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-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/PointLights.cpp2
-rw-r--r--src/render/PointLights.h2
-rw-r--r--src/render/Shadows.cpp2
-rw-r--r--src/render/Shadows.h2
5 files changed, 5 insertions, 5 deletions
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 9a4dbcfe..6f17013c 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -647,7 +647,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
}
object->bGlassBroken = true;
- object->GetPosition().z = -100.0f;
+ object->GetMatrix().GetPosition().z = -100.0f;
}
void
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index b92e7e83..88b9aaea 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -58,7 +58,7 @@ CPointLights::AddLight(uint8 type, CVector coors, CVector dir, float radius, flo
}
float
-CPointLights::GenerateLightsAffectingObject(CVector *objCoors)
+CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors)
{
int i;
float ret;
diff --git a/src/render/PointLights.h b/src/render/PointLights.h
index 215e1dc9..56b84f71 100644
--- a/src/render/PointLights.h
+++ b/src/render/PointLights.h
@@ -39,7 +39,7 @@ public:
static void InitPerFrame(void);
static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
- static float GenerateLightsAffectingObject(CVector *objCoors);
+ static float GenerateLightsAffectingObject(Const CVector *objCoors);
static void RemoveLightsAffectingObject(void);
static void RenderFogEffect(void);
};
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index d5970ebe..cc8c7034 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -214,7 +214,7 @@ CShadows::AddPermanentShadow(uint8 ShadowType, RwTexture *pTexture, CVector *pPo
}
void
-CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn,
+CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn,
float fFrontX, float fFrontY, float fSideX, float fSideY,
int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue,
float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance)
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 65274879..39be343e 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -143,7 +143,7 @@ public:
static void Init (void);
static void Shutdown (void);
static void AddPermanentShadow ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
- static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance);
+ static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance);
static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue);
static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale);
static void StoreShadowForCar (CAutomobile *pCar);