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-rw-r--r--src/render/WaterLevel.cpp25
-rw-r--r--src/render/WaterLevel.h43
2 files changed, 0 insertions, 68 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index fc368e0d..d5138b28 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -22,10 +22,6 @@
#include "WaterLevel.h"
#include "patcher.h"
-<<<<<<< HEAD
-
-=======
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
float TEXTURE_ADDU;
float TEXTURE_ADDV;
@@ -282,12 +278,8 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
return true;
}
-<<<<<<< HEAD
inline float
_GetWaterDrawDist()
-=======
-inline float _GetWaterDrawDist()
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
// if z less then 15.0f return 1200.0f
if ( TheCamera.GetPosition().z < 15.0f )
@@ -300,12 +292,8 @@ inline float _GetWaterDrawDist()
return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f;
}
-<<<<<<< HEAD
inline float
_GetWavyDrawDist()
-=======
-inline float _GetWavyDrawDist()
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() )
return 120.0f;
@@ -313,12 +301,8 @@ inline float _GetWavyDrawDist()
return 70.0f;
}
-<<<<<<< HEAD
inline void
_GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
-=======
-inline void _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
if ( TheCamera.GetForward().z > -0.8f )
{
@@ -339,7 +323,6 @@ inline void _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamS
}
}
-<<<<<<< HEAD
float
SectorRadius(float fSize)
{
@@ -348,14 +331,6 @@ SectorRadius(float fSize)
void
CWaterLevel::RenderWater()
-=======
-float SectorRadius(float fSize)
-{
- return sqrtf(powf(fSize, 2) + powf(fSize, 2)) * 1.0040916293f;
-}
-
-void CWaterLevel::RenderWater()
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
{
bool bUseCamEndX = false;
bool bUseCamStartY = false;
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index 5c849898..b8ec7a4d 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -1,9 +1,5 @@
#pragma once
-<<<<<<< HEAD
-=======
-
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
#define WATER_Z_OFFSET (1.5f)
@@ -28,7 +24,6 @@
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
-<<<<<<< HEAD
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
@@ -65,44 +60,6 @@
#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
-=======
-#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
-#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
-#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
-#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) )
-
-// 32
-#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
-#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
-#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
-#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
-#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE )
-#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE )
-
-// 64
-#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS )
-#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS )
-#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
-#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
-#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE )
-#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE )
-
-// 128
-#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS )
-#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS )
-#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
-#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
-#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE )
-#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE )
-
-// 256
-#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS )
-#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS )
-#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
-#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
-#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
-#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
->>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
#define MAX_BOAT_WAKES 8