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-rw-r--r--src/rw/ClumpRead.cpp230
-rw-r--r--src/rw/Lights.cpp333
-rw-r--r--src/rw/Lights.h18
-rw-r--r--src/rw/NodeName.cpp77
-rw-r--r--src/rw/NodeName.h4
-rw-r--r--src/rw/RwHelper.cpp374
-rw-r--r--src/rw/RwHelper.h40
-rw-r--r--src/rw/RwMatFX.cpp213
-rw-r--r--src/rw/TexRead.cpp349
-rw-r--r--src/rw/TxdStore.cpp209
-rw-r--r--src/rw/TxdStore.h44
-rw-r--r--src/rw/VisibilityPlugins.cpp889
-rw-r--r--src/rw/VisibilityPlugins.h133
-rw-r--r--src/rw/rw.cpp839
14 files changed, 3752 insertions, 0 deletions
diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp
new file mode 100644
index 00000000..c9f027e7
--- /dev/null
+++ b/src/rw/ClumpRead.cpp
@@ -0,0 +1,230 @@
+#include "common.h"
+#include "patcher.h"
+
+struct rpGeometryList
+{
+ RpGeometry **geometries;
+ int32 numGeoms;
+};
+
+struct rpAtomicBinary
+{
+ RwInt32 frameIndex;
+ RwInt32 geomIndex;
+ RwInt32 flags;
+ RwInt32 unused;
+};
+
+static int32 numberGeometrys;
+static int32 streamPosition;
+static rpGeometryList gGeomList;
+static rwFrameList gFrameList;
+static RpClumpChunkInfo gClumpInfo;
+
+rpGeometryList*
+GeometryListStreamRead1(RwStream *stream, rpGeometryList *geomlist)
+{
+ int i;
+ RwUInt32 size, version;
+ RwInt32 numGeoms;
+
+ numberGeometrys = 0;
+ if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
+ return nil;
+ assert(size == 4);
+ if(RwStreamRead(stream, &numGeoms, 4) != 4)
+ return nil;
+
+ numberGeometrys = numGeoms/2;
+ geomlist->numGeoms = numGeoms;
+ if(geomlist->numGeoms > 0){
+ geomlist->geometries = (RpGeometry**)RwMalloc(geomlist->numGeoms * sizeof(RpGeometry*));
+ if(geomlist->geometries == nil)
+ return nil;
+ memset(geomlist->geometries, 0, geomlist->numGeoms * sizeof(RpGeometry*));
+ }else
+ geomlist->geometries = nil;
+
+ for(i = 0; i < numberGeometrys; i++){
+ if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version))
+ return nil;
+ geomlist->geometries[i] = RpGeometryStreamRead(stream);
+ if(geomlist->geometries[i] == nil)
+ return nil;
+ }
+
+ return geomlist;
+}
+
+rpGeometryList*
+GeometryListStreamRead2(RwStream *stream, rpGeometryList *geomlist)
+{
+ int i;
+ RwUInt32 version;
+
+ for(i = numberGeometrys; i < geomlist->numGeoms; i++){
+ if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version))
+ return nil;
+ geomlist->geometries[i] = RpGeometryStreamRead(stream);
+ if(geomlist->geometries[i] == nil)
+ return nil;
+ }
+
+ return geomlist;
+}
+
+void
+GeometryListDeinitialize(rpGeometryList *geomlist)
+{
+ int i;
+
+ for(i = 0; i < geomlist->numGeoms; i++)
+ if(geomlist->geometries[i])
+ RpGeometryDestroy(geomlist->geometries[i]);
+
+ if(geomlist->numGeoms){
+ RwFree(geomlist->geometries);
+ geomlist->numGeoms = 0;
+ }
+}
+
+RpAtomic*
+ClumpAtomicStreamRead(RwStream *stream, rwFrameList *frmList, rpGeometryList *geomList)
+{
+ RwUInt32 size, version;
+ rpAtomicBinary a;
+ RpAtomic *atomic;
+
+ numberGeometrys = 0;
+ if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
+ return nil;
+ assert(size <= sizeof(rpAtomicBinary));
+ if(RwStreamRead(stream, &a, size) != size)
+ return nil;
+
+ atomic = RpAtomicCreate();
+ if(atomic == nil)
+ return nil;
+
+ RpAtomicSetFlags(atomic, a.flags);
+
+ if(frmList->numFrames){
+ assert(a.frameIndex < frmList->numFrames);
+ RpAtomicSetFrame(atomic, frmList->frames[a.frameIndex]);
+ }
+
+ if(geomList->numGeoms){
+ assert(a.geomIndex < geomList->numGeoms);
+ RpAtomicSetGeometry(atomic, geomList->geometries[a.geomIndex], 0);
+ }else{
+ RpGeometry *geom;
+ if(!RwStreamFindChunk(stream, rwID_GEOMETRY, nil, &version)){
+ RpAtomicDestroy(atomic);
+ return nil;
+ }
+ geom = RpGeometryStreamRead(stream);
+ if(geom == nil){
+ RpAtomicDestroy(atomic);
+ return nil;
+ }
+ RpAtomicSetGeometry(atomic, geom, 0);
+ RpGeometryDestroy(geom);
+ }
+
+ return atomic;
+}
+
+bool
+RpClumpGtaStreamRead1(RwStream *stream)
+{
+ RwUInt32 size, version;
+
+ if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
+ return false;
+ if(version >= 0x33000){
+ assert(size == 12);
+ if(RwStreamRead(stream, &gClumpInfo, 12) != 12)
+ return false;
+ }else{
+ assert(size == 4);
+ if(RwStreamRead(stream, &gClumpInfo, 4) != 4)
+ return false;
+ }
+
+ if(!RwStreamFindChunk(stream, rwID_FRAMELIST, nil, &version))
+ return false;
+ if(_rwFrameListStreamRead(stream, &gFrameList) == nil)
+ return false;
+
+ if(!RwStreamFindChunk(stream, rwID_GEOMETRYLIST, nil, &version)){
+ rwFrameListDeinitialize(&gFrameList);
+ return false;
+ }
+ if(GeometryListStreamRead1(stream, &gGeomList) == nil){
+ rwFrameListDeinitialize(&gFrameList);
+ return false;
+ }
+ streamPosition = stream->Type.memory.position;
+ return true;
+}
+
+RpClump*
+RpClumpGtaStreamRead2(RwStream *stream)
+{
+ int i;
+ RwUInt32 version;
+ RpAtomic *atomic;
+ RpClump *clump;
+
+ clump = RpClumpCreate();
+ if(clump == nil)
+ return nil;
+
+ RwStreamSkip(stream, streamPosition - stream->Type.memory.position);
+
+ if(GeometryListStreamRead2(stream, &gGeomList) == nil){
+ GeometryListDeinitialize(&gGeomList);
+ rwFrameListDeinitialize(&gFrameList);
+ RpClumpDestroy(clump);
+ return nil;
+ }
+
+ RpClumpSetFrame(clump, gFrameList.frames[0]);
+
+ for(i = 0; i < gClumpInfo.numAtomics; i++){
+ if(!RwStreamFindChunk(stream, rwID_ATOMIC, nil, &version)){
+ GeometryListDeinitialize(&gGeomList);
+ rwFrameListDeinitialize(&gFrameList);
+ RpClumpDestroy(clump);
+ return nil;
+ }
+
+ atomic = ClumpAtomicStreamRead(stream, &gFrameList, &gGeomList);
+ if(atomic == nil){
+ GeometryListDeinitialize(&gGeomList);
+ rwFrameListDeinitialize(&gFrameList);
+ RpClumpDestroy(clump);
+ return nil;
+ }
+
+ RpClumpAddAtomic(clump, atomic);
+ }
+
+ GeometryListDeinitialize(&gGeomList);
+ rwFrameListDeinitialize(&gFrameList);
+ return clump;
+}
+
+void
+RpClumpGtaCancelStream(void)
+{
+ GeometryListDeinitialize(&gGeomList);
+ rwFrameListDeinitialize(&gFrameList);
+ gFrameList.numFrames = 0;
+}
+
+STARTPATCHES
+ InjectHook(0x526060, RpClumpGtaStreamRead1, PATCH_JUMP);
+ InjectHook(0x526180, RpClumpGtaStreamRead2, PATCH_JUMP);
+ InjectHook(0x5262D0, RpClumpGtaCancelStream, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
new file mode 100644
index 00000000..cd83a898
--- /dev/null
+++ b/src/rw/Lights.cpp
@@ -0,0 +1,333 @@
+#include "common.h"
+#include <rwcore.h>
+#include <rpworld.h>
+#include "patcher.h"
+#include "Lights.h"
+#include "Timecycle.h"
+#include "Coronas.h"
+#include "Weather.h"
+#include "ZoneCull.h"
+#include "Frontend.h"
+
+RpLight *&pAmbient = *(RpLight**)0x885B6C;
+RpLight *&pDirect = *(RpLight**)0x880F7C;
+RpLight **pExtraDirectionals = (RpLight**)0x60009C;
+int *LightStrengths = (int*)0x87BEF0;
+int &NumExtraDirLightsInWorld = *(int*)0x64C608;
+
+RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
+RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
+RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8;
+
+RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8;
+RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308;
+
+void
+SetLightsWithTimeOfDayColour(RpWorld *)
+{
+ CVector vec1, vec2, vecsun;
+ RwMatrix mat;
+
+ if(pAmbient){
+ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
+ if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
+ AmbientLightColourForFrame.red = 1.0f;
+ AmbientLightColourForFrame.green = 1.0f;
