURS][NUMWEATHERS]; + static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; + static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; + static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; + static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; + static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; + static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; + static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; + static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; + static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; - static float &m_fCurrentAmbientRed; - static float &m_fCurrentAmbientGreen; - static float &m_fCurrentAmbientBlue; - static float &m_fCurrentDirectionalRed; - static float &m_fCurrentDirectionalGreen; - static float &m_fCurrentDirectionalBlue; - static int &m_nCurrentSkyTopRed; - static int &m_nCurrentSkyTopGreen; - static int &m_nCurrentSkyTopBlue; - static int &m_nCurrentSkyBottomRed; - static int &m_nCurrentSkyBottomGreen; - static int &m_nCurrentSkyBottomBlue; - static int &m_nCurrentSunCoreRed; - static int &m_nCurrentSunCoreGreen; - static int &m_nCurrentSunCoreBlue; - static int &m_nCurrentSunCoronaRed; - static int &m_nCurrentSunCoronaGreen; - static int &m_nCurrentSunCoronaBlue; - static float &m_fCurrentSunSize; - static float &m_fCurrentSpriteSize; - static float &m_fCurrentSpriteBrightness; - static int &m_nCurrentShadowStrength; - static int &m_nCurrentLightShadowStrength; - static int &m_nCurrentTreeShadowStrength; - static float &m_fCurrentFogStart; - static float &m_fCurrentFarClip; - static float &m_fCurrentLightsOnGroundBrightness; - static int &m_nCurrentLowCloudsRed; - static int &m_nCurrentLowCloudsGreen; - static int &m_nCurrentLowCloudsBlue; - static int &m_nCurrentFluffyCloudsTopRed; - static int &m_nCurrentFluffyCloudsTopGreen; - static int &m_nCurrentFluffyCloudsTopBlue; - static int &m_nCurrentFluffyCloudsBottomRed; - static int &m_nCurrentFluffyCloudsBottomGreen; - static int &m_nCurrentFluffyCloudsBottomBlue; - static float &m_fCurrentBlurRed; - static float &m_fCurrentBlurGreen; - static float &m_fCurrentBlurBlue; - static float &m_fCurrentBlurAlpha; - static int &m_nCurrentFogColourRed; - static int &m_nCurrentFogColourGreen; - static int &m_nCurrentFogColourBlue; + static float m_fCurrentAmbientRed; + static float m_fCurrentAmbientGreen; + static float m_fCurrentAmbientBlue; + static float m_fCurrentDirectionalRed; + static float m_fCurrentDirectionalGreen; + static float m_fCurrentDirectionalBlue; + static int m_nCurrentSkyTopRed; + static int m_nCurrentSkyTopGreen; + static int m_nCurrentSkyTopBlue; + static int m_nCurrentSkyBottomRed; + static int m_nCurrentSkyBottomGreen; + static int m_nCurrentSkyBottomBlue; + static int m_nCurrentSunCoreRed; + static int m_nCurrentSunCoreGreen; + static int m_nCurrentSunCoreBlue; + static int m_nCurrentSunCoronaRed; + static int m_nCurrentSunCoronaGreen; + static int m_nCurrentSunCoronaBlue; + static float m_fCurrentSunSize; + static float m_fCurrentSpriteSize; + static float m_fCurrentSpriteBrightness; + static int m_nCurrentShadowStrength; + static int m_nCurrentLightShadowStrength; + static int m_nCurrentTreeShadowStrength; + static float m_fCurrentFogStart; + static float m_fCurrentFarClip; + static float m_fCurrentLightsOnGroundBrightness; + static int m_nCurrentLowCloudsRed; + static int m_nCurrentLowCloudsGreen; + static int m_nCurrentLowCloudsBlue; + static int m_nCurrentFluffyCloudsTopRed; + static int m_nCurrentFluffyCloudsTopGreen; + static int m_nCurrentFluffyCloudsTopBlue; + static int m_nCurrentFluffyCloudsBottomRed; + static int m_nCurrentFluffyCloudsBottomGreen; + static int m_nCurrentFluffyCloudsBottomBlue; + static float m_fCurrentBlurRed; + static float m_fCurrentBlurGreen; + static float m_fCurrentBlurBlue; + static float m_fCurrentBlurAlpha; + static int m_nCurrentFogColourRed; + static int m_nCurrentFogColourGreen; + static int m_nCurrentFogColourBlue; - static int &m_FogReduction; + static int m_FogReduction; public: - static int &m_CurrentStoredValue; - static CVector *m_VectorToSun; // [16] - static float *m_fShadowFrontX; // [16] - static float *m_fShadowFrontY; // [16] - static float *m_fShadowSideX; // [16] - static float *m_fShadowSideY; // [16] - static float *m_fShadowDisplacementX; // [16] - static float *m_fShadowDisplacementY; // [16] + static int m_CurrentStoredValue; + static CVector m_VectorToSun[16]; + static float m_fShadowFrontX[16]; + static float m_fShadowFrontY[16]; + static float m_fShadowSideX[16]; + static float m_fShadowSideY[16]; + static float m_fShadowDisplacementX[16]; + static float m_fShadowDisplacementY[16]; static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } |