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-rw-r--r--src/render/SpecialFX.cpp303
-rw-r--r--src/render/SpecialFX.h81
2 files changed, 292 insertions, 92 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 69733aaa..b0506929 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -24,11 +24,15 @@
#include "ColStore.h"
#include "Coronas.h"
#include "Script.h"
+#include "DMAudio.h"
RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
RwIm3DVertex TraceVertices[10];
+static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0,
+ 9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6,
+ 1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 };
bool CSpecialFX::bVideoCam;
bool CSpecialFX::bLiftCam;
@@ -95,6 +99,37 @@ CSpecialFX::Init(void)
CTxdStore::PopCurrentTxd();
}
+void
+CSpecialFX::AddWeaponStreak(int type)
+{
+ static CMatrix matrix;
+ CVector start;
+ CVector end;
+
+ if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) {
+ switch (type) {
+ case WEAPONTYPE_BASEBALLBAT:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(0.246f, 0.0325f, 0.796f);
+ break;
+ case WEAPONTYPE_GOLFCLUB:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(-0.054f, 0.0325f, 0.796f);
+ break;
+ case WEAPONTYPE_KATANA:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(0.096f, -0.0175f, 1.096f);
+ break;
+ default:
+ break;
+ }
+ CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end);
+ }
+}
+
RwObject*
LookForBatCB(RwObject *object, void *data)
{
@@ -279,6 +314,7 @@ void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{
int i;
+
for(i = 0; i < NUMMBLURSTREAKS; i++){
if(aStreaks[i].m_id == id){
// Found a streak from last frame, update
@@ -291,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
return;
}
}
+
// Find free slot
- for(i = 0; aStreaks[i].m_id; i++)
+ for(i = 0; aStreaks[i].m_id != nil ; i++)
if(i == NUMMBLURSTREAKS-1)
return;
+
// Create a new streak
aStreaks[i].m_id = id;
aStreaks[i].m_red = r;
@@ -313,7 +351,7 @@ CMotionBlurStreaks::Render(void)
bool setRenderStates = false;
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
- if(aStreaks[i].m_id){
+ if(aStreaks[i].m_id != nil){
if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -343,61 +381,222 @@ void CBulletTraces::Init(void)
aTraces[i].m_bInUse = false;
}
-void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
+void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint32 lifeTime, uint8 visibility)
{
- int index;
- for (index = 0; index < NUMBULLETTRACES; index++) {
- if (!aTraces[index].m_bInUse)
- break;
+ int32 enabledCount;
+ uint32 modifiedLifeTime;
+ int32 nextSlot;
+
+ enabledCount = 0;
+ for (int i = 0; i < NUMBULLETTRACES; i++)
+ if (aTraces[i].m_bInUse)
+ enabledCount++;
+ if (enabledCount >= 10)
+ modifiedLifeTime = lifeTime / 4;
+ else if (enabledCount >= 5)
+ modifiedLifeTime = lifeTime / 2;
+ else
+ modifiedLifeTime = lifeTime;
+
+ nextSlot = 0;
+ for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++)
+ nextSlot++;
+ if (nextSlot < 16) {
+ aTraces[nextSlot].m_vecCurrentPos = *start;
+ aTraces[nextSlot].m_vecTargetPos = *end;
+ aTraces[nextSlot].m_bInUse = true;
+ aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
+ aTraces[nextSlot].m_fVisibility = visibility;
+ aTraces[nextSlot].m_fThicknes = thicknes;
+ aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
+ }
+
+ float upDotProd = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition());
+ float forwardDotProd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition());
+ float upDotProdEnd = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
+ float forwardDotProdEnd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition());
+ if (forwardDotProd*forwardDotProdEnd < 0.0f) {
+ float tmp = Abs(forwardDotProd) / (Abs(forwardDotProd) + Abs(forwardDotProdEnd));
+ float tmp2 = (upDotProdEnd - upDotProd) * tmp + upDotProd;
+ float dotProdEndRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
+ float dotProdRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
+ float tmp3 = (dotProdEndRight - dotProdRight) * tmp + dotProdRight;
+ float dist = Sqrt(SQR(tmp2) + SQR(tmp3));
+ if (dist < 2.0f) {
+ if(tmp3 < 0.0f)
+ DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f));
+ else
+ DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f));
+ }
+ }
+}
+
+void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter)
+{
+ CPhysical* player;
+ float speed;
+ int16 camMode;
+
+ if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) {
+ camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+ if (camMode == CCam::MODE_M16_1STPERSON
+ || camMode == CCam::MODE_CAMERA
+ || camMode == CCam::MODE_SNIPER
+ || camMode == CCam::MODE_M16_1STPERSON_RUNABOUT
+#ifdef MOBILE_IMPROVEMENTS
+ || camMode == CCam::MODE_ROCKETLAUNCHER
+ || camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
+#endif
+ || camMode == CCam::MODE_SNIPER_RUNABOUT
+ || camMode == CCam::MODE_HELICANNON_1STPERSON) {
+
+ player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
+ speed = player->m_vecMoveSpeed.Magnitude();
+ if (speed < 0.05f)
+ return;
+ }
+ }
+
+ switch (weaponType) {
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200);
+ break;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_HELICANNON:
+ CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220);
+ break;
+ default:
+ CBulletTraces::AddTrace(start, end, 0.4f, 750, 150);
+ break;
}
- if (index == NUMBULLETTRACES)
- return;
- aTraces[index].m_vecCurrentPos = *vecStart;
