diff options
Diffstat (limited to 'src/renderer/Font.cpp')
-rw-r--r-- | src/renderer/Font.cpp | 1016 |
1 files changed, 345 insertions, 671 deletions
diff --git a/src/renderer/Font.cpp b/src/renderer/Font.cpp index 6ae10011..b38b0efd 100644 --- a/src/renderer/Font.cpp +++ b/src/renderer/Font.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" @@ -7,6 +8,9 @@ #include "FileMgr.h" #endif #include "Timer.h" +#include "Frontend.h" + +//--LCS: todo scaling (needs CSprite2d reversed), SuspendHandler, ReplaceGermanSZ, volatile mem, other todos void AsciiToUnicode(const char *src, wchar *dst) @@ -53,221 +57,44 @@ bool16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; CFontRenderState CFont::RenderState; -#ifdef MORE_LANGUAGES -uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; -int32 CFont::Slot = -1; -#define JAP_TERMINATION (0x8000 | '~') - -int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = { - { -#else -int16 CFont::Size[MAX_FONTS][210] = { -#endif - { - //FONT2 EFIGS - //SPC,!, $, %, &, ', [, ], +, , -, ., - 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, - //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??, - 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, - // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, - 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, - //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \, - #ifdef FIX_BUGS - 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19, - #else - 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, - #endif - //??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, - 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, - //p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??, - 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, - //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, - 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19, - //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, - 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, - //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, - #ifdef FIX_BUGS - 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21, - #else - 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21, - #endif - //i,BLANKS - 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - //space, unprop - 19, 16 - }, - { - //FONT1 EFIGS - //Characters with a '2' refer to the Pricedown font. - //Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC - //in order to display them properly in the Keyboard controls menu. - //!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I, - 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, - //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?, - 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, - //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, - 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24, - //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °, - #ifdef FIX_BUGS - 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19, - #else - 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, - #endif - //(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, - 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17, - //p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2, - 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, - //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, - 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, - //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, - 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, - //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, - #ifdef FIX_BUGS - 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19, - #else - 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, - #endif - //02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2, - 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19, - //F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2, - 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, - //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2, - 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, - //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2, - #ifdef FIX_BUGS - 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9, - #else - 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, - #endif - //space, unprop - 10, 20 - } - -#ifdef MORE_LANGUAGES - }, - { - { - 5, 9, 9, 0, 17, 17, 23, 3, 21, 18, 0, 8, 3, 8, 3, 0, - 16, 9, 16, 16, 15, 19, 15, 14, 17, 17, 4, 4, 0, 0, 0, 17, - 19, 17, 19, 15, 21, 18, 19, 16, 21, 13, 15, 21, 20, 28, 21, 18, - 22, 17, 21, 20, 18, 18, 20, 26, 22, 18, 18, 0, 8, 0, 9, 8, - 0, 14, 11, 12, 16, 11, 13, 13, 15, 10, 14, 15, 11, 21, 17, 10, - 20, 15, 12, 12, 16, 17, 13, 16, 13, 21, 11, 0, 0, 0, 0, 0, - 20, 19, 19, 22, 27, 15, 18, 18, 20, 26, 21, 23, 17, 22, 21, 17, - 26, 25, 26, 17, 20, 26, 17, 16, 11, 12, 13, 21, 11, 17, 17, 12, - 21, 17, 17, 15, 24, 16, 10, 20, 23, 16, 7, 9, 16, 23, 12, 11, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, - 19, 16 - }, - { - 11, 5, 10, 15, 19, 22, 20, 5, 9, 8, 11, 12, 5, 12, 6, 12, - 19, 5, 18, 19, 20, 18, 19, 18, 20, 19, 5, 6, 26, 12, 30, 19, - 23, 21, 20, 20, 20, 16, 16, 21, 19, 5, 13, 19, 16, 24, 20, 21, - 20, 21, 20, 19, 17, 20, 21, 30, 22, 21, 20, 25, 13, 30, 5, 9, - 10, 15, 15, 14, 15, 16, 10, 15, 15, 5, 5, 15, 5, 23, 15, 16, - 15, 15, 9, 16, 10, 15, 17, 24, 18, 15, 15, 27, 5, 19, 2, 2, - 20, 20, 16, 23, 30, 19, 20, 20, 21, 24, 19, 19, 20, 23, 22, 19, - 27, 29, 25, 20, 20, 28, 24, 16, 16, 14, 19, 25, 16, 16, 16, 17, - 19, 16, 16, 17, 25, 19, 15, 23, 26, 21, 16, 14, 22, 20, 16, 19, - 15, 14, 15, 16, 17, 15, 15, 15, 15, 15, 7, 15, 15, 15, 15, 15, - 13, 15, 15, 7, 15, 16, 13, 23, 15, 15, 15, 15, 15, 15, 17, 15, - 16, 24, 17, 17, 17, 15, 15, 13, 20, 23, 15, 17, 17, 16, 24, 15, - 15, 15, 23, 18, 15, 23, 26, 23, 16, 15, 23, 15, 15, 19, 2, 2, - 10, 20 - }, - }, - { - { - //FONT2 EFIGS - //SPC,!, $, %, &, ', [, ], +, , -, ., - 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, - //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??, - 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, - // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, - 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, - //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \, - 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19, - //??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, - 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, - //p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??, - 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, - //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, - 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19, - //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, - 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, - //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, - 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21, - //i,BLANKS - 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - //space, unprop - 19, 16 - }, - { - //FONT1 EFIGS - //Characters with a '2' refer to the Pricedown font. - //Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC - //in order to display them properly in the Keyboard controls menu. - //!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I, - 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, - //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?, - 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, - //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, - 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24, - //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °, - 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19, - //(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, - 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17, - //p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2, - 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, - //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, - 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, - //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, - 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, - //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, - 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19, - //02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2, - 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19, - //F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2, - 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, - //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2, - 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, - //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2, - 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9, - //space, unprop - 10, 20 - } - } -#endif +int16 CFont::Size[MAX_FONTS][419] = { + {15, 6, 8, 24, 22, 28, 28, 2, 8, 8, 12, 24, 8, 10, 8, 12, 24, 8, 22, 20, 24, 22, 22, 22, 24, 22, 8, 8, 22, 22, 24, 16, 28, 26, 20, 22, 22, 18, 18, + 24, 22, 4, 16, 20, 18, 26, 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 6, 26, 20, 22, 22, 18, 18, 24, 22, 4, 16, 20, 18, 26, + 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, + 24, 24, 22, 24, 20, 20, 20, 20, 26, 22, 20, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, 24, 24, 22, 24, 20, 20, 20, + 20, 26, 22, 24, 24, 8, 16, 10, 8, 28, 8, 8, 18, 16, 10, 28, 8, 28, 24, 6, 16, 22, 18, 24, 4, 14, 10, 26, 14, 16, 26, 12, 2, 16, 16, 32, 19, 19, 19, + 19, 19, 19, 19, 19, 24, 19, 19, 19, 19, 19, 19, 19, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28}, + {10, 12, 20, 24, 28, 30, 28, 12, 14, 14, 20, 24, 12, 16, 10, 28, 26, 20, 24, 24, 26, 24, 24, 24, 24, 24, 12, 12, 22, 22, 24, 24, 32, 28, 24, 26, 26, 24, 22, + 28, 26, 10, 22, 26, 22, 30, 28, 28, 26, 30, 26, 26, 28, 26, 26, 32, 26, 26, 26, 14, 18, 14, 22, 22, 14, 22, 22, 22, 22, 22, 18, 22, 22, 10, 12, 20, 10, 28, + 20, 22, 22, 22, 20, 22, 20, 20, 20, 30, 20, 22, 20, 16, 10, 16, 20, 0, 28, 28, 28, 28, 28, 28, 32, 26, 24, 24, 24, 24, 14, 14, 18, 16, 30, 28, 28, 28, 28, + 28, 28, 20, 30, 26, 26, 26, 26, 28, 26, 22, 22, 22, 22, 22, 22, 22, 32, 22, 22, 22, 22, 22, 14, 14, 18, 16, 22, 20, 22, 22, 22, 22, 22, 22, 24, 20, 20, 20, + 20, 22, 22, 22, 26, 12, 18, 18, 12, 32, 12, 12, 18, 18, 18, 32, 12, 32, 28, 10, 22, 28, 24, 28, 10, 26, 16, 30, 16, 20, 30, 18, 14, 18, 24, 32, 30, 30, 30, + 30, 24, 28, 24, 20, 24, 20, 20, 22, 20, 20, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, -2, 0, 0, 2, 0, 0, 0, 0, -2, -2, 0, 0, 0, -2, -2, -2, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, + 0, 0, -2, -2, 0, 0, -2, 0, -2, 1, 0, -2, -1, 0, 0, 0, -2, 0, 0, 0, -2, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, -2, -2, -2, -2, 0, 0, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28}, + {15, 8, 0, 0, 18, 0, 22, 8, 13, 13, 0, 0, 7, 0, 8, 22, 18, 17, 18, 18, 20, 18, 18, 18, 18, 18, 8, 18, 18, 18, 18, 18, 15, 18, 18, 8, 18, 18, 13, + 28, 18, 18, 18, 18, 18, 18, 20, 18, 19, 30, 18, 18, 18, 18, 18, 18, 0, 18, 0, 28, 18, 18, 18, 18, 0, 8, 8, 8, 8, 0, 18, 18, 18, 18, 0, 18, 0, 0, + 18, 18, 18, 18, 0, 0, 20, 30, 18, 8, 9, 9, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22} }; -#ifdef MORE_LANGUAGES -int16 Size_jp[] = { - 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0 - 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13 - 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26 - 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39 - 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52 - 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65 - 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78 - 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91 - 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104 - 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118 - 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131 - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144 - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157 - 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170 - 19, 19, 19, 19, 19, 19, 19, 19, 19, 21 -}; -#endif + +int FontSizeIncrementers[] = { 4, -2, 2 }; wchar foreign_table[128] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -301,44 +128,26 @@ int CFont::PS2Symbol = BUTTON_NONE; int CFont::ButtonsSlot = -1; #endif // BUTTON_ICONS +//--TODO(LCS): volatile memory void CFont::Initialise(void) { int slot; - slot = CTxdStore::AddTxdSlot("fonts"); -#ifdef MORE_LANGUAGES - Slot = slot; - switch (LanguageSet) + if (gMakeResources) { - case FONT_LANGSET_EFIGS: - default: + slot = CTxdStore::AddTxdSlot("fonts"); CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); - break; - case FONT_LANGSET_POLISH: - CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD"); - break; - case FONT_LANGSET_RUSSIAN: - CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD"); - break; - case FONT_LANGSET_JAPANESE: - CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD"); - break; - } -#else - CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); -#endif - CTxdStore::AddRef(slot); - CTxdStore::PushCurrentTxd(); - CTxdStore::SetCurrentTxd(slot); - Sprite[0].SetTexture("font2", "font2m"); -#ifdef MORE_LANGUAGES - if (IsJapanese()) { - Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); - Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); + CTxdStore::AddRef(slot); + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(slot); + Sprite[0].SetTexture("font2", "font2m"); + Sprite[1].SetTexture("font1", "font1m"); + Sprite[2].SetTexture("font3", "font3m"); + CTxdStore::PopCurrentTxd(); } -#endif // MORE_LANGUAGES - Sprite[1].SetTexture("font1", "font1m"); + else + slot = CTxdStore::FindTxdSlot("fonts"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); @@ -355,7 +164,17 @@ CFont::Initialise(void) SetRightJustifyWrap(0.0f); SetAlphaFade(255.0f); SetDropShadowPosition(0); - CTxdStore::PopCurrentTxd(); + SetOutlineColor(CRGBA(0, 0, 0, 0)); + SetOutlineOn(0); + SetNewLineAdd(0); + SetNewLineAdd(2); + + /* + if (mspCompressedTexList) + { + // TODO (LCS): volatile shit + } + */ #if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS) // loaded in CMenuManager with GAMEPAD_MENU defined @@ -418,8 +237,9 @@ CFont::ReloadFonts(uint8 set) if (Slot != -1 && LanguageSet != set) { Sprite[0].Delete(); Sprite[1].Delete(); + Sprite[2].Delete(); if (IsJapanese()) - Sprite[2].Delete(); + Sprite[3].Delete(); CTxdStore::PushCurrentTxd(); CTxdStore::RemoveTxd(Slot); switch (set) @@ -441,15 +261,19 @@ CFont::ReloadFonts(uint8 set) CTxdStore::SetCurrentTxd(Slot); Sprite[0].SetTexture("font2", "font2_mask"); if (set == FONT_LANGSET_JAPANESE) { - Sprite[2].SetTexture("FONTJAP", "FONTJAP_mask"); + Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); + Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } - Sprite[1].SetTexture("font1", "font1_mask"); + else + Sprite[1].SetTexture("pager", "pager_mask"); + Sprite[2].SetTexture("font1", "font1_mask"); CTxdStore::PopCurrentTxd(); } LanguageSet = set; } #endif +//--TODO(LCS): gpFonts void CFont::Shutdown(void) { @@ -463,6 +287,7 @@ CFont::Shutdown(void) #endif Sprite[0].Delete(); Sprite[1].Delete(); + Sprite[2].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); @@ -473,6 +298,7 @@ CFont::Shutdown(void) #endif } +//--LCS: Done void CFont::InitPerFrame(void) { @@ -515,39 +341,39 @@ CFont::DrawButton(float x, float y) } #endif +//--LCS: TODO (mostly done but could use some checking) void CFont::PrintChar(float x, float y, wchar c) { + if (!(c >= 0 && c < 209)) return; + bool bDontPrint = false; if(x <= 0.0f || x > SCREEN_WIDTH || - y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again + y <= -12.