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-rw-r--r--src/renderer/SpecialFX.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/renderer/SpecialFX.cpp b/src/renderer/SpecialFX.cpp
index 61750f85..4bf94f2b 100644
--- a/src/renderer/SpecialFX.cpp
+++ b/src/renderer/SpecialFX.cpp
@@ -878,7 +878,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->m_Matrix.GetPosition() = pos;
if (pMarker->m_bFindZOnNextPlacement) {
- if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(pos)) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
pMarker->m_Matrix.GetPosition().z = z - 0.05f * size;
@@ -894,7 +894,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
- if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(pos)) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
pos.z = z - 0.05f * size;