+ AmbientLightColourForFrame.blue = 1.0f;
+ }
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f);
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ }
+
+ if(pDirect){
+ DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult;
+ DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult;
+ DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult;
+ RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
+
+ vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue];
+ vec1 = CVector(0.0f, 0.0f, 1.0f);
+ vec2 = CrossProduct(vec1, vecsun);
+ vec2.Normalise();
+ vec1 = CrossProduct(vec2, vecsun);
+ mat.at.x = -vecsun.x;
+ mat.at.y = -vecsun.y;
+ mat.at.z = -vecsun.z;
+ mat.right.x = vec1.x;
+ mat.right.y = vec1.y;
+ mat.right.z = vec1.z;
+ mat.up.x = vec2.x;
+ mat.up.y = vec2.y;
+ mat.up.z = vec2.z;
+ RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
+ }
+
+ if(CMenuManager::m_PrefsBrightness > 256){
+ float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+ float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+
+ AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2);
+ AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2);
+ AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2);
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
+#ifdef FIX_BUGS
+ DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1);
+#else
+ DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1);
+#endif
+ }
+}
+
+RpWorld*
+LightsCreate(RpWorld *world)
+{
+ int i;
+ RwRGBAReal color;
+ RwFrame *frame;
+
+ if(world == nil)
+ return nil;
+
+ pAmbient = RpLightCreate(rpLIGHTAMBIENT);
+ RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS);
+ color.red = 0.25f;
+ color.green = 0.25f;
+ color.blue = 0.2f;
+ RpLightSetColor(pAmbient, &color);
+
+ pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+ color.red = 1.0f;
+ color.green = 0.84f;
+ color.blue = 0.45f;
+ RpLightSetColor(pDirect, &color);
+ RpLightSetRadius(pDirect, 2.0f);
+ frame = RwFrameCreate();
+ RpLightSetFrame(pDirect, frame);
+ RwV3d axis = { 1.0f, 1.0f, 0.0f };
+ RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT);
+
+ RpWorldAddLight(world, pAmbient);
+ RpWorldAddLight(world, pDirect);
+
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++){
+ pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL);
+ RpLightSetFlags(pExtraDirectionals[i], 0);
+ color.red = 1.0f;
+ color.green = 0.5f;
+ color.blue = 0.0f;
+ RpLightSetColor(pExtraDirectionals[i], &color);
+ RpLightSetRadius(pExtraDirectionals[i], 2.0f);
+ frame = RwFrameCreate();
+ RpLightSetFrame(pExtraDirectionals[i], frame);
+ RpWorldAddLight(world, pExtraDirectionals[i]);
+ }
+
+ return world;
+}
+
+void
+LightsDestroy(RpWorld *world)
+{
+ int i;
+
+ if(world == nil)
+ return;
+
+ if(pAmbient){
+ RpWorldRemoveLight(world, pAmbient);
+ RpLightDestroy(pAmbient);
+ pAmbient = nil;
+ }
+
+ if(pDirect){
+ RpWorldRemoveLight(world, pDirect);
+ RwFrameDestroy(RpLightGetFrame(pDirect));
+ RpLightDestroy(pDirect);
+ pDirect = nil;
+ }
+
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
+ if(pExtraDirectionals[i]){
+ RpWorldRemoveLight(world, pExtraDirectionals[i]);
+ RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i]));
+ RpLightDestroy(pExtraDirectionals[i]);
+ pExtraDirectionals[i] = nil;
+ }
+}
+
+void
+WorldReplaceNormalLightsWithScorched(RpWorld *world, float l)
+{
+ RwRGBAReal color;
+ color.red = l;
+ color.green = l;
+ color.blue = l;
+ RpLightSetColor(pAmbient, &color);
+ RpLightSetFlags(pDirect, 0);
+}
+
+void
+WorldReplaceScorchedLightsWithNormal(RpWorld *world)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+}
+
+void
+AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue)
+{
+ float strength;
+ int weakest;
+ int i, n;
+ RwRGBAReal color;
+ RwV3d *dir;
+
+ strength = max(max(red, green), blue);
+ n = -1;
+ if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
+ n = NumExtraDirLightsInWorld;
+ else{
+ weakest = strength;
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
+ if(LightStrengths[i] < weakest){
+ weakest = LightStrengths[i];
+ n = i;
+ }
+ }
+
+ if(n < 0)
+ return;
+
+ color.red = red;
+ color.green = green;
+ color.blue = blue;
+ RpLightSetColor(pExtraDirectionals[n], &color);
+ dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
+ dir->x = -dirx;
+ dir->y = -diry;
+ dir->z = -dirz;
+ RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
+ RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
+ RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
+ LightStrengths[n] = strength;
+ NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
+}
+
+void
+RemoveExtraDirectionalLights(RpWorld *world)
+{
+ int i;
+ for(i = 0; i < NumExtraDirLightsInWorld; i++)
+ RpLightSetFlags(pExtraDirectionals[i], 0);
+ NumExtraDirLightsInWorld = 0;
+}
+
+void
+SetAmbientAndDirectionalColours(float f)
+{
+ AmbientLightColour.red = AmbientLightColourForFrame.red * f;
+ AmbientLightColour.green = AmbientLightColourForFrame.green * f;
+ AmbientLightColour.blue = AmbientLightColourForFrame.blue * f;
+
+ DirectionalLightColour.red = DirectionalLightColourForFrame.red * f;
+ DirectionalLightColour.green = DirectionalLightColourForFrame.green * f;
+ DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f;
+
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+ RpLightSetColor(pDirect, &DirectionalLightColour);
+}
+
+void
+SetBrightMarkerColours(float f)
+{
+ AmbientLightColour.red = 0.6f;
+ AmbientLightColour.green = 0.6f;
+ AmbientLightColour.blue = 0.6f;
+
+ DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red;
+ DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green;
+ DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue;
+
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+ RpLightSetColor(pDirect, &DirectionalLightColour);
+}
+
+void
+ReSetAmbientAndDirectionalColours(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
+}
+
+void
+DeActivateDirectional(void)
+{
+ RpLightSetFlags(pDirect, 0);
+}
+
+void
+ActivateDirectional(void)
+{
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+}
+
+void
+SetAmbientColours(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+}
+
+void
+SetAmbientColoursForPedsCarsAndObjects(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects);
+}
+
+uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 };
+uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 };
+uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 };
+
+void
+SetAmbientColoursToIndicateRoadGroup(int i)
+{
+ AmbientLightColour.red = IndicateR[i%7]/255.0f;
+ AmbientLightColour.green = IndicateG[i%7]/255.0f;
+ AmbientLightColour.blue = IndicateB[i%7]/255.0f;
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+}
+
+void
+SetAmbientColours(RwRGBAReal *color)
+{
+ RpLightSetColor(pAmbient, color);
+}
+
+
+STARTPATCHES
+ InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP);
+ InjectHook(0x5269A0, LightsCreate, PATCH_JUMP);
+ InjectHook(0x526B40, LightsDestroy, PATCH_JUMP);
+ InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP);
+ InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP);
+ InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP);
+ InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP);
+ InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP);
+ InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP);
+ InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP);
+ InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP);
+ InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP);
+ InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP);
+ InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP);
+ InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/rw/Lights.h b/src/rw/Lights.h
new file mode 100644
index 00000000..6fdd51de
--- /dev/null
+++ b/src/rw/Lights.h
@@ -0,0 +1,18 @@
+#pragma once
+
+void SetLightsWithTimeOfDayColour(RpWorld *);
+RpWorld *LightsCreate(RpWorld *world);
+void LightsDestroy(RpWorld *world);
+void WorldReplaceNormalLightsWithScorched(RpWorld *world, float l);
+void WorldReplaceScorchedLightsWithNormal(RpWorld *world);
+void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
+void RemoveExtraDirectionalLights(RpWorld *world);
+void SetAmbientAndDirectionalColours(float f);
+void SetBrightMarkerColours(float f);
+void ReSetAmbientAndDirectionalColours(void);
+void DeActivateDirectional(void);
+void ActivateDirectional(void);
+void SetAmbientColours(void);
+void SetAmbientColoursForPedsCarsAndObjects(void);
+void SetAmbientColoursToIndicateRoadGroup(int i);
+void SetAmbientColours(RwRGBAReal *color);
diff --git a/src/rw/NodeName.cpp b/src/rw/NodeName.cpp
new file mode 100644
index 00000000..2aea3c83
--- /dev/null
+++ b/src/rw/NodeName.cpp
@@ -0,0 +1,77 @@
+#include "common.h"
+#include "patcher.h"
+#include "NodeName.h"
+
+static int32 &gPluginOffset = *(int32*)0x64C610;
+
+enum
+{
+ ID_NODENAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFE),
+};
+
+#define NODENAMEEXT(o) (RWPLUGINOFFSET(char, o, gPluginOffset))
+
+void*
+NodeNameConstructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
+{
+ if(gPluginOffset > 0)
+ NODENAMEEXT(object)[0] = '\0';
+ return object;
+}
+
+void*
+NodeNameDestructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
+{
+ return object;
+}
+
+void*
+NodeNameCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject)
+{
+ strncpy(NODENAMEEXT(dstObject), NODENAMEEXT(srcObject), 23);
+ return nil;
+}
+
+RwStream*
+NodeNameStreamRead(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
+{
+ RwStreamRead(stream, NODENAMEEXT(object), binaryLength);
+ NODENAMEEXT(object)[binaryLength] = '\0';
+ return stream;
+}
+
+RwStream*
+NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
+{
+ RwStreamWrite(stream, NODENAMEEXT(object), binaryLength);
+ return stream;
+}
+
+RwInt32
+NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
+{
+ // game checks for null pointer on node name extension but that really happen
+ return rwstrlen(NODENAMEEXT(object));
+}
+
+bool
+NodeNamePluginAttach(void)
+{
+ gPluginOffset = RwFrameRegisterPlugin(24, ID_NODENAME,
+ NodeNameConstructor,
+ NodeNameDestructor,
+ NodeNameCopy);
+ RwFrameRegisterPluginStream(ID_NODENAME,
+ NodeNameStreamRead,
+ NodeNameStreamWrite,
+ NodeNameStreamGetSize);
+ return gPluginOffset != -1;
+}
+
+char*
+GetFrameNodeName(RwFrame *frame)
+{
+ if(gPluginOffset < 0)
+ return nil;
+ return NODENAMEEXT(frame);
+}
diff --git a/src/rw/NodeName.h b/src/rw/NodeName.h
new file mode 100644
index 00000000..1a3e057b
--- /dev/null
+++ b/src/rw/NodeName.h
@@ -0,0 +1,4 @@
+#pragma once
+
+bool NodeNamePluginAttach(void);
+char *GetFrameNodeName(RwFrame *frame);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
new file mode 100644
index 00000000..44866f4f
--- /dev/null
+++ b/src/rw/RwHelper.cpp
@@ -0,0 +1,374 @@
+#define WITHD3D
+#include "common.h"
+#include "patcher.h"
+#include "Timecycle.h"
+#include "skeleton.h"
+
+void *
+RwMallocAlign(RwUInt32 size, RwUInt32 align)
+{
+ void *mem = (void *)malloc(size + align);
+
+ ASSERT(mem != nil);
+
+ void *addr = (void *)((((RwUInt32)mem) + align) & ~(align - 1));
+
+ ASSERT(addr != nil);
+
+ *(((void **)addr) - 1) = mem;
+
+ return addr;
+}
+
+void
+RwFreeAlign(void *mem)
+{
+ ASSERT(mem != nil);
+
+ void *addr = *(((void **)mem) - 1);
+
+ ASSERT(addr != nil);
+
+ free(addr);
+}
+
+void
+DefinedState(void)
+{
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP);
+ RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
+ (void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
+ RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
+
+ // D3D stuff
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
+}
+
+RwFrame*
+GetFirstFrameCallback(RwFrame *child, void *data)
+{
+ *(RwFrame**)data = child;
+ return nil;
+}
+
+RwFrame*
+GetFirstChild(RwFrame *frame)
+{
+ RwFrame *child;
+
+ child = nil;
+ RwFrameForAllChildren(frame, GetFirstFrameCallback, &child);
+ return child;
+}
+
+RwObject*
+GetFirstObjectCallback(RwObject *object, void *data)
+{
+ *(RwObject**)data = object;
+ return nil;
+}
+
+RwObject*
+GetFirstObject(RwFrame *frame)
+{
+ RwObject *obj;
+
+ obj = nil;
+ RwFrameForAllObjects(frame, GetFirstObjectCallback, &obj);
+ return obj;
+}
+
+RpAtomic*
+GetFirstAtomicCallback(RpAtomic *atm, void *data)
+{
+ *(RpAtomic**)data = atm;
+ return nil;
+}
+
+RpAtomic*
+GetFirstAtomic(RpClump *clump)
+{
+ RpAtomic *atm;
+
+ atm = nil;
+ RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm);
+ return atm;
+}
+
+RwTexture*
+GetFirstTextureCallback(RwTexture *tex, void *data)
+{
+ *(RwTexture**)data = tex;
+ return nil;
+}
+
+RwTexture*
+GetFirstTexture(RwTexDictionary *txd)
+{
+ RwTexture *tex;
+
+ tex = nil;
+ RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex);
+ return tex;
+}
+
+void
+CameraSize(RwCamera * camera, RwRect * rect,
+ RwReal viewWindow, RwReal aspectRatio)
+{
+ if (camera)
+ {
+ RwVideoMode videoMode;
+ RwRect r;
+ RwRect origSize = { 0, 0, 0, 0 }; // FIX just to make the compier happy
+ RwV2d vw;
+
+ RwEngineGetVideoModeInfo(&videoMode,
+ RwEngineGetCurrentVideoMode());
+
+ origSize.w = RwRasterGetWidth(RwCameraGetRaster(camera));
+ origSize.h = RwRasterGetHeight(RwCameraGetRaster(camera));
+
+ if (!rect)
+ {
+ if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
+ {
+ /* For full screen applications, resizing the camera just doesn't
+ * make sense, use the video mode size.
+ */
+
+ r.x = r.y = 0;
+ r.w = videoMode.width;
+ r.h = videoMode.height;
+ rect = &r;
+ }
+ else
+ {
+ /*
+ rect not specified - reuse current values
+ */
+ r.w = RwRasterGetWidth(RwCameraGetRaster(camera));
+ r.h = RwRasterGetHeight(RwCameraGetRaster(camera));
+ r.x = r.y = 0;
+ rect = &r;
+ }
+ }
+
+ if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
+ {
+ RwRaster *raster;
+ RwRaster *zRaster;
+
+ /*
+ * Destroy rasters...
+ */
+
+ raster = RwCameraGetRaster(camera);
+ if( raster )
+ {
+ RwRasterDestroy(raster);
+ }
+
+ zRaster = RwCameraGetZRaster(camera);
+ if( zRaster )
+ {
+ RwRasterDestroy(zRaster);
+ }
+
+ /*
+ * Create new rasters...
+ */
+
+ raster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
+ zRaster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
+
+ if( raster && zRaster )
+ {
+ RwCameraSetRaster(camera, raster);
+ RwCameraSetZRaster(camera, zRaster);
+ }
+ else
+ {
+ if( raster )
+ {
+ RwRasterDestroy(raster);
+ }
+
+ if( zRaster )
+ {
+ RwRasterDestroy(zRaster);
+ }
+
+ rect->x = origSize.x;
+ rect->y = origSize.y;
+ rect->w = origSize.w;
+ rect->h = origSize.h;
+
+ /*
+ * Use default values...
