diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Font.cpp | 2 | ||||
-rw-r--r-- | src/render/Hud.cpp | 39 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 6 |
3 files changed, 25 insertions, 22 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 7a16ad03..d7b4b5d8 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -94,7 +94,7 @@ CFont::Initialise(void) SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); SetBackGroundOnlyTextOff(); SetPropOn(); - SetFontStyle(0); + SetFontStyle(FONT_BANK); SetRightJustifyWrap(0.0f); SetAlphaFade(255.0f); SetDropShadowPosition(0); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index f0134062..52930067 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -115,47 +115,43 @@ void CHud::Draw() return; if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { - bool Mode_RunAround = 0; - bool Mode_FirstPerson = 0; + bool DrawCrossHair = 0; + bool DrawCrossHairPC = 0; int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_EDITOR) - Mode_FirstPerson = 1; - if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) - Mode_RunAround = 1; + if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON) + DrawCrossHair = 1; + if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) + DrawCrossHairPC = 1; /* Draw Crosshairs */ - if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { + if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && + (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) { if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) - Mode_RunAround = 1; + DrawCrossHairPC = 1; } } - if (Mode_FirstPerson || Mode_RunAround) { + if (DrawCrossHair || DrawCrossHairPC) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); - int32 SpriteBrightLikeADiamond = SpriteBrightness + 1; - if (SpriteBrightLikeADiamond > 30) - SpriteBrightLikeADiamond = 30; - - SpriteBrightness = SpriteBrightLikeADiamond; + SpriteBrightness = min(SpriteBrightness+1, 30); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127); + float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f); float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f); CRect rect; + if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) { #ifndef ASPECT_RATIO_SCALE - if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) { float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX; float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY; #else - if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) { float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH; float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f); #endif @@ -179,14 +175,14 @@ void CHud::Draw() else { if (Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || - Mode == CCam::MODE_EDITOR) { + Mode == CCam::MODE_HELICANNON_1STPERSON) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f); rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f); Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); } - else if (Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { + else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f); @@ -194,17 +190,18 @@ void CHud::Draw() Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255)); } - else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_SNIPER_RUNABOUT) { + else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRocketSightTex->raster); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex)); CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); } else { + // Sniper rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f); rect.right = SCREEN_WIDTH / 2; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index ff9f5755..d7834065 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -645,6 +645,9 @@ CRenderer::ScanWorld(void) m_loadingPriority = false; if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || +#ifdef FIX_BUGS + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_GTACLASSIC || +#endif TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CRect rect; int x1, x2, y1, y2; @@ -756,6 +759,9 @@ CRenderer::RequestObjectsInFrustum(void) RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix); if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || +#ifdef FIX_BUGS + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_GTACLASSIC || +#endif TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CRect rect; int x1, x2, y1, y2; |