diff options
Diffstat (limited to 'src/renderer/Fluff.cpp')
-rw-r--r-- | src/renderer/Fluff.cpp | 870 |
1 files changed, 870 insertions, 0 deletions
diff --git a/src/renderer/Fluff.cpp b/src/renderer/Fluff.cpp new file mode 100644 index 00000000..c4cfe7f7 --- /dev/null +++ b/src/renderer/Fluff.cpp @@ -0,0 +1,870 @@ +#include "common.h" +#include "main.h" + +#include "Entity.h" +#include "Fluff.h" +#include "Camera.h" +#include "Sprite.h" +#include "Coronas.h" +#include "General.h" +#include "Timer.h" +#include "Clock.h" +#include "Weather.h" +#include "Stats.h" +#include "maths.h" +#include "Frontend.h" + +uint8 ScrollCharSet[59][5] = { + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' + { 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"' + { 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#' + { 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$' + { 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ''' + { 0x01, 0x02, 0x04, 0x08, 0x10 }, // '(' + { 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')' + { 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*' + { 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+' + { 0x00, 0x00, 0x03, 0x00, 0x00 }, // ',' + { 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-' + { 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.' + { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/' + { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0' + { 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1' + { 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2' + { 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3' + { 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4' + { 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5' + { 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6' + { 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7' + { 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8' + { 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9' + { 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':' + { 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';' + { 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<' + { 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '=' + { 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>' + { 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?' + { 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@' + { 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A' + { 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B' + { 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C' + { 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D' + { 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E' + { 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F' + { 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G' + { 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H' + { 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I' + { 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J' + { 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K' + { 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L' + { 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M' + { 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N' + { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O' + { 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P' + { 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q' + { 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R' + { 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S' + { 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T' + { 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U' + { 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V' + { 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W' + { 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X' + { 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y' + { 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z' +}; + +// ---------- CMovingThings ---------- +enum eScrollBarTypes +{ + SCROLL_BUSINESS, + SCROLL_TRAFFIC, + SCROLL_ENTERTAINMENT, + SCROLL_AIRPORT_DOORS, + SCROLL_AIRPORT_FRONT, + SCROLL_STORE, + SCROLL_USED_CARS +}; + +CScrollBar aScrollBars[11]; +CTowerClock aTowerClocks[2]; +CDigitalClock aDigitalClocks[3]; + +CMovingThing CMovingThings::StartCloseList; +CMovingThing CMovingThings::EndCloseList; +int16 CMovingThings::Num; +CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; + +void CMovingThings::Init() +{ + StartCloseList.m_pNext = &CMovingThings::EndCloseList; + StartCloseList.m_pPrev = nil; + EndCloseList.m_pNext = nil; + EndCloseList.m_pPrev = &CMovingThings::StartCloseList; + Num = 0; + + // Initialize scroll bars + aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); + aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f); + aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f); + aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f); + aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f); + aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); + aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); + aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f); + aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f); + aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f); + aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f); + + // Initialize tower clocks + aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f); + aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f); + + // Initialize digital clocks + CVector2D sz(3.7f, 2.144f); + sz.Normalise(); + aDigitalClocks[0].Init( + CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f), + sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f + ); + aDigitalClocks[1].Init( + CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f), + -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f + ); + aDigitalClocks[2].Init( + CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), + -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f + ); +} + +void CMovingThings::Shutdown() +{ + int i; + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) + aScrollBars[i].SetVisibility(false); + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) + aTowerClocks[i].SetVisibility(false); + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) + aDigitalClocks[i].SetVisibility(false); +} + +void CMovingThings::Update() +{ + int16 i; +#ifndef SQUEEZE_PERFORMANCE + const int TIME_SPAN = 64; // frames to process all aMovingThings + + int block = CTimer::GetFrameCounter() % TIME_SPAN; + + for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { + if (aMovingThings[i].m_nHidden == 1) + aMovingThings[i].Update(); + } + + for (i = 0; i < CMovingThings::Num; i++) { + if (aMovingThings[i].m_nHidden == 0) + aMovingThings[i].Update(); + } +#endif + + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) + { + if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aScrollBars[i].Update(); + } + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) + { + if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aTowerClocks[i].Update(); + } + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) + { + if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) + aDigitalClocks[i].Update(); + } +} + +void CMovingThings::Render() +{ + int i; + PUSH_RENDERGROUP("CMovingThings::Render"); + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) + { + if (aScrollBars[i].IsVisible()) + aScrollBars[i].Render(); + } + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) + { + if (aTowerClocks[i].IsVisible()) + aTowerClocks[i].Render(); + } + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) + { + if (aDigitalClocks[i].IsVisible()) + aDigitalClocks[i].Render(); + } + POP_RENDERGROUP(); +} + +// ---------- CMovingThing ---------- +void CMovingThing::Update() +{ + m_pEntity->GetMatrix().UpdateRW(); + m_pEntity->UpdateRwFrame(); + + if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) { + if (m_nHidden == 1) { + AddToList(&CMovingThings::StartCloseList); + m_nHidden = 0; + } + } else { + if (m_nHidden == 0) { + RemoveFromList(); + m_nHidden = 1; + } + } +} + +void CMovingThing::AddToList(CMovingThing *pThing) +{ + m_pNext = pThing->m_pNext; + m_pPrev = pThing; + pThing->m_pNext = this; + m_pNext->m_pPrev = this; +} + +void CMovingThing::RemoveFromList() +{ + m_pNext->m_pPrev = m_pPrev; + m_pPrev->m_pNext = m_pNext; +} + +int16 CMovingThing::SizeList() +{ + CMovingThing *next = m_pNext; + int16 count = 0; + + while (next != nil) { + next = next->m_pNext; + count++; + } + + return count; +} + +// ---------- Find message functions ---------- +const char* FindTunnelMessage() +{ + if (CStats::CommercialPassed) + return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . "; + + if (CStats::IndustrialPassed) + return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . "; + + return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . "; +} + +const char* FindBridgeMessage() +{ + if (CStats::CommercialPassed) + return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN "; + + if (CStats::IndustrialPassed) + return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN "; + + return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . "; +} + +char String_Time[] = "THE TIME IS 12:34 "; +const char* FindTimeMessage() +{ + String_Time[12] = '0' + CClock::GetHours() / 10; + String_Time[13] = '0' + CClock::GetHours() % 10; + String_Time[15] = '0' + CClock::GetMinutes() / 10; + String_Time[16] = '0' + CClock::GetMinutes() % 10; + return String_Time; +} + +char String_DigitalClock[] = "12:34"; +const char* FindDigitalClockMessage() +{ + if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6) + { + String_DigitalClock[0] = '0' + CClock::GetHours() / 10; + String_DigitalClock[1] = '0' + CClock::GetHours() % 10; + String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' '; + String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10; + String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10; + } + else + { + // they didn't use rad2deg here because of 3.14 + int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f); + String_DigitalClock[0] = '0' + temperature / 10; + if (String_DigitalClock[0] == '0') + String_DigitalClock[0] = ' '; + String_DigitalClock[1] = '0' + temperature % 10; + String_DigitalClock[2] = ' '; + String_DigitalClock[3] = '@'; + String_DigitalClock[4] = 'C'; + } + return String_DigitalClock; +} + +// ---------- CScrollBar ---------- +void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) +{ + for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) + m_MessageBar[i] = 0; + + m_pMessage = ". "; + m_MessageCurrentChar = 0; + m_MessageLength = 2; + + m_Counter = 0; + m_bVisible = false; + m_Position = position; + m_Type = type; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = sizeZ; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fScale = scale; +} + +void CScrollBar::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera > 100.0f) + { + m_bVisible = false; + return; + } + + m_bVisible = true; + + if (distanceFromCamera < 75.0f) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f; + + m_Counter = (m_Counter + 1) % 8; + + // if message is fully printed, load up the next one + if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) + { + const