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-rw-r--r--src/renderer/SpecialFX.h249
1 files changed, 249 insertions, 0 deletions
diff --git a/src/renderer/SpecialFX.h b/src/renderer/SpecialFX.h
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+++ b/src/renderer/SpecialFX.h
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+#pragma once
+
+//file done
+
+class CSpecialFX
+{
+public:
+ static bool bVideoCam;
+ static bool bLiftCam;
+ static bool bSnapShotActive;
+ static int32 SnapShotFrames;
+
+ static void Render(void);
+ static void Update(void);
+ static void Init(void);
+ static void Shutdown(void);
+ static void AddWeaponStreak(int type);
+ static void Render2DFXs();
+};
+
+
+class CRegisteredMotionBlurStreak
+{
+public:
+ uintptr m_id;
+ uint8 m_red;
+ uint8 m_green;
+ uint8 m_blue;
+ CVector m_pos1[3];
+ CVector m_pos2[3];
+ bool m_isValid[3];
+
+ void Update(void);
+ void Render(void);
+};
+
+
+class CMotionBlurStreaks
+{
+ static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
+public:
+ static void Init(void);
+ static void Update(void);
+ static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
+ static void Render(void);
+};
+
+
+struct CBulletTrace
+{
+ CVector m_vecStartPos;
+ CVector m_vecEndPos;
+ bool m_bInUse;
+ uint32 m_nCreationTime;
+ uint32 m_nLifeTime;
+ float m_fThickness;
+ uint8 m_fVisibility;
+
+ void Update(void);
+};
+
+
+class CBulletTraces
+{
+public:
+ static CBulletTrace aTraces[NUMBULLETTRACES];
+
+ static void Init(void);
+ static void Render(void);
+ static void Update(void);
+ static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
+ static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
+};
+
+enum
+{
+ MARKERTYPE_0 = 0,
+ MARKERTYPE_ARROW,
+ MARKERTYPE_2,
+ MARKERTYPE_3,
+ MARKERTYPE_CYLINDER,
+ NUMMARKERTYPES,
+
+ MARKERTYPE_INVALID = 0x101
+};
+
+
+class C3dMarker
+{
+public:
+ CMatrix m_Matrix;
+ RpAtomic *m_pAtomic;
+ RpMaterial *m_pMaterial;
+ uint16 m_nType;
+ bool m_bIsUsed;
+ bool m_bFindZOnNextPlacement;
+ uint32 m_nIdentifier;
+ RwRGBA m_Color;
+ uint16 m_nPulsePeriod;
+ int16 m_nRotateRate;
+ uint32 m_nStartTime;
+ float m_fPulseFraction;
+ float m_fStdSize;
+ float m_fSize;
+ float m_fBrightness;
+ float m_fCameraRange;
+
+ bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
+ void DeleteMarkerObject();
+ void Render();
+};
+
+
+class C3dMarkers
+{
+public:
+ static void Init();
+ static void Shutdown();
+ static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
+ static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
+ static void Render();
+ static void Update();
+
+ static C3dMarker m_aMarkerArray[NUM3DMARKERS];
+ static int32 NumActiveMarkers;
+ static RpClump* m_pRpClumpArray[NUMMARKERTYPES];
+};
+
+enum
+{
+ BRIGHTLIGHT_INVALID,
+ BRIGHTLIGHT_TRAFFIC_GREEN,
+ BRIGHTLIGHT_TRAFFIC_YELLOW,
+ BRIGHTLIGHT_TRAFFIC_RED,
+
+ // white
+ BRIGHTLIGHT_FRONT_LONG,
+ BRIGHTLIGHT_FRONT_SMALL,
+ BRIGHTLIGHT_FRONT_BIG,
+ BRIGHTLIGHT_FRONT_TALL,
+
+ // red
+ BRIGHTLIGHT_REAR_LONG,
+ BRIGHTLIGHT_REAR_SMALL,
+ BRIGHTLIGHT_REAR_BIG,
+ BRIGHTLIGHT_REAR_TALL,
+
+ BRIGHTLIGHT_SIREN, // unused
+
+ BRIGHTLIGHT_FRONT = BRIGHTLIGHT_FRONT_LONG,
+ BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
+};
+
+
+class CBrightLight
+{
+public:
+ CVector m_pos;
+ CVector m_up;
+ CVector m_side;
+ CVector m_front;
+ float m_camDist;
+ uint8 m_type;
+ uint8 m_red;
+ uint8 m_green;
+ uint8 m_blue;
+};
+
+
+class CBrightLights
+{
+ static int NumBrightLights;
+ static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
+public:
+ static void Init(void);
+ static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
+ uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
+ static void Render(void);
+ static void RenderOutGeometryBuffer(void);
+};
+
+
+enum
+{
+ SHINYTEXT_WALK = 1,
+ SHINYTEXT_FLAT
+};
+
+
+class CShinyText
+{
+public:
+ CVector m_verts[4];
+ CVector2D m_texCoords[4];
+ float m_camDist;
+ uint8 m_type;
+ uint8 m_red;
+ uint8 m_green;
+ uint8 m_blue;
+};
+
+
+class CShinyTexts
+{
+ static int NumShinyTexts;
+ static CShinyText aShinyTexts[NUMSHINYTEXTS];
+public:
+ static void Init(void);
+ static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
+ float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
+ uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
+ static void Render(void);
+ static void RenderOutGeometryBuffer(void);
+};
+
+
+class CMoneyMessage
+{
+ friend class CMoneyMessages;
+
+ uint32 m_nTimeRegistered;
+ CVector m_vecPosition;
+ wchar m_aText[16];
+ CRGBA m_Colour;
+ float m_fSize;
+ float m_fOpacity;
+public:
+ void Render();
+};
+
+
+class CMoneyMessages
+{
+ static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
+public:
+ static void Init();
+ static void Render();
+ static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
+};
+
+
+class CSpecialParticleStuff
+{
+ static uint32 BoatFromStart;
+public:
+ static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
+ static void StartBoatFoamAnimation(); //not used
+ static void UpdateBoatFoamAnimation(CMatrix*); //not used
+};