diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Font.cpp | 450 | ||||
-rw-r--r-- | src/render/Font.h | 42 | ||||
-rw-r--r-- | src/render/RenderBuffer.cpp | 3 | ||||
-rw-r--r-- | src/render/RenderBuffer.h | 5 | ||||
-rw-r--r-- | src/render/Sprite2d.cpp | 156 | ||||
-rw-r--r-- | src/render/Sprite2d.h | 20 |
6 files changed, 459 insertions, 217 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 0b410497..781604e1 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -3,10 +3,12 @@ #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" +#include "Timer.h" CFontDetails CFont::Details; int16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; +CFontRenderState CFont::RenderState; #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; @@ -16,55 +18,24 @@ int32 CFont::Slot = -1; int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { { #else -int16 CFont::Size[MAX_FONTS][193] = { +int16 CFont::Size[MAX_FONTS][210] = { #endif - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 - }, - - { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 - }, - - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 - } + { + 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19, + 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11, + 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18, + 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, + 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 + }, + { + 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22, + 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, + 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24, + 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, + 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20 + } #ifdef MORE_LANGUAGES }, { @@ -198,6 +169,10 @@ wchar foreign_table[128] = { 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; + +void* FontRenderStatePointer; +uint8 FontRenderStateBuf[1024]; + void CFont::Initialise(void) { @@ -228,16 +203,14 @@ CFont::Initialise(void) CTxdStore::AddRef(slot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); - Sprite[0].SetTexture("font2", "font2_mask"); + Sprite[0].SetTexture("font2", "font2m"); #ifdef MORE_LANGUAGES if (IsJapanese()) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } - else #endif // MORE_LANGUAGES - Sprite[1].SetTexture("pager", "pager_mask"); - Sprite[2].SetTexture("font1", "font1_mask"); + Sprite[1].SetTexture("font1", "font1m"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); @@ -250,7 +223,7 @@ CFont::Initialise(void) SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); SetBackGroundOnlyTextOff(); SetPropOn(); - SetFontStyle(FONT_STANDARD); + SetFontStyle(FONT_BANK); SetRightJustifyWrap(0.0f); SetAlphaFade(255.0f); SetDropShadowPosition(0); @@ -305,7 +278,6 @@ CFont::Shutdown(void) { Sprite[0].Delete(); Sprite[1].Delete(); - Sprite[2].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); @@ -319,9 +291,13 @@ CFont::Shutdown(void) void CFont::InitPerFrame(void) { - Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); - CSprite2d::GetBank(15, Sprite[1].m_pTexture); - CSprite2d::GetBank(15, Sprite[2].m_pTexture); + //Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); + //CSprite2d::GetBank(15, Sprite[1].m_pTexture); + //CSprite2d::GetBank(15, Sprite[2].m_pTexture); + + RenderState.FontStyle = -1; + Details.anonymous_25 = 0; + FontRenderStatePointer = FontRenderStateBuf; #ifdef MORE_LANGUAGES if (IsJapanese()) CSprite2d::GetBank(15, Sprite[3].m_pTexture); @@ -333,11 +309,15 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, wchar c) { + bool bDontPrint = false; if(x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; + bDontPrint = c == '\0'; float w = GetCharacterWidth(c) / 32.0f; + if (Details.bFontHalfTexture && c == 208) + c = '\0'; float xoff = c % 16; float yoff = c / 16; #ifdef MORE_LANGUAGES @@ -348,28 +328,17 @@ CFont::PrintChar(float x, float y, wchar c) } #endif - if(Details.style == FONT_STANDARD || Details.style == FONT_HEADING){ - if(Details.dropShadowPosition != 0){ - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), - y + SCREEN_SCALE_Y(Details.dropShadowPosition), - x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, - y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), - Details.dropColor, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); - } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + if(Details.style == FONT_STANDART || Details.style == FONT_HEADING){ + if (bDontPrint) return; + CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * Details.scaleX * 1.0f, - y + 40.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); + x + 32.0f * RenderState.fTextSizeX * w, + y + 32.0f * RenderState.fTextSizeX * 0.5f), + RenderState.color, + xoff/16.0f, yoff/16.0f, + (xoff+ w)/16.0f, yoff/ 16.0f, + xoff/16.0f, (yoff+1.0f)/ 16.0f, + (xoff+ w)/16.0f - 0.0001f, (yoff+1.0f)/ 16.0f - 0.0001f); #ifdef MORE_LANGUAGES }else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { @@ -394,16 +363,48 @@ CFont::PrintChar(float x, float y, wchar c) xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); #endif - }else - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x, y, - x + 32.0f * Details.scaleX * w, - y + 32.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/16.0f, - (xoff+w)/16.0f, yoff/16.0f, - xoff/16.0f, (yoff+1.0f)/16.0f, - (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); + } + else + { + if (bDontPrint) return; + if (RenderState.fSlant == 0.0f) + { + if (c < 193) + { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.fTextSizeX * 1.0f, + y + 40.0f * RenderState.fTextSizeY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f + 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f); + } + else + { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.fTextSizeX * 1.0f, + y + 33.0f * RenderState.fTextSizeY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff+1.0f) / 12.8f - 0.017f); + } + } + else + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.fTextSizeX * 1.0f, + y + 40.0f * RenderState.fTextSizeY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f + 0.01f); + } } #ifdef MORE_LANGUAGES @@ -807,17 +808,87 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) { wchar *s, c, unused; + if (RenderState.FontStyle != Details.style) + { + RenderFontBuffer(); + RenderState.FontStyle = Details.style; + } + + float v7 = CFont::Details.dropShadowPosition; + if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1)) + { + auto v8 = CFont::Details.color; + CFont::Details.color.r = CFont::Details.dropColor.r; + //v18 = v8; + CFont::Details.color.g = CFont::Details.dropColor.g; + CFont::Details.color.b = CFont::Details.dropColor.b; + CFont::Details.color.a = CFont::Details.dropColor.a; + CFont::Details.dropShadowPosition = 0; + CFont::Details.bIsShadow = true; + if (0.0f != CFont::Details.slant) + { + CFont::Details.slantRefX = (double)v7 + CFont::Details.slantRefX; + CFont::Details.slantRefY = (double)v7 + CFont::Details.slantRefY; + //CFont::PrintString(v7 + x, v7 + y, CFont::Details.anonymous_25, a4, a5, a6); + CFont::PrintString(v7 + x, v7 + y, start, end, spwidth); + CFont::Details.slantRefX = CFont::Details.slantRefX - (double)v7; + CFont::Details.slantRefY = CFont::Details.slantRefY - (double)v7; + } + else + { + //CFont::PrintString(v12, v11, CFont::Details.anonymous_25, a4, a5, a6); + CFont::PrintString(v7 + x, v7 + y, start, end, spwidth); + } + CFont::Details.color = v8; + CFont::Details.dropShadowPosition = v7; + CFont::Details.bIsShadow = 0; + } + if (FontRenderStatePointer >= (char*)&FontRenderStatePointer - 2 * (end - start + 26)) + CFont::RenderFontBuffer(); + CFontRenderState* v13 = (CFontRenderState*)FontRenderStatePointer; + v13->fTextPosX = x; + v13->fTextPosY = y; + v13->fTextSizeX = CFont::Details.scaleX; + v13->fTextSizeY = CFont::Details.scaleY; + v13->color.r = CFont::Details.color.r; + v13->color.g = CFont::Details.color.g; + v13->color.b = CFont::Details.color.b; + v13->color.a = CFont::Details.color.a; + v13->fExtraSpace = spwidth; + v13->fSlant = CFont::Details.slant; + v13->fSlantRefPointX = CFont::Details.slantRefX; + v13->fSlantRefPointY = CFont::Details.slantRefY; + v13->bFontHalfTexture = CFont::Details.bFontHalfTexture; + v13->bProp = CFont::Details.proportional; + v13->FontStyle = CFont::Details.style; + v13->bIsShadow = CFont::Details.bIsShadow; + FontRenderStatePointer = (char*)FontRenderStatePointer + 0x30; + for(s = start; s < end; s++){ - if(*s == '~') - s = ParseToken(s, &unused); - c = *s - ' '; + if (*s == '~') + { + for (auto i = ParseToken(s, &unused); s != i; FontRenderStatePointer = (char*)FontRenderStatePointer + 2) + { + *(wchar*)FontRenderStatePointer = *s; + } + } + else + { + *(wchar*)FontRenderStatePointer = *s; + FontRenderStatePointer = (char*)FontRenderStatePointer + 2; + } + /*c = *s - ' '; if(Details.slant != 0.0f) y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; PrintChar(x, y, c); x += GetCharacterSize(c); if(c == 0) // space - x += spwidth; + x += spwidth;*/ } + *(wchar*)FontRenderStatePointer = 0; + FontRenderStatePointer = (char*)FontRenderStatePointer + 2; + if ((unsigned __int8)FontRenderStatePointer & 3) + FontRenderStatePointer = (char*)FontRenderStatePointer + 2; } #endif @@ -828,7 +899,7 @@ CFont::GetCharacterWidth(wchar c) if (IsJapanese()) { if (!Details.proportional) return Size[0][Details.style][192]; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) { + if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: @@ -844,7 +915,7 @@ CFont::GetCharacterWidth(wchar c) { case FONT_JAPANESE: return 29.4f; - case FONT_STANDARD: + case FONT_BANK: return 10.0f; case FONT_PAGER: return 31.5f; @@ -858,10 +929,12 @@ CFont::GetCharacterWidth(wchar c) else return Size[LanguageSet][Details.style][192]; #else + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); if (Details.proportional) return Size[Details.style][c]; else - return Size[Details.style][192]; + return Size[Details.style][209]; #endif // MORE_LANGUAGES } @@ -873,8 +946,8 @@ CFont::GetCharacterSize(wchar c) if (IsJapanese()) { if (!Details.proportional) - return Size[0][Details.style][192] * Details.scaleX; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) { + return Size[0][Details.style][209] * Details.scaleX; + if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: @@ -890,7 +963,7 @@ CFont::GetCharacterSize(wchar c) { case FONT_JAPANESE: return 29.4f * Details.scaleX; - case FONT_STANDARD: + case FONT_BANK: return 10.0f * Details.scaleX; case FONT_PAGER: return 31.5f * Details.scaleX; @@ -901,12 +974,14 @@ CFont::GetCharacterSize(wchar c) else if(Details.proportional) return Size[LanguageSet][Details.style][c] * Details.scaleX; else - return Size[LanguageSet][Details.style][192] * Details.scaleX; + return Size[LanguageSet][Details.style][209] * Details.scaleX; #else + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); if (Details.proportional) return Size[Details.style][c] * Details.scaleX; else - return Size[Details.style][192] * Details.scaleX; + return Size[Details.style][209] * Details.scaleX; #endif // MORE_LANGUAGES } @@ -936,27 +1011,15 @@ CFont::GetStringWidth(wchar *s, bool spaces) } else #endif { - for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) { - if (c == '~') { - - // This is original code -#if 0 + for (; (*s != ' ' || spaces) && *s != '\0'; s++) { + if (*s == '~') { s++; - while (*s != '~') { - s++; - } -#else - // TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done - if (*(s + 1) != '~') { - s++; - while (*s != '~') { - s++; - } - } -#endif - } else { - w += GetCharacterSize(c - ' '); + while (*s != '~') s++; + s++; + if (*s == ' ' && !spaces) + break; } + w += GetCharacterSize(*s - ' '); } } return w; @@ -1076,13 +1139,148 @@ CFont::ParseToken(wchar *s, wchar*) void CFont::DrawFonts(void) { - CSprite2d::DrawBank(Details.bank); - CSprite2d::DrawBank(Details.bank+1); - CSprite2d::DrawBank(Details.bank+2); -#ifdef MORE_LANGUAGES - if (IsJapanese()) - CSprite2d::DrawBank(Details.bank+3); -#endif + RenderFontBuffer(); + //CSprite2d::DrawBank(Details.bank); + //CSprite2d::DrawBank(Details.bank+1); + //CSprite2d::DrawBank(Details.bank+2); +//#ifdef MORE_LANGUAGES +// if (IsJapanese()) +// CSprite2d::DrawBank(Details.bank+3); +//#endif +} + +void +CFont::RenderFontBuffer() +{ + int v0; // ebx + //wchar_t* v1; // esi + CFontRenderState* v2; // esi + char v3; // al + float v4; // ST04_4 + float v5; // ST04_4 + signed int v6; // eax + float v7; // [esp+Ch] [ebp-24h] + float v8; // [esp+10h] [ebp-20h] + CRGBA v9; // [esp+1Ch] [ebp-14h] + char v10; // [esp+22h] [ebp-Eh] + char v11; // [esp+23h] [ebp-Dh] + + if (FontRenderStatePointer != FontRenderStateBuf) { + v11 = 0; + v10 = 0; + Sprite[RenderState.FontStyle].SetRenderState(); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; + v7 = RenderState.fTextPosX; + v8 = RenderState.fTextPosY; + wchar* string = (wchar*)&FontRenderStateBuf[sizeof(CFontRenderState)]; + + if (string < FontRenderStatePointer) + { + do + { + if (string[0] == '\0') + { + v2 = (CFontRenderState*)((uintptr)string + sizeof(CFontRenderState)); + if ((uintptr)v2 & 3) + v2 = (CFontRenderState*)((uint8*)v2 + 2); + if (v2 >= FontRenderStatePointer) + break; + + RenderState = *v2; + + v7 = RenderState.fTextPosX; + v8 = RenderState.fTextPosY; + } + if (string[0] == '~') + { + //v1 = CFont::ParseToken(v1, &v9, (_BOOL1*)&v10, (_BOOL1*)&v11); + string = CFont::ParseToken(string, nil); + if (v10) + { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.alpha = Details.bFlashState ? 0 : 255; + } + if (!RenderState.bIsShadow) + RenderState.color = v9; + } + wchar v0 = string[0]; + //LOWORD(v0) = *v1; + v0 -= 32; + if (RenderState.bFontHalfTexture) + v0 = FindNewCharacter(v0); + else if (v0 > 155) + v0 = 0; + + if (RenderState.fSlant != 0.0f) + v8 = (RenderState.fSlantRefPointX - v7) * RenderState.fSlant + RenderState.fSlantRefPointY; + CFont::PrintChar(v7, v8, v0); + if (v11) { + CFont::PrintChar(v7 + 1.0f, v8, v0); + CFont::PrintChar(v7 + 2.0f, v8, v0); + v7 += 2.0f; + } + if (CFont::RenderState.bProp == true) + v6 = CFont::Size[RenderState.FontStyle][v0]; + else + v6 = CFont::Size[RenderState.FontStyle][209]; + v7 = CFont::RenderState.fTextSizeX * v6 + v7; + if (v0 == 0) + v7 += CFont::RenderState.fExtraSpace; + ++string; + } while (string < FontRenderStatePointer); + } + CSprite2d::RenderVertexBuffer(); + FontRenderStatePointer = FontRenderStateBuf; + } +} + + +void +CFont::SetFontStyle(int16 style) +{ + if (style == FONT_HEADING) + { + Details.style = FONT_BANK; + Details.bFontHalfTexture = true; + } + else + { + Details.style = style; + Details.bFontHalfTexture = false; + } +} + +wchar CFont::FindNewCharacter(wchar c) +{ + if (c >= 16 && c <= 26) + return 128; + if (c >= 8 && c <= 9) + return 86; + if (c == 4) + return 89; + if (c == 7) + return 206; + if (c == 14) + return 207; + if (c >= 33 && c <= 58) + return c + 122; + if (c >= 65 && c <= 90) + return c + 90; + if (c >= 96 && c <= 118) + return c + 85; + if (c >= 119 && c <= 140) + return c + 62; + if (c >= 141 && c <= 142) + return 204; + if (c == 143) + return 205; + if (c == 1) + return 208; + return c; } wchar diff --git a/src/render/Font.h b/src/render/Font.h index ef04ef28..7b7b91e5 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -14,22 +14,50 @@ struct CFontDetails bool background; bool backgroundOnlyText; bool proportional; + bool bIsShadow; + bool bFlash; + bool bBold; float