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; bDontPrint = c == '\0'; float w = GetCharacterWidth(c) / 32.0f; + + if ( !RenderState.proportional && RenderState.rightJustify ) + x += (GetCharacterWidth(c) - GetCharacterWidth(c, true)) * RenderState.scaleX; + if (Details.bFontHalfTexture && c == 208) c = '\0'; + + float xoff = c % 16; float yoff = c / 16; -#ifdef MORE_LANGUAGES - if (IsJapaneseFont()) { - w = 21.0f; - xoff = (float)(c % 48); - yoff = c / 48; - } -#endif + + // small float modifiers were left for pc if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){ if (bDontPrint) return; if (RenderState.slant == 0.0f) { -#ifdef FIX_BUGS if (c < 192) { -#else - if (c < 193) { -#endif CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * RenderState.scaleX * 1.0f, + x + 32.0f * RenderState.scaleX * 0.96f, y + 40.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 12.8f + 0.0021f, @@ -555,10 +381,13 @@ CFont::PrintChar(float x, float y, wchar c) xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f, (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f); } else { + float xScale = 0.54f; + if (FrontEndMenuManager.m_PrefsUseWideScreen) + xScale = 0.486f; CSprite2d::AddToBuffer( - CRect(x, y, - x + 32.0f * RenderState.scaleX * 1.0f, - y + 33.0f * RenderState.scaleY * 0.5f), + CRect(x, y + RenderState.scaleY * 4.0f, + x + 32.0f * RenderState.scaleY * xScale * 0.96f, + y + 4.0f * RenderState.scaleY + 16.0f * RenderState.scaleY), RenderState.color, xoff / 16.0f, yoff / 12.8f + 0.0021f, (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f, @@ -568,37 +397,13 @@ CFont::PrintChar(float x, float y, wchar c) } else CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * RenderState.scaleX * 1.0f, + x + 32.0f * RenderState.scaleX * 0.96f, y + 40.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 12.8f + 0.00055f, (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f, (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f); -#ifdef MORE_LANGUAGES - /*}else if (IsJapaneseFont()) { - if (Details.dropShadowPosition != 0) { - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), - y + SCREEN_SCALE_Y(Details.dropShadowPosition), - x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, - y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), - Details.dropColor, - xoff * w / 1024.0f, yoff / 25.6f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, - xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); - } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x, y, - x + 32.0f * Details.scaleX * 1.0f, - y + 40.0f * Details.scaleY / 2.75f), - Details.color, - xoff * w / 1024.0f, yoff / 25.6f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, - xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);*/ -#endif } else { if (bDontPrint) return; CSprite2d::AddToBuffer( @@ -606,10 +411,10 @@ CFont::PrintChar(float x, float y, wchar c) x + 32.0f * RenderState.scaleX * w, y + 32.0f * RenderState.scaleY * 0.5f), RenderState.color, - xoff / 16.0f, yoff / 16.0f, - (xoff + w) / 16.0f, yoff / 16.0f, - xoff / 16.0f, (yoff + 1.0f) / 16.0f, - (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f); + xoff / 16.0f, yoff / 6.4f, + (xoff + w) / 16.0f, yoff / 6.4f, + xoff / 16.0f, (yoff + 1.0f) / 6.4f, + (xoff + w) / 16.0f, (yoff + 1.0f) / 6.4f); } } @@ -635,6 +440,7 @@ bool CFont::IsAnsiCharacter(wchar *s) } #endif +//--LCS: TODO (mostly done but could use some checking) void CFont::RenderFontBuffer() { @@ -647,7 +453,7 @@ CFont::RenderFontBuffer() bool bFlash = false; Sprite[RenderState.style].SetRenderState(); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); // TODO: not in lcs RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; textPosX = RenderState.fTextPosX; textPosY = RenderState.fTextPosY; @@ -689,16 +495,15 @@ CFont::RenderFontBuffer() } Details.color.alpha = Details.bFlashState ? 0 : 255; } - if (!RenderState.bIsShadow) + if (!RenderState.bIsShadow && !RenderState.bOutlineOn) RenderState.color = color; } wchar c = *pRenderStateBufPointer.pStr; c -= ' '; + if (c == 200) c = '^'; + if (c == 201) c = '>'; if (RenderState.bFontHalfTexture) - c = FindNewCharacter(c); - else if (c > 155) - c = '\0'; - + c = FindNewCharacter(c); if (RenderState.slant != 0.0f) textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; PrintChar(textPosX, textPosY, c); @@ -707,11 +512,11 @@ CFont::RenderFontBuffer() PrintChar(textPosX + 2.0f, textPosY, c); textPosX += 2.0f; } -#ifdef FIX_BUGS - // PS2 uses different chars for some symbols - if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star -#endif textPosX += RenderState.scaleX * GetCharacterWidth(c); +//#ifdef FIX_BUGS +// // PS2 uses different chars for some symbols +// if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star +//#endif if (c == '\0') textPosX += RenderState.fExtraSpace; } @@ -719,50 +524,8 @@ CFont::RenderFontBuffer() FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; } -#if 0 //def MORE_LANGUAGES -bool -CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) -{ - wchar *s, c, unused; - if (IsJapanese()) { - float jx = 0.0f; - for (s = start; s < end; s++) { - if (*s == JAP_TERMINATION || *s == '~') - s = ParseToken(s, &unused, true); - if (NewLine) { - NewLine = false; - break; - } - jx += GetCharacterSize(*s - ' '); - } - s = start; - if (Details.centre) - x = japX - jx / 2.0f; - else if (Details.rightJustify) - x = japX - jx; - } - - for (s = start; s < end; s++) { - if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) - s = ParseToken(s, &unused); - if (NewLine && IsJapanese()) { - NewLine = false; - end = s; - return true; - } - c = *s - ' '; - if (Details.slant != 0.0f && !IsJapanese()) - y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; - - PrintChar(x, y, c); - x += GetCharacterSize(c); - if (c == 0 && (!NewLine || !IsJapanese())) // space - x += spwidth; - } - return false; -} -#else +//--LCS: TODO void CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) { @@ -773,26 +536,38 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw RenderState.style = Details.style; } - float dropShadowPosition = Details.dropShadowPosition; - if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { + if (Details.outlineColor.a != 0) { CRGBA color = Details.color; - Details.color = Details.dropColor; + Details.color = Details.outlineColor; + Details.bOutlineOn = true; + Details.outlineColor.a = 0; Details.dropShadowPosition = 0; - Details.bIsShadow = true; - if (Details.slant != 0.0f) { - Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition); - Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition); - PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); - Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition); - Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition); - } else { - PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); - } - Details.color = color; - Details.dropShadowPosition = dropShadowPosition; Details.bIsShadow = false; + PrintString(x, y, Details.anonymous_25, start, end, spwidth); + Details.color = color; + Details.bOutlineOn = false; + } else { + float dropShadowPosition = Details.dropShadowPosition; + if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { + CRGBA color = Details.color; + Details.color = Details.dropColor; + Details.dropShadowPosition = 0; + Details.bIsShadow = true; + if (Details.slant != 0.0f) { + Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition); + Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition); + PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); + Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition); + Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition); + } else { + PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); + } + Details.color = color; + Details.dropShadowPosition = dropShadowPosition; + Details.bIsShadow = false; + } } - if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26? + if ((uintptr)FontRenderStatePointer.pStr >= (uintptr)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - sizeof(wchar) * (end - start + 2) - sizeof(CFontRenderState)) RenderFontBuffer(); CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState; pRenderState->fTextPosX = x; @@ -828,17 +603,18 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw *(FontRenderStatePointer.pStr++) = '\0'; FontRenderStatePointer.Align(); } -#endif +// LCS: Done void CFont::PrintStringFromBottom(float x, float y, wchar *str) { - y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str); + y -= (32.0f * Details.scaleY / 2.0f + Details.line * Details.scaleY) * GetNumberLines(x, y, str); if (Details.slant != 0.0f) y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY); PrintString(x, y, str); } +//--LCS: TODO void CFont::PrintString(float xstart, float ystart, wchar *s) { @@ -849,7 +625,8 @@ CFont::PrintString(float xstart, float ystart, wchar *s) bool first; wchar *start, *t; - Details.bFlash = false; + CRGBA outlineColor = Details.outlineColor; + CFont::SetFlashOff(); if(*s == '*') return; @@ -896,7 +673,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; -#if 0//def MORE_LANGUAGES +#ifdef MORE_LANGUAGES PrintString(xleft, y, start, s, spaceWidth, xstart); #else PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth); @@ -934,7 +711,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) #endif lineLength = x; s = t+1; -#if 0 //def MORE_LANGUAGES +#ifdef MORE_LANGUAGES if (IsJapaneseFont() && !*s) { x += GetStringWidth(s); if (IsAnsiCharacter(s)) @@ -966,7 +743,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; -#if 0 //def MORE_LANGUAGES +#ifdef MORE_LANGUAGES if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) { start = s; if (!Details.centre && !Details.rightJustify) @@ -984,6 +761,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) } } +//--LCS: TODO int CFont::GetNumberLines(float xstart, float ystart, wchar *s) { @@ -992,7 +770,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s) wchar *t; n = 0; -#if 0//def MORE_LANGUAGES +#ifdef MORE_LANGUAGES bool bSomeJapBool = false; if (IsJapanese()) { @@ -1085,6 +863,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s) return n; } +//--LCS: TODO void CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) { @@ -1190,101 +969,65 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) } } -float -CFont::GetCharacterWidth(wchar c) +//--LCS: done +bool IsPunctuation(wchar