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-rw-r--r--src/renderer/Renderer.h17
1 files changed, 3 insertions, 14 deletions
diff --git a/src/renderer/Renderer.h b/src/renderer/Renderer.h
index a4b6b0b8..baf2016b 100644
--- a/src/renderer/Renderer.h
+++ b/src/renderer/Renderer.h
@@ -25,13 +25,6 @@ extern bool gbDontRenderVehicles;
class CVehicle;
class CPtrList;
-// unused
-struct BlockedRange
-{
- float a, b; // unknown
- BlockedRange *prev, *next;
-};
-
class CRenderer
{
static int32 ms_nNoOfVisibleEntities;
@@ -49,10 +42,6 @@ class CRenderer
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
- // unused
- static BlockedRange aBlockedRanges[16];
- static BlockedRange *pFullBlockedRanges;
- static BlockedRange *pEmptyBlockedRanges;
public:
static float ms_lodDistScale;
static bool m_loadingPriority;
@@ -93,15 +82,15 @@ public:
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
-#ifdef NEW_RENDERER
static void ClearForFrame(void);
- static void RenderPeds(void);
static void RenderVehicles(void); // also renders peds in LCS
+ static void RenderWater(void); // keep-out polys and transparent water
+#ifdef NEW_RENDERER
static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
static void RenderWorld(int pass); // like cWorldStream::Render(int)
- static void RenderTransparentWater(void); // keep-out polys and transparent water
#endif
static void InsertEntityIntoList(CEntity *ent);
+ static void AddVisibleEntity(CEntity *ent);
static void GenerateEnvironmentMap(void);
};