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-rw-r--r--src/render/Font.cpp414
-rw-r--r--src/render/Font.h40
-rw-r--r--src/render/RenderBuffer.cpp3
-rw-r--r--src/render/RenderBuffer.h5
-rw-r--r--src/render/Sprite2d.cpp156
-rw-r--r--src/render/Sprite2d.h20
6 files changed, 446 insertions, 192 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index ef665fae..781604e1 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -3,10 +3,12 @@
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
+#include "Timer.h"
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
+CFontRenderState CFont::RenderState;
#ifdef MORE_LANGUAGES
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
@@ -16,55 +18,24 @@ int32 CFont::Slot = -1;
int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
{
#else
-int16 CFont::Size[MAX_FONTS][193] = {
+int16 CFont::Size[MAX_FONTS][210] = {
#endif
- {
- 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
- 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
- 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
- 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
- 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
- 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
- 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
- 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
- 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
- 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 20
- },
-
- {
- 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
- 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
- 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
- 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
- 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
- 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 16
- },
-
- {
- 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
- 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
- 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
- 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
- 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
- 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
- 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
- 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
- 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19
- }
+ {
+ 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
+ 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
+ 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
+ 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
+ 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
+ },
+ {
+ 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
+ 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
+ 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
+ 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
+ 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
+ }
#ifdef MORE_LANGUAGES
},
{
@@ -198,6 +169,10 @@ wchar foreign_table[128] = {
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
+
+void* FontRenderStatePointer;
+uint8 FontRenderStateBuf[1024];
+
void
CFont::Initialise(void)
{
@@ -228,16 +203,14 @@ CFont::Initialise(void)
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
- Sprite[0].SetTexture("font2", "font2_mask");
+ Sprite[0].SetTexture("font2", "font2m");
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
- else
#endif // MORE_LANGUAGES
- Sprite[1].SetTexture("pager", "pager_mask");
- Sprite[2].SetTexture("font1", "font1_mask");
+ Sprite[1].SetTexture("font1", "font1m");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
@@ -305,7 +278,6 @@ CFont::Shutdown(void)
{
Sprite[0].Delete();
Sprite[1].Delete();
- Sprite[2].Delete();
#ifdef MORE_LANGUAGES
if (IsJapanese())
Sprite[3].Delete();
@@ -319,9 +291,13 @@ CFont::Shutdown(void)
void
CFont::InitPerFrame(void)
{
- Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
- CSprite2d::GetBank(15, Sprite[1].m_pTexture);
- CSprite2d::GetBank(15, Sprite[2].m_pTexture);
