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-rw-r--r--src/render/Renderer.cpp17
-rw-r--r--src/render/Renderer.h16
2 files changed, 17 insertions, 16 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index d7834065..7b2f90e8 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -39,16 +39,17 @@ struct EntityInfo
float sort;
};
-CLinkList<EntityInfo> &gSortedVehiclesAndPeds = *(CLinkList<EntityInfo>*)0x629AC0;
+CLinkList<EntityInfo> gSortedVehiclesAndPeds;
-int32 &CRenderer::ms_nNoOfVisibleEntities = *(int32*)0x940730;
-CEntity *(&CRenderer::ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES] = *(CEntity * (*)[NUMVISIBLEENTITIES]) * (uintptr*)0x6E9920;
-CEntity *(&CRenderer::ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES] = *(CEntity * (*)[NUMINVISIBLEENTITIES]) * (uintptr*)0x880B50;
-int32 &CRenderer::ms_nNoOfInVisibleEntities = *(int32*)0x8F1B78;
+int32 CRenderer::ms_nNoOfVisibleEntities;
+CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
+CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
+int32 CRenderer::ms_nNoOfInVisibleEntities;
-CVector &CRenderer::ms_vecCameraPosition = *(CVector*)0x8E2C3C;
-CVehicle *&CRenderer::m_pFirstPersonVehicle = *(CVehicle**)0x885B80;
-bool &CRenderer::m_loadingPriority = *(bool*)0x95CD86;
+CVector CRenderer::ms_vecCameraPosition;
+CVehicle *CRenderer::m_pFirstPersonVehicle;
+bool CRenderer::m_loadingPriority;
+float CRenderer::ms_lodDistScale = 1.2f;
void
CRenderer::Init(void)
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index 42c154ec..362741e3 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -20,17 +20,17 @@ class CPtrList;
class CRenderer
{
- static int32 &ms_nNoOfVisibleEntities;
- static CEntity *(&ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES];
- static int32 &ms_nNoOfInVisibleEntities;
- static CEntity *(&ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES];
+ static int32 ms_nNoOfVisibleEntities;
+ static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
+ static int32 ms_nNoOfInVisibleEntities;
+ static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
- static CVector &ms_vecCameraPosition;
- static CVehicle *&m_pFirstPersonVehicle;
+ static CVector ms_vecCameraPosition;
+ static CVehicle *m_pFirstPersonVehicle;
public:
- static float ms_lodDistScale; // defined in Frontend.cpp
- static bool &m_loadingPriority;
+ static float ms_lodDistScale;
+ static bool m_loadingPriority;
static void Init(void);
static void Shutdown(void);