diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Font.cpp | 836 | ||||
-rw-r--r-- | src/render/Font.h | 111 |
2 files changed, 515 insertions, 432 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index d15dc7d3..3798c5f2 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -390,7 +390,7 @@ CFont::InitPerFrame(void) Details.anonymous_25 = 0; FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; SetDropShadowPosition(0); - NewLine = 0; + NewLine = false; #ifdef BUTTON_ICONS PS2Symbol = BUTTON_NONE; #endif @@ -543,6 +543,210 @@ bool CFont::IsAnsiCharacter(wchar *s) #endif void +CFont::RenderFontBuffer() +{ + if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return; + + float textPosX; + float textPosY; + CRGBA color; + bool bBold = false; + bool bFlash = false; + + Sprite[RenderState.style].SetRenderState(); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; + textPosX = RenderState.fTextPosX; + textPosY = RenderState.fTextPosY; + color = RenderState.color; + tFontRenderStatePointer pRenderStateBufPointer; + pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0]; + for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) { + if (*pRenderStateBufPointer.pStr == '\0') { + tFontRenderStatePointer tmpPointer = pRenderStateBufPointer; + tmpPointer.pStr++; + tmpPointer.Align(); + if (tmpPointer.pStr >= FontRenderStatePointer.pStr) + break; + + RenderState = *(tmpPointer.pRenderState++); + + pRenderStateBufPointer = tmpPointer; + + textPosX = RenderState.fTextPosX; + textPosY = RenderState.fTextPosY; + color = RenderState.color; + } + if (*pRenderStateBufPointer.pStr == '~') { +#ifdef BUTTON_ICONS + PS2Symbol = BUTTON_NONE; +#endif + pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold); +#ifdef BUTTON_ICONS + if(PS2Symbol != BUTTON_NONE) { + DrawButton(textPosX, textPosY); + textPosX += Details.scaleY * 17.0f; + PS2Symbol = BUTTON_NONE; + } +#endif + if (bFlash) { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.alpha = Details.bFlashState ? 0 : 255; + } + if (!RenderState.bIsShadow) + RenderState.color = color; + } + wchar c = *pRenderStateBufPointer.pStr; + c -= ' '; + if (RenderState.bFontHalfTexture) + c = FindNewCharacter(c); + else if (c > 155) + c = '\0'; + + if (RenderState.slant != 0.0f) + textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; + PrintChar(textPosX, textPosY, c); + if (bBold) { + PrintChar(textPosX + 1.0f, textPosY, c); + PrintChar(textPosX + 2.0f, textPosY, c); + textPosX += 2.0f; + } +#ifdef FIX_BUGS + // PS2 uses different chars for some symbols + if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star +#endif + textPosX += RenderState.scaleX * GetCharacterWidth(c); + if (c == '\0') + textPosX += RenderState.fExtraSpace; + } + CSprite2d::RenderVertexBuffer(); + FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; +} + +#ifdef MORE_LANGUAGES +bool +CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) +{ + wchar *s, c, unused; + + if (IsJapanese()) { + float jx = 0.0f; + for (s = start; s < end; s++) { + if (*s == JAP_TERMINATION || *s == '~') + s = ParseToken(s, &unused, true); + if (NewLine) { + NewLine = false; + break; + } + jx += GetCharacterSize(*s - ' '); + } + s = start; + if (Details.centre) + x = japX - jx / 2.0f; + else if (Details.rightJustify) + x = japX - jx; + } + + for (s = start; s < end; s++) { + if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) + s = ParseToken(s, &unused); + if (NewLine && IsJapanese()) { + NewLine = false; + end = s; + return true; + } + c = *s - ' '; + if (Details.slant != 0.0f && !IsJapanese()) + y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; + + PrintChar(x, y, c); + x += GetCharacterSize(c); + if (c == 0 && (!NewLine || !IsJapanese())) // space + x += spwidth; + } + return false; +} +#else +void +CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) +{ + wchar *s; + + if (RenderState.style != Details.style) { + RenderFontBuffer(); + RenderState.style = Details.style; + } + + float dropShadowPosition = Details.dropShadowPosition; + if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { + CRGBA color = Details.color; + Details.color = Details.dropColor; + Details.dropShadowPosition = 0; + Details.bIsShadow = true; + if (Details.slant != 0.0f) { + Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition); + Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition); + PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); + Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition); + Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition); + } else { + PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); + } + Details.color = color; + Details.dropShadowPosition = dropShadowPosition; + Details.bIsShadow = false; + } + if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26? + RenderFontBuffer(); + CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState; + pRenderState->fTextPosX = x; + pRenderState->fTextPosY = y; + pRenderState->scaleX = Details.scaleX; + pRenderState->scaleY = Details.scaleY; + pRenderState->color = Details.color; + pRenderState->fExtraSpace = spwidth; + pRenderState->slant = Details.slant; + pRenderState->slantRefX = Details.slantRefX; + pRenderState->slantRefY = Details.slantRefY; + pRenderState->bFontHalfTexture = Details.bFontHalfTexture; + pRenderState->proportional = Details.proportional; + pRenderState->style = Details.style; + pRenderState->bIsShadow = Details.bIsShadow; + FontRenderStatePointer.pRenderState++; + + for(s = start; s < end;){ + if (*s == '~') { + for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) { + *FontRenderStatePointer.pStr = *(s++); + } + if (Details.bFlash) { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.a = Details.bFlashState ? 0 : 255; + } + } else + *(FontRenderStatePointer.pStr++) = *(s++); + } + *(FontRenderStatePointer.pStr++) = '\0'; + FontRenderStatePointer.Align(); +} +#endif + +void +CFont::PrintStringFromBottom(float x, float y, wchar *str) +{ + y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str); + if (Details.slant == 0.0f) + y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY); + PrintString(x, y, str); +} + +void CFont::PrintString(float xstart, float ystart, wchar *s) { CRect rect; @@ -893,126 +1097,6 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) } } -#ifdef MORE_LANGUAGES -bool -CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) -{ - wchar *s, c, unused; - - if (IsJapanese()) { - float jx = 0.0f; - for (s = start; s < end; s++) { - if (*s == JAP_TERMINATION || *s == '~') - s = ParseToken(s, &unused, true); - if (NewLine) { - NewLine = false; - break; - } - jx += GetCharacterSize(*s - ' '); - } - s = start; - if (Details.centre) - x = japX - jx / 2.0f; - else if (Details.rightJustify) - x = japX - jx; - } - - for (s = start; s < end; s++) { - if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) - s = ParseToken(s, &unused); - if (NewLine && IsJapanese()) { - NewLine = false; - end = s; - return true; - } - c = *s - ' '; - if (Details.slant != 0.0f && !IsJapanese()) - y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; - - PrintChar(x, y, c); - x += GetCharacterSize(c); - if (c == 0 && (!NewLine || !IsJapanese())) // space - x += spwidth; - } - return false; -} -#else -void -CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) -{ - wchar *s; - - if (RenderState.style != Details.style) { - RenderFontBuffer(); - RenderState.style = Details.style; - } - - float dropShadowPosition = Details.dropShadowPosition; - if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { - CRGBA color = Details.color; - Details.color = Details.dropColor; - Details.dropShadowPosition = 0; - Details.bIsShadow = true; - if (Details.slant != 0.0f) { - Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition); - Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition); - PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); - Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition); - Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition); - } else { - PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); - } - Details.color = color; - Details.dropShadowPosition = dropShadowPosition; - Details.bIsShadow = false; - } - if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26? - RenderFontBuffer(); - CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState; - pRenderState->fTextPosX = x; - pRenderState->fTextPosY = y; - pRenderState->scaleX = Details.scaleX; - pRenderState->scaleY = Details.scaleY; - pRenderState->color = Details.color; - pRenderState->fExtraSpace = spwidth; - pRenderState->slant = Details.slant; - pRenderState->slantRefX = Details.slantRefX; - pRenderState->slantRefY = Details.slantRefY; - pRenderState->bFontHalfTexture = Details.bFontHalfTexture; - pRenderState->proportional = Details.proportional; - pRenderState->style = Details.style; - pRenderState->bIsShadow = Details.bIsShadow; - FontRenderStatePointer.pRenderState++; - - for(s = start; s < end;){ - if (*s == '~') { - for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) { - *FontRenderStatePointer.pStr = *(s++); - } - if (Details.bFlash) { - if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { - Details.bFlashState = !Details.bFlashState; - Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); - } - Details.color.a = Details.bFlashState ? 0 : 255; - } - } else - *(FontRenderStatePointer.pStr++) = *(s++); - } - *(FontRenderStatePointer.pStr++) = '\0'; - FontRenderStatePointer.Align(); -} -#endif - -void -CFont::PrintStringFromBottom(float x, float y, wchar *str) -{ - y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str); - if (Details.slant == 0.0f) - y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY); - PrintString(x, y, str); -} - float CFont::GetCharacterWidth(wchar c) { @@ -1252,6 +1336,118 @@ CFont::GetNextSpace(wchar *s) return s; } +wchar* +CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) +{ + Details.anonymous_23 = false; + wchar *s = str + 1; + if (Details.color.r || Details.color.g || Details.color.b) + { + switch (*s) + { + case 'B': + bold = !bold; + break; + case 'b': + color.r = 27; + color.g = 89; + color.b = 130; + break; + case 'f': + flash = !flash; + break; + case 'g': + color.r = 255; + color.g = 150; + color.b = 225; + break; + case 'h': + color.r = 225; + color.g = 225; + color.b = 225; + break; + case 'l': + color.r = 0; + color.g = 0; + color.b = 0; + break; + case 'o': + color.r = 229; + color.g = 125; + color.b = 126; + break; + case 'p': + color.r = 168; + color.g = 110; + color.b = 252; + break; + case 'q': + color.r = 199; + color.g = 144; + color.b = 203; + break; + case 'r': + color.r = 255; + color.g = 150; + color.b = 225; + break; + case 't': + color.r = 86; + color.g = 212; + color.b = 146; + break; + case 'w': + color.r = 175; + color.g = 175; + color.b = 175; + break; +#ifdef FIX_BUGS + case 'x': + color.r = 0; + color.g = 255; + color.b = 255; + break; +#else + case 'x': + color.r = 132; + color.g = 146; + color.b = 197; + break; +#endif + case 'y': + color.r = 255; + color.g = 227; + color.b = 79; + break; +#ifdef BUTTON_ICONS + case 'U': PS2Symbol = BUTTON_UP; break; + case 'D': PS2Symbol = BUTTON_DOWN; break; + case '<': PS2Symbol = BUTTON_LEFT; break; + case '>': PS2Symbol = BUTTON_RIGHT; break; + case 'X': PS2Symbol = BUTTON_CROSS; break; + case 'O': PS2Symbol = BUTTON_CIRCLE; break; + case 'Q': PS2Symbol = BUTTON_SQUARE; break; + case 'T': PS2Symbol = BUTTON_TRIANGLE; break; + case 'K': PS2Symbol = BUTTON_L1; break; + case 'M': PS2Symbol = BUTTON_L2; break; + case 'A': PS2Symbol = BUTTON_L3; break; + case 'J': PS2Symbol = BUTTON_R1; break; + case 'V': PS2Symbol = BUTTON_R2; break; + case 'C': PS2Symbol = BUTTON_R3; break; + case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break; + case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break; +#endif + default: + break; + } + } + while (*s != '~') + ++s; + if (*(++s) == '~') + s = ParseToken(s, color, flash, bold); + return s; +} + #ifdef MORE_LANGUAGES wchar* CFont::ParseToken(wchar *s, bool japShit) @@ -1313,7 +1509,7 @@ CFont::ParseToken(wchar *s) break; case 'N': case 'n': - NewLine = 1; + NewLine = true; break; case 'b': Details.color.r = 27; @@ -1424,116 +1620,22 @@ CFont::ParseToken(wchar *s) } #endif -wchar* -CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) +void +CFont::FilterOutTokensFromString(wchar *str) { - Details.anonymous_23 = false; - wchar *s = str + 1; - if (Details.color.r || Details.color.g || Details.color.b) - { - switch (*s) - { - case 'B': - bold = !bold; - break; - case 'b': - color.r = 27; - color.g = 89; - color.b = 130; - break; - case 'f': - flash = !flash; - break; - case 'g': - color.r = 255; - color.g = 150; - color.b = 225; - break; - case 'h': - color.r = 225; - color.g = 225; - color.b = 225; - break; - case 'l': - color.r = 0; - color.g = 0; - color.b = 0; - break; - case 'o': - color.r = 229; - color.g = 125; - color.b = 126; - break; - case 'p': - color.r = 168; - color.g = 110; - color.b = 252; - break; - case 'q': - color.r = 199; - color.g = 144; - color.b = 203; - break; - case 'r': - color.r = 255; - color.g = 150; - color.b = 225; - break; - case 't': - color.r = 86; - color.g = 212; - color.b = 146; - break; - case 'w': - color.r = 175; - color.g = 175; - color.b = 175; - break; -#ifdef FIX_BUGS - case 'x': - color.r = 0; - color.g = 255; - color.b = 255; - break; -#else - case 'x': - color.r = 132; - color.g = 146; - color.b = 197; - break; -#endif - case 'y': - color.r = 255; - color.g = 227; - color.b = 79; - break; -#ifdef BUTTON_ICONS - case 'U': PS2Symbol = BUTTON_UP; break; - case 'D': PS2Symbol = BUTTON_DOWN; break; - case '<': PS2Symbol = BUTTON_LEFT; break; - case '>': PS2Symbol = BUTTON_RIGHT; break; - case 'X': PS2Symbol = BUTTON_CROSS; break; - case 'O': PS2Symbol = BUTTON_CIRCLE; break; - case 'Q': PS2Symbol = BUTTON_SQUARE; break; - case 'T': PS2Symbol = BUTTON_TRIANGLE; break; - case 'K': PS2Symbol = BUTTON_L1; break; - case 'M': PS2Symbol = BUTTON_L2; break; - case 'A': PS2Symbol = BUTTON_L3; break; - case 'J': PS2Symbol = BUTTON_R1; break; - case 'V': PS2Symbol = BUTTON_R2; break; - case 'C': PS2Symbol = BUTTON_R3; break; - case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break; - case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break; -#endif - default: - break; + int newIdx = 0; + wchar copy[256], *c; + UnicodeStrcpy(copy, str); + + for (c = copy; *c != '\0'; c++) { + if (*c == '~') { + c++; + while (*c != '~') c++; + } else { + str[newIdx++] = *c; } } - while (*s != '~') - ++s; - if (*(++s) == '~') - s = ParseToken(s, color, flash, bold); - return s; + str[newIdx] = '\0'; } void @@ -1543,139 +1645,90 @@ CFont::DrawFonts(void) } void -CFont::RenderFontBuffer() +CFont::SetScale(float x, float