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Diffstat (limited to 'src/render')
-rw-r--r--src/render/Antennas.cpp4
-rw-r--r--src/render/Clouds.cpp13
-rw-r--r--src/render/Coronas.cpp8
-rw-r--r--src/render/Fluff.cpp2
-rw-r--r--src/render/Font.cpp253
-rw-r--r--src/render/Font.h20
-rw-r--r--src/render/Glass.cpp4
-rw-r--r--src/render/MBlur.cpp3
-rw-r--r--src/render/Particle.cpp5
-rw-r--r--src/render/PointLights.cpp4
-rw-r--r--src/render/Renderer.cpp33
-rw-r--r--src/render/Rubbish.cpp4
-rw-r--r--src/render/Shadows.cpp8
-rw-r--r--src/render/Skidmarks.cpp4
-rw-r--r--src/render/SpecialFX.cpp2
-rw-r--r--src/render/WaterCannon.cpp2
-rw-r--r--src/render/WaterLevel.cpp4
17 files changed, 233 insertions, 140 deletions
diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp
index 452069a0..5e30aca2 100644
--- a/src/render/Antennas.cpp
+++ b/src/render/Antennas.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "Antennas.h"
CAntenna CAntennas::aAntennas[NUMANTENNAS];
@@ -70,6 +71,7 @@ CAntennas::Render(void)
{
int i, j;
+ PUSH_RENDERGROUP("CAntennas::Render");
for(i = 0; i < NUMANTENNAS; i++){
if(!aAntennas[i].active)
continue;
@@ -101,6 +103,8 @@ CAntennas::Render(void)
}
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+
+ POP_RENDERGROUP();
}
void
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index e3a8c86e..9cd32c5f 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "Sprite.h"
#include "Sprite2d.h"
#include "General.h"
@@ -119,6 +120,8 @@ CClouds::Render(void)
if(!CGame::CanSeeOutSideFromCurrArea())
return;
+ PUSH_RENDERGROUP("CClouds::Render");
+
CCoronas::SunBlockedByClouds = false;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
@@ -301,6 +304,8 @@ CClouds::Render(void)
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ POP_RENDERGROUP();
}
bool
@@ -313,6 +318,8 @@ void
CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
int16 botred, int16 botgreen, int16 botblue, int16 alpha)
{
+ PUSH_RENDERGROUP("CClouds::RenderBackground");
+
CVector right = CrossProduct(TheCamera.GetUp(), TheCamera.GetForward());
right.Normalise();
float c = right.Magnitude2D();
@@ -415,6 +422,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
ms_colourBottom.g = fogg;
ms_colourBottom.b = fogb;
}
+
+ POP_RENDERGROUP();
}
void
@@ -423,6 +432,8 @@ CClouds::RenderHorizon(void)
if(UseDarkBackground())
return;
+ PUSH_RENDERGROUP("CClouds::RenderHorizon");
+
ms_colourBottom.a = 230;
ms_colourTop.a = 80;
@@ -457,4 +468,6 @@ CClouds::RenderHorizon(void)
CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright,
ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd);
+
+ POP_RENDERGROUP();
}
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index e3d3416c..8b137aad 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -249,6 +249,8 @@ CCoronas::Render(void)
int i, j;
int screenw, screenh;
+ PUSH_RENDERGROUP("CCoronas::Render");
+
screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera));
screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera));
@@ -432,6 +434,8 @@ CCoronas::Render(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+
+ POP_RENDERGROUP();
}
void
@@ -442,6 +446,8 @@ CCoronas::RenderReflections(void)
CEntity *entity;
if(CWeather::WetRoads > 0.0f){
+ PUSH_RENDERGROUP("CCoronas::RenderReflections");
+
CSprite::InitSpriteBuffer();
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
@@ -517,6 +523,8 @@ CCoronas::RenderReflections(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+
+ POP_RENDERGROUP();
}else{
for(i = 0; i < NUMCORONAS; i++)
aCoronas[i].renderReflection = false;
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 30e271fb..e92eee29 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -459,6 +459,7 @@ void CMovingThings::Update()
void CMovingThings::Render()
{
+ PUSH_RENDERGROUP("CMovingThings::Render");
CSmokeTrails::Update();
int i;
@@ -471,6 +472,7 @@ void CMovingThings::Render()
CPlaneTrails::Render();
CSmokeTrails::Render();
CPlaneBanners::Render();
+ POP_RENDERGROUP();
}
void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index d97b6e2e..9c499248 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -71,8 +71,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
// A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
- #ifdef FIX_BUGS
//P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \,
+ #ifdef FIX_BUGS
22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
#else
22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19,
@@ -85,8 +85,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
- #ifdef FIX_BUGS
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
+ #ifdef FIX_BUGS
11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
#else
11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21,
@@ -96,7 +96,7 @@ int16 CFont::Size[MAX_FONTS][210] = {
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- //??,??