char* previousMessage = m_pMessage; + switch (m_Type) + { + case SCROLL_BUSINESS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 7) + { + case 0: + m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . "; + break; + case 1: + m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . "; + break; + case 2: + m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . "; + break; + case 3: + m_pMessage = FindTunnelMessage(); + break; + case 4: + m_pMessage = FindBridgeMessage(); + break; + case 5: + m_pMessage = FindTimeMessage(); + break; + case 6: + if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) + m_pMessage = FindTimeMessage(); + else + m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; + break; + } + } + break; + case SCROLL_TRAFFIC: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 8) + { + case 0: + m_pMessage = "DRIVE CAREFULLY . . . "; + break; + case 1: + m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! "; + break; + case 2: + m_pMessage = "CHECK YOUR SPEED . . . "; + break; + case 3: + m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN "; + break; + case 4: + if (CWeather::Foggyness > 0.5f) + m_pMessage = "POOR VISIBILITY ! "; + else if (CWeather::WetRoads > 0.5f) + m_pMessage = "ROADS ARE SLIPPERY ! "; + else + m_pMessage = "ENJOY YOUR TRIP "; + break; + case 5: + m_pMessage = FindTunnelMessage(); + break; + case 6: + m_pMessage = FindBridgeMessage(); + break; + case 7: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_ENTERTAINMENT: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 12) + { + case 0: + m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. "; + break; + case 1: + m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. "; + break; + case 2: + m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . "; + break; + case 3: + m_pMessage = + " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . " + " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND," + " AND I FOR ONE CERTAINLY ENJOYED THAT. "; + break; + case 4: + m_pMessage = + " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN," + " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES," + " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! "; + break; + case 5: + m_pMessage = + " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY" + " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. "; + break; + case 6: + m_pMessage = + " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN," + " AT LEAST THEY ALL DIE AT THE END. . . "; + break; + case 7: + m_pMessage = + " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE." + " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). "; + break; + case 8: + m_pMessage = FindTunnelMessage(); + break; + case 9: + m_pMessage = FindBridgeMessage(); + break; + case 10: + m_pMessage = FindTimeMessage(); + break; + case 11: + m_pMessage = "WWW.ROCKSTARGAMES.COM "; + break; + } + } + break; + case SCROLL_AIRPORT_DOORS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 4) + { + case 0: + m_pMessage = "WELCOME TO LIBERTY CITY . . . "; + break; + case 1: + m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . "; + break; + case 2: + m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . "; + break; + case 3: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_AIRPORT_FRONT: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 4) + { + case 0: + m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . "; + break; + case 1: + m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . "; + break; + case 2: + m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING "; + break; + case 3: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_STORE: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 10) + { + case 0: + m_pMessage = "WWW.ROCKSTARGAMES.COM "; + break; + case 1: + m_pMessage = "GTA3 OUT NOW . . . "; + break; + case 2: + m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP "; + break; + case 3: + m_pMessage = "BUY 12 CDS GET ONE FREE . . . "; + break; + case 4: + m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) "; + break; + case 5: + m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! "; + break; + case 6: + m_pMessage = + "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), " + "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). " + "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). "; + break; + case 7: + m_pMessage = + "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), " + "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . "; + break; + case 8: + m_pMessage = + "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. " + "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). " + "ONE FOR ALL THE FAMILY. . . "; + break; + case 9: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + case SCROLL_USED_CARS: + while (previousMessage == m_pMessage) + { + switch (CGeneral::GetRandomNumber() % 11) + { + case 0: + m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; + break; + case 1: + m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . "; + break; + case 2: + m_pMessage = "EASY CREDIT ON ALL CARS . . . "; + break; + case 3: + m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! "; + break; + case 4: + m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! "; + break; + case 5: + m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! "; + break; + case 6: + m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . "; + break; + case 7: + m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! "; + break; + case 8: + m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; + break; + case 9: + if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) + m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; + else + m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; + break; + case 10: + m_pMessage = FindTimeMessage(); + break; + } + } + break; + } + + m_MessageLength = (uint32)strlen(m_pMessage); + m_MessageCurrentChar = 0; + } + + // Scroll + for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++) + m_MessageBar[i] = m_MessageBar[i + 1]; + m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0; + + // Introduce some random displaying glitches; signs aren't supposed to be perfect :P + switch (CGeneral::GetRandomNumber() & 0xFF) + { + case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break; + case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break; + case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break; + } +} + +void CScrollBar::Render() +{ + if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y)))) + return; + + CSprite::InitSpriteBuffer(); + + // Calculate intensity of colours + uint8 r = m_fIntensity * m_uRed; + uint8 g = m_fIntensity * m_uGreen; + uint8 b = m_fIntensity * m_uBlue; + + // Set render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + CVector coronaCoord, screenCoord; + float screenW, screenH; + for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i) + { + for (int j = 0; j < 5; ++j) + { + coronaCoord.x = m_Position.x + m_Size.x * i; + coronaCoord.y = m_Position.y + m_Size.y * i; + coronaCoord.z = m_Position.z + m_Size.z * j; + + // Render main coronas + if (m_MessageBar[i] & (1 << j)) + { + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale, screenH * m_fScale, + r, g, b, + 255, 1.0f / screenCoord.z, 255); + } + } + // Render smaller and faded coronas for a trailing effect + else if (m_MessageBar[i - 1] & (1 << j)) + { + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale * 0.8f, + screenH * m_fScale * 0.8f, + r / 2, + g / 2, + b / 2, + 255, 1.0f / screenCoord.z, 255); + } + } + } + } + + CSprite::FlushSpriteBuffer(); +} + +// ---------- CTowerClock ---------- +void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) +{ + m_bVisible = false; + m_Position = position; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = 0.0f; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fDrawDistance = drawDistance; + m_fScale = scale; +} + +void CTowerClock::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera < m_fDrawDistance) + { + m_bVisible = true; + if (distanceFromCamera < 0.75f * m_fDrawDistance) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; + } + else + m_bVisible = false; +} + +RwIm3DVertex TempV[4]; +void CTowerClock::Render() +{ + if (TheCamera.IsSphereVisible(m_Position, m_fScale)) + { + // Calculate angle for each clock index + float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f; + float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f; + + // Prepare render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + // Set vertices colors + RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); + + // Set vertices position + RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z); + RwIm3DVertexSetPos( + &TempV[1], + m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, + m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, + m_Position.z + Cos(angleMinute) * m_fScale + ); + RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); + RwIm3DVertexSetPos( + &TempV[3], + m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, + m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, + m_Position.z + Cos(angleHour) * 0.75f * m_fScale + ); + + LittleTest(); + + // Draw lines + if (RwIm3DTransform(TempV, 4, nil, 0)) + { + RwIm3DRenderLine(0, 1); + RwIm3DRenderLine(2, 3); + RwIm3DEnd(); + } + } +} + +// ---------- CDigitalClock ---------- +void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) +{ + m_bVisible = false; + m_Position = position; + m_Size.x = sizeX; + m_Size.y = sizeY; + m_Size.z = 0.0f; + m_uRed = red; + m_uGreen = green; + m_uBlue = blue; + m_fDrawDistance = drawDistance; + m_fScale = scale; +} + +void CDigitalClock::Update() +{ + float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); + if (distanceFromCamera < m_fDrawDistance) + { + m_bVisible = true; + if (distanceFromCamera < 0.75f * m_fDrawDistance) + m_fIntensity = 1.0f; + else + m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; + } + else + m_bVisible = false; +} + +void CDigitalClock::Render() +{ + if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale)) + { + CSprite::InitSpriteBuffer(); + + // Simulate flicker + float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f; + + uint8 r = currentIntensity * m_uRed; + uint8 g = currentIntensity * m_uGreen; + uint8 b = currentIntensity * m_uBlue; + + // Set render states + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + + const char* clockMessage = FindDigitalClockMessage(); + + CVector coronaCoord, screenCoord; + float screenW, screenH; + for (int c = 0; c < 5; ++c) // for each char to be displayed + { + for (int i = 0; i < 5; ++i) // for each column of coronas + { + for (int j = 0; j < 5; ++j) // for each row of coronas + { + if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j)) + { + coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f; + coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; + coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; + + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) + { + CSprite::RenderBufferedOneXLUSprite( + screenCoord.x, screenCoord.y, screenCoord.z, + screenW * m_fScale * 0.12f, + screenW * m_fScale * 0.12f, + r, g, b, + 255, + 1.0f / screenCoord.z, + 255); + } + } + } + } + } + + CSprite::FlushSpriteBuffer(); + } +} |