+ */
+ raster =
+ RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
+
+ zRaster =
+ RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
+
+ RwCameraSetRaster(camera, raster);
+ RwCameraSetZRaster(camera, zRaster);
+ }
+ }
+
+ /* Figure out the view window */
+ if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
+ {
+ /* derive ratio from aspect ratio */
+ vw.x = viewWindow;
+ vw.y = viewWindow / aspectRatio;
+ }
+ else
+ {
+ /* derive from pixel ratios */
+ if (rect->w > rect->h)
+ {
+ vw.x = viewWindow;
+ vw.y = (rect->h * viewWindow) / rect->w;
+ }
+ else
+ {
+ vw.x = (rect->w * viewWindow) / rect->h;
+ vw.y = viewWindow;
+ }
+ }
+
+ RwCameraSetViewWindow(camera, &vw);
+
+ RsGlobal.width = rect->w;
+ RsGlobal.height = rect->h;
+ }
+
+ return;
+}
+
+void
+CameraDestroy(RwCamera *camera)
+{
+ RwRaster *raster, *tmpRaster;
+ RwFrame *frame;
+
+ if (camera)
+ {
+ frame = RwCameraGetFrame(camera);
+ if (frame)
+ {
+ RwFrameDestroy(frame);
+ }
+
+ raster = RwCameraGetRaster(camera);
+ if (raster)
+ {
+ tmpRaster = RwRasterGetParent(raster);
+
+ RwRasterDestroy(raster);
+
+ if ((tmpRaster != nil) && (tmpRaster != raster))
+ {
+ RwRasterDestroy(tmpRaster);
+ }
+ }
+
+ raster = RwCameraGetZRaster(camera);
+ if (raster)
+ {
+ tmpRaster = RwRasterGetParent(raster);
+
+ RwRasterDestroy(raster);
+
+ if ((tmpRaster != nil) && (tmpRaster != raster))
+ {
+ RwRasterDestroy(tmpRaster);
+ }
+ }
+
+ RwCameraDestroy(camera);
+ }
+
+ return;
+}
+
+RwCamera *
+CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
+{
+ RwCamera *camera;
+
+ camera = RwCameraCreate();
+
+ if (camera)
+ {
+ RwCameraSetFrame(camera, RwFrameCreate());
+ RwCameraSetRaster(camera,
+ RwRasterCreate(0, 0, 0, rwRASTERTYPECAMERA));
+
+ if (zBuffer)
+ {
+ RwCameraSetZRaster(camera,
+ RwRasterCreate(0, 0, 0,
+ rwRASTERTYPEZBUFFER));
+ }
+
+ /* now check that everything is valid */
+ if (RwCameraGetFrame(camera) &&
+ RwCameraGetRaster(camera) &&
+ RwRasterGetParent(RwCameraGetRaster(camera)) &&
+ (!zBuffer || (RwCameraGetZRaster(camera) &&
+ RwRasterGetParent(RwCameraGetZRaster
+ (camera)))))
+ {
+ /* everything OK */
+ return (camera);
+ }
+ }
+
+ /* if we're here then an error must have occurred so clean up */
+
+ CameraDestroy(camera);
+ return (nil);
+}
+
+void CreateDebugFont()
+{
+ ;
+}
+
+void DestroyDebugFont()
+{
+ ;
+}
+
+void FlushObrsPrintfs()
+{
+ ;
+}
+
+WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
+WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
+
+STARTPATCHES
+ //InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
+ InjectHook(0x526460, GetFirstObject, PATCH_JUMP);
+ InjectHook(0x527170, CameraSize, PATCH_JUMP);
+ InjectHook(0x527340, CameraDestroy, PATCH_JUMP);
+ InjectHook(0x5273B0, CameraCreate, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
new file mode 100644
index 00000000..a9f0bdf4
--- /dev/null
+++ b/src/rw/RwHelper.h
@@ -0,0 +1,40 @@
+#pragma once
+
+void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
+void RwFreeAlign(void *mem);
+
+void CreateDebugFont();
+void DestroyDebugFont();
+void FlushObrsPrintfs();
+void DefinedState(void);
+RwFrame *GetFirstChild(RwFrame *frame);
+RwObject *GetFirstObject(RwFrame *frame);
+RpAtomic *GetFirstAtomic(RpClump *clump);
+RwTexture *GetFirstTexture(RwTexDictionary *txd);
+
+RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
+RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
+RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
+void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
+bool CheckVideoCardCaps(void);
+void WriteVideoCardCapsFile(void);
+void ConvertingTexturesScreen(uint32, uint32, const char*);
+void DealWithTxdWriteError(uint32, uint32, const char*);
+bool CreateTxdImageForVideoCard();
+
+bool RpClumpGtaStreamRead1(RwStream *stream);
+RpClump *RpClumpGtaStreamRead2(RwStream *stream);
+void RpClumpGtaCancelStream(void);
+
+void CameraSize(RwCamera *camera,
+ RwRect *rect,
+ RwReal viewWindow,
+ RwReal aspectRatio);
+void CameraDestroy(RwCamera *camera);
+RwCamera *CameraCreate(RwInt32 width,
+ RwInt32 height,
+ RwBool zBuffer);
+
+
+void _TexturePoolsInitialise();
+void _TexturePoolsShutdown(); \ No newline at end of file
diff --git a/src/rw/RwMatFX.cpp b/src/rw/RwMatFX.cpp
new file mode 100644
index 00000000..ca9a633b
--- /dev/null
+++ b/src/rw/RwMatFX.cpp
@@ -0,0 +1,213 @@
+#define WITHD3D
+#include "common.h"
+#include "patcher.h"
+
+struct MatFXNothing { int pad[5]; int effect; };
+
+struct MatFXBump
+{
+ RwFrame *bumpFrame;
+ RwTexture *bumpedTex;
+ RwTexture *bumpTex;
+ float negBumpCoefficient;
+ int pad;
+ int effect;
+};
+
+struct MatFXEnv
+{
+ RwFrame *envFrame;
+ RwTexture *envTex;
+ float envCoeff;
+ int envFBalpha;
+ int pad;
+ int effect;
+};
+
+struct MatFXDual
+{
+ RwTexture *dualTex;
+ RwInt32 srcBlend;
+ RwInt32 dstBlend;
+};
+
+
+struct MatFX
+{
+ union {
+ MatFXNothing n;
+ MatFXBump b;
+ MatFXEnv e;
+ MatFXDual d;
+ } fx[2];
+ int effects;
+};
+
+int &MatFXMaterialDataOffset = *(int*)0x66188C;
+int &MatFXAtomicDataOffset = *(int*)0x66189C;
+
+#ifdef PS2_MATFX
+
+void
+_rpMatFXD3D8AtomicMatFXDefaultRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture)
+{
+ if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture)
+ RwD3D8SetTexture(texture, 0);
+ else
+ RwD3D8SetTexture(nil, 0);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF));
+ RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, inst->vertexAlpha != 0);
+ RwD3D8SetPixelShader(0);
+ RwD3D8SetVertexShader(inst->vertexShader);
+ RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride);
+
+ if(inst->indexBuffer){
+ RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex);
+ RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
+ }else
+ RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
+}
+
+// map [-1; -1] -> [0; 1], flip V
+static RwMatrix scalenormal = {
+ { 0.5f, 0.0f, 0.0f }, 0,
+ { 0.0f, -0.5f, 0.0f }, 0,
+ { 0.0f, 0.0f, 1.0f }, 0,
+ { 0.5f, 0.5f, 0.0f }, 0,
+
+};
+
+// flipped U for PS2
+static RwMatrix scalenormal_flipU = {
+ { -0.5f, 0.0f, 0.0f }, 0,
+ { 0.0f, -0.5f, 0.0f }, 0,
+ { 0.0f, 0.0f, 1.0f }, 0,
+ { 0.5f, 0.5f, 0.0f }, 0,
+
+};
+
+void
+ApplyEnvMapTextureMatrix(RwTexture *tex, int n, RwFrame *frame)
+{
+ RwD3D8SetTexture(tex, n);
+ RwD3D8SetTextureStageState(n, D3DRS_ALPHAREF, 2);
+ RwD3D8SetTextureStageState(n, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACENORMAL);
+ if(frame){
+ RwMatrix *envframemat = RwMatrixCreate();
+ RwMatrix *tmpmat = RwMatrixCreate();
+ RwMatrix *envmat = RwMatrixCreate();
+
+ RwMatrixInvert(envframemat, RwFrameGetLTM(frame));
+ // PS2
+ // can this be simplified?