+ //space, unprop
19, 16
},
{
@@ -110,8 +110,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
//TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
- #ifdef FIX_BUGS
//P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °,
+ #ifdef FIX_BUGS
22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
#else
22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19,
@@ -124,8 +124,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
- #ifdef FIX_BUGS
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
+ #ifdef FIX_BUGS
17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
#else
17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20,
@@ -136,113 +136,114 @@ int16 CFont::Size[MAX_FONTS][210] = {
16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
//V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2,
20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
- #ifdef FIX_BUGS
//Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2,
+ #ifdef FIX_BUGS
9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
#else
9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9,
#endif
- //??,??
+ //space, unprop
10, 20
}
#ifdef MORE_LANGUAGES
},
{
- { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
- 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
- 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
- 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
- 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
- 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
- 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
- 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
- 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
- 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
- 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
- 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
- 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
- { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
- 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
- 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
- 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
- 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
- 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
- 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
- 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 16, },
- { 15, 14, 16, 25, 19,
- 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
- 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
- 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
- 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
- 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
- 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
- 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
- 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
- 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
- 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
- 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
- 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
- },
-
- {
- {
- 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
- 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
- 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
- 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
- 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
- 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
- 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
- 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
- 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
- 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 20
+ {
+ 5, 9, 9, 0, 17, 17, 23, 3, 21, 18, 0, 8, 3, 8, 3, 0,
+ 16, 9, 16, 16, 15, 19, 15, 14, 17, 17, 4, 4, 0, 0, 0, 17,
+ 19, 17, 19, 15, 21, 18, 19, 16, 21, 13, 15, 21, 20, 28, 21, 18,
+ 22, 17, 21, 20, 18, 18, 20, 26, 22, 18, 18, 0, 8, 0, 9, 8,
+ 0, 14, 11, 12, 16, 11, 13, 13, 15, 10, 14, 15, 11, 21, 17, 10,
+ 20, 15, 12, 12, 16, 17, 13, 16, 13, 21, 11, 0, 0, 0, 0, 0,
+ 20, 19, 19, 22, 27, 15, 18, 18, 20, 26, 21, 23, 17, 22, 21, 17,
+ 26, 25, 26, 17, 20, 26, 17, 16, 11, 12, 13, 21, 11, 17, 17, 12,
+ 21, 17, 17, 15, 24, 16, 10, 20, 23, 16, 7, 9, 16, 23, 12, 11,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
+ 19, 16
},
-
+ {
+ 11, 5, 10, 15, 19, 22, 20, 5, 9, 8, 11, 12, 5, 12, 6, 12,
+ 19, 5, 18, 19, 20, 18, 19, 18, 20, 19, 5, 6, 26, 12, 30, 19,
+ 23, 21, 20, 20, 20, 16, 16, 21, 19, 5, 13, 19, 16, 24, 20, 21,
+ 20, 21, 20, 19, 17, 20, 21, 30, 22, 21, 20, 25, 13, 30, 5, 9,
+ 10, 15, 15, 14, 15, 16, 10, 15, 15, 5, 5, 15, 5, 23, 15, 16,
+ 15, 15, 9, 16, 10, 15, 17, 24, 18, 15, 15, 27, 5, 19, 2, 2,
+ 20, 20, 16, 23, 30, 19, 20, 20, 21, 24, 19, 19, 20, 23, 22, 19,
+ 27, 29, 25, 20, 20, 28, 24, 16, 16, 14, 19, 25, 16, 16, 16, 17,
+ 19, 16, 16, 17, 25, 19, 15, 23, 26, 21, 16, 14, 22, 20, 16, 19,
+ 15, 14, 15, 16, 17, 15, 15, 15, 15, 15, 7, 15, 15, 15, 15, 15,
+ 13, 15, 15, 7, 15, 16, 13, 23, 15, 15, 15, 15, 15, 15, 17, 15,
+ 16, 24, 17, 17, 17, 15, 15, 13, 20, 23, 15, 17, 17, 16, 24, 15,
+ 15, 15, 23, 18, 15, 23, 26, 23, 16, 15, 23, 15, 15, 19, 2, 2,
+ 10, 20
+ },
+ },
+ {
{
- 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
- 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
- 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
- 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
- 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
- 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ //FONT2 EFIGS
+ //SPC,!, $, %, &, ', [, ], +, , -, .,
+ 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33,
+ //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??,
+ 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
+ // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
+ 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
+ //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \,
+ 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
+ //??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
+ 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12,
+ //p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??,
+ 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37,
+ //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
+ 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
+ //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
+ 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
+ //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
+ 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
+ //i,BLANKS
+ 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 16
+ //space, unprop
+ 19, 16
},
-
{
- 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
- 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
- 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
- 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
- 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
- 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
- 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
- 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
- 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19
+ //FONT1 EFIGS
+ //Characters with a '2' refer to the Pricedown font.
