diff options
Diffstat (limited to 'src/renderer/PlayerSkin.cpp')
-rw-r--r-- | src/renderer/PlayerSkin.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/renderer/PlayerSkin.cpp b/src/renderer/PlayerSkin.cpp index f0fae45a..ee944ca7 100644 --- a/src/renderer/PlayerSkin.cpp +++ b/src/renderer/PlayerSkin.cpp @@ -74,6 +74,7 @@ LoadPlayerDff(void) void CPlayerSkin::Initialise(void) { + // empty on PS2 m_txdSlot = CTxdStore::AddTxdSlot("skin"); CTxdStore::Create(m_txdSlot); CTxdStore::AddRef(m_txdSlot); @@ -82,6 +83,7 @@ CPlayerSkin::Initialise(void) void CPlayerSkin::Shutdown(void) { + // empty on PS2 CTxdStore::RemoveTxdSlot(m_txdSlot); } @@ -98,7 +100,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) CTxdStore::PopCurrentTxd(); if (tex != nil) return tex; - if (strcmp(DEFAULT_SKIN_NAME, texName) == 0) + if (strcmp(DEFAULT_SKIN_NAME, texName) == 0 || texName[0] == '\0') sprintf(gString, "models\\generic\\player.bmp"); else sprintf(gString, "skins\\%s.bmp", texName); @@ -110,9 +112,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) tex = RwTextureCreate(raster); RwTextureSetName(tex, texName); -#ifdef FIX_BUGS - RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC -#endif + RwTextureSetFilterMode(tex, rwFILTERLINEAR); RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex); RwImageDestroy(image); @@ -144,8 +144,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) static float rotation = 0.0f; RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; const RwV3d pos = { 1.35f, 0.35f, 7.725f }; - const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; - const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; + const RwV3d axis = { 0.0f, 1.0f, 0.0f }; static uint32 LastFlash = 0; RwFrame *frame = RpClumpGetFrame(gpPlayerClump); @@ -158,8 +157,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) } RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE); RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT); + RwFrameRotate(frame, &axis, rotation, rwCOMBINEPRECONCAT); RwFrameUpdateObjects(frame); SetAmbientColours(&AmbientColor); RpClumpRender(gpPlayerClump); |