+ *tmpmat = *RwFrameGetLTM(RwCameraGetFrame((RwCamera*)RWSRCGLOBAL(curCamera)));
+ RwV3dNegate(&tmpmat->right, &tmpmat->right);
+ tmpmat->flags = 0;
+ tmpmat->pos.x = 0.0f;
+ tmpmat->pos.y = 0.0f;
+ tmpmat->pos.z = 0.0f;
+ RwMatrixMultiply(envmat, tmpmat, envframemat);
+ *tmpmat = *envmat;
+ // important because envframemat can have a translation that we don't like
+ tmpmat->pos.x = 0.0f;
+ tmpmat->pos.y = 0.0f;
+ tmpmat->pos.z = 0.0f;
+ // for some reason we flip in U as well
+ RwMatrixMultiply(envmat, tmpmat, &scalenormal_flipU);
+
+ RwD3D8SetTransform(D3DTS_TEXTURE0+n, envmat);
+
+ RwMatrixDestroy(envmat);
+ RwMatrixDestroy(tmpmat);
+ RwMatrixDestroy(envframemat);
+ }else
+ RwD3D8SetTransform(D3DTS_TEXTURE0+n, &scalenormal);
+}
+
+void
+_rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int sel, RwTexture *texture, RwTexture *envMap)
+{
+ MatFX *matfx = *RWPLUGINOFFSET(MatFX*, inst->material, MatFXMaterialDataOffset);
+ MatFXEnv *env = &matfx->fx[sel].e;
+
+ uint8 intens = (uint8)(env->envCoeff*255.0f);
+
+ if(intens == 0 || envMap == nil){
+ if(sel == 0)
+ _rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, texture);
+ return;
+ }
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF));
+ if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture)
+ RwD3D8SetTexture(texture, 0);
+ else
+ RwD3D8SetTexture(nil, 0);
+ RwD3D8SetPixelShader(0);
+ RwD3D8SetVertexShader(inst->vertexShader);
+ RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride);
+ RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex);
+ if(inst->indexBuffer)
+ RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
+ else
+ RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
+
+ // Effect pass
+
+ ApplyEnvMapTextureMatrix(envMap, 0, env->envFrame);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwUInt32 src, dst, lighting, zwrite, fog, fogcol;
+ RwRenderStateGet(rwRENDERSTATESRCBLEND, &src);
+ RwRenderStateGet(rwRENDERSTATEDESTBLEND, &dst);
+
+ // This is of course not using framebuffer alpha,
+ // but if the diffuse texture had no alpha, the result should actually be rather the same
+ if(env->envFBalpha)
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ else
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
+ RwD3D8GetRenderState(D3DRS_ZWRITEENABLE, &zwrite);
+ RwD3D8GetRenderState(D3DRS_FOGENABLE, &fog);
+ RwD3D8SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
+ if(fog){
+ RwD3D8GetRenderState(D3DRS_FOGCOLOR, &fogcol);
+ RwD3D8SetRenderState(D3DRS_FOGCOLOR, 0);
+ }
+
+ D3DCOLOR texfactor = D3DCOLOR_RGBA(intens, intens, intens, intens);
+ RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, texfactor);
+ RwD3D8SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ RwD3D8SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
+ RwD3D8SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TFACTOR);
+ // alpha unused
+ //RwD3D8SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ //RwD3D8SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
+ //RwD3D8SetTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_TFACTOR);
+
+ if(inst->indexBuffer)
+ RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
+ else
+ RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
+
+ // Reset states
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)src);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)dst);
+ RwD3D8SetRenderState(D3DRS_LIGHTING, lighting);
+ RwD3D8SetRenderState(D3DRS_ZWRITEENABLE, zwrite);
+ if(fog)
+ RwD3D8SetRenderState(D3DRS_FOGCOLOR, fogcol);
+ RwD3D8SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ RwD3D8SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+ RwD3D8SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
+ RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
+}
+
+STARTPATCHES
+ InjectHook(0x5CF6C0, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
+ENDPATCHES
+
+#endif
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
new file mode 100644
index 00000000..50b99d47
--- /dev/null
+++ b/src/rw/TexRead.cpp
@@ -0,0 +1,349 @@
+#pragma warning( push )
+#pragma warning( disable : 4005)
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
+#pragma warning( pop )
+#define WITHWINDOWS
+#include "common.h"
+#include "win.h"
+#include "patcher.h"
+#include "Timer.h"
+#ifdef GTA_PC
+#include "FileMgr.h"
+#include "Pad.h"
+#include "main.h"
+#include "Directory.h"
+#include "Streaming.h"
+#include "TxdStore.h"
+#include "CdStream.h"
+#include "Font.h"
+#include "Sprite2d.h"
+#include "Text.h"
+#include "RwHelper.h"
+#endif //GTA_PC
+
+float &texLoadTime = *(float*)0x8F1B50;
+int32 &texNumLoaded = *(int32*)0x8F252C;
+
+RwTexture*
+RwTextureGtaStreamRead(RwStream *stream)
+{
+ RwUInt32 size, version;
+ RwTexture *tex;
+
+ if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version))
+ return nil;
+
+ float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+
+ if(!RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, &tex, size)))
+ return nil;
+
+ if (gGameState == GS_INIT_PLAYING_GAME) {
+ texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
+ texNumLoaded++;
+ }
+ return tex;
+}
+
+RwTexture*
+destroyTexture(RwTexture *texture, void *data)
+{
+ RwTextureDestroy(texture);
+ return texture;
+}
+
+RwTexDictionary*
+RwTexDictionaryGtaStreamRead(RwStream *stream)
+{
+ RwUInt32 size, version;
+ RwInt32 numTextures;
+ RwTexDictionary *texDict;
+ RwTexture *tex;
+
+ if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
+ return nil;
+ assert(size == 4);
+ if(RwStreamRead(stream, &numTextures, size) != size)
+ return nil;
+
+ texDict = RwTexDictionaryCreate();
+ if(texDict == nil)
+ return nil;
+
+ while(numTextures--){
+ tex = RwTextureGtaStreamRead(stream);
+ if(tex == nil){
+ RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
+ RwTexDictionaryDestroy(texDict);
+ return nil;
+ }
+ RwTexDictionaryAddTexture(texDict, tex);
+ }
+
+ return texDict;
+}
+
+static int32 numberTextures = -1;
+static int32 streamPosition;
+
+RwTexDictionary*
+RwTexDictionaryGtaStreamRead1(RwStream *stream)
+{
+ RwUInt32 size, version;
+ RwInt32 numTextures;
+ RwTexDictionary *texDict;
+ RwTexture *tex;
+
+ numberTextures = 0;
+ if(!RwStreamFindChunk(stream, rwID_STRUCT, &size, &version))
+ return nil;
+ assert(size == 4);
+ if(RwStreamRead(stream, &numTextures, size) != size)
+ return nil;
+
+ texDict = RwTexDictionaryCreate();
+ if(texDict == nil)
+ return nil;
+
+ numberTextures = numTextures/2;
+
+ while(numTextures > numberTextures){
+ numTextures--;
+
+ tex = RwTextureGtaStreamRead(stream);
+ if(tex == nil){
+ RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
+ RwTexDictionaryDestroy(texDict);
+ return nil;
+ }
+ RwTexDictionaryAddTexture(texDict, tex);
+ }
+
+ numberTextures = numTextures;
+ streamPosition = stream->Type.memory.position;
+
+ return texDict;
+}
+
+RwTexDictionary*
+RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
+{
+ RwTexture *tex;
+
+ RwStreamSkip(stream, streamPosition - stream->Type.memory.position);
+
+ while(numberTextures--){
+ tex = RwTextureGtaStreamRead(stream);
+ if(tex == nil){
+ RwTexDictionaryForAllTextures(texDict, destroyTexture, nil);
+ RwTexDictionaryDestroy(texDict);
+ return nil;
+ }
+ RwTexDictionaryAddTexture(texDict, tex);
+ }
+
+ return texDict;
+}
+
+#ifdef GTA_PC
+#ifdef RWLIBS
+extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
+#else
+WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); }
+#endif
+
+void
+ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
+{
+ cap32 = UINT32_MAX;
+ cap24 = UINT32_MAX;
+ cap16 = UINT32_MAX;
+ cap8 = UINT32_MAX;
+
+ int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
+ if (file != 0) {
+ CFileMgr::Read(file, (char*)&cap32, 4);
+ CFileMgr::Read(file, (char*)&cap24, 4);
+ CFileMgr::Read(file, (char*)&cap16, 4);
+ CFileMgr::Read(file, (char*)&cap8, 4);
+ CFileMgr::CloseFile(file);
+ }
+}
+
+bool
+CheckVideoCardCaps(void)
+{
+ uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
+ uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
+ uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
+ uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
+ uint32 fcap32, fcap24, fcap16, fcap8;
+ ReadVideoCardCapsFile(fcap32, fcap24, fcap16, fcap8);
+ return cap32 != fcap32 || cap24 != fcap24 || cap16 != fcap16 || cap8 != fcap8;
+}
+
+void
+WriteVideoCardCapsFile(void)
