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-rw-r--r--src/renderer/Timecycle.cpp276
1 files changed, 223 insertions, 53 deletions
diff --git a/src/renderer/Timecycle.cpp b/src/renderer/Timecycle.cpp
index 95d9fe3c..8a3efd85 100644
--- a/src/renderer/Timecycle.cpp
+++ b/src/renderer/Timecycle.cpp
@@ -134,6 +134,61 @@ float CTimeCycle::m_fShadowSideY[16];
float CTimeCycle::m_fShadowDisplacementX[16];
float CTimeCycle::m_fShadowDisplacementY[16];
+
+
+static float tmp_nAmbientRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fSunSize[NUMHOURS][NUMWEATHERS];
+static float tmp_fSpriteSize[NUMHOURS][NUMWEATHERS];
+static float tmp_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
+static float tmp_nShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_fFogStart[NUMHOURS][NUMWEATHERS];
+static float tmp_fFarClip[NUMHOURS][NUMWEATHERS];
+static float tmp_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurRed[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterRed[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterAlpha[NUMHOURS][NUMWEATHERS];
+
void
CTimeCycle::Initialise(void)
{
@@ -171,7 +226,7 @@ CTimeCycle::Initialise(void)
for(h = 0; h < NUMHOURS; h++){
li = 0;
while(work_buff[bi] == '/' || work_buff[bi] == '\n' ||
- work_buff[bi] == '\0' || work_buff[bi] == ' ' || work_buff[bi] == '\r'){
+ work_buff[bi] == '\0' || work_buff[bi] == '\r'){
while(work_buff[bi] != '\n' && work_buff[bi] != '\0' && work_buff[bi] != '\r')
bi++;
bi++;
@@ -207,65 +262,180 @@ CTimeCycle::Initialise(void)
&blurR, &blurG, &blurB,
&waterR, &waterG, &waterB, &waterA);
- m_nAmbientRed[h][w] = ambR;
- m_nAmbientGreen[h][w] = ambG;
- m_nAmbientBlue[h][w] = ambB;
- m_nAmbientRed_Obj[h][w] = ambobjR;
- m_nAmbientGreen_Obj[h][w] = ambobjG;
- m_nAmbientBlue_Obj[h][w] = ambobjB;
- m_nAmbientRed_Bl[h][w] = ambblR;
- m_nAmbientGreen_Bl[h][w] = ambblG;
- m_nAmbientBlue_Bl[h][w] = ambblB;
- m_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
- m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
- m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
- m_nDirectionalRed[h][w] = dirR;
- m_nDirectionalGreen[h][w] = dirG;
- m_nDirectionalBlue[h][w] = dirB;
- m_nSkyTopRed[h][w] = skyTopR;
- m_nSkyTopGreen[h][w] = skyTopG;
- m_nSkyTopBlue[h][w] = skyTopB;
- m_nSkyBottomRed[h][w] = skyBotR;
- m_nSkyBottomGreen[h][w] = skyBotG;
- m_nSkyBottomBlue[h][w] = skyBotB;
- m_nSunCoreRed[h][w] = sunCoreR;
- m_nSunCoreGreen[h][w] = sunCoreG;
- m_nSunCoreBlue[h][w] = sunCoreB;
- m_nSunCoronaRed[h][w] = sunCoronaR;
- m_nSunCoronaGreen[h][w] = sunCoronaG;
- m_nSunCoronaBlue[h][w] = sunCoronaB;
- m_fSunSize[h][w] = sunSz * 10.0f;
- m_fSpriteSize[h][w] = sprSz * 10.0f;
- m_fSpriteBrightness[h][w] = sprBght * 10.0f;
- m_nShadowStrength[h][w] = shad;
- m_nLightShadowStrength[h][w] = lightShad;
- m_nPoleShadowStrength[h][w] = poleShad;
- m_fFarClip[h][w] = farClp;
- m_fFogStart[h][w] = fogSt;
- m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
- m_nLowCloudsRed[h][w] = cloudR;
- m_nLowCloudsGreen[h][w] = cloudG;
- m_nLowCloudsBlue[h][w] = cloudB;
- m_nFluffyCloudsTopRed[h][w] = fluffyTopR;
- m_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
- m_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
- m_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
- m_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