y) { - if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return; - - float textPosX; - float textPosY; - CRGBA color; - bool bBold = false; - bool bFlash = false; +#ifdef MORE_LANGUAGES + /*if (IsJapanese()) { + x *= 1.35f; + y *= 1.25f; + }*/ +#endif + Details.scaleX = x; + Details.scaleY = y; +} - Sprite[RenderState.style].SetRenderState(); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; - textPosX = RenderState.fTextPosX; - textPosY = RenderState.fTextPosY; - color = RenderState.color; - tFontRenderStatePointer pRenderStateBufPointer; - pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0]; - for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) { - if (*pRenderStateBufPointer.pStr == '\0') { - tFontRenderStatePointer tmpPointer = pRenderStateBufPointer; - tmpPointer.pStr++; - tmpPointer.Align(); - if (tmpPointer.pStr >= FontRenderStatePointer.pStr) - break; +void +CFont::SetSlantRefPoint(float x, float y) +{ + Details.slantRefX = x; + Details.slantRefY = y; +} - RenderState = *(tmpPointer.pRenderState++); +void +CFont::SetSlant(float s) +{ + Details.slant = s; +} - pRenderStateBufPointer = tmpPointer; +void +CFont::SetColor(CRGBA col) +{ + Details.color = col; + if (Details.alphaFade < 255.0f) + Details.color.a *= Details.alphaFade / 255.0f; +} - textPosX = RenderState.fTextPosX; - textPosY = RenderState.fTextPosY; - color = RenderState.color; - } - if (*pRenderStateBufPointer.pStr == '~') { -#ifdef BUTTON_ICONS - PS2Symbol = BUTTON_NONE; -#endif - pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold); -#ifdef BUTTON_ICONS - if(PS2Symbol != BUTTON_NONE) { - DrawButton(textPosX, textPosY); - textPosX += Details.scaleY * 17.0f; - PS2Symbol = BUTTON_NONE; - } -#endif - if (bFlash) { - if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { - Details.bFlashState = !Details.bFlashState; - Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); - } - Details.color.alpha = Details.bFlashState ? 0 : 255; - } - if (!RenderState.bIsShadow) - RenderState.color = color; - } - wchar c = *pRenderStateBufPointer.pStr; - c -= ' '; - if (RenderState.bFontHalfTexture) - c = FindNewCharacter(c); - else if (c > 155) - c = '\0'; +void +CFont::SetJustifyOn(void) +{ + Details.justify = true; + Details.centre = false; + Details.rightJustify = false; +} - if (RenderState.slant != 0.0f) - textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; - PrintChar(textPosX, textPosY, c); - if (bBold) { - PrintChar(textPosX + 1.0f, textPosY, c); - PrintChar(textPosX + 2.0f, textPosY, c); - textPosX += 2.0f; - } -#ifdef FIX_BUGS - // PS2 uses different chars for some symbols - if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star -#endif - textPosX += RenderState.scaleX * GetCharacterWidth(c); - if (c == '\0') - textPosX += RenderState.fExtraSpace; - } - CSprite2d::RenderVertexBuffer(); - FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; +void +CFont::SetJustifyOff(void) +{ + Details.justify = false; + Details.rightJustify = false; } +void +CFont::SetCentreOn(void) +{ + Details.centre = true; + Details.justify = false; + Details.rightJustify = false; +} void -CFont::SetFontStyle(int16 style) +CFont::SetCentreOff(void) { - if (style == FONT_HEADING) { - Details.style = FONT_STANDARD; - Details.bFontHalfTexture = true; - } else { - Details.style = style; - Details.bFontHalfTexture = false; - } + Details.centre = false; } -wchar CFont::FindNewCharacter(wchar c) +void +CFont::SetWrapx(float x) { - if (c >= 16 && c <= 26) return c + 128; - if (c >= 8 && c <= 9) return c + 86; - if (c == 4) return c + 89; - if (c == 7) return 206; - if (c == 14) return 207; - if (c >= 33 && c <= 58) return c + 122; - if (c >= 65 && c <= 90) return c + 90; - if (c >= 96 && c <= 118) return c + 85; - if (c >= 119 && c <= 140) return c + 62; - if (c >= 141 && c <= 142) return 204; - if (c == 143) return 205; - if (c == 1) return 208; - return c; + Details.wrapX = x; } -wchar -CFont::character_code(uint8 c) +void +CFont::SetCentreSize(float s) { - if(c < 128) - return c; - return foreign_table[c-128]; + Details.centreSize = s; } +void +CFont::SetBackgroundOn(void) +{ + Details.background = true; +} void -CFont::SetScale(float x, float y) +CFont::SetBackgroundOff(void) { -#ifdef MORE_LANGUAGES - /*if (IsJapanese()) { - x *= 1.35f; - y *= 1.25f; - }*/ -#endif - Details.scaleX = x; - Details.scaleY = y; + Details.background = false; } void @@ -1685,11 +1738,67 @@ CFont::SetBackgroundColor(CRGBA col) } void -CFont::SetColor(CRGBA col) +CFont::SetBackGroundOnlyTextOn(void) { - Details.color = col; - if (Details.alphaFade < 255.0f) - Details.color.a *= Details.alphaFade / 255.0f; + Details.backgroundOnlyText = true; +} + +void +CFont::SetBackGroundOnlyTextOff(void) +{ + Details.backgroundOnlyText = false; +} + +void +CFont::SetRightJustifyOn(void) +{ + Details.rightJustify = true; + Details.justify = false; + Details.centre = false; +} + +void +CFont::SetRightJustifyOff(void) +{ + Details.rightJustify = false; + Details.justify = false; + Details.centre = false; +} + +void +CFont::SetPropOff(void) +{ + Details.proportional = false; +} + +void +CFont::SetPropOn(void) +{ + Details.proportional = true; +} + +void +CFont::SetFontStyle(int16 style) +{ + if (style == FONT_HEADING) { + Details.style = FONT_STANDARD; + Details.bFontHalfTexture = true; + } else { + Details.style = style; + Details.bFontHalfTexture = false; + } +} + +void +CFont::SetRightJustifyWrap(float wrap) +{ + Details.rightJustifyWrap = wrap; +} + +void +CFont::SetAlphaFade(float fade) +{ + Details.alphaFade = fade; } void @@ -1701,19 +1810,32 @@ CFont::SetDropColor(CRGBA col) } void -CFont::FilterOutTokensFromString(wchar *str) +CFont::SetDropShadowPosition(int16 pos) { - int newIdx = 0; - wchar copy[256], *c; - UnicodeStrcpy(copy, str); + Details.dropShadowPosition = pos; +} - for (c = copy; *c != '\0'; c++) { - if (*c == '~') { - c++; - while (*c != '~') c++; - } else { - str[newIdx++] = *c; - } - } - str[newIdx] = '\0'; +wchar CFont::FindNewCharacter(wchar c) +{ + if (c >= 16 && c <= 26) return c + 128; + if (c >= 8 && c <= 9) return c + 86; + if (c == 4) return c + 89; + if (c == 7) return 206; + if (c == 14) return 207; + if (c >= 33 && c <= 58) return c + 122; + if (c >= 65 && c <= 90) return c + 90; + if (c >= 96 && c <= 118) return c + 85; + if (c >= 119 && c <= 140) return c + 62; + if (c >= 141 && c <= 142) return 204; + if (c == 143) return 205; + if (c == 1) return 208; + return c; } + +wchar +CFont::character_code(uint8 c) +{ + if(c < 128) + return c; + return foreign_table[c-128]; +}
\ No newline at end of file diff --git a/src/render/Font.h b/src/render/Font.h index 36424bf5..4b2dda2b 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -14,28 +14,28 @@ struct CFontDetails float slant; float slantRefX; float slantRefY; - bool justify; - bool centre; - bool rightJustify; - bool background; - bool backgroundOnlyText; - bool proportional; - bool bIsShadow; - bool bFlash; - bool bBold; + bool8 justify; + bool8 centre; + bool8 rightJustify; + bool8 background; + bool8 backgroundOnlyText; + bool8 proportional; + bool8 bIsShadow; + bool8 bFlash; + bool8 bBold; float alphaFade; CRGBA backgroundColor; float wrapX; float centreSize; float rightJustifyWrap; int16 style; - bool bFontHalfTexture; + bool8 bFontHalfTexture; uint32 bank; int16 dropShadowPosition; CRGBA dropColor; - bool bFlashState; + bool8 bFlashState; int nFlashTimer; - bool