+{
+ uint32 cap32 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT8888);
+ uint32 cap24 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT888);
+ uint32 cap16 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMAT1555);
+ uint32 cap8 = _rwD3D8FindCorrectRasterFormat(rwRASTERTYPETEXTURE, rwRASTERFORMATPAL8 | rwRASTERFORMAT8888);
+ int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
+ if (file != 0) {
+ CFileMgr::Write(file, (char*)&cap32, 4);
+ CFileMgr::Write(file, (char*)&cap24, 4);
+ CFileMgr::Write(file, (char*)&cap16, 4);
+ CFileMgr::Write(file, (char*)&cap8, 4);
+ CFileMgr::CloseFile(file);
+ }
+}
+
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+
+void
+ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
+{
+ HandleExit();
+
+ CSprite2d *splash = LoadSplash(nil);
+ if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
+ return;
+
+ CSprite2d::SetRecipNearClip();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
+
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
+
+ CFont::SetBackgroundOff();
+ CFont::SetPropOn();
+ CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(255, 217, 106, 255));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+}
+
+void
+DealWithTxdWriteError(uint32 num, uint32 count, const char *text)
+{
+ while (!RsGlobal.quit) {
+ ConvertingTexturesScreen(num, count, text);
+ CPad::UpdatePads();
+ if (CPad::GetPad(0)->GetEscapeJustDown())
+ break;
+ }
+ RsGlobal.quit = false;
+ LoadingScreen(nil, nil, nil);
+ RsGlobal.quit = true;
+}
+
+bool
+CreateTxdImageForVideoCard()
+{
+ uint8 *buf = new uint8[CDSTREAM_SECTOR_SIZE];
+ CDirectory *pDir = new CDirectory(TXDSTORESIZE);
+ CDirectory::DirectoryInfo dirInfo;
+
+ CStreaming::FlushRequestList();
+
+ RwFileFunctions *filesys = RwOsGetFileInterface();
+
+ RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
+ if (img == nil) {
+ // original code does otherwise and it leaks
+ delete []buf;
+ delete pDir;
+
+ if (_dwOperatingSystemVersion == OS_WINNT || _dwOperatingSystemVersion == OS_WIN2000 || _dwOperatingSystemVersion == OS_WINXP)
+ DealWithTxdWriteError(0, TXDSTORESIZE, "CVT_CRT");
+
+ return false;
+ }
+
+ int32 i;
+ for (i = 0; i < TXDSTORESIZE; i++) {
+ ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG");
+
+ if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) {
+ CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY);
+ CStreaming::RequestModelStream(0);
+ CStreaming::FlushChannels();
+
+ char filename[64];
+ sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i));
+
+ if (CTxdStore::GetSlot(i)->texDict) {
+ int32 pos = filesys->rwftell(img->Type.file.fpFile);
+
+ if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) {
+ DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
+ RwStreamClose(img, nil);
+ delete []buf;
+ delete pDir;
+ CStreaming::RemoveTxd(i);
+ return false;
+ }
+
+ int32 size = filesys->rwftell(img->Type.file.fpFile) - pos;
+ int32 num = size % CDSTREAM_SECTOR_SIZE;
+
+ size /= CDSTREAM_SECTOR_SIZE;
+ if (num != 0) {
+ size++;
+ num = CDSTREAM_SECTOR_SIZE - num;
+ RwStreamWrite(img, buf, num);
+ }
+
+ dirInfo.offset = pos / CDSTREAM_SECTOR_SIZE;
+ dirInfo.size = size;
+ strncpy(dirInfo.name, filename, sizeof(dirInfo.name));
+ pDir->AddItem(dirInfo);
+ CStreaming::RemoveTxd(i);
+ }
+ CStreaming::FlushRequestList();
+ }
+ }
+
+ RwStreamClose(img, nil);
+ delete []buf;
+
+ if (!pDir->WriteDirFile("models\\txd.dir")) {
+ DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
+ delete pDir;
+ return false;
+ }
+
+ delete pDir;
+
+ WriteVideoCardCapsFile();
+ return true;
+}
+#endif // GTA_PC
+
+STARTPATCHES
+ InjectHook(0x592380, RwTextureGtaStreamRead, PATCH_JUMP);
+ InjectHook(0x5924A0, RwTexDictionaryGtaStreamRead, PATCH_JUMP);
+ InjectHook(0x592550, RwTexDictionaryGtaStreamRead1, PATCH_JUMP);
+ InjectHook(0x592650, RwTexDictionaryGtaStreamRead2, PATCH_JUMP);
+
+ InjectHook(0x5926C0, ReadVideoCardCapsFile, PATCH_JUMP);
+ InjectHook(0x592740, CheckVideoCardCaps, PATCH_JUMP);
+ InjectHook(0x5927D0, WriteVideoCardCapsFile, PATCH_JUMP);
+ InjectHook(0x592880, ConvertingTexturesScreen, PATCH_JUMP);
+ InjectHook(0x592BF0, DealWithTxdWriteError, PATCH_JUMP);
+ InjectHook(0x592C70, CreateTxdImageForVideoCard, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp
new file mode 100644
index 00000000..c751147d
--- /dev/null
+++ b/src/rw/TxdStore.cpp
@@ -0,0 +1,209 @@
+#include "common.h"
+#include "patcher.h"
+#include "templates.h"
+#include "General.h"
+#include "Streaming.h"
+#include "RwHelper.h"
+#include "TxdStore.h"
+
+CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB8;
+RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
+
+void
+CTxdStore::Initialise(void)
+{
+ if(ms_pTxdPool == nil)
+ ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
+}
+
+void
+CTxdStore::Shutdown(void)
+{
+ if(ms_pTxdPool)
+ delete ms_pTxdPool;
+}
+
+void
+CTxdStore::GameShutdown(void)
+{
+ int i;
+
+ for(i = 0; i < TXDSTORESIZE; i++){
+ TxdDef *def = GetSlot(i);
+ if(def && GetNumRefs(i) == 0)
+ RemoveTxdSlot(i);
+ }
+}
+
+int
+CTxdStore::AddTxdSlot(const char *name)
+{
+ TxdDef *def = ms_pTxdPool->New();
+ assert(def);
+ def->texDict = nil;
+ def->refCount = 0;
+ strcpy(def->name, name);
+ return ms_pTxdPool->GetJustIndex(def);
+}
+
+void
+CTxdStore::RemoveTxdSlot(int slot)
+{
+ TxdDef *def = GetSlot(slot);
+ if(def->texDict)
+ RwTexDictionaryDestroy(def->texDict);
+ ms_pTxdPool->Delete(def);
+}
+
+int
+CTxdStore::FindTxdSlot(const char *name)
+{
+ char *defname;
+ int size = ms_pTxdPool->GetSize();
+ for(int i = 0; i < size; i++){
+ defname = GetTxdName(i);
+ if(defname && !CGeneral::faststricmp(defname, name))
+ return i;
+ }
+ return -1;
+}
+
+char*
+CTxdStore::GetTxdName(int slot)
+{
+ TxdDef *def = GetSlot(slot);
+ return def ? def->name : nil;
+}
+
+void
+CTxdStore::PushCurrentTxd(void)
+{
+ ms_pStoredTxd = RwTexDictionaryGetCurrent();
+}
+
+void
+CTxdStore::PopCurrentTxd(void)
+{
+ RwTexDictionarySetCurrent(ms_pStoredTxd);
+ ms_pStoredTxd = nil;
+}
+
+void
+CTxdStore::SetCurrentTxd(int slot)
+{
+ TxdDef *def = GetSlot(slot);
+ if(def)
+ RwTexDictionarySetCurrent(def->texDict);
+}
+
+void
+CTxdStore::Create(int slot)
+{
+ GetSlot(slot)->texDict = RwTexDictionaryCreate();
+}
+
+int
+CTxdStore::GetNumRefs(int slot)
+{
+ return GetSlot(slot)->refCount;
+}
+
+void
+CTxdStore::AddRef(int slot)
+{
+ GetSlot(slot)->refCount++;
+}
+
+void
+CTxdStore::RemoveRef(int slot)
+{
+ if(--GetSlot(slot)->refCount <= 0)
+ CStreaming::RemoveModel(slot + STREAM_OFFSET_TXD);
+}
+
+void
+CTxdStore::RemoveRefWithoutDelete(int slot)
+{
+ GetSlot(slot)->refCount--;
+}
+
+bool
+CTxdStore::LoadTxd(int slot, RwStream *stream)
+{
+ TxdDef *def = GetSlot(slot);
+
+ if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
+ def->texDict = RwTexDictionaryGtaStreamRead(stream);
+ return def->texDict != nil;
+ }
+ printf("Failed to load TXD\n");
+ return false;
+}
+
+bool
+CTxdStore::LoadTxd(int slot, const char *filename)
+{
+ RwStream *stream;
+ bool ret;
+
+ ret = false;
+ _rwD3D8TexDictionaryEnableRasterFormatConversion(true);
+ do
+ stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
+ while(stream == nil);
+ ret = LoadTxd(slot, stream);
+ RwStreamClose(stream, nil);
+ return ret;
+}
+
+bool
+CTxdStore::StartLoadTxd(int slot, RwStream *stream)
+{
+ TxdDef *def = GetSlot(slot);
+ if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
+ def->texDict = RwTexDictionaryGtaStreamRead1(stream);
+ return def->texDict != nil;
+ }else{
+ printf("Failed to load TXD\n");
+ return false;
+ }
+}
+
+bool
+CTxdStore::FinishLoadTxd(int slot, RwStream *stream)
+{
+ TxdDef *def = GetSlot(slot);
+ def->texDict = RwTexDictionaryGtaStreamRead2(stream, def->texDict);
+ return def->texDict != nil;
+}
+
+void
+CTxdStore::RemoveTxd(int slot)
+{
+ TxdDef *def = GetSlot(slot);
+ if(def->texDict)
+ RwTexDictionaryDestroy(def->texDict);
+ def->texDict = nil;
+}
+
+STARTPATCHES
+ InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
+ InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
+ InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
+ InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);
+ InjectHook(0x5275D0, CTxdStore::FindTxdSlot, PATCH_JUMP);
+ InjectHook(0x527590, CTxdStore::GetTxdName, PATCH_JUMP);
+ InjectHook(0x527900, CTxdStore::PushCurrentTxd, PATCH_JUMP);