- m_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
- m_fBlurRed[h][w] = blurR;
- m_fBlurGreen[h][w] = blurG;
- m_fBlurBlue[h][w] = blurB;
- m_fWaterRed[h][w] = waterR;
- m_fWaterGreen[h][w] = waterG;
- m_fWaterBlue[h][w] = waterB;
- m_fWaterAlpha[h][w] = waterA;
+ tmp_nAmbientRed[h][w] = ambR;
+ tmp_nAmbientGreen[h][w] = ambG;
+ tmp_nAmbientBlue[h][w] = ambB;
+ tmp_nAmbientRed_Obj[h][w] = ambobjR;
+ tmp_nAmbientGreen_Obj[h][w] = ambobjG;
+ tmp_nAmbientBlue_Obj[h][w] = ambobjB;
+ tmp_nAmbientRed_Bl[h][w] = ambblR;
+ tmp_nAmbientGreen_Bl[h][w] = ambblG;
+ tmp_nAmbientBlue_Bl[h][w] = ambblB;
+ tmp_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
+ tmp_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
+ tmp_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
+ tmp_nDirectionalRed[h][w] = dirR;
+ tmp_nDirectionalGreen[h][w] = dirG;
+ tmp_nDirectionalBlue[h][w] = dirB;
+ tmp_nSkyTopRed[h][w] = skyTopR;
+ tmp_nSkyTopGreen[h][w] = skyTopG;
+ tmp_nSkyTopBlue[h][w] = skyTopB;
+ tmp_nSkyBottomRed[h][w] = skyBotR;
+ tmp_nSkyBottomGreen[h][w] = skyBotG;
+ tmp_nSkyBottomBlue[h][w] = skyBotB;
+ tmp_nSunCoreRed[h][w] = sunCoreR;
+ tmp_nSunCoreGreen[h][w] = sunCoreG;
+ tmp_nSunCoreBlue[h][w] = sunCoreB;
+ tmp_nSunCoronaRed[h][w] = sunCoronaR;
+ tmp_nSunCoronaGreen[h][w] = sunCoronaG;
+ tmp_nSunCoronaBlue[h][w] = sunCoronaB;
+ if(sunSz == -1)
+ tmp_fSunSize[h][w] = -1;
+ else
+ tmp_fSunSize[h][w] = sunSz * 10.0f;
+ if(sprSz == -1)
+ tmp_fSpriteSize[h][w] = -1;
+ else
+ tmp_fSpriteSize[h][w] = sprSz * 10.0f;
+ if(sprBght == -1)
+ tmp_fSpriteBrightness[h][w] = -1;
+ else
+ tmp_fSpriteBrightness[h][w] = sprBght * 10.0f;
+ tmp_nShadowStrength[h][w] = shad;
+ tmp_nLightShadowStrength[h][w] = lightShad;
+ tmp_nPoleShadowStrength[h][w] = poleShad;
+ tmp_fFarClip[h][w] = farClp;
+ tmp_fFogStart[h][w] = fogSt;
+ if(lightGnd == -1)
+ tmp_fLightsOnGroundBrightness[h][w] = -1;
+ else
+ tmp_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
+ tmp_nLowCloudsRed[h][w] = cloudR;
+ tmp_nLowCloudsGreen[h][w] = cloudG;
+ tmp_nLowCloudsBlue[h][w] = cloudB;
+ tmp_nFluffyCloudsTopRed[h][w] = fluffyTopR;
+ tmp_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
+ tmp_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
+ tmp_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
+ tmp_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
+ tmp_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
+ tmp_fBlurRed[h][w] = blurR;
+ tmp_fBlurGreen[h][w] = blurG;
+ tmp_fBlurBlue[h][w] = blurB;
+ tmp_fWaterRed[h][w] = waterR;
+ tmp_fWaterGreen[h][w] = waterG;
+ tmp_fWaterBlue[h][w] = waterB;
+ tmp_fWaterAlpha[h][w] = waterA;
}
+ UpdateArrays();
+
m_FogReduction = 0;
debug("CTimeCycle ready\n");
}
+template<typename T> void
+FillGaps(T (*out)[NUMWEATHERS], float (*in)[NUMWEATHERS])
+{
+ int w;
+ for(w = 0; w < NUMWEATHERS; w++){
+ for(int h = 0; h < NUMHOURS; h++)
+ out[h][w] = in[h][w];
+
+#define NEXT(h) (((h)+1)%NUMHOURS)
+#define PREV(h) (((h)+NUMHOURS-1)%NUMHOURS)
+ int hend, h1, h2;
+ for(hend = 0; hend < NUMHOURS; hend++)
+ if(in[hend][w] != -1.0f)
+ goto foundstart;
+ return; // this should never happen
+foundstart:
+ // Found the start of a block of filled in entries
+ for(h1 = NEXT(hend); h1 != hend; h1 = h2){
+ // Skip filled in entries
+ for(; h1 != hend; h1 = NEXT(h1))
+ if(in[h1][w] == -1.0f)
+ goto foundfirst;
