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-rw-r--r--src/render/WaterCreatures.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
index 906aba4a..51228073 100644
--- a/src/render/WaterCreatures.cpp
+++ b/src/render/WaterCreatures.cpp
@@ -160,16 +160,16 @@ void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
&& CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID > 64)
- modelID = CGeneral::GetRandomNumberInRange(0.0f, 64.0f);
+ modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
pos.z = fLevelNoWaves - creature->fLevel;
- float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01);
+ float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f);
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
- if (!fish)
- return;
+ if (!fish) return;
+
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);