+ //Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
+ //CSprite2d::GetBank(15, Sprite[1].m_pTexture);
+ //CSprite2d::GetBank(15, Sprite[2].m_pTexture);
+
+ RenderState.FontStyle = -1;
+ Details.anonymous_25 = 0;
+ FontRenderStatePointer = FontRenderStateBuf;
#ifdef MORE_LANGUAGES
if (IsJapanese())
CSprite2d::GetBank(15, Sprite[3].m_pTexture);
@@ -333,11 +309,15 @@ CFont::InitPerFrame(void)
void
CFont::PrintChar(float x, float y, wchar c)
{
+ bool bDontPrint = false;
if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
+ bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f;
+ if (Details.bFontHalfTexture && c == 208)
+ c = '\0';
float xoff = c % 16;
float yoff = c / 16;
#ifdef MORE_LANGUAGES
@@ -348,28 +328,17 @@ CFont::PrintChar(float x, float y, wchar c)
}
#endif
- if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
- if(Details.dropShadowPosition != 0){
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
- y + SCREEN_SCALE_Y(Details.dropShadowPosition),
- x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
- y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
- Details.dropColor,
- xoff/16.0f, yoff/12.8f,
- (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
- xoff/16.0f, (yoff+1.0f)/12.8f,
- (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
- }
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ if(Details.style == FONT_STANDART || Details.style == FONT_HEADING){
+ if (bDontPrint) return;
+ CSprite2d::AddToBuffer(
CRect(x, y,
- x + 32.0f * Details.scaleX * 1.0f,
- y + 40.0f * Details.scaleY * 0.5f),
- Details.color,
- xoff/16.0f, yoff/12.8f,
- (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
- xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
- (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
+ x + 32.0f * RenderState.fTextSizeX * w,
+ y + 32.0f * RenderState.fTextSizeX * 0.5f),
+ RenderState.color,
+ xoff/16.0f, yoff/16.0f,
+ (xoff+ w)/16.0f, yoff/ 16.0f,
+ xoff/16.0f, (yoff+1.0f)/ 16.0f,
+ (xoff+ w)/16.0f - 0.0001f, (yoff+1.0f)/ 16.0f - 0.0001f);
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
@@ -394,16 +363,48 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
- }else
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x, y,
- x + 32.0f * Details.scaleX * w,
- y + 32.0f * Details.scaleY * 0.5f),
- Details.color,
- xoff/16.0f, yoff/16.0f,
- (xoff+w)/16.0f, yoff/16.0f,
- xoff/16.0f, (yoff+1.0f)/16.0f,
- (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
+ }
+ else
+ {
+ if (bDontPrint) return;
+ if (RenderState.fSlant == 0.0f)
+ {
+ if (c < 193)
+ {
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.fTextSizeX * 1.0f,
+ y + 40.0f * RenderState.fTextSizeY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f + 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f + 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f);
+ }
+ else
+ {
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.fTextSizeX * 1.0f,
+ y + 33.0f * RenderState.fTextSizeY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff+1.0f) / 12.8f - 0.017f);
+ }
+ }
+ else
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.fTextSizeX * 1.0f,
+ y + 40.0f * RenderState.fTextSizeY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f + 0.01f);
+ }
}
#ifdef MORE_LANGUAGES
@@ -807,17 +808,87 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
{
wchar *s, c, unused;
+ if (RenderState.FontStyle != Details.style)
+ {
+ RenderFontBuffer();
+ RenderState.FontStyle = Details.style;
+ }
+
+ float v7 = CFont::Details.dropShadowPosition;
+ if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1))
+ {
+ auto v8 = CFont::Details.color;
+ CFont::Details.color.r = CFont::Details.dropColor.r;
+ //v18 = v8;
+ CFont::Details.color.g = CFont::Details.dropColor.g;
+ CFont::Details.color.b = CFont::Details.dropColor.b;
+ CFont::Details.color.a = CFont::Details.dropColor.a;
+ CFont::Details.dropShadowPosition = 0;
+ CFont::Details.bIsShadow = true;
