diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Fluff.cpp | 2 | ||||
-rw-r--r-- | src/render/Fluff.h | 2 | ||||
-rw-r--r-- | src/render/Hud.cpp | 20 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 2 | ||||
-rw-r--r-- | src/render/VisibilityPlugins.cpp | 16 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 2 |
6 files changed, 22 insertions, 22 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 7c35319f..fc68d315 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -10,7 +10,7 @@ #include "Clock.h" #include "Weather.h" #include "Stats.h" -#include "math/maths.h" +#include "maths.h" #include "Frontend.h" uint8 ScrollCharSet[59][5] = { diff --git a/src/render/Fluff.h b/src/render/Fluff.h index f33b016e..b189b9a2 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -1,6 +1,6 @@ #pragma once #include "common.h" -#include "math/Vector.h" +#include "Vector.h" class CMovingThings { diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 1db7b07c..2dae7551 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1128,7 +1128,7 @@ void CHud::DrawAfterFade() switch (OddJob2On) { case 0: OddJob2On = 1; - OddJob2XOffset = 380.0; + OddJob2XOffset = 380.0f; break; case 1: if (OddJob2XOffset <= 2.0f) { @@ -1136,27 +1136,27 @@ void CHud::DrawAfterFade() OddJob2On = 2; } else { - fStep = 40.0; - if ((OddJob2XOffset * 0.16667) <= 40.0) - fStep = OddJob2XOffset * 0.16667; + fStep = 40.0f; + if ((OddJob2XOffset * 0.16667f) <= 40.0f) + fStep = OddJob2XOffset * 0.16667f; OddJob2XOffset = OddJob2XOffset - fStep; } break; case 2: - OddJob2Timer += (20.0 * CTimer::GetTimeStep()); + OddJob2Timer += (20.0f * CTimer::GetTimeStep()); if (OddJob2Timer > 1500) { OddJob2On = 3; } break; case 3: - fStep = 30.0; - if ((OddJob2XOffset * 0.2) >= 30.0) - fStep = OddJob2XOffset * 0.2; + fStep = 30.0f; + if ((OddJob2XOffset * 0.2f) >= 30.0f) + fStep = OddJob2XOffset * 0.2f; OddJob2XOffset = OddJob2XOffset - fStep; - if (OddJob2XOffset < -380.0) { - OddJob2OffTimer = 5000.0; + if (OddJob2XOffset < -380.0f) { + OddJob2OffTimer = 5000.0f; OddJob2On = 0; } break; diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index ccdc457c..4d2e4605 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -4,7 +4,7 @@ #include "TxdStore.h" #include "Timer.h" #include "Camera.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "CutsceneMgr.h" #include "Automobile.h" #include "Ped.h" diff --git a/src/render/VisibilityPlugins.cpp b/src/render/VisibilityPlugins.cpp index ca3a0195..2107813b 100644 --- a/src/render/VisibilityPlugins.cpp +++ b/src/render/VisibilityPlugins.cpp @@ -103,14 +103,14 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); - ms_vehicleLod0Dist = sq(70.0 * TheCamera.GenerationDistMultiplier); - ms_vehicleLod1Dist = sq(90.0 * TheCamera.GenerationDistMultiplier); - ms_vehicleFadeDist = sq(100.0 * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod0Dist = sq(60.0 * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod1Dist = sq(150.0 * TheCamera.GenerationDistMultiplier); - ms_pedLod0Dist = sq(25.0 * TheCamera.LODDistMultiplier); - ms_pedLod1Dist = sq(60.0 * TheCamera.LODDistMultiplier); - ms_pedFadeDist = sq(70.0 * TheCamera.LODDistMultiplier); + ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier); + ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier); + ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier); + ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier); + ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier); + ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); + ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); + ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); } RpMaterial* diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 48e8f83b..a1c2af93 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -9,7 +9,7 @@ #include "Boat.h" #include "World.h" #include "General.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "ZoneCull.h" #include "Clock.h" #include "Particle.h" |