diff options
Diffstat (limited to 'src/renderer/Glass.h')
-rw-r--r-- | src/renderer/Glass.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/renderer/Glass.h b/src/renderer/Glass.h new file mode 100644 index 00000000..f1c85779 --- /dev/null +++ b/src/renderer/Glass.h @@ -0,0 +1,59 @@ +#pragma once + +class CEntity; +class CVehicle; +class CPtrList; + +class CFallingGlassPane : public CMatrix +{ +public: + CVector m_vecMoveSpeed; + CVector m_vecTurn; + uint32 m_nTimer; + float m_fGroundZ; + float m_fStep; + uint8 m_nTriIndex; + bool m_bActive; + bool m_bShattered; + bool m_bCarGlass; + + CFallingGlassPane() { } + ~CFallingGlassPane() { } + + void Update(void); + void Render(void); +}; + +VALIDATE_SIZE(CFallingGlassPane, 0x70); + +enum +{ + NUM_GLASSTRIANGLES = 5, +}; + +class CGlass +{ + static uint32 NumGlassEntities; + static CEntity *apEntitiesToBeRendered[NUM_GLASSENTITIES]; + static CFallingGlassPane aGlassPanes[NUM_GLASSPANES]; +public: + static void Init(void); + static void Update(void); + static void Render(void); + static CFallingGlassPane *FindFreePane(void); + static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass); + static void AskForObjectToBeRenderedInGlass(CEntity *entity); + static void RenderEntityInGlass(CEntity *entity); + static int32 CalcAlphaWithNormal(CVector *normal); + static void RenderHiLightPolys(void); + static void RenderShatteredPolys(void); + static void RenderReflectionPolys(void); + static void WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion); + static void WindowRespondsToSoftCollision(CEntity *entity, float amount); + static void WasGlassHitByBullet(CEntity *entity, CVector point); + static void WindowRespondsToExplosion(CEntity *entity, CVector point); + static void CarWindscreenShatters(CVehicle *vehicle, bool unk); + static bool HasGlassBeenShatteredAtCoors(float x, float y, float z); + static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z); + static void BreakGlassPhysically(CVector pos, float radius); +};
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