+ if (0.0f != CFont::Details.slant)
+ {
+ CFont::Details.slantRefX = (double)v7 + CFont::Details.slantRefX;
+ CFont::Details.slantRefY = (double)v7 + CFont::Details.slantRefY;
+ //CFont::PrintString(v7 + x, v7 + y, CFont::Details.anonymous_25, a4, a5, a6);
+ CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
+ CFont::Details.slantRefX = CFont::Details.slantRefX - (double)v7;
+ CFont::Details.slantRefY = CFont::Details.slantRefY - (double)v7;
+ }
+ else
+ {
+ //CFont::PrintString(v12, v11, CFont::Details.anonymous_25, a4, a5, a6);
+ CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
+ }
+ CFont::Details.color = v8;
+ CFont::Details.dropShadowPosition = v7;
+ CFont::Details.bIsShadow = 0;
+ }
+ if (FontRenderStatePointer >= (char*)&FontRenderStatePointer - 2 * (end - start + 26))
+ CFont::RenderFontBuffer();
+ CFontRenderState* v13 = (CFontRenderState*)FontRenderStatePointer;
+ v13->fTextPosX = x;
+ v13->fTextPosY = y;
+ v13->fTextSizeX = CFont::Details.scaleX;
+ v13->fTextSizeY = CFont::Details.scaleY;
+ v13->color.r = CFont::Details.color.r;
+ v13->color.g = CFont::Details.color.g;
+ v13->color.b = CFont::Details.color.b;
+ v13->color.a = CFont::Details.color.a;
+ v13->fExtraSpace = spwidth;
+ v13->fSlant = CFont::Details.slant;
+ v13->fSlantRefPointX = CFont::Details.slantRefX;
+ v13->fSlantRefPointY = CFont::Details.slantRefY;
+ v13->bFontHalfTexture = CFont::Details.bFontHalfTexture;
+ v13->bProp = CFont::Details.proportional;
+ v13->FontStyle = CFont::Details.style;
+ v13->bIsShadow = CFont::Details.bIsShadow;
+ FontRenderStatePointer = (char*)FontRenderStatePointer + 0x30;
+
for(s = start; s < end; s++){
- if(*s == '~')
- s = ParseToken(s, &unused);
- c = *s - ' ';
+ if (*s == '~')
+ {
+ for (auto i = ParseToken(s, &unused); s != i; FontRenderStatePointer = (char*)FontRenderStatePointer + 2)
+ {
+ *(wchar*)FontRenderStatePointer = *s;
+ }
+ }
+ else
+ {
+ *(wchar*)FontRenderStatePointer = *s;
+ FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
+ }
+ /*c = *s - ' ';
if(Details.slant != 0.0f)
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if(c == 0) // space
- x += spwidth;
+ x += spwidth;*/
}
+ *(wchar*)FontRenderStatePointer = 0;
+ FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
+ if ((unsigned __int8)FontRenderStatePointer & 3)
+ FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
}
#endif
@@ -858,10 +929,12 @@ CFont::GetCharacterWidth(wchar c)
else
return Size[LanguageSet][Details.style][192];
#else
+ if (Details.bFontHalfTexture)
+ c = FindNewCharacter(c);
if (Details.proportional)
return Size[Details.style][c];
else
- return Size[Details.style][192];
+ return Size[Details.style][209];
#endif // MORE_LANGUAGES
}
@@ -873,7 +946,7 @@ CFont::GetCharacterSize(wchar c)
if (IsJapanese())
{
if (!Details.proportional)
- return Size[0][Details.style][192] * Details.scaleX;
+ return Size[0][Details.style][209] * Details.scaleX;
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
@@ -901,12 +974,14 @@ CFont::GetCharacterSize(wchar c)
else if(Details.proportional)
return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
- return Size[LanguageSet][Details.style][192] * Details.scaleX;
+ return Size[LanguageSet][Details.style][209] * Details.scaleX;
#else
+ if (Details.bFontHalfTexture)
+ c = FindNewCharacter(c);
if (Details.proportional)
return Size[Details.style][c] * Details.scaleX;
else
- return Size[Details.style][192] * Details.scaleX;
+ return Size[Details.style][209] * Details.scaleX;
#endif // MORE_LANGUAGES
}
@@ -1064,13 +1139,148 @@ CFont::ParseToken(wchar *s, wchar*)
void
CFont::DrawFonts(void)
{
- CSprite2d::DrawBank(Details.bank);
- CSprite2d::DrawBank(Details.bank+1);
- CSprite2d::DrawBank(Details.bank+2);
-#ifdef MORE_LANGUAGES
- if (IsJapanese())
- CSprite2d::DrawBank(Details.bank+3);
-#endif
+ RenderFontBuffer();
+ //CSprite2d::DrawBank(Details.bank);
+ //CSprite2d::DrawBank(Details.bank+1);
+ //CSprite2d::DrawBank(Details.bank+2);
+//#ifdef MORE_LANGUAGES