+ //Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC
+ //in order to display them properly in the Keyboard controls menu.
+ //!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I,
+ 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26,
+ //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?,
+ 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
+ //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
+ 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
+ //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °,
+ 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
+ //(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
+ 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17,
+ //p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2,
+ 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15,
+ //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
+ 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
+ //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
+ 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
+ //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
+ 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
+ //02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2,
+ 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19,
+ //F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2,
+ 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
+ //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2,
+ 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
+ //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2,
+ 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
+ //space, unprop
+ 10, 20
}
}
#endif
@@ -417,9 +418,8 @@ CFont::ReloadFonts(uint8 set)
if (Slot != -1 && LanguageSet != set) {
Sprite[0].Delete();
Sprite[1].Delete();
- Sprite[2].Delete();
if (IsJapanese())
- Sprite[3].Delete();
+ Sprite[2].Delete();
CTxdStore::PushCurrentTxd();
CTxdStore::RemoveTxd(Slot);
switch (set)
@@ -441,12 +441,9 @@ CFont::ReloadFonts(uint8 set)
CTxdStore::SetCurrentTxd(Slot);
Sprite[0].SetTexture("font2", "font2_mask");
if (set == FONT_LANGSET_JAPANESE) {
- Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
- Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
+ Sprite[2].SetTexture("FONTJAP", "FONTJAP_mask");
}
- else
- Sprite[1].SetTexture("pager", "pager_mask");
- Sprite[2].SetTexture("font1", "font1_mask");
+ Sprite[1].SetTexture("font1", "font1_mask");
CTxdStore::PopCurrentTxd();
}
LanguageSet = set;
@@ -579,7 +576,7 @@ CFont::PrintChar(float x, float y, wchar c)
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
#ifdef MORE_LANGUAGES
- }else if (IsJapaneseFont()) {
+ /*}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
@@ -600,7 +597,7 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
+ xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);*/
#endif
} else {
if (bDontPrint) return;
@@ -722,7 +719,7 @@ CFont::RenderFontBuffer()
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
}
-#ifdef MORE_LANGUAGES
+#if 0 //def MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
{
@@ -899,7 +896,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
-#ifdef MORE_LANGUAGES
+#if 0//def MORE_LANGUAGES
PrintString(xleft, y, start, s, spaceWidth, xstart);
#else
PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
@@ -937,7 +934,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
#endif
lineLength = x;
s = t+1;
-#ifdef MORE_LANGUAGES
+#if 0 //def MORE_LANGUAGES
if (IsJapaneseFont() && !*s) {
x += GetStringWidth(s);
if (IsAnsiCharacter(s))
@@ -969,7 +966,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
-#ifdef MORE_LANGUAGES
+#if 0 //def MORE_LANGUAGES
if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
start = s;
if (!Details.centre && !Details.rightJustify)
@@ -995,7 +992,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
wchar *t;
n = 0;
-#ifdef MORE_LANGUAGES
+#if 0//def MORE_LANGUAGES
bool bSomeJapBool = false;
if (IsJapanese()) {
@@ -1198,37 +1195,33 @@ CFont::GetCharacterWidth(wchar c)
{
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
- if (!Details.proportional)
+ if (!RenderState.proportional)
return Size[0][Details.style][192];
- if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
- switch (Details.style)
+ if (c <= 94 || Details.style == FONT_HEADING || RenderState.style == FONT_BANK) {
+ switch (RenderState.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