c) { -#ifdef MORE_LANGUAGES - if (IsJapanese()) { - if (!RenderState.proportional) - return Size[0][Details.style][192]; - if (c <= 94 || Details.style == FONT_HEADING || RenderState.style == FONT_BANK) { - switch (RenderState.style) - { - case FONT_JAPANESE: - return Size_jp[c]; - default: - return Size[0][RenderState.style][c]; - } - } - - switch (RenderState.style) - { - case FONT_JAPANESE: - return 29.4f; - case FONT_BANK: - return 10.0f; - default: - return Size[0][RenderState.style][c]; - } + switch (c) + { + case '!': + case '?': + case '.': + case ',': + case ':': + case ';': + + // these are lucid it seems + //case '$': + //case '/': + //case '\\': + return true; } - - else if (RenderState.proportional) - return Size[LanguageSet][RenderState.style][c]; - else - return Size[LanguageSet][RenderState.style][209]; -#else - - if (RenderState.proportional) - return Size[RenderState.style][c]; - else - return Size[RenderState.style][209]; -#endif // MORE_LANGUAGES + return false; } +//--LCS: done float -CFont::GetCharacterSize(wchar c) +CFont::GetCharacterWidth(wchar c, bool forceProportional) { -#ifdef MORE_LANGUAGES - - if (IsJapanese()) - { - if (!Details.proportional) - return Size[0][Details.style][209] * Details.scaleX; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { - switch (Details.style) - { - case FONT_JAPANESE: - return Size_jp[c] * Details.scaleX; - default: - return Size[0][Details.style][c] * Details.scaleX; - } - } - - switch (Details.style) - { - case FONT_JAPANESE: - return 29.4f * Details.scaleX; - case FONT_BANK: - return 10.0f * Details.scaleX; - default: - return Size[0][Details.style][c] * Details.scaleX; - } - } - else + if (RenderState.proportional || forceProportional) { - if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star - if (Details.bFontHalfTexture) - c = FindNewCharacter(c); - if (Details.proportional) - return Size[LanguageSet][Details.style][c] * Details.scaleX; + float inc = c < 192 ? 0.0f : 4.0f; + return Size[RenderState.style][c] + Size[RenderState.style][c + 209] + FontSizeIncrementers[RenderState.style] + inc; + } else { + if (IsPunctuation(c + ' ')) + return Size[RenderState.style][418] / 1.6f + FontSizeIncrementers[RenderState.style]; else - return Size[LanguageSet][Details.style][209] * Details.scaleX; + return Size[RenderState.style][418] + FontSizeIncrementers[RenderState.style]; } -#else +} -#ifdef FIX_BUGS +//--LCS: done +float +CFont::GetCharacterSize(wchar c) +{ +//#ifdef FIX_BUGS // PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols - if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star -#endif +// if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star +//#endif if (Details.bFontHalfTexture) c = FindNewCharacter(c); - if (Details.proportional) - return Size[Details.style][c] * Details.scaleX; - else - return Size[Details.style][209] * Details.scaleX; -#endif // MORE_LANGUAGES + if (Details.proportional) { + float inc = c < 192 ? 0.0f : 4.0f; + return (Size[Details.style][c] + Size[Details.style][c + 209] + FontSizeIncrementers[Details.style] + inc) * Details.scaleX; + } else { + if (IsPunctuation(c + ' ')) + return (Size[Details.style][418] + FontSizeIncrementers[Details.style]) / 1.6f * Details.scaleX; + else + return Size[Details.style][418] + FontSizeIncrementers[Details.style] * Details.scaleX; + } } +//--LCS: TODO float CFont::GetStringWidth(wchar *s, bool spaces) { @@ -1397,6 +1140,19 @@ CFont::GetStringWidth_Jap(wchar* s) } #endif +//--LCS: done +bool16 +CFont::CheckNewLine(wchar *s) +{ + while (*s == ' ') + s++; + + if (*s == '~') + return s[1] == 'N' || s[1] == 'n'; + return false; +} + +//--LCS: TODO wchar* CFont::GetNextSpace(wchar *s) { @@ -1427,6 +1183,7 @@ CFont::GetNextSpace(wchar *s) return s; } +//--LCS: done wchar* CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) { @@ -1439,28 +1196,36 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) case 'B': bold = !bold; break; + case 'Y': + color.r = 255; + color.g = 227; + color.b = 79; + break; case 'b': - color.r = 27; - color.g = 89; - color.b = 130; + color.r = 77; + color.g = 155; + color.b = 210; break; case 'f': flash = !flash; break; case 'g': - color.r = 255; - color.g = 150; - color.b = 225; + color.r = 75; + color.g = 151; + color.b = 75; + Details.anonymous_23 = true; break; case 'h': - color.r = 225; - color.g = 225; - color.b = 225; + color.r = 255; + color.g = 255; + color.b = 255; + Details.anonymous_23 = true; break; case 'l': color.r = 0; color.g = 0; color.b = 0; + Details.anonymous_23 = true; break; case 'o': color.r = 229; @@ -1468,9 +1233,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) color.b = 126; break; case 'p': - color.r = 168; - color.g = 110; - color.b = 252; + color.r = 151; + color.g = 82; + color.b = 197; break; case 'q': color.r = 199; @@ -1478,9 +1243,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) color.b = 203; break; case 'r': - color.r = 255; - color.g = 150; - color.b = 225; + color.r = 174; + color.g = 0; + color.b = 0; break; case 't': color.r = 86; @@ -1488,27 +1253,20 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) color.b = 146; break; case 'w': - color.r = 175; - color.g = 175; - color.b = 175; - break; -#ifdef