diff options
Diffstat (limited to 'src/render/WaterCreatures.cpp')
-rw-r--r-- | src/render/WaterCreatures.cpp | 82 |
1 files changed, 43 insertions, 39 deletions
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp index 51228073..90f24183 100644 --- a/src/render/WaterCreatures.cpp +++ b/src/render/WaterCreatures.cpp @@ -86,17 +86,17 @@ CWaterCreature::~CWaterCreature() { //looks like unused } -void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) { +void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { this->m_pObj = pObj; this->m_fRightMult = fRightMult; - this->m_fZTurnSpeed = 0.0f; + this->m_fZTurnSpeed = fZTurnSpeed; this->m_fWaterDepth = fWaterDepth; this->m_alpha = alpha; - this->m_state = eFishSlotState; + this->m_state = state; } -void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) { - CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState); +void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state); } void CWaterCreature::Free() { @@ -111,7 +111,7 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() { return nil; } -CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) { +CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { if (CObject::nNoTempObjects >= 40) return nil; @@ -151,23 +151,24 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& return Atan2(-delta.x, delta.y); } -void CWaterCreatures::CreateOne(CVector pos, int16 modelID) { +void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { if (!IsSpaceForMoreWaterCreatures()) return; + CVector storedPos = pos; float fDepth, fLevelNoWaves; - if (TheCamera.IsSphereVisible(pos, 3.0f) - && CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { + if (!TheCamera.IsSphereVisible(storedPos, 3.0f) + && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { - if (modelID == -1 || modelID > 64) + if (modelID == -1 || modelID < 0 || modelID > 64) modelID = CGeneral::GetRandomNumberInRange(0, 64); WaterCreatureProperties *creature = &aProperties[modelID]; - pos.z = fLevelNoWaves - creature->fLevel; - float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f); - float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos); + storedPos.z = fLevelNoWaves - creature->fLevel; + float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f; + float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos); - CObject *fish = CreateSeaLifeForm(pos, modelID, angle); + CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle); if (!fish) return; fish->SetRwObjectAlpha(255); @@ -188,32 +189,36 @@ void CWaterCreatures::UpdateAll() { CVector playerPos = FindPlayerPed()->GetPosition(); for (int i = 0; i < NUM_WATER_CREATURES; i++) { switch (aWaterCreatures[i].m_state) { - case WATER_CREATURE_ALLOCATED: - case WATER_CREATURE_ACTIVE: { + case WATER_CREATURE_ACTIVE: aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; - if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) { - if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { - if (aWaterCreatures[i].m_alpha < 255) - aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); - CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); - newRight.Normalise(); - aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; - aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); - aWaterCreatures[i].m_pObj->bIsStatic = false; - float fDepth = 0.0; - CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); - if (fDepth < 0.0f) { - if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000) - aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; - } - else { - aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; - } - + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + break; + } + case WATER_CREATURE_ALLOCATED: { + if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { + if (aWaterCreatures[i].m_alpha < 255) + aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); + newRight.Normalise(); + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; + aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); + aWaterCreatures[i].m_pObj->bIsStatic = false; + float fDepth = 0.0; + CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); + if (aWaterCreatures[i].m_fWaterDepth < fDepth) { + if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) + aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; } else { - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; } + + } + else { + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; } break; } @@ -237,15 +242,14 @@ void CWaterCreatures::UpdateAll() { } break; } - case WATER_CREATURE_TO_REMOVE: { + case WATER_CREATURE_TO_REMOVE: if (aWaterCreatures[i].m_pObj) CWorld::Remove(aWaterCreatures[i].m_pObj); FreeFishStructSlot(&aWaterCreatures[i]); nNumActiveSeaLifeForms--; aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; break; - } - case WATER_CREATURE_DISABLED: + default: break; } } |