anonymous_23; + bool8 anonymous_23; uint32 anonymous_25; }; @@ -51,10 +51,10 @@ struct CFontRenderState float slant; float slantRefX; float slantRefY; - bool bIsShadow; - bool bFontHalfTexture; - bool proportional; - bool anonymous_14; + bool8 bIsShadow; + bool8 bFontHalfTexture; + bool8 proportional; + bool8 anonymous_14; int16 style; }; @@ -168,72 +168,33 @@ public: static uint16 *ParseToken(wchar *s, bool japShit = false); #else static uint16 *ParseToken(wchar *s); - static uint16* ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold); + static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold); #endif static void DrawFonts(void); static void RenderFontBuffer(void); static uint16 character_code(uint8 c); - static CFontDetails GetDetails() { return Details; } static void SetScale(float x, float y); - static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; } - static void SetSlant(float s) { Details.slant = s; } - static void SetJustifyOn(void) { - Details.justify = true; - Details.centre = false; - Details.rightJustify = false; - } - static void SetJustifyOff(void) { - Details.justify = false; - Details.rightJustify = false; - } - static void SetRightJustifyOn(void) { - Details.rightJustify = true; - Details.justify = false; - Details.centre = false; - } - static void SetRightJustifyOff(void) { - Details.rightJustify = false; - Details.justify = false; - Details.centre = false; - } - static void SetCentreOn(void) { - Details.centre = true; - Details.justify = false; - Details.rightJustify = false; - } - static void SetCentreOff(void) { - Details.centre = false; - } - static void SetAlignment(uint8 alignment) { - if (alignment == ALIGN_LEFT) { - CFont::Details.justify = true; - CFont::Details.centre = false; - CFont::Details.rightJustify = false; - } - else if (alignment == ALIGN_CENTER) { - CFont::Details.justify = false; - CFont::Details.centre = true; - CFont::Details.rightJustify = false; - } - else if (alignment == ALIGN_RIGHT) { - CFont::Details.justify = false; - CFont::Details.centre = false; - CFont::Details.rightJustify = true; - } - } - static void SetWrapx(float x) { Details.wrapX = x; } - static void SetCentreSize(float s) { Details.centreSize = s; } - static void SetBackgroundOn(void) { Details.background = true; } - static void SetBackgroundOff(void) { Details.background = false; } - static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; } - static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; } - static void SetPropOn(void) { Details.proportional = true; } - static void SetPropOff(void) { Details.proportional = false; } + static void SetSlantRefPoint(float x, float y); + static void SetSlant(float s); + static void SetJustifyOn(void); + static void SetJustifyOff(void); + static void SetRightJustifyOn(void); + static void SetRightJustifyOff(void); + static void SetCentreOn(void); + static void SetCentreOff(void); + static void SetWrapx(float x); + static void SetCentreSize(float s); + static void SetBackgroundOn(void); + static void SetBackgroundOff(void); + static void SetBackGroundOnlyTextOn(void); + static void SetBackGroundOnlyTextOff(void); + static void SetPropOn(void); + static void SetPropOff(void); static void SetFontStyle(int16 style); - static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; } - static void SetAlphaFade(float fade) { Details.alphaFade = fade; } - static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; } + static void SetRightJustifyWrap(float wrap); + static void SetAlphaFade(float fade); + static void SetDropShadowPosition(int16 pos); static void SetBackgroundColor(CRGBA col); static void SetColor(CRGBA col); static void SetDropColor(CRGBA col); |