+ InjectHook(0x527910, CTxdStore::PopCurrentTxd, PATCH_JUMP);
+ InjectHook(0x5278C0, CTxdStore::SetCurrentTxd, PATCH_JUMP);
+ InjectHook(0x527830, CTxdStore::Create, PATCH_JUMP);
+ InjectHook(0x527A00, CTxdStore::GetNumRefs, PATCH_JUMP);
+ InjectHook(0x527930, CTxdStore::AddRef, PATCH_JUMP);
+ InjectHook(0x527970, CTxdStore::RemoveRef, PATCH_JUMP);
+ InjectHook(0x5279C0, CTxdStore::RemoveRefWithoutDelete, PATCH_JUMP);
+ InjectHook(0x527700, (bool (*)(int, RwStream*))CTxdStore::LoadTxd, PATCH_JUMP);
+ InjectHook(0x5276B0, (bool (*)(int, const char*))CTxdStore::LoadTxd, PATCH_JUMP);
+ InjectHook(0x527770, CTxdStore::StartLoadTxd, PATCH_JUMP);
+ InjectHook(0x5277E0, CTxdStore::FinishLoadTxd, PATCH_JUMP);
+ InjectHook(0x527870, CTxdStore::RemoveTxd, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/rw/TxdStore.h b/src/rw/TxdStore.h
new file mode 100644
index 00000000..12ac708f
--- /dev/null
+++ b/src/rw/TxdStore.h
@@ -0,0 +1,44 @@
+#pragma once
+
+#include "templates.h"
+
+struct TxdDef {
+ RwTexDictionary *texDict;
+ int refCount;
+ char name[20];
+};
+
+class CTxdStore
+{
+ static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
+ static RwTexDictionary *&ms_pStoredTxd;
+public:
+ static void Initialise(void);
+ static void Shutdown(void);
+ static void GameShutdown(void);
+ static int AddTxdSlot(const char *name);
+ static void RemoveTxdSlot(int slot);
+ static int FindTxdSlot(const char *name);
+ static char *GetTxdName(int slot);
+ static void PushCurrentTxd(void);
+ static void PopCurrentTxd(void);
+ static void SetCurrentTxd(int slot);
+ static void Create(int slot);
+ static int GetNumRefs(int slot);
+ static void AddRef(int slot);
+ static void RemoveRef(int slot);
+ static void RemoveRefWithoutDelete(int slot);
+ static bool LoadTxd(int slot, RwStream *stream);
+ static bool LoadTxd(int slot, const char *filename);
+ static bool StartLoadTxd(int slot, RwStream *stream);
+ static bool FinishLoadTxd(int slot, RwStream *stream);
+ static void RemoveTxd(int slot);
+
+ static TxdDef *GetSlot(int slot) {
+ assert(slot >= 0);
+ assert(ms_pTxdPool);
+ assert(slot < ms_pTxdPool->GetSize());
+ return ms_pTxdPool->GetSlot(slot);
+ }
+ static bool isTxdLoaded(int slot);
+};
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
new file mode 100644
index 00000000..f8b1f6b2
--- /dev/null
+++ b/src/rw/VisibilityPlugins.cpp
@@ -0,0 +1,889 @@
+#include "common.h"
+#include "patcher.h"
+#include "templates.h"
+#include "Entity.h"
+#include "ModelInfo.h"
+#include "Lights.h"
+#include "Renderer.h"
+#include "Camera.h"
+#include "VisibilityPlugins.h"
+#include "World.h"
+
+#define FADE_DISTANCE 20.0f
+
+/*
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
+
+int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
+int32 CVisibilityPlugins::ms_framePluginOffset = -1;
+int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;
+*/
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x8F42E4;
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> &CVisibilityPlugins::m_alphaEntityList = *(CLinkList<CVisibilityPlugins::AlphaObjectInfo>*)0x943084;
+
+int32 &CVisibilityPlugins::ms_atomicPluginOffset = *(int32*)0x600124;
+int32 &CVisibilityPlugins::ms_framePluginOffset = *(int32*)0x600128;
+int32 &CVisibilityPlugins::ms_clumpPluginOffset = *(int32*)0x60012C;
+
+RwCamera *&CVisibilityPlugins::ms_pCamera = *(RwCamera**)0x8F2514;
+RwV3d *&CVisibilityPlugins::ms_pCameraPosn = *(RwV3d**)0x8F6270;
+float &CVisibilityPlugins::ms_cullCompsDist = *(float*)0x8F2BC4;
+float &CVisibilityPlugins::ms_vehicleLod0Dist = *(float*)0x885B28;
+float &CVisibilityPlugins::ms_vehicleLod1Dist = *(float*)0x885B30;
+float &CVisibilityPlugins::ms_vehicleFadeDist = *(float*)0x8E28B4;
+float &CVisibilityPlugins::ms_bigVehicleLod0Dist = *(float*)0x8E2A84;
+float &CVisibilityPlugins::ms_bigVehicleLod1Dist = *(float*)0x8E2A8C;
+float &CVisibilityPlugins::ms_pedLod0Dist = *(float*)0x8F2BD4;
+float &CVisibilityPlugins::ms_pedLod1Dist = *(float*)0x8F2BD8;
+float &CVisibilityPlugins::ms_pedFadeDist = *(float*)0x8E2C34;
+
+void
+CVisibilityPlugins::Initialise(void)
+{
+ m_alphaList.Init(20);
+ m_alphaList.head.item.sort = 0.0f;
+ m_alphaList.tail.item.sort = 100000000.0f;
+ m_alphaEntityList.Init(150);
+ m_alphaEntityList.head.item.sort = 0.0f;
+ m_alphaEntityList.tail.item.sort = 100000000.0f;
+}
+
+void
+CVisibilityPlugins::Shutdown(void)
+{
+ m_alphaList.Shutdown();
+ m_alphaEntityList.Shutdown();
+}
+
+void
+CVisibilityPlugins::InitAlphaEntityList(void)
+{
+ m_alphaEntityList.Clear();
+}
+
+bool
+CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
+{
+ AlphaObjectInfo item;
+ item.entity = e;
+ item.sort = dist;
+ bool ret = !!m_alphaEntityList.InsertSorted(item);
+// if(!ret)
+// printf("list full %d\n", m_alphaEntityList.Count());
+ return ret;
+}
+
+void
+CVisibilityPlugins::InitAlphaAtomicList(void)
+{
+ m_alphaList.Clear();
+}
+
+bool
+CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
+{
+ AlphaObjectInfo item;
+ item.atomic = a;
+ item.sort = dist;
+ bool ret = !!m_alphaList.InsertSorted(item);
+// if(!ret)
+// printf("list full %d\n", m_alphaList.Count());
+ return ret;
+}
+
+void
+CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
+{
+ ms_pCamera = camera;
+ ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
+
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
+ ms_cullCompsDist = 1000000.0f;
+ else
+ ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
+
+ ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier);
+ ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier);
+ ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
+ ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
+ ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
+ ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
+ ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
+ ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
+}
+
+RpMaterial*
+SetAlphaCB(RpMaterial *material, void *data)
+{
+ ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uint32)data;
+ return material;
+}
+
+RpMaterial*
+SetTextureCB(RpMaterial *material, void *data)
+{
+ RpMaterialSetTexture(material, (RwTexture*)data);
+ return material;
+}
+
+void
+CVisibilityPlugins::RenderAlphaAtomics(void)
+{
+ CLink<AlphaObjectInfo> *node;
+ for(node = m_alphaList.tail.prev;
+ node != &m_alphaList.head;
+ node = node->prev)
+ AtomicDefaultRenderCallBack(node->item.atomic);
+}
+
+void
+CVisibilityPlugins::RenderFadingEntities(void)
+{
+ CLink<AlphaObjectInfo> *node;
+ CSimpleModelInfo *mi;
+ for(node = m_alphaEntityList.tail.prev;
+ node != &m_alphaEntityList.head;
+ node = node->prev){
+ CEntity *e = node->item.entity;
+ if(e->m_rwObject == nil)
+ continue;
+ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(e->m_modelIndex);
+ if(mi->m_noZwrite)
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+
+ if(e->bDistanceFade){
+ DeActivateDirectional();
+ SetAmbientColours();
+ e->bImBeingRendered = true;
+ RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
+ e->bImBeingRendered = false;
+ }else
+ CRenderer::RenderOneNonRoad(e);
+
+ if(mi->m_noZwrite)
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ }
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
+{
+ RpAtomic *lodatm;
+ RwMatrix *m;
+ RwV3d view;
+ float len;
+ CSimpleModelInfo *mi;
+
+ mi = GetAtomicModelInfo(atomic);
+ m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
+ RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
+ len = RwV3dLength(&view);
+ lodatm = mi->GetAtomicFromDistance(len);
+ if(lodatm){
+ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
+ RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
+{
+ RwMatrix *m;
+ RwV3d view;
+ float len;
+
+ m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
+ RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
+ len = RwV3dLength(&view);
+ if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
+ return atomic;
+ AtomicDefaultRenderCallBack(atomic);
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
+{
+ RpGeometry *geo;
+ uint32 flags;
+
+ geo = RpAtomicGetGeometry(atomic);
+ flags = RpGeometryGetFlags(geo);
+ RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
+ AtomicDefaultRenderCallBack(atomic);
+ RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
+ RpGeometrySetFlags(geo, flags);
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