+// if (IsJapanese())
+// CSprite2d::DrawBank(Details.bank+3);
+//#endif
+}
+
+void
+CFont::RenderFontBuffer()
+{
+ int v0; // ebx
+ //wchar_t* v1; // esi
+ CFontRenderState* v2; // esi
+ char v3; // al
+ float v4; // ST04_4
+ float v5; // ST04_4
+ signed int v6; // eax
+ float v7; // [esp+Ch] [ebp-24h]
+ float v8; // [esp+10h] [ebp-20h]
+ CRGBA v9; // [esp+1Ch] [ebp-14h]
+ char v10; // [esp+22h] [ebp-Eh]
+ char v11; // [esp+23h] [ebp-Dh]
+
+ if (FontRenderStatePointer != FontRenderStateBuf) {
+ v11 = 0;
+ v10 = 0;
+ Sprite[RenderState.FontStyle].SetRenderState();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
+ v7 = RenderState.fTextPosX;
+ v8 = RenderState.fTextPosY;
+ wchar* string = (wchar*)&FontRenderStateBuf[sizeof(CFontRenderState)];
+
+ if (string < FontRenderStatePointer)
+ {
+ do
+ {
+ if (string[0] == '\0')
+ {
+ v2 = (CFontRenderState*)((uintptr)string + sizeof(CFontRenderState));
+ if ((uintptr)v2 & 3)
+ v2 = (CFontRenderState*)((uint8*)v2 + 2);
+ if (v2 >= FontRenderStatePointer)
+ break;
+
+ RenderState = *v2;
+
+ v7 = RenderState.fTextPosX;
+ v8 = RenderState.fTextPosY;
+ }
+ if (string[0] == '~')
+ {
+ //v1 = CFont::ParseToken(v1, &v9, (_BOOL1*)&v10, (_BOOL1*)&v11);
+ string = CFont::ParseToken(string, nil);
+ if (v10)
+ {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.alpha = Details.bFlashState ? 0 : 255;
+ }
+ if (!RenderState.bIsShadow)
+ RenderState.color = v9;
+ }
+ wchar v0 = string[0];
+ //LOWORD(v0) = *v1;
+ v0 -= 32;
+ if (RenderState.bFontHalfTexture)
+ v0 = FindNewCharacter(v0);
+ else if (v0 > 155)
+ v0 = 0;
+
+ if (RenderState.fSlant != 0.0f)
+ v8 = (RenderState.fSlantRefPointX - v7) * RenderState.fSlant + RenderState.fSlantRefPointY;
+ CFont::PrintChar(v7, v8, v0);
+ if (v11) {
+ CFont::PrintChar(v7 + 1.0f, v8, v0);
+ CFont::PrintChar(v7 + 2.0f, v8, v0);
+ v7 += 2.0f;
+ }
+ if (CFont::RenderState.bProp == true)
+ v6 = CFont::Size[RenderState.FontStyle][v0];
+ else
+ v6 = CFont::Size[RenderState.FontStyle][209];
+ v7 = CFont::RenderState.fTextSizeX * v6 + v7;
+ if (v0 == 0)
+ v7 += CFont::RenderState.fExtraSpace;
+ ++string;
+ } while (string < FontRenderStatePointer);
+ }
+ CSprite2d::RenderVertexBuffer();
+ FontRenderStatePointer = FontRenderStateBuf;
+ }
+}
+
+
+void
+CFont::SetFontStyle(int16 style)
+{
+ if (style == FONT_HEADING)
+ {
+ Details.style = FONT_BANK;
+ Details.bFontHalfTexture = true;
+ }
+ else
+ {
+ Details.style = style;
+ Details.bFontHalfTexture = false;
+ }
+}
+
+wchar CFont::FindNewCharacter(wchar c)
+{
+ if (c >= 16 && c <= 26)
+ return 128;
+ if (c >= 8 && c <= 9)
+ return 86;
+ if (c == 4)
+ return 89;
+ if (c == 7)
+ return 206;
+ if (c == 14)
+ return 207;
+ if (c >= 33 && c <= 58)
+ return c + 122;
+ if (c >= 65 && c <= 90)
+ return c + 90;
+ if (c >= 96 && c <= 118)
+ return c + 85;
+ if (c >= 119 && c <= 140)
+ return c + 62;
+ if (c >= 141 && c <= 142)
+ return 204;
+ if (c == 143)
+ return 205;
+ if (c == 1)
+ return 208;
+ return c;
}
wchar
diff --git a/src/render/Font.h b/src/render/Font.h
index 48f5703d..7b7b91e5 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -14,22 +14,50 @@ struct CFontDetails
bool background;
bool backgroundOnlyText;
bool proportional;
+ bool bIsShadow;
+ bool bFlash;
+ bool bBold;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
- int32 bank;
+ bool bFontHalfTexture;
+ uint32 bank;
int16 dropShadowPosition;
CRGBA dropColor;
+ char bFlashState;
+ char anonymous_21;
+ int nFlashTimer;
+ char anonymous_23;
+ uint32 anonymous_25;
+};
+
+struct CFontRenderState
+{
+ uint32 anonymous_0;
+ float fTextPosX;
+ float fTextPosY;
+ float fTextSizeX;
+ float fTextSizeY;
+ CRGBA color;
+ float fExtraSpace;
+ float fSlant;
+ float fSlantRefPointX;
+ float fSlantRefPointY;
+ bool bIsShadow;
+ bool bFontHalfTexture;
+ bool bProp;
+ bool anonymous_14;
+ int16 FontStyle;
};
class CSprite2d;
enum {
+ FONT_STANDART,
FONT_BANK,
- FONT_PAGER,
FONT_HEADING,
#ifdef MORE_LANGUAGES
FONT_JAPANESE,
@@ -65,12 +93,13 @@ class CFont