+ break; // all filled in already
+foundfirst:
+ // h1 is now the first -1 after n filled in values
+ for(h2 = NEXT(h1); ; h2 = NEXT(h2))
+ if(in[h2][w] != -1.0f)
+ goto foundlast;
+ break;
+foundlast:
+ // h2 is now the first entry after a row of -1s
+ h1 = PREV(h1); // make h1 the first before a row of -1s
+ int n = (h2-h1 + NUMHOURS) % NUMHOURS;
+ if(n == 0) n = NUMHOURS; // can't happen
+ float step = (in[h2][w] - in[h1][w])/n;
+
+ for(int i = 1; i < n; i++){
+ float f = (float)i/n;
+ out[(h1+i)%NUMHOURS][w] = in[h2][w]*f + in[h1][w]*(1.0f-f);
+ }
+ }
+ }
+}
+
+void
+CTimeCycle::UpdateArrays(void)
+{
+ FillGaps(m_nAmbientRed, tmp_nAmbientRed);
+ FillGaps(m_nAmbientGreen, tmp_nAmbientGreen);
+ FillGaps(m_nAmbientBlue, tmp_nAmbientBlue);
+ FillGaps(m_nAmbientRed_Obj, tmp_nAmbientRed_Obj);
+ FillGaps(m_nAmbientGreen_Obj, tmp_nAmbientGreen_Obj);
+ FillGaps(m_nAmbientBlue_Obj, tmp_nAmbientBlue_Obj);
+ FillGaps(m_nAmbientRed_Bl, tmp_nAmbientRed_Bl);
+ FillGaps(m_nAmbientGreen_Bl, tmp_nAmbientGreen_Bl);
+ FillGaps(m_nAmbientBlue_Bl, tmp_nAmbientBlue_Bl);
+ FillGaps(m_nAmbientRed_Obj_Bl, tmp_nAmbientRed_Obj_Bl);
+ FillGaps(m_nAmbientGreen_Obj_Bl, tmp_nAmbientGreen_Obj_Bl);
+ FillGaps(m_nAmbientBlue_Obj_Bl, tmp_nAmbientBlue_Obj_Bl);
+ FillGaps(m_nDirectionalRed, tmp_nDirectionalRed);
+ FillGaps(m_nDirectionalGreen, tmp_nDirectionalGreen);
+ FillGaps(m_nDirectionalBlue, tmp_nDirectionalBlue);
+ FillGaps(m_nSkyTopRed, tmp_nSkyTopRed);
+ FillGaps(m_nSkyTopGreen, tmp_nSkyTopGreen);
+ FillGaps(m_nSkyTopBlue, tmp_nSkyTopBlue);
+ FillGaps(m_nSkyBottomRed, tmp_nSkyBottomRed);
+ FillGaps(m_nSkyBottomGreen, tmp_nSkyBottomGreen);
+ FillGaps(m_nSkyBottomBlue, tmp_nSkyBottomBlue);
+ FillGaps(m_nSunCoreRed, tmp_nSunCoreRed);
+ FillGaps(m_nSunCoreGreen, tmp_nSunCoreGreen);
+ FillGaps(m_nSunCoreBlue, tmp_nSunCoreBlue);
+ FillGaps(m_nSunCoronaRed, tmp_nSunCoronaRed);
+ FillGaps(m_nSunCoronaGreen, tmp_nSunCoronaGreen);
+ FillGaps(m_nSunCoronaBlue, tmp_nSunCoronaBlue);
+ FillGaps(m_fSunSize, tmp_fSunSize);
+ FillGaps(m_fSpriteSize, tmp_fSpriteSize);
+ FillGaps(m_fSpriteBrightness, tmp_fSpriteBrightness);
+ FillGaps(m_nShadowStrength, tmp_nShadowStrength);
+ FillGaps(m_nLightShadowStrength, tmp_nLightShadowStrength);
+ FillGaps(m_nPoleShadowStrength, tmp_nPoleShadowStrength);
+ FillGaps(m_fFogStart, tmp_fFogStart);
+ FillGaps(m_fFarClip, tmp_fFarClip);
+ FillGaps(m_fLightsOnGroundBrightness, tmp_fLightsOnGroundBrightness);
+ FillGaps(m_nLowCloudsRed, tmp_nLowCloudsRed);
+ FillGaps(m_nLowCloudsGreen, tmp_nLowCloudsGreen);
+ FillGaps(m_nLowCloudsBlue, tmp_nLowCloudsBlue);
+ FillGaps(m_nFluffyCloudsTopRed, tmp_nFluffyCloudsTopRed);
+ FillGaps(m_nFluffyCloudsTopGreen, tmp_nFluffyCloudsTopGreen);
+ FillGaps(m_nFluffyCloudsTopBlue, tmp_nFluffyCloudsTopBlue);
+ FillGaps(m_nFluffyCloudsBottomRed, tmp_nFluffyCloudsBottomRed);
+ FillGaps(m_nFluffyCloudsBottomGreen, tmp_nFluffyCloudsBottomGreen);
+ FillGaps(m_nFluffyCloudsBottomBlue, tmp_nFluffyCloudsBottomBlue);
+ FillGaps(m_fBlurRed, tmp_fBlurRed);
+ FillGaps(m_fBlurGreen, tmp_fBlurGreen);
+ FillGaps(m_fBlurBlue, tmp_fBlurBlue);
+ FillGaps(m_fWaterRed, tmp_fWaterRed);
+ FillGaps(m_fWaterGreen, tmp_fWaterGreen);
+ FillGaps(m_fWaterBlue, tmp_fWaterBlue);
+ FillGaps(m_fWaterAlpha, tmp_fWaterAlpha);
+}
+
static float interp_c0, interp_c1, interp_c2, interp_c3;
float CTimeCycle::Interpolate(int8 *a, int8 *b)