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-rw-r--r--src/render/MBlur.cpp8
-rw-r--r--src/render/MBlur.h4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index a953afd6..e7e2e74c 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -228,17 +228,17 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
}
void
-CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha)
+CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
{
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
#ifdef GTA_PS2
if( pFrontBuffer )
- OverlayRender(cam, pFrontBuffer, color, type, addalpha);
+ OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
#else
if(ms_bJustInitialised)
ms_bJustInitialised = false;
else
- OverlayRender(cam, pFrontBuffer, color, type, alpha);
+ OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
if(BlurOn){
RwRasterPushContext(pFrontBuffer);
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
@@ -248,7 +248,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
}
void
-CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha)
+CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha)
{
int r, g, b, a;
diff --git a/src/render/MBlur.h b/src/render/MBlur.h
index 13dbea1f..c2572256 100644
--- a/src/render/MBlur.h
+++ b/src/render/MBlur.h
@@ -23,8 +23,8 @@ public:
static RwBool MotionBlurOpen(RwCamera *cam);
static RwBool MotionBlurClose(void);
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
- static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha);
- static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha);
+ static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha);
+ static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha);
static void SetDrunkBlur(float drunkness);
static void ClearDrunkBlur();