static uint8 LanguageSet;
static int32 Slot;
#else
- static int16 Size[MAX_FONTS][193];
+ static int16 Size[MAX_FONTS][210];
#endif
static int16 NewLine;
public:
static CSprite2d Sprite[MAX_FONTS];
static CFontDetails Details;
+ static CFontRenderState RenderState;
static void Initialise(void);
static void Shutdown(void);
@@ -97,6 +126,7 @@ public:
static uint16 *ParseToken(wchar *s, wchar*);
#endif
static void DrawFonts(void);
+ static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
static CFontDetails GetDetails() { return Details; }
@@ -155,14 +185,14 @@ public:
static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
static void SetPropOn(void) { Details.proportional = true; }
static void SetPropOff(void) { Details.proportional = false; }
- static void SetFontStyle(int16 style) { Details.style = style; }
+ static void SetFontStyle(int16 style);// { Details.style = style; }
static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
-
+ static wchar FindNewCharacter(wchar c);
#ifdef MORE_LANGUAGES
static void ReloadFonts(uint8 set);
diff --git a/src/render/RenderBuffer.cpp b/src/render/RenderBuffer.cpp
index 6120dfe2..5239dc06 100644
--- a/src/render/RenderBuffer.cpp
+++ b/src/render/RenderBuffer.cpp
@@ -5,7 +5,8 @@
int32 TempBufferVerticesStored;
int32 TempBufferIndicesStored;
-RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
+RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE];
+RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex * )TempVertexBuffer;
RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
int RenderBuffer::VerticesToBeStored;
diff --git a/src/render/RenderBuffer.h b/src/render/RenderBuffer.h
index 485d24e3..e67a28d0 100644
--- a/src/render/RenderBuffer.h
+++ b/src/render/RenderBuffer.h
@@ -9,10 +9,11 @@ public:
static void RenderStuffInBuffer(void);
};
-#define TEMPBUFFERVERTSIZE 256
+#define TEMPBUFFERVERTSIZE 512
#define TEMPBUFFERINDEXSIZE 1024
extern int32 TempBufferVerticesStored;
extern int32 TempBufferIndicesStored;
-extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
+extern RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE];
+extern RwIm3DVertex *TempBufferRenderVertices;
extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; \ No newline at end of file
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 2675c95f..d3d90964 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -5,13 +5,13 @@
#include "Camera.h"
#include "Sprite2d.h"
#include "Font.h"
+#include "RenderBuffer.h"
-RwIm2DVertex CSprite2d::maVertices[8];
float CSprite2d::RecipNearClip;
-int32 CSprite2d::mCurrentBank;
-int32 CSprite2d::mCurrentSprite[10];
-int32 CSprite2d::mBankStart[10];
-RwIm2DVertex CSprite2d::maBankVertices[500];
+float CSprite2d::NearScreenZ;
+int CSprite2d::nextBufferVertex;
+int CSprite2d::nextBufferIndex;
+RwIm2DVertex CSprite2d::maVertices[8];
void
CSprite2d::SetRecipNearClip(void)
@@ -22,52 +22,11 @@ CSprite2d::SetRecipNearClip(void)
void
CSprite2d::InitPerFrame(void)
{
- int i;
-
+ nextBufferVertex = 0;
+ nextBufferIndex = 0;
RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
- mCurrentBank = 0;
- for(i = 0; i < 10; i++)
- mCurrentSprite[i] = 0;
+ NearScreenZ = RwIm2DGetNearScreenZ();
}
-
-int32
-CSprite2d::GetBank(int32 n, RwTexture *tex)
-{
- mCurrentSprite[mCurrentBank] = 0;
- mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n;
- return mCurrentBank++;
-}
-
-void
-CSprite2d::AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
- float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
-{
- SetVertices(&maBankVertices[6 * (mCurrentSprite[bank] + mBankStart[bank])],
- rect, col, col, col, col,
- u0, v0, u1, v1, u2, v2, u3, v3);
- mCurrentSprite[bank]++;
- if(mCurrentSprite[bank] + mBankStart[bank] >= mBankStart[bank+1]){
- DrawBank(bank);
- mCurrentSprite[bank] = 0;
- }
-}
-
-void
-CSprite2d::DrawBank(int32 bank)
-{
- if(mCurrentSprite[bank] == 0)
- return;
-
- // This is hacked III function to make it work with VC frontend.
