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-rw-r--r--src/render/WaterLevel.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index fc368e0d..d5138b28 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -22,10 +22,6 @@
#include "WaterLevel.h"
#include "patcher.h"
-<<<<<<< HEAD
-
-=======
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
float TEXTURE_ADDU;
float TEXTURE_ADDV;
@@ -282,12 +278,8 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
return true;
}
-<<<<<<< HEAD
inline float
_GetWaterDrawDist()
-=======
-inline float _GetWaterDrawDist()
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
// if z less then 15.0f return 1200.0f
if ( TheCamera.GetPosition().z < 15.0f )
@@ -300,12 +292,8 @@ inline float _GetWaterDrawDist()
return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f;
}
-<<<<<<< HEAD
inline float
_GetWavyDrawDist()
-=======
-inline float _GetWavyDrawDist()
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() )
return 120.0f;
@@ -313,12 +301,8 @@ inline float _GetWavyDrawDist()
return 70.0f;
}
-<<<<<<< HEAD
inline void
_GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
-=======
-inline void _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
if ( TheCamera.GetForward().z > -0.8f )
{
@@ -339,7 +323,6 @@ inline void _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamS
}
}
-<<<<<<< HEAD
float
SectorRadius(float fSize)
{
@@ -348,14 +331,6 @@ SectorRadius(float fSize)
void
CWaterLevel::RenderWater()
-=======
-float SectorRadius(float fSize)
-{
- return sqrtf(powf(fSize, 2) + powf(fSize, 2)) * 1.0040916293f;
-}
-
-void CWaterLevel::RenderWater()
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
bool bUseCamEndX = false;
bool bUseCamStartY = false;