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-rw-r--r--src/render/WaterCannon.cpp317
1 files changed, 0 insertions, 317 deletions
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
deleted file mode 100644
index 4976f8a3..00000000
--- a/src/render/WaterCannon.cpp
+++ /dev/null
@@ -1,317 +0,0 @@
-#include "common.h"
-
-#include "WaterCannon.h"
-#include "Vector.h"
-#include "General.h"
-#include "main.h"
-#include "Timer.h"
-#include "Pools.h"
-#include "Ped.h"
-#include "AnimManager.h"
-#include "Fire.h"
-#include "WaterLevel.h"
-#include "Camera.h"
-#include "Particle.h"
-
-#define WATERCANNONVERTS 4
-#define WATERCANNONINDEXES 12
-
-RwIm3DVertex WaterCannonVertices[WATERCANNONVERTS];
-RwImVertexIndex WaterCannonIndexList[WATERCANNONINDEXES];
-
-CWaterCannon CWaterCannons::aCannons[NUM_WATERCANNONS];
-
-void CWaterCannon::Init(void)
-{
- m_nId = 0;
- m_nCur = 0;
- m_nTimeCreated = CTimer::GetTimeInMilliseconds();
-
- for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
- m_abUsed[i] = false;
-
- RwIm3DVertexSetU(&WaterCannonVertices[0], 0.0f);
- RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f);
-
- RwIm3DVertexSetU(&WaterCannonVertices[1], 1.0f);
- RwIm3DVertexSetV(&WaterCannonVertices[1], 0.0f);
-
- RwIm3DVertexSetU(&WaterCannonVertices[2], 0.0f);
- RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f);
-
- RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f);
- RwIm3DVertexSetV(&WaterCannonVertices[3], 0.0f);
-
- WaterCannonIndexList[0] = 0;
- WaterCannonIndexList[1] = 1;
- WaterCannonIndexList[2] = 2;
-
- WaterCannonIndexList[3] = 1;
- WaterCannonIndexList[4] = 3;
- WaterCannonIndexList[5] = 2;
-
- WaterCannonIndexList[6] = 0;
- WaterCannonIndexList[7] = 2;
- WaterCannonIndexList[8] = 1;
-
- WaterCannonIndexList[9] = 1;
- WaterCannonIndexList[10] = 2;
- WaterCannonIndexList[11] = 3;
-}
-
-void CWaterCannon::Update_OncePerFrame(int16 index)
-{
- ASSERT(index < NUM_WATERCANNONS);
-
- if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
- {
- m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
- m_abUsed[m_nCur] = false;
- }
-
- for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
- {
- if ( m_abUsed[i] )
- {
- m_avecVelocity[i].z += -WATERCANNON_GRAVITY * CTimer::GetTimeStep();
- m_avecPos[i] += m_avecVelocity[i] * CTimer::GetTimeStep();
- }
- }
-
- for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
- {
- if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
- {
- break;
- }
- }
-
- if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
- PushPeds();
-
- // free if unused
-
- int32 i = 0;
- while ( 1 )
- {
- if ( m_abUsed[i] )
- break;
-
- if ( ++i >= NUM_SEGMENTPOINTS )
- {
- m_nId = 0;
- return;
- }
- }
-}
-
-void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir)
-{
- ASSERT(pos != NULL);
- ASSERT(dir != NULL);
-
- m_avecPos[m_nCur] = *pos;
- m_avecVelocity[m_nCur] = *dir;
- m_abUsed[m_nCur] = true;
-}
-
-void CWaterCannon::Render(void)
-{
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);
-
- float v = float(CGeneral::GetRandomNumber() & 255) / 256;
-
- RwIm3DVertexSetV(&WaterCannonVertices[0], v);
- RwIm3DVertexSetV(&WaterCannonVertices[1], v);
- RwIm3DVertexSetV(&WaterCannonVertices[2], v);
- RwIm3DVertexSetV(&WaterCannonVertices[3], v);
-
- int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
-
- int16 pointB = pointA - 1;
- if ( pointB < 0 )
- pointB += NUM_SEGMENTPOINTS;
-
- bool bInit = false;
- CVector norm;
-
- for ( int32 i = 0; i < NUM_SEGMENTPOINTS - 1; i++ )
- {
- if ( m_abUsed[pointA] && m_abUsed[pointB] )
- {
- if ( !bInit )
- {
- CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
- norm = cp * (0.05f / cp.Magnitude());
- bInit = true;
- }
-
- float dist = float(i*i*i) / 300.0f + 1.0f;
- float brightness = float(i) / NUM_SEGMENTPOINTS;