- CFont::Sprite[bank].SetRenderState();
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]);
- mCurrentSprite[bank] = 0;
- //RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
-}
-
-
void
CSprite2d::Delete(void)
{
@@ -163,7 +122,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
screenz = RwIm2DGetFarScreenZ();
z = RwCameraGetFarClipPlane(Scene.camera);
}else{
- screenz = RwIm2DGetNearScreenZ();
+ screenz = NearScreenZ;
z = 1.0f/RecipNearClip;
}
recipz = 1.0f/z;
@@ -215,7 +174,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
{
float screenz, z, recipz;
- screenz = RwIm2DGetNearScreenZ();
+ screenz = NearScreenZ;
z = 1.0f/RecipNearClip;
recipz = 1.0f/z;
@@ -267,7 +226,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y
float screenz, recipz;
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
- screenz = RwIm2DGetNearScreenZ();
+ screenz = NearScreenZ;
recipz = RecipNearClip;
RwIm2DVertexSetScreenX(&maVertices[0], x3);
@@ -313,7 +272,7 @@ CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col)
int i;
float screenz, recipz, z;
- screenz = RwIm2DGetNearScreenZ();
+ screenz = NearScreenZ;
recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
@@ -336,7 +295,7 @@ CSprite2d::SetMaskVertices(int n, float *positions)
int i;
float screenz, recipz, z;
- screenz = RwIm2DGetNearScreenZ();
+ screenz = NearScreenZ;
recipz = RecipNearClip;
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
@@ -356,47 +315,47 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
{
float screenz, recipz, z;
- screenz = RwIm2DGetNearScreenZ();
+ screenz = NearScreenZ;
recipz = RecipNearClip;
- z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
+ //z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
RwIm2DVertexSetScreenX(&verts[0], r.left);
RwIm2DVertexSetScreenY(&verts[0], r.top);
RwIm2DVertexSetScreenZ(&verts[0], screenz);
- RwIm2DVertexSetCameraZ(&verts[0], z);
+ //RwIm2DVertexSetCameraZ(&verts[0], z);
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a);
RwIm2DVertexSetU(&verts[0], u0, recipz);
RwIm2DVertexSetV(&verts[0], v0, recipz);
- RwIm2DVertexSetScreenX(&verts[1], r.left);
- RwIm2DVertexSetScreenY(&verts[1], r.bottom);
+ RwIm2DVertexSetScreenX(&verts[1], r.right);
+ RwIm2DVertexSetScreenY(&verts[1], r.top);
RwIm2DVertexSetScreenZ(&verts[1], screenz);
- RwIm2DVertexSetCameraZ(&verts[1], z);
+ //RwIm2DVertexSetCameraZ(&verts[1], z);
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
- RwIm2DVertexSetIntRGBA(&verts[1], c0.r, c0.g, c0.b, c0.a);
- RwIm2DVertexSetU(&verts[1], u2, recipz);
- RwIm2DVertexSetV(&verts[1], v2, recipz);
+ RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a);
+ RwIm2DVertexSetU(&verts[1], u1, recipz);
+ RwIm2DVertexSetV(&verts[1], v1, recipz);
RwIm2DVertexSetScreenX(&verts[2], r.right);
RwIm2DVertexSetScreenY(&verts[2], r.bottom);
RwIm2DVertexSetScreenZ(&verts[2], screenz);
- RwIm2DVertexSetCameraZ(&verts[2], z);
+ //RwIm2DVertexSetCameraZ(&verts[2], z);
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a);
- RwIm2DVertexSetU(&verts[2], u3, recipz);
- RwIm2DVertexSetV(&verts[2], v3, recipz);
+ RwIm2DVertexSetU(&verts[2], u2, recipz);
+ RwIm2DVertexSetV(&verts[2], v2, recipz);
RwIm2DVertexSetScreenX(&verts[3], r.left);
- RwIm2DVertexSetScreenY(&verts[3], r.top);
+ RwIm2DVertexSetScreenY(&verts[3], r.bottom);
RwIm2DVertexSetScreenZ(&verts[3], screenz);
- RwIm2DVertexSetCameraZ(&verts[3], z);