- aTraces[index].m_vecTargetPos = *vecTarget;
- aTraces[index].m_bInUse = true;
- aTraces[index].m_framesInUse = 0;
- aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
}
void CBulletTraces::Render(void)
{
-// for (int i = 0; i < NUMBULLETTRACES; i++) {
-// if (!aTraces[i].m_bInUse)
-// continue;
-// RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
-//#ifdef FIX_BUGS
-// // Raster has no transparent pixels so it relies on the raster format having alpha
-// // to turn on blending. librw image conversion might get rid of it right now so let's
-// // just force it on.
-// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
-//#endif
-// RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
-// RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
-// RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
-// CVector inf = aTraces[i].m_vecCurrentPos;
-// CVector sup = aTraces[i].m_vecTargetPos;
-// CVector center = (inf + sup) / 2;
-// CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
-// width.Normalise();
-// width /= 20;
-// uint8 intensity = aTraces[i].m_lifeTime;
-// for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
-// RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
-// RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
-// RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
-// RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
-// RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
-// RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
-// RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
-// LittleTest();
-// if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
-// RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
-// RwIm3DEnd();
-// }
-// }
-// RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
-// RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
-// RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ for (int i = 0; i < NUMBULLETTRACES; i++) {
+ if (!aTraces[i].m_bInUse)
+ continue;
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture));
+
+ float nTimeOfLiving = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
+
+ float traceThicknes = aTraces[i].m_fThicknes * nTimeOfLiving / aTraces[i].m_nLifeTime;
+ CVector vecOffset = aTraces[i].m_vecTargetPos - aTraces[i].m_vecCurrentPos;
+ vecOffset.Normalise();
+ vecOffset *= traceThicknes;
+ uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - nTimeOfLiving) / aTraces[i].m_nLifeTime;
+
+ CVector currentPos = aTraces[i].m_vecCurrentPos;
+ CVector targetPos = aTraces[i].m_vecTargetPos;
+ float dotProdCur = DotProduct(currentPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
+ float dotProdTar = DotProduct(targetPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
+ if (dotProdCur >= 0.0f || dotProdTar >= 0.0f) {
+ if (dotProdCur < 0.0f) {
+ float absDotProdCur = Abs(dotProdCur);
+ float absDotProdTar = Abs(dotProdTar);
+ currentPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar);
+ } else if (dotProdTar < 0.0f){
+ float absDotProdCur = Abs(dotProdCur);
+ float absDotProdTar = Abs(dotProdTar);
+ targetPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar);
+ }
+ RwIm3DVertexSetV(&TraceVertices[5], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[6], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[7], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[8], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[9], 10.0f);
+
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue);
+
+ CVector currentPos2 = (7.0f * currentPos + targetPos) / 8;
+ CVector targetPos2 = (7.0f * targetPos + currentPos) / 8;
+ RwIm3DVertexSetPos(&TraceVertices[0], currentPos2.x, currentPos2.y, currentPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[1], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[2], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[3], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[4], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z);
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+
+
+ RwIm3DVertexSetV(&TraceVertices[5], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[6], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[7], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[8], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[9], 2.0f);
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
+
+ RwIm3DVertexSetPos(&TraceVertices[0], currentPos.x, currentPos.y, currentPos.z);
+ RwIm3DVertexSetPos(&TraceVertices[1], currentPos.x, currentPos.y, currentPos.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[2], currentPos.x + vecOffset.y, currentPos.y - vecOffset.x, currentPos.z);
+ RwIm3DVertexSetPos(&TraceVertices[3], currentPos.x, currentPos.y, currentPos.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[4], currentPos.x - vecOffset.y, currentPos.y - vecOffset.y, currentPos.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], currentPos2.x, currentPos2.y, currentPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[7], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[8], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[9], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z);
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+
+ RwIm3DVertexSetPos(&TraceVertices[1], targetPos.x, targetPos.y, targetPos.z);
+ RwIm3DVertexSetPos(&TraceVertices[2], targetPos.x, targetPos.y, targetPos.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[3], targetPos.x + vecOffset.y, targetPos.y - vecOffset.x, targetPos.z);