-
- int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
- CVector offset = dist * norm;
-
- RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color);
- RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);
-
- RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color);
- RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);
-
- RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color);
- RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);
-
- RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color);
- RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);
-
- LittleTest();
-
- if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
- {
- RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
- RwIm3DEnd();
- }
- }
-
- pointA = pointB--;
- if ( pointB < 0 )
- pointB += NUM_SEGMENTPOINTS;
- }
-
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
-}
-
-void CWaterCannon::PushPeds(void)
-{
- float minx = 10000.0f;
- float maxx = -10000.0f;
- float miny = 10000.0f;
- float maxy = -10000.0f;
- float minz = 10000.0f;
- float maxz = -10000.0f;
-
- for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
- {
- if ( m_abUsed[i] )
- {
- minx = Min(minx, m_avecPos[i].x);
- maxx = Max(maxx, m_avecPos[i].x);
-
- miny = Min(miny, m_avecPos[i].y);
- maxy = Max(maxy, m_avecPos[i].y);
-
- minz = Min(minz, m_avecPos[i].z);
- maxz = Max(maxz, m_avecPos[i].z);
- }
- }
-
- for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--)
- {
- CPed *ped = CPools::GetPedPool()->GetSlot(i);
- if ( ped )
- {
- if ( ped->GetPosition().x > minx && ped->GetPosition().x < maxx
- && ped->GetPosition().y > miny && ped->GetPosition().y < maxy
- && ped->GetPosition().z > minz && ped->GetPosition().z < maxz )
- {
- for ( int32 j = 0; j < NUM_SEGMENTPOINTS; j++ )
- {
- if ( m_abUsed[j] )
- {
- CVector dist = m_avecPos[j] - ped->GetPosition();
-
- if ( dist.MagnitudeSqr() < 5.0f )
- {
- int32 localDir = ped->GetLocalDirection(CVector2D(1.0f, 0.0f));
-
- ped->bIsStanding = false;
-
- ped->ApplyMoveForce(0.0f, 0.0f, 2.0f * CTimer::GetTimeStep());
-
- ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
- ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
-
- float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
-
- if ( pedSpeed2D > 0.2f ) {
- ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
- ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
- }
- ped->SetFall(2000, (AnimationId)(localDir + ANIM_STD_HIGHIMPACT_FRONT), 0);
- CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
- CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
-
- j = NUM_SEGMENTPOINTS;
- }
- }
- }
- }
- }
- }
-}
-
-void CWaterCannons::Init(void)
-{
- for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
- aCannons[i].Init();
-}
-
-void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir)
-{
- ASSERT(pos != NULL);
- ASSERT(dir != NULL);
-
- // find the one by id
- {
- int32 n = 0;
- while ( n < NUM_WATERCANNONS && id != aCannons[n].m_nId )
- n++;
-
- if ( n < NUM_WATERCANNONS )
- {
- aCannons[n].Update_NewInput(pos, dir);
- return;
- }
- }
-
- // if no luck then find a free one
- {
- int32 n = 0;
- while ( n < NUM_WATERCANNONS && 0 != aCannons[n].m_nId )
- n++;
-
- if ( n < NUM_WATERCANNONS )
- {
- aCannons[n].Init();
- aCannons[n].m_nId = id;
- aCannons[n].Update_NewInput(pos, dir);
- return;
- }
- }
-}
-
-void CWaterCannons::Update(void)
-{
- for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
- {
- if ( aCannons[i].m_nId != 0 )
- aCannons[i].Update_OncePerFrame(i);
- }
-}
-
-void CWaterCannons::Render(void)
-{
- PUSH_RENDERGROUP("CWaterCannons::Render");
- for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
- {
- if ( aCannons[i].m_nId != 0 )
- aCannons[i].Render();
- }
- POP_RENDERGROUP();
-}