+ //RwIm2DVertexSetCameraZ(&verts[3], z);
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
- RwIm2DVertexSetIntRGBA(&verts[3], c2.r, c2.g, c2.b, c2.a);
- RwIm2DVertexSetU(&verts[3], u0, recipz);
- RwIm2DVertexSetV(&verts[3], v0, recipz);
+ RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a);
+ RwIm2DVertexSetU(&verts[3], u3, recipz);
+ RwIm2DVertexSetV(&verts[3], v3, recipz);
- RwIm2DVertexSetScreenX(&verts[4], r.right);
+ /*RwIm2DVertexSetScreenX(&verts[4], r.right);
RwIm2DVertexSetScreenY(&verts[4], r.bottom);
RwIm2DVertexSetScreenZ(&verts[4], screenz);
RwIm2DVertexSetCameraZ(&verts[4], z);
@@ -412,7 +371,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
RwIm2DVertexSetIntRGBA(&verts[5], c3.r, c3.g, c3.b, c3.a);
RwIm2DVertexSetU(&verts[5], u1, recipz);
- RwIm2DVertexSetV(&verts[5], v1, recipz);
+ RwIm2DVertexSetV(&verts[5], v1, recipz);*/
}
@@ -488,3 +447,54 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3,
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
}
+
+void
+CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10)
+{
+ RwIm2DVertex* v = TempVertexBuffer;
+ SetVertices(
+ &v[nextBufferVertex],
+ r,
+ c,
+ c,
+ c,
+ c,
+ a3,
+ a4,
+ a5,
+ a6,
+ a7,
+ a8,
+ a9,
+ a10);
+ RwImVertexIndex *v12 = &TempBufferRenderIndexList[nextBufferIndex];
+ v12[0] = nextBufferVertex;
+ v12[1] = nextBufferVertex + 1;
+ v12[2] = nextBufferVertex + 2;
+ v12[3] = nextBufferVertex + 3;
+ v12[4] = nextBufferVertex;
+ v12[5] = nextBufferVertex + 2;
+ nextBufferIndex += 6;
+ nextBufferVertex += 4;
+ if (IsVertexBufferFull())
+ RenderVertexBuffer();
+}
+
+bool CSprite2d::IsVertexBufferFull()
+{
+ bool result = true;
+ if (nextBufferVertex <= 380 && nextBufferIndex <= 1018)
+ result = false;
+ return result;
+}
+
+void
+CSprite2d::RenderVertexBuffer()
+{
+ if (nextBufferVertex > 0) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex);
+ nextBufferVertex = 0;
+ nextBufferIndex = 0;
+ }
+} \ No newline at end of file
diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h
index 04b40591..679ac496 100644
--- a/src/render/Sprite2d.h
+++ b/src/render/Sprite2d.h
@@ -3,21 +3,19 @@
class CSprite2d
{
static float RecipNearClip;
- static int32 mCurrentBank;
- static RwTexture *mpBankTextures[10];
- static int32 mCurrentSprite[10];
- static int32 mBankStart[10];
- static RwIm2DVertex maBankVertices[500];
+ static float NearScreenZ;
+ static int nextBufferVertex;
+ static int nextBufferIndex;
static RwIm2DVertex maVertices[8];
public:
RwTexture *m_pTexture;
static void SetRecipNearClip(void);
static void InitPerFrame(void);
- static int32 GetBank(int32 n, RwTexture *tex);
- static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
- float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
- static void DrawBank(int32 bank);
+ //static int32 GetBank(int32 n, RwTexture *tex);
+ //static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
+ // float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
+ //static void DrawBank(int32 bank);
CSprite2d(void) : m_pTexture(nil) {};
~CSprite2d(void) { Delete(); };
@@ -52,4 +50,8 @@ public:
static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color);
static RwIm2DVertex* GetVertices() { return maVertices; };
+
+ static bool IsVertexBufferFull();
+ static void AddToBuffer(const CRect &a1, const CRGBA &a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10);
+ static void RenderVertexBuffer();
};