- return Size[0][Details.style][c];
+ return Size[0][RenderState.style][c];
}
}
- if (c < 254 && Details.style == FONT_PAGER)
- return 29.4f;
- switch (Details.style)
+ switch (RenderState.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
- case FONT_PAGER:
- return 31.5f;
default:
- return Size[0][Details.style][c];
+ return Size[0][RenderState.style][c];
}
}
- else if (Details.proportional)
- return Size[LanguageSet][Details.style][c];
+ else if (RenderState.proportional)
+ return Size[LanguageSet][RenderState.style][c];
else
- return Size[LanguageSet][Details.style][192];
+ return Size[LanguageSet][RenderState.style][209];
#else
if (RenderState.proportional)
@@ -1256,8 +1249,6 @@ CFont::GetCharacterSize(wchar c)
return Size[0][Details.style][c] * Details.scaleX;
}
}
- if (c < 254 && (Details.style == FONT_PAGER))
- return 29.4f * Details.scaleX;
switch (Details.style)
{
@@ -1265,16 +1256,20 @@ CFont::GetCharacterSize(wchar c)
return 29.4f * Details.scaleX;
case FONT_BANK:
return 10.0f * Details.scaleX;
- case FONT_PAGER:
- return 31.5f * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
- else if(Details.proportional)
- return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
- return Size[LanguageSet][Details.style][209] * Details.scaleX;
+ {
+ if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
+ if (Details.bFontHalfTexture)
+ c = FindNewCharacter(c);
+ if (Details.proportional)
+ return Size[LanguageSet][Details.style][c] * Details.scaleX;
+ else
+ return Size[LanguageSet][Details.style][209] * Details.scaleX;
+ }
#else
#ifdef FIX_BUGS
@@ -1546,7 +1541,7 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
return s;
}
-#ifdef MORE_LANGUAGES
+#if 0//def MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, bool japShit)
{
diff --git a/src/render/Font.h b/src/render/Font.h
index b0cd0a27..42eb7b4c 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -123,7 +123,7 @@ enum
class CFont
{
#ifdef MORE_LANGUAGES
- static int16 Size[LANGSET_MAX][MAX_FONTS][193];
+ static int16 Size[LANGSET_MAX][MAX_FONTS][210];
static uint8 LanguageSet;
static int32 Slot;
#else
@@ -156,11 +156,11 @@ public:
#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
-#ifdef MORE_LANGUAGES
- static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
-#else
+//#ifdef MORE_LANGUAGES
+// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
+//#else
static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
-#endif
+//#endif
static void PrintStringFromBottom(float x, float y, wchar *str);
static float GetCharacterWidth(wchar c);
static float GetCharacterSize(wchar c);
@@ -169,12 +169,12 @@ public:
static float GetStringWidth_Jap(wchar* s);
#endif
static uint16 *GetNextSpace(wchar *s);
-#ifdef MORE_LANGUAGES
- static uint16 *ParseToken(wchar *s, bool japShit = false);
-#else
+//#ifdef MORE_LANGUAGES
+// static uint16 *ParseToken(wchar *s, bool japShit = false);
+//#else
static uint16 *ParseToken(wchar *s);
static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
-#endif
+//#endif
static void DrawFonts(void);
static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
@@ -212,6 +212,6 @@ public:
static bool IsAnsiCharacter(wchar* s);
static bool IsJapanesePunctuation(wchar* str);
static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
- static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
+ static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); }
#endif
};
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index c6d02755..3409a058 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -276,6 +276,8 @@ CGlass::Render(void)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ PUSH_RENDERGROUP("CGlass::Render");
+
for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
{
if ( aGlassPanes[i].m_bActive )
@@ -285,6 +287,8 @@ CGlass::Render(void)
for ( uint32 i = 0; i < NumGlassEntities; i++ )
RenderEntityInGlass(apEntitiesToBeRendered[i]);
+ POP_RENDERGROUP();
+
NumGlassEntities = 0;
RenderHiLightPolys();
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index a94a5245..9f5122dc 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -6,6 +6,7 @@
#include <d3d8caps.h>
#endif
+#include "main.h"
#include "General.h"
#include "RwHelper.h"
#include "Camera.h"
@@ -333,6 +334,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
#ifdef EXTENDED_COLOURFILTER
CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
#else
+ PUSH_RENDERGROUP("CMBlur::MotionBlurRender");
