diff options
Diffstat (limited to 'src/rw/VisibilityPlugins.h')
-rw-r--r-- | src/rw/VisibilityPlugins.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index dd02f2e1..f277565d 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -21,7 +21,9 @@ public: }; static CLinkList<AlphaObjectInfo> m_alphaList; + static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList; static CLinkList<AlphaObjectInfo> m_alphaEntityList; + static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList; static RwCamera *ms_pCamera; static RwV3d *ms_pCameraPosn; static float ms_cullCompsDist; @@ -30,7 +32,6 @@ public: static float ms_vehicleFadeDist; static float ms_bigVehicleLod0Dist; static float ms_bigVehicleLod1Dist; - static float ms_pedLod0Dist; static float ms_pedLod1Dist; static float ms_pedFadeDist; @@ -40,12 +41,15 @@ public: static bool InsertEntityIntoSortedList(CEntity *e, float dist); static void InitAlphaAtomicList(void); static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist); + static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist); static void SetRenderWareCamera(RwCamera *camera); + static void SetupVehicleVariables(RpClump *vehicle); static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic); static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic); static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha); + static RpAtomic *RenderWeaponCB(RpAtomic *atomic); static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist); static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic); @@ -53,28 +57,33 @@ public: static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic); + static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic); static RpAtomic *RenderPlayerCB(RpAtomic *atomic); - static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic); - static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump + static void RenderAtomicList(CLinkList<AlphaObjectInfo> &list); static void RenderAlphaAtomics(void); + static void RenderBoatAlphaAtomics(void); + static void RenderFadingEntities(CLinkList<AlphaObjectInfo> &list); static void RenderFadingEntities(void); + static void RenderFadingUnderwaterEntities(void); // All actually unused static bool DefaultVisibilityCB(RpClump *clump); static bool FrustumSphereCB(RpClump *clump); - static bool MloVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB_BigVehicle(RpClump *clump); + static float GetDistanceSquaredFromCamera(RwV3d *pos); static float GetDistanceSquaredFromCamera(RwFrame *frame); static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags); |