FIX_BUGS - case 'x': - color.r = 0; - color.g = 255; - color.b = 255; + color.r = 225; + color.g = 225; + color.b = 225; + Details.anonymous_23 = true; break; -#else case 'x': color.r = 132; color.g = 146; color.b = 197; break; -#endif case 'y': color.r = 255; - color.g = 227; - color.b = 79; + color.g = 255; + color.b = 0; break; #ifdef BUTTON_ICONS case 'U': PS2Symbol = BUTTON_UP; break; @@ -1536,187 +1294,34 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) } while (*s != '~') ++s; - if (*(++s) == '~') - s = ParseToken(s, color, flash, bold); - return s; -} -#if 0//def MORE_LANGUAGES -wchar* -CFont::ParseToken(wchar *s, bool japShit) -{ + // seem to be gone in lcs + //if (*(++s) == '~') + // s = ParseToken(s, color, flash, bold); + + // wtf? + if (*s == '\0') s++; s++; - if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { - wchar c = *s; - if (IsJapanese()) - c &= 0x7FFF; - switch (c) { - case 'N': - case 'n': - NewLine = true; - break; - case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; - case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; - case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; - case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; - case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; - case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; - case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; - case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; -#ifdef BUTTON_ICONS - case 'U': PS2Symbol = BUTTON_UP; break; - case 'D': PS2Symbol = BUTTON_DOWN; break; - case '<': PS2Symbol = BUTTON_LEFT; break; - case '>': PS2Symbol = BUTTON_RIGHT; break; - case 'X': PS2Symbol = BUTTON_CROSS; break; - case 'O': PS2Symbol = BUTTON_CIRCLE; break; - case 'Q': PS2Symbol = BUTTON_SQUARE; break; - case 'T': PS2Symbol = BUTTON_TRIANGLE; break; - case 'K': PS2Symbol = BUTTON_L1; break; - case 'M': PS2Symbol = BUTTON_L2; break; - case 'A': PS2Symbol = BUTTON_L3; break; - case 'J': PS2Symbol = BUTTON_R1; break; - case 'V': PS2Symbol = BUTTON_R2; break; - case 'C': PS2Symbol = BUTTON_R3; break; - case 'H': PS2Symbol = BUTTON_RSTICK_UP; break; - case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break; - case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break; - case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break; -#endif - } - } else if (IsJapanese()) { - if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n') - NewLine = true; - } - while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++; - return s + 1; + return s; } -#else + +//--LCS: done wchar* CFont::ParseToken(wchar *s) { - Details.anonymous_23 = false; - s++; - if(Details.color.r || Details.color.g || Details.color.b) - switch(*s){ - case 'B': - Details.bBold = !Details.bBold; - break; - case 'N': - case 'n': - NewLine = true; - break; - case 'b': - Details.color.r = 27; - Details.color.g = 89; - Details.color.b = 130; - Details.anonymous_23 = true; - break; - case 'f': - Details.bFlash = !Details.bFlash; - if (!Details.bFlash) - Details.color.a = 255; - break; - case 'g': - Details.color.r = 255; - Details.color.g = 150; - Details.color.b = 225; - Details.anonymous_23 = true; - break; - case 'h': - Details.color.r = 225; - Details.color.g = 225; - Details.color.b = 225; - Details.anonymous_23 = true; - break; - case 'l': - Details.color.r = 0; - Details.color.g = 0; - Details.color.b = 0; - Details.anonymous_23 = true; - break; - case 'o': - Details.color.r = 229; - Details.color.g = 125; - Details.color.b = 126; - Details.anonymous_23 = true; - break; - case 'p': - Details.color.r = 168; - Details.color.g = 110; - Details.color.b = 252; - Details.anonymous_23 = true; - break; - case 'q': - Details.color.r = 199; - Details.color.g = 144; - Details.color.b = 203; - Details.anonymous_23 = true; - break; - case 'r': - Details.color.r = 255; - Details.color.g = 150; - Details.color.b = 225; - Details.anonymous_23 = true; - break; - case 't': - Details.color.r = 86; - Details.color.g = 212; - Details.color.b = 146; - Details.anonymous_23 = true; - break; - case 'w': - Details.color.r = 175; - Details.color.g = 175; - Details.color.b = 175; - Details.anonymous_23 = true; - break; - case 'x': -#ifdef FIX_BUGS - Details.color.r = 0; - Details.color.g = 255; - Details.color.b = 255; -#else - Details.color.r = 132; - Details.color.g = 146; - Details.color.b = 197; -#endif - Details.anonymous_23 = true; - break; - case 'y': - Details.color.r = 255; - Details.color.g = 227; - Details.color.b = 79; - Details.anonymous_23 = true; - break; -#ifdef BUTTON_ICONS - case 'U': PS2Symbol = BUTTON_UP; break; - case 'D': PS2Symbol = BUTTON_DOWN; break; - case '<': PS2Symbol = BUTTON_LEFT; break; - case '>': PS2Symbol = BUTTON_RIGHT; break; - case 'X': PS2Symbol = BUTTON_CROSS; break; - case 'O': PS2Symbol = BUTTON_CIRCLE; break; - case 'Q': PS2Symbol = BUTTON_SQUARE; break; - case 'T': PS2Symbol = BUTTON_TRIANGLE; break; - case 'K': PS2Symbol = BUTTON_L1; break; - case 'M': PS2Symbol = BUTTON_L2; break; - case 'A': PS2Symbol = BUTTON_L3; break; - case 'J': PS2Symbol = BUTTON_R1; break; - case 'V': PS2Symbol = BUTTON_R2; break; - case 'C': PS2Symbol = BUTTON_R3; break; - case 'H': PS2Symbol = BUTTON_RSTICK_UP; break; - case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break; - case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break; - case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break; -#endif - } - while(*s != '~') s++; - if (*(++s) == '~') - s = ParseToken(s); + bool flash = false; + bool bold = false; + CRGBA color = Details.color; + s = ParseToken(s, color, flash, bold); + Details.bFlash = flash; + Details.bBold = bold; + + if (Details.anonymous_23) + Details.color = color; return s; } -#endif +//--LCS: done void CFont::FilterOutTokensFromString(wchar *str) { @@ -1735,25 +1340,22 @@ CFont::FilterOutTokensFromString(wchar *str) str[newIdx] = '\0'; } +//--LCS: done void CFont::DrawFonts(void) { RenderFontBuffer(); } +//--LCS: done void CFont::SetScale(float x, float y) { -#ifdef MORE_LANGUAGES - /*if (IsJapanese()) { - x *= 1.35f; - y *= 1.25f; - }*/ -#endif Details.scaleX = x; Details.scaleY = y; } +//--LCS: done void CFont::SetSlantRefPoint(float x, float y) { @@ -1761,12 +1363,14 @@ CFont::SetSlantRefPoint(float x, float y) Details.slantRefY = y; } +//--LCS: done void CFont::SetSlant(float s) { Details.slant = s; } +//--LCS: done void CFont::SetColor(CRGBA col) { @@ -1775,6 +1379,14 @@ CFont::SetColor(CRGBA col) Details.color.a *= Details.alphaFade / 255.0f; } +//--LCS: done +void +CFont::SetFlashOff() +{ + Details.bFlash = false; +} + +//--LCS: done void CFont::SetJustifyOn(void) { @@ -1783,6 +1395,7 @@ CFont::SetJustifyOn(void) Details.rightJustify = false; } +//--LCS: done void CFont::SetJustifyOff(void) { @@ -1790,6 +1403,7 @@ CFont::SetJustifyOff(void) Details.rightJustify = false; } +//--LCS: done void CFont::SetCentreOn(void) { @@ -1798,54 +1412,65 @@ CFont::SetCentreOn(void) Details.rightJustify = false; } +//--LCS: done void CFont::SetCentreOff(void) { Details.centre = false; } +//--LCS: TODO void CFont::SetWrapx(float x) { + // uncomment when scaling is done + //x = clamp(x, 0.0f, DEFAULT_SCREEN_WIDTH); Details.wrapX = x; } +//--LCS: done void CFont::SetCentreSize(float s) { Details.centreSize = s; } +//--LCS: done void CFont::SetBackgroundOn(void) { Details.background = true; } +//--LCS: done void CFont::SetBackgroundOff(void) { Details.background = false; } +//--LCS: done void CFont::SetBackgroundColor(CRGBA col) { Details.backgroundColor = col; } +//--LCS: done void CFont::SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; } +//--LCS: done void CFont::SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; } +//--LCS: done void CFont::SetRightJustifyOn(void) { @@ -1854,6 +1479,7 @@ CFont::SetRightJustifyOn(void) Details.centre = false; } +//--LCS: done void CFont::SetRightJustifyOff(void) { @@ -1862,70 +1488,118 @@ CFont::SetRightJustifyOff(void) Details.centre = false; } +//--LCS: done void CFont::SetPropOff(void) { Details.proportional = false; } +//--LCS: done void CFont::SetPropOn(void) { Details.proportional = true; } +//--LCS: done void CFont::SetFontStyle(int16 style) { if (style == FONT_HEADING) { - Details.style = FONT_STANDARD; + Details.style = FONT_HEADING; Details.bFontHalfTexture = true; - } else { + } + else { Details.style = style; Details.bFontHalfTexture = false; } } +//--LCS: done void CFont::SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; } +//--LCS: done void CFont::SetAlphaFade(float fade) { Details.alphaFade = fade; } +//--LCS: done void CFont::SetDropColor(CRGBA col) { Details.dropColor = col; if (Details.alphaFade < 255.0f) - Details.dropColor.a *= Details.alphaFade / 255.0f; + // TODO: was this a copypaste bug in here? + //Details.dropColor.a *= Details.alphaFade / 255.0f; + Details.dropColor.a = Details.color.a * Details.alphaFade / 255.0f; +} + + +//--LCS: done +void +CFont::SetOutlineColor(CRGBA col) +{ + Details.outlineColor = col; + if (Details.alphaFade < 255.0f) + Details.outlineColor.a *= Details.alphaFade / 255.0f; +} + +//--LCS: done +void +CFont::SetOutlineOn(int on) +{ + Details.bOutlineOn = on; } +//--LCS: done +void +CFont::SetNewLineAdd(int line) +{ + Details.line = line; +} + +//--LCS: done void CFont::SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; } -wchar CFont::FindNewCharacter(wchar c) +int16 CFont::FindNewCharacter(int16 c) { - if (c >= 16 && c <= 26) return c + 128; - if (c >= 8 && c <= 9) return c + 86; - if (c == 4) return c + 89; - if (c == 7) return 206; - if (c == 14) return 207; - if (c >= 33 && c <= 58) return c + 122; - if (c >= 65 && c <= 90) return c + 90; - if (c >= 96 && c <= 118) return c + 85; - if (c >= 119 && c <= 140) return c + 62; - if (c >= 141 && c <= 142) return 204; - if (c == 143) return 205; - if (c == 1) return 208; + if (c >= 33 && c <= 33 + 25) + return c - 6; + else if(c >= 65 && c <= 65 + 25) + return c - 38; + else if (c >= 96 && c <= 96 + 31) + return c - 43; + else if (c >= 128 && c <= 128 + 31) + return c - 75; + + switch (c) + { + case 190: + return 90; + case 175: + return 87; + case 184: + return 88; + case 187: + return 89; + case 31: + return 88; + } + if (c >= 27 && c < 31) + return 2; + if (c >= 180 && c < 256) + c = 2; return c; } @@ -1935,4 +1609,4 @@ CFont::character_code(uint8 c) if(c < 128) return c; return foreign_table[c-128]; -}
\ No newline at end of file +} |