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
#ifdef GTA_PS2
if( pFrontBuffer )
@@ -348,6 +350,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
RwRasterPopContext();
}
#endif
+ POP_RENDERGROUP();
#endif
}
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 8c9cde12..14b48243 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "General.h"
#include "Timer.h"
#include "TxdStore.h"
@@ -1785,6 +1786,8 @@ void CParticle::Update()
void CParticle::Render()
{
+ PUSH_RENDERGROUP("CParticle::Render");
+
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
@@ -2282,6 +2285,8 @@ void CParticle::Render()
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+
+ POP_RENDERGROUP();
}
void CParticle::RemovePSystem(tParticleType type)
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index 3e73c57f..13872401 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -159,6 +159,8 @@ CPointLights::RenderFogEffect(void)
if(CCutsceneMgr::IsRunning())
return;
+ PUSH_RENDERGROUP("CPointLights::RenderFogEffect");
+
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
@@ -302,6 +304,8 @@ CPointLights::RenderFogEffect(void)
}
CSprite::FlushSpriteBuffer();
+
+ POP_RENDERGROUP();
}
bool
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index dfbc02d7..6b306b6c 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -130,8 +130,13 @@ CRenderer::RenderOneRoad(CEntity *e)
return;
if(gbShowCollisionPolys)
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
- else
+ else{
+ PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
+
e->Render();
+
+ POP_RENDERGROUP();
+ }
}
void
@@ -178,6 +183,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
}
#endif
+ PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
+
resetLights = e->SetupLighting();
if(e->IsVehicle()){
@@ -206,6 +213,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
}
e->RemoveLighting(resetLights);
+
+ POP_RENDERGROUP();
}
void
@@ -231,6 +240,7 @@ CRenderer::RenderRoads(void)
int i;
CEntity *e;
+ PUSH_RENDERGROUP("CRenderer::RenderRoads");
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
@@ -242,6 +252,7 @@ CRenderer::RenderRoads(void)
if(IsRoad(e))
RenderOneRoad(e);
}
+ POP_RENDERGROUP();
}
inline bool PutIntoSortedVehicleList(CVehicle *veh)
@@ -264,6 +275,7 @@ CRenderer::RenderEverythingBarRoads(void)
CEntity *e;
EntityInfo ei;
+ PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads");
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
@@ -295,6 +307,7 @@ CRenderer::RenderEverythingBarRoads(void)
}else
RenderOneNonRoad(e);
}
+ POP_RENDERGROUP();
}
void
@@ -302,6 +315,7 @@ CRenderer::RenderBoats(void)
{
CLink<EntityInfo> *node;
+ PUSH_RENDERGROUP("CRenderer::RenderBoats");
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
@@ -330,6 +344,7 @@ CRenderer::RenderBoats(void)
CVehicle *v = (CVehicle*)node->item.ent;
RenderOneNonRoad(v);
}
+ POP_RENDERGROUP();
}
#ifdef NEW_RENDERER
@@ -433,6 +448,7 @@ CRenderer::RenderWorld(int pass)
switch(pass){
case 0:
// Roads
+ PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads");
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
e = ms_aVisibleBuildingPtrs[i];
@@ -446,9 +462,11 @@ CRenderer::RenderWorld(int pass)
if(e->bIsBIGBuilding || IsRoad(e))
RenderOneBuilding(e, node->item.sort);
}
+ POP_RENDERGROUP();
break;
case 1:
// Opaque
+ PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque");
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
e = ms_aVisibleBuildingPtrs[i];
@@ -469,14 +487,17 @@ CRenderer::RenderWorld(int pass)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
WorldRender::RenderBlendPass(PASS_NOZ);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ POP_RENDERGROUP();
break;
case 2:
// Transparent
+ PUSH_RENDERGROUP("CRenderer::RenderWorld - Transparent");
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
WorldRender::RenderBlendPass(PASS_ADD);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
WorldRender::RenderBlendPass(PASS_BLEND);
+ POP_RENDERGROUP();
break;
}
}
@@ -487,11 +508,13 @@ CRenderer::RenderPeds(void)
int i;
CEntity *e;
+ PUSH_RENDERGROUP("CRenderer::RenderPeds");
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
e = ms_aVisibleVehiclePtrs[i];
if(e->IsPed())
RenderOneNonRoad(e);
}
+ POP_RENDERGROUP();
}
void
@@ -502,6 +525,7 @@ CRenderer::RenderVehicles(void)
EntityInfo ei;
CLink<EntityInfo> *node;
+ PUSH_RENDERGROUP("CRenderer::RenderVehicles");
// not the real thing
