diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/WaterLevel.h | 41 |
1 files changed, 22 insertions, 19 deletions
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 0e682305..5a497ddf 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -2,10 +2,10 @@ #define WATER_X_OFFSET (400.0f) -#define WATER_BLOCK_SECTORS MAX_LARGE_SECTORS -#define WATER_FINEBLOCK_SECTORS MAX_SMALL_SECTORS #define WATER_Z_OFFSET (0.5f) +#define NO_WATER -128 + #define MAX_SMALL_SECTORS 128 #define MAX_LARGE_SECTORS 64 #define MAX_HUGE_SECTORS 32 @@ -25,7 +25,6 @@ #define WATER_WIDTH ((WATER_END_X - WATER_START_X)) #define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) - #define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) #define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) #define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) @@ -38,7 +37,7 @@ // 128x128 Small blocks 32x32 each #define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS ) #define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS ) - + // 32 #define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS ) #define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS ) @@ -104,31 +103,35 @@ public: static int32 ms_nNoOfWaterLevels; static float ms_aWaterZs[48]; static CRect ms_aWaterRects[48]; - static uint8 aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS]; // 64x64 Large blocks 64x64 each - static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS]; // 128x128 Small blocks 32x32 each + static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; // 64x64 Large blocks 64x64 each + static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; // 128x128 Small blocks 32x32 each static bool WavesCalculatedThisFrame; - + static bool RequireWavySector; static bool MaskCalculatedThisFrame; static CVector PreCalculatedMaskPosn; static bool m_bRenderSeaBed; static int32 m_nRenderWaterLayers; - + static RpAtomic *ms_pWavyAtomic; static RpAtomic *ms_pMaskAtomic; static void Shutdown(); - + static void CreateWavyAtomic(); static void DestroyWavyAtomic(); - - + + static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel); + static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil); + static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos); + static void RemoveIsolatedWater(); + static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); } static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); static float GetWaterWavesOnly(short x, short y); // unused static CVector GetWaterNormal(float fX, float fY); - + static void RenderWater(); static void RenderTransparentWater(void); // unused @@ -151,11 +154,11 @@ public: static bool PreCalcWavySector(RwRGBA const &color); //fucked up static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color); #endif - - + + static void RenderBoatWakes(void); static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ); - + // unused static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist); @@ -163,18 +166,18 @@ public: static void RenderAndEmptyRenderBuffer(); static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance); - + // unused static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset); // unused static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance); static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel); - + static void RenderSeaBirds(); static void RenderShipsOnHorizon(); - + static void HandleSeaLifeForms(); - + static void HandleBeachToysStuff(void); static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy); }; |