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-rw-r--r--src/render/Timecycle.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
new file mode 100644
index 00000000..71ddedb7
--- /dev/null
+++ b/src/render/Timecycle.h
@@ -0,0 +1,141 @@
+#pragma once
+
+class CTimeCycle
+{
+ static int (*m_nAmbientRed)[NUMWEATHERS];
+ static int (*m_nAmbientGreen)[NUMWEATHERS];
+ static int (*m_nAmbientBlue)[NUMWEATHERS];
+ static int (*m_nDirectionalRed)[NUMWEATHERS];
+ static int (*m_nDirectionalGreen)[NUMWEATHERS];
+ static int (*m_nDirectionalBlue)[NUMWEATHERS];
+ static int (*m_nSkyTopRed)[NUMWEATHERS];
+ static int (*m_nSkyTopGreen)[NUMWEATHERS];
+ static int (*m_nSkyTopBlue)[NUMWEATHERS];
+ static int (*m_nSkyBottomRed)[NUMWEATHERS];
+ static int (*m_nSkyBottomGreen)[NUMWEATHERS];
+ static int (*m_nSkyBottomBlue)[NUMWEATHERS];
+ static int (*m_nSunCoreRed)[NUMWEATHERS];
+ static int (*m_nSunCoreGreen)[NUMWEATHERS];
+ static int (*m_nSunCoreBlue)[NUMWEATHERS];
+ static int (*m_nSunCoronaRed)[NUMWEATHERS];
+ static int (*m_nSunCoronaGreen)[NUMWEATHERS];
+ static int (*m_nSunCoronaBlue)[NUMWEATHERS];
+ static float (*m_fSunSize)[NUMWEATHERS];
+ static float (*m_fSpriteSize)[NUMWEATHERS];
+ static float (*m_fSpriteBrightness)[NUMWEATHERS];
+ static short (*m_nShadowStrength)[NUMWEATHERS];
+ static short (*m_nLightShadowStrength)[NUMWEATHERS];
+ static short (*m_nTreeShadowStrength)[NUMWEATHERS];
+ static float (*m_fFogStart)[NUMWEATHERS];
+ static float (*m_fFarClip)[NUMWEATHERS];
+ static float (*m_fLightsOnGroundBrightness)[NUMWEATHERS];
+ static int (*m_nLowCloudsRed)[NUMWEATHERS];
+ static int (*m_nLowCloudsGreen)[NUMWEATHERS];
+ static int (*m_nLowCloudsBlue)[NUMWEATHERS];
+ static int (*m_nFluffyCloudsTopRed)[NUMWEATHERS];
+ static int (*m_nFluffyCloudsTopGreen)[NUMWEATHERS];
+ static int (*m_nFluffyCloudsTopBlue)[NUMWEATHERS];
+ static int (*m_nFluffyCloudsBottomRed)[NUMWEATHERS];
+ static int (*m_nFluffyCloudsBottomGreen)[NUMWEATHERS];
+ static int (*m_nFluffyCloudsBottomBlue)[NUMWEATHERS];
+ static float (*m_fBlurRed)[NUMWEATHERS];
+ static float (*m_fBlurGreen)[NUMWEATHERS];
+ static float (*m_fBlurBlue)[NUMWEATHERS];
+ static float (*m_fBlurAlpha)[NUMWEATHERS];
+
+ static float &m_fCurrentAmbientRed;
+ static float &m_fCurrentAmbientGreen;
+ static float &m_fCurrentAmbientBlue;
+ static float &m_fCurrentDirectionalRed;
+ static float &m_fCurrentDirectionalGreen;
+ static float &m_fCurrentDirectionalBlue;
+ static int &m_nCurrentSkyTopRed;
+ static int &m_nCurrentSkyTopGreen;
+ static int &m_nCurrentSkyTopBlue;
+ static int &m_nCurrentSkyBottomRed;
+ static int &m_nCurrentSkyBottomGreen;
+ static int &m_nCurrentSkyBottomBlue;
+ static int &m_nCurrentSunCoreRed;
+ static int &m_nCurrentSunCoreGreen;
+ static int &m_nCurrentSunCoreBlue;
+ static int &m_nCurrentSunCoronaRed;
+ static int &m_nCurrentSunCoronaGreen;
+ static int &m_nCurrentSunCoronaBlue;
+ static float &m_fCurrentSunSize;
+ static float &m_fCurrentSpriteSize;
+ static float &m_fCurrentSpriteBrightness;
+ static int &m_nCurrentShadowStrength;
+ static int &m_nCurrentLightShadowStrength;
+ static int &m_nCurrentTreeShadowStrength;
+ static float &m_fCurrentFogStart;
+ static float &m_fCurrentFarClip;
+ static float &m_fCurrentLightsOnGroundBrightness;
+ static int &m_nCurrentLowCloudsRed;
+ static int &m_nCurrentLowCloudsGreen;
+ static int &m_nCurrentLowCloudsBlue;
+ static int &m_nCurrentFluffyCloudsTopRed;
+ static int &m_nCurrentFluffyCloudsTopGreen;
+ static int &m_nCurrentFluffyCloudsTopBlue;
+ static int &m_nCurrentFluffyCloudsBottomRed;
+ static int &m_nCurrentFluffyCloudsBottomGreen;
+ static int &m_nCurrentFluffyCloudsBottomBlue;
+ static float &m_fCurrentBlurRed;
+ static float &m_fCurrentBlurGreen;
+ static float &m_fCurrentBlurBlue;
+ static float &m_fCurrentBlurAlpha;
+ static int &m_nCurrentFogColourRed;
+ static int &m_nCurrentFogColourGreen;
+ static int &m_nCurrentFogColourBlue;
+
+ static int &m_FogReduction;
+
+public:
+ static int &m_CurrentStoredValue;
+ static CVector *m_VectorToSun; // [16]
+ static float *m_fShadowFrontX; // [16]
+ static float *m_fShadowFrontY; // [16]
+ static float *m_fShadowSideX; // [16]
+ static float *m_fShadowSideY; // [16]
+ static float *m_fShadowDisplacementX; // [16]
+ static float *m_fShadowDisplacementY; // [16]
+
+ static float GetAmbientRed(void) { return m_fCurrentAmbientRed; }
+ static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; }
+ static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; }
+ static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
+ static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
+ static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
+ static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
+ static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
+ static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
+ static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
+ static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
+ static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
+ static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
+ static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
+ static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
+ static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
+ static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
+ static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
+ static float GetSunSize(void) { return m_fCurrentSunSize; }
+ static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
+ static float GetFarClip(void) { return m_fCurrentFarClip; }
+ static float GetFogStart(void) { return m_fCurrentFogStart; }
+
+ static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
+ static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
+ static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
+ static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
+ static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
+ static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
+ static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
+ static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
+ static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
+ static int GetFogRed(void) { return m_nCurrentFogColourRed; }
+ static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
+ static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
+
+ static void Initialise(void);
+ static void Update(void);
+ static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
+};