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
e = ms_aVisibleVehiclePtrs[i];
@@ -518,6 +542,7 @@ CRenderer::RenderVehicles(void)
node != &gSortedVehiclesAndPeds.head;
node = node->prev)
RenderOneNonRoad(node->item.ent);
+ POP_RENDERGROUP();
}
void
@@ -526,6 +551,7 @@ CRenderer::RenderTransparentWater(void)
int i;
CEntity *e;
+ PUSH_RENDERGROUP("CRenderer::RenderTransparentWater");
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
@@ -549,6 +575,7 @@ CRenderer::RenderTransparentWater(void)
CWaterLevel::RenderTransparentWater();
SetStencilState(0);
+ POP_RENDERGROUP();
}
void
@@ -569,20 +596,24 @@ CRenderer::ClearForFrame(void)
void
CRenderer::RenderFadingInEntities(void)
{
+ PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities");
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
SetCullMode(rwCULLMODECULLBACK);
DeActivateDirectional();
SetAmbientColours();
CVisibilityPlugins::RenderFadingEntities();
+ POP_RENDERGROUP();
}
void
CRenderer::RenderFadingInUnderwaterEntities(void)
{
+ PUSH_RENDERGROUP("CRenderer::RenderFadingInUnderwaterEntities");
DeActivateDirectional();
SetAmbientColours();
CVisibilityPlugins::RenderFadingUnderwaterEntities();
+ POP_RENDERGROUP();
}
void
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index bd69f875..147c97b1 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -54,6 +54,8 @@ CRubbish::Render(void)
if(RubbishVisibility == 0)
return;
+ PUSH_RENDERGROUP("CRubbish::Render");
+
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
@@ -150,6 +152,8 @@ CRubbish::Render(void)
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+
+ POP_RENDERGROUP();
}
void
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 91f53acf..ae079821 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -1068,6 +1068,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType)
void
CShadows::RenderStoredShadows(void)
{
+ PUSH_RENDERGROUP("CShadows::RenderStoredShadows");
+
RenderBuffer::ClearRenderBuffer();
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
@@ -1241,12 +1243,16 @@ CShadows::RenderStoredShadows(void)
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
ShadowsStoredToBeRendered = 0;
+
+ POP_RENDERGROUP();
}
void
CShadows::RenderStaticShadows(void)
{
+ PUSH_RENDERGROUP("CShadows::RenderStaticShadows");
+
RenderBuffer::ClearRenderBuffer();
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
@@ -1313,6 +1319,8 @@ CShadows::RenderStaticShadows(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
+
+ POP_RENDERGROUP();
}
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index 07039c17..08df330d 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -96,6 +96,8 @@ CSkidmarks::Render(void)
{
int i, j;
+ PUSH_RENDERGROUP("CSkidmarks::Render");
+
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
@@ -152,6 +154,8 @@ CSkidmarks::Render(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+
+ POP_RENDERGROUP();
}
void
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 4391f19e..b44848f9 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -164,6 +164,7 @@ CSpecialFX::Shutdown(void)
void
CSpecialFX::Render(void)
{
+ PUSH_RENDERGROUP("CSpecialFX::Render");
CMotionBlurStreaks::Render();
CBulletTraces::Render();
CBrightLights::Render();
@@ -173,6 +174,7 @@ CSpecialFX::Render(void)
if(!(gbNewRenderer && FredIsInFirstPersonCam()))
#endif
C3dMarkers::Render();
+ POP_RENDERGROUP();
}
void
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index 0f8b22a7..4976f8a3 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -307,9 +307,11 @@ void CWaterCannons::Update(void)
void CWaterCannons::Render(void)
{
+ PUSH_RENDERGROUP("CWaterCannons::Render");
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
{
if ( aCannons[i].m_nId != 0 )
aCannons[i].Render();
}
+ POP_RENDERGROUP();
}
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 3d33dbf6..e91aa790 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -1202,6 +1202,8 @@ CWaterLevel::RenderTransparentWater(void)
if ( !CGame::CanSeeWaterFromCurrArea() )
return;
+ PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater");
+
float fWaterDrawDist = _GetWavyDrawDist();
float fWaterDrawDistLarge = fWaterDrawDist + 90.0f;
float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist);
@@ -1485,6 +1487,8 @@ CWaterLevel::RenderTransparentWater(void)
DefinedState();
#endif
+
+ POP_RENDERGROUP();
}
void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)