+ RwIm3DVertexSetPos(&TraceVertices[4], targetPos.x, targetPos.y, targetPos.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[5], targetPos.x - vecOffset.y, targetPos.y - vecOffset.y, targetPos.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z);
+ RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes);
+ RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z);
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+ }
+ }
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void CBulletTraces::Update(void)
@@ -563,7 +762,7 @@ C3dMarkers::Render()
CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i],
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192,
m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false);
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false, 1.5f);
}
}
NumActiveMarkers++;
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index 3e989d1d..0284126c 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -1,5 +1,6 @@
#pragma once
+//done
class CSpecialFX
{
public:
@@ -12,10 +13,11 @@ public:
static void Update(void); //done
static void Init(void); //done
static void Shutdown(void); //done
- static void AddWeaponStreak(int type);
+ static void AddWeaponStreak(int type); //done
static void Render2DFXs(); //done
};
+//done
class CRegisteredMotionBlurStreak
{
public:
@@ -28,19 +30,21 @@ public:
bool m_isValid[3];
void Update(void); //done
- void Render(void);
+ void Render(void); //done
};
+//done
class CMotionBlurStreaks
{
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public:
- static void Init(void);
+ static void Init(void); //done
static void Update(void); //done
- static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
- static void Render(void);
+ static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); //done
+ static void Render(void); //done
};
+//done
struct CBulletTrace
{
CVector m_vecCurrentPos;
@@ -48,31 +52,23 @@ struct CBulletTrace
bool m_bInUse;
uint32 m_nCreationTime;
uint32 m_nLifeTime;
- uint32 field_24;
- uint8 field_28;
-
- uint8 m_framesInUse;
- uint8 m_lifeTime;
+ float m_fThicknes;
+ uint8 m_fVisibility;
void Update(void); //done
};
+//done
class CBulletTraces
{
public:
static CBulletTrace aTraces[NUMBULLETTRACES];
- static void Init(void);
- static void AddTrace(CVector*, CVector*);
- static void Render(void);
+ static void Init(void); //done
+ static void Render(void); //done
static void Update(void); //done
-
-//TODO(MIAMI)
- static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
- static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
- {
- AddTrace(a, b); //TODO: temp
- }
+ static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); //done
+ static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); //done
};
enum
@@ -87,7 +83,7 @@ enum
MARKERTYPE_INVALID = 0x101
};
-
+//done
class C3dMarker
{
public:
@@ -108,20 +104,20 @@ public:
float m_fBrightness;
float m_fCameraRange;
- bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
- void DeleteMarkerObject();
- void Render();
+ bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
+ void DeleteMarkerObject(); //done
+ void Render(); //done
};
class C3dMarkers
{
public:
- static void Init();
- static void Shutdown();
+ static void Init(); //done
+ static void Shutdown(); //done
static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
- static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
- static void Render();
- static void Update();
+ static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
+ static void Render(); //done
+ static void Update(); //done
static C3dMarker m_aMarkerArray[NUM3DMARKERS];
static int32 NumActiveMarkers;
@@ -153,6 +149,7 @@ enum
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
};
+//done
class CBrightLight
{
public:
@@ -172,11 +169,11 @@ class CBrightLights
static int NumBrightLights;
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
public:
- static void Init(void);
+ static void Init(void); //done
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
- uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
- static void Render(void);
- static void RenderOutGeometryBuffer(void);
+ uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done
+ static void Render(void); //looks similad but needs recheck
+ static void RenderOutGeometryBuffer(void); //done
};
@@ -186,6 +183,7 @@ enum
SHINYTEXT_FLAT
};
+//done
class CShinyText
{
public:
@@ -198,19 +196,21 @@ public:
uint8 m_blue;
};
-class CShinyTexts
+//done
+class CShinyTexts
{
static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS];
public:
- static void Init(void);
+ static void Init(void); //done
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
- uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
- static void Render(void);
- static void RenderOutGeometryBuffer(void);
+ uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //done, not used
+ static void Render(void); //done
+ static void RenderOutGeometryBuffer(void); //done
};
+//done
class CMoneyMessage
{
friend class CMoneyMessages;
@@ -225,13 +225,14 @@ public:
void Render(); //done
};
+//done
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
- static void Init();
+ static void Init(); //done
static void Render(); //done
- static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
+ static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done
};
class CSpecialParticleStuff