alphaFade; CRGBA backgroundColor; float wrapX; float centreSize; float rightJustifyWrap; int16 style; - int32 bank; + bool bFontHalfTexture; + uint32 bank; int16 dropShadowPosition; CRGBA dropColor; + char bFlashState; + char anonymous_21; + int nFlashTimer; + char anonymous_23; + uint32 anonymous_25; +}; + +struct CFontRenderState +{ + uint32 anonymous_0; + float fTextPosX; + float fTextPosY; + float fTextSizeX; + float fTextSizeY; + CRGBA color; + float fExtraSpace; + float fSlant; + float fSlantRefPointX; + float fSlantRefPointY; + bool bIsShadow; + bool bFontHalfTexture; + bool bProp; + bool anonymous_14; + int16 FontStyle; }; class CSprite2d; enum { - FONT_STANDARD, - FONT_PAGER, + FONT_STANDART, + FONT_BANK, FONT_HEADING, #ifdef MORE_LANGUAGES FONT_JAPANESE, @@ -65,12 +93,13 @@ class CFont static uint8 LanguageSet; static int32 Slot; #else - static int16 Size[MAX_FONTS][193]; + static int16 Size[MAX_FONTS][210]; #endif static int16 NewLine; public: static CSprite2d Sprite[MAX_FONTS]; static CFontDetails Details; + static CFontRenderState RenderState; static void Initialise(void); static void Shutdown(void); @@ -97,6 +126,7 @@ public: static uint16 *ParseToken(wchar *s, wchar*); #endif static void DrawFonts(void); + static void RenderFontBuffer(void); static uint16 character_code(uint8 c); static CFontDetails GetDetails() { return Details; } @@ -155,14 +185,14 @@ public: static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; } static void SetPropOn(void) { Details.proportional = true; } static void SetPropOff(void) { Details.proportional = false; } - static void SetFontStyle(int16 style) { Details.style = style; } + static void SetFontStyle(int16 style);// { Details.style = style; } static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; } static void SetAlphaFade(float fade) { Details.alphaFade = fade; } static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; } static void SetBackgroundColor(CRGBA col); static void SetColor(CRGBA col); static void SetDropColor(CRGBA col); - + static wchar FindNewCharacter(wchar c); #ifdef MORE_LANGUAGES static void ReloadFonts(uint8 set); diff --git a/src/render/RenderBuffer.cpp b/src/render/RenderBuffer.cpp index 6120dfe2..5239dc06 100644 --- a/src/render/RenderBuffer.cpp +++ b/src/render/RenderBuffer.cpp @@ -5,7 +5,8 @@ int32 TempBufferVerticesStored; int32 TempBufferIndicesStored; -RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE]; +RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex * )TempVertexBuffer; RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; int RenderBuffer::VerticesToBeStored; diff --git a/src/render/RenderBuffer.h b/src/render/RenderBuffer.h index 485d24e3..e67a28d0 100644 --- a/src/render/RenderBuffer.h +++ b/src/render/RenderBuffer.h @@ -9,10 +9,11 @@ public: static void RenderStuffInBuffer(void); }; -#define TEMPBUFFERVERTSIZE 256 +#define TEMPBUFFERVERTSIZE 512 #define TEMPBUFFERINDEXSIZE 1024 extern int32 TempBufferVerticesStored; extern int32 TempBufferIndicesStored; -extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +extern RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE]; +extern RwIm3DVertex *TempBufferRenderVertices; extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
\ No newline at end of file diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 2675c95f..d3d90964 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -5,13 +5,13 @@ #include "Camera.h" #include "Sprite2d.h" #include "Font.h" +#include "RenderBuffer.h" -RwIm2DVertex CSprite2d::maVertices[8]; float CSprite2d::RecipNearClip; -int32 CSprite2d::mCurrentBank; -int32 CSprite2d::mCurrentSprite[10]; -int32 CSprite2d::mBankStart[10]; -RwIm2DVertex CSprite2d::maBankVertices[500]; +float CSprite2d::NearScreenZ; +int CSprite2d::nextBufferVertex; +int CSprite2d::nextBufferIndex; +RwIm2DVertex CSprite2d::maVertices[8]; void CSprite2d::SetRecipNearClip(void) @@ -22,52 +22,11 @@ CSprite2d::SetRecipNearClip(void) void CSprite2d::InitPerFrame(void) { - int i; - + nextBufferVertex = 0; + nextBufferIndex = 0; RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); - mCurrentBank = 0; - for(i = 0; i < 10; i++) - mCurrentSprite[i] = 0; + NearScreenZ = RwIm2DGetNearScreenZ(); } - -int32 -CSprite2d::GetBank(int32 n, RwTexture *tex) -{ - mCurrentSprite[mCurrentBank] = 0; - mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n; - return mCurrentBank++; -} - -void -CSprite2d::AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, - float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) -{ - SetVertices(&maBankVertices[6 * (mCurrentSprite[bank] + mBankStart[bank])], - rect, col, col, col, col, - u0, v0, u1, v1, u2, v2, u3, v3); - mCurrentSprite[bank]++; - if(mCurrentSprite[bank] + mBankStart[bank] >= mBankStart[bank+1]){ - DrawBank(bank); - mCurrentSprite[bank] = 0; - } -} - -void -CSprite2d::DrawBank(int32 bank) -{ - if(mCurrentSprite[bank] == 0) - return; - - // This is hacked III function to make it work with VC frontend. - CFont::Sprite[bank].SetRenderState(); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]); - mCurrentSprite[bank] = 0; - //RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); -} - - void CSprite2d::Delete(void) { @@ -163,7 +122,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C screenz = RwIm2DGetFarScreenZ(); z = RwCameraGetFarClipPlane(Scene.camera); }else{ - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; z = 1.0f/RecipNearClip; } recipz = 1.0f/z; @@ -215,7 +174,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C { float screenz, z, recipz; - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; z = 1.0f/RecipNearClip; recipz = 1.0f/z; @@ -267,7 +226,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y float screenz, recipz; float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; recipz = RecipNearClip; RwIm2DVertexSetScreenX(&maVertices[0], x3); @@ -313,7 +272,7 @@ CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col) int i; float screenz, recipz, z; - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; recipz = RecipNearClip; z = RwCameraGetNearClipPlane(Scene.camera); // not done by game @@ -336,7 +295,7 @@ CSprite2d::SetMaskVertices(int n, float *positions) int i; float screenz, recipz, z; - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; recipz = RecipNearClip; z = RwCameraGetNearClipPlane(Scene.camera); // not done by game @@ -356,47 +315,47 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con { float screenz, recipz, z; - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game + //z = RwCameraGetNearClipPlane(Scene.camera); // not done by game RwIm2DVertexSetScreenX(&verts[0], r.left); RwIm2DVertexSetScreenY(&verts[0], r.top); RwIm2DVertexSetScreenZ(&verts[0], screenz); - RwIm2DVertexSetCameraZ(&verts[0], z); + //RwIm2DVertexSetCameraZ(&verts[0], z); RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); RwIm2DVertexSetU(&verts[0], u0, recipz); RwIm2DVertexSetV(&verts[0], v0, recipz); - RwIm2DVertexSetScreenX(&verts[1], r.left); - RwIm2DVertexSetScreenY(&verts[1], r.bottom); + RwIm2DVertexSetScreenX(&verts[1], r.right); + RwIm2DVertexSetScreenY(&verts[1], r.top); RwIm2DVertexSetScreenZ(&verts[1], screenz); - RwIm2DVertexSetCameraZ(&verts[1], z); + //RwIm2DVertexSetCameraZ(&verts[1], z); RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); - RwIm2DVertexSetIntRGBA(&verts[1], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&verts[1], u2, recipz); - RwIm2DVertexSetV(&verts[1], v2, recipz); + RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&verts[1], u1, recipz); + RwIm2DVertexSetV(&verts[1], v1, recipz); RwIm2DVertexSetScreenX(&verts[2], r.right); RwIm2DVertexSetScreenY(&verts[2], r.bottom); RwIm2DVertexSetScreenZ(&verts[2], screenz); - RwIm2DVertexSetCameraZ(&verts[2], z); + //RwIm2DVertexSetCameraZ(&verts[2], z); RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&verts[2], u3, recipz); - RwIm2DVertexSetV(&verts[2], v3, recipz); + RwIm2DVertexSetU(&verts[2], u2, recipz); + RwIm2DVertexSetV(&verts[2], v2, recipz); RwIm2DVertexSetScreenX(&verts[3], r.left); - RwIm2DVertexSetScreenY(&verts[3], r.top); + RwIm2DVertexSetScreenY(&verts[3], r.bottom); RwIm2DVertexSetScreenZ(&verts[3], screenz); - RwIm2DVertexSetCameraZ(&verts[3], z); + //RwIm2DVertexSetCameraZ(&verts[3], z); RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); - RwIm2DVertexSetIntRGBA(&verts[3], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&verts[3], u0, recipz); - RwIm2DVertexSetV(&verts[3], v0, recipz); + RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&verts[3], u3, recipz); + RwIm2DVertexSetV(&verts[3], v3, recipz); - RwIm2DVertexSetScreenX(&verts[4], r.right); + /*RwIm2DVertexSetScreenX(&verts[4], r.right); RwIm2DVertexSetScreenY(&verts[4], r.bottom); RwIm2DVertexSetScreenZ(&verts[4], screenz); RwIm2DVertexSetCameraZ(&verts[4], z); @@ -412,7 +371,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); RwIm2DVertexSetIntRGBA(&verts[5], c3.r, c3.g, c3.b, c3.a); RwIm2DVertexSetU(&verts[5], u1, recipz); - RwIm2DVertexSetV(&verts[5], v1, recipz); + RwIm2DVertexSetV(&verts[5], v1, recipz);*/ } @@ -488,3 +447,54 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); } + +void +CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10) +{ + RwIm2DVertex* v = TempVertexBuffer; + SetVertices( + &v[nextBufferVertex], + r, + c, + c, + c, + c, + a3, + a4, + a5, + a6, + a7, + a8, + a9, + a10); + RwImVertexIndex *v12 = &TempBufferRenderIndexList[nextBufferIndex]; + v12[0] = nextBufferVertex; + v12[1] = nextBufferVertex + 1; + v12[2] = nextBufferVertex + 2; + v12[3] = nextBufferVertex + 3; + v12[4] = nextBufferVertex; + v12[5] = nextBufferVertex + 2; + nextBufferIndex += 6; + nextBufferVertex += 4; + if (IsVertexBufferFull()) + RenderVertexBuffer(); +} + +bool CSprite2d::IsVertexBufferFull() +{ + bool result = true; + if (nextBufferVertex <= 380 && nextBufferIndex <= 1018) + result = false; + return result; +} + +void +CSprite2d::RenderVertexBuffer() +{ + if (nextBufferVertex > 0) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex); + nextBufferVertex = 0; + nextBufferIndex = 0; + } +}
\ No newline at end of file diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h index 04b40591..679ac496 100644 --- a/src/render/Sprite2d.h +++ b/src/render/Sprite2d.h @@ -3,21 +3,19 @@ class CSprite2d { static float RecipNearClip; - static int32 mCurrentBank; - static RwTexture *mpBankTextures[10]; - static int32 mCurrentSprite[10]; - static int32 mBankStart[10]; - static RwIm2DVertex maBankVertices[500]; + static float NearScreenZ; + static int nextBufferVertex; + static int nextBufferIndex; static RwIm2DVertex maVertices[8]; public: RwTexture *m_pTexture; static void SetRecipNearClip(void); static void InitPerFrame(void); - static int32 GetBank(int32 n, RwTexture *tex); - static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, - float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); - static void DrawBank(int32 bank); + //static int32 GetBank(int32 n, RwTexture *tex); + //static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, + // float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); + //static void DrawBank(int32 bank); CSprite2d(void) : m_pTexture(nil) {}; ~CSprite2d(void) { Delete(); }; @@ -52,4 +50,8 @@ public: static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color); static RwIm2DVertex* GetVertices() { return maVertices; }; + + static bool IsVertexBufferFull(); + static void AddToBuffer(const CRect &a1, const CRGBA &a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10); + static void RenderVertexBuffer(); }; |