+{
+ RpAtomic *lodatm;
+ float fadefactor;
+ uint8 alpha;
+ CSimpleModelInfo *mi;
+
+ mi = GetAtomicModelInfo(atomic);
+ lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
+ if(mi->m_additive){
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ AtomicDefaultRenderCallBack(atomic);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ }else{
+ fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
+ if(fadefactor > 1.0f)
+ fadefactor = 1.0f;
+ alpha = mi->m_alpha * fadefactor;
+ if(alpha == 255)
+ AtomicDefaultRenderCallBack(atomic);
+ else{
+ RpGeometry *geo = RpAtomicGetGeometry(lodatm);
+ uint32 flags = RpGeometryGetFlags(geo);
+ RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
+ if(geo != RpAtomicGetGeometry(atomic))
+ RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ AtomicDefaultRenderCallBack(atomic);
+ RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
+ RpGeometrySetFlags(geo, flags);
+ }
+ }
+ return atomic;
+}
+
+
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq, dot;
+ uint32 flags;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq < ms_vehicleLod0Dist){
+ flags = GetAtomicId(atomic);
+ if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
+ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
+ RwFrameGetLTM(clumpframe), flags);
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
+ return atomic;
+ }
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq, dot;
+ uint32 flags;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq < ms_vehicleLod0Dist){
+ flags = GetAtomicId(atomic);
+ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
+ RwFrameGetLTM(clumpframe), flags);
+ if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
+ return atomic;
+
+ if(flags & ATOMIC_FLAG_DRAWLAST){
+ // sort before clump
+ if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
+ AtomicDefaultRenderCallBack(atomic);
+ }else{
+ if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq, dot;
+ uint32 flags;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq < ms_bigVehicleLod0Dist){
+ flags = GetAtomicId(atomic);
+ if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
+ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
+ RwFrameGetLTM(clumpframe), flags);
+ if(dot > 0.0f)
+ return atomic;
+ }
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq, dot;
+ uint32 flags;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq < ms_bigVehicleLod0Dist){
+ flags = GetAtomicId(atomic);
+ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
+ RwFrameGetLTM(clumpframe), flags);
+ if(dot > 0.0f)
+ if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
+ return atomic;
+
+ if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq < ms_bigVehicleLod1Dist)
+ AtomicDefaultRenderCallBack(atomic);
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq, dot;
+ uint32 flags;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq >= ms_bigVehicleLod0Dist &&
+ distsq < ms_bigVehicleLod1Dist){
+ flags = GetAtomicId(atomic);
+ if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
+ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
+ RwFrameGetLTM(clumpframe), flags);
+ if(dot > 0.0f)
+ return atomic;
+ }
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq, dot;
+ uint32 flags;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq >= ms_bigVehicleLod0Dist &&
+ distsq < ms_bigVehicleLod1Dist){
+ flags = GetAtomicId(atomic);
+ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
+ RwFrameGetLTM(clumpframe), flags);
+ if(dot > 0.0f)
+ if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
+ return atomic;
+
+ if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
+{
+ RpClump *clump;
+ float dist;
+ int32 alpha;
+
+ clump = RpAtomicGetClump(atomic);
+ dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
+ if(dist >= ms_vehicleLod0Dist){
+ alpha = GetClumpAlpha(clump);
+ if(alpha == 255)
+ AtomicDefaultRenderCallBack(atomic);
+ else
+ RenderAlphaAtomic(atomic, alpha);
+ }
+ return atomic;
+
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq >= ms_bigVehicleLod1Dist)
+ AtomicDefaultRenderCallBack(atomic);
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq, dot;
+ uint32 flags;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq < ms_bigVehicleLod1Dist){
+ flags = GetAtomicId(atomic);
+ if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
+ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
+ RwFrameGetLTM(clumpframe), flags);
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
+ return atomic;
+ }
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
+{
+ RwFrame *clumpframe;
+ float distsq, dot;
+ uint32 flags;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ distsq = GetDistanceSquaredFromCamera(clumpframe);
+ if(distsq < ms_bigVehicleLod1Dist){
+ flags = GetAtomicId(atomic);
+ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
+ RwFrameGetLTM(clumpframe), flags);
+ if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
+ return atomic;
+
+ if(flags & ATOMIC_FLAG_DRAWLAST){
+ // sort before clump
+ if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
+ AtomicDefaultRenderCallBack(atomic);
+ }else{
+ if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
+ AtomicDefaultRenderCallBack(atomic);
+ }
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
+{
+ if(CWorld::Players[0].m_pSkinTexture)
+ RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
+ AtomicDefaultRenderCallBack(atomic);
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
+{
+ RpClump *clump;
+ float dist;
+ int32 alpha;
+
+ clump = RpAtomicGetClump(atomic);
+ dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
+ if(dist >= ms_pedLod0Dist){
+ alpha = GetClumpAlpha(clump);
+ if(alpha == 255)
+ AtomicDefaultRenderCallBack(atomic);
+ else
+ RenderAlphaAtomic(atomic, alpha);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
+{
+ RpClump *clump;
+ float dist;
+ int32 alpha;
+
+ clump = RpAtomicGetClump(atomic);
+ dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
+ if(dist < ms_pedLod0Dist){
+ alpha = GetClumpAlpha(clump);
+ if(alpha == 255)
+ AtomicDefaultRenderCallBack(atomic);
+ else
+ RenderAlphaAtomic(atomic, alpha);
+ }
+ return atomic;
+}
+
+float
+CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame)
+{
+ RwMatrix *m;
+ RwV3d dist;
+ m = RwFrameGetLTM(frame);
+ RwV3dSub(&dist, RwMatrixGetPos(m), ms_pCameraPosn);
+ return RwV3dDotProduct(&dist, &dist);
+}
+
+float
+CVisibilityPlugins::GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags)
+{
+ RwV3d dist;
+ float dot, dotdoor;
+
+ // Vehicle forward is the y axis (RwMatrix.up)
+ // Vehicle right is the x axis (RwMatrix.right)
+
+ RwV3dSub(&dist, RwMatrixGetPos(atomicMat), ms_pCameraPosn);
+ // forward/backward facing
+ if(flags & (ATOMIC_FLAG_FRONT | ATOMIC_FLAG_REAR))
+ dot = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
+ // left/right facing
+ else if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_RIGHT))
+ dot = RwV3dDotProduct(&dist, RwMatrixGetRight(clumpMat));
+ else
+ dot = 0.0f;
+ if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_REAR))
+ dot = -dot;
+
+ if(flags & (ATOMIC_FLAG_REARDOOR | ATOMIC_FLAG_FRONTDOOR)){
+ if(flags & ATOMIC_FLAG_REARDOOR)
+ dotdoor = -RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
+ else if(flags & ATOMIC_FLAG_FRONTDOOR)
+ dotdoor = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
+ else
+ dotdoor = 0.0f;
+
+ if(dot < 0.0f && dotdoor < 0.0f)
+ dot += dotdoor;
+ if(dot > 0.0f && dotdoor > 0.0f)
+ dot += dotdoor;
+ }
+
+ return dot;
+}
+
+/* These are all unused */
+
+bool
+CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
+{
+ return true;
+}
+
+bool
+CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
+{
+ RwSphere sphere;
+ RwFrame *frame = RpClumpGetFrame(clump);
+
+ CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
+ sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
+ sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
+ sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
+ sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
+ RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
+ return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
+}
+
+bool
+CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
+{
+ if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
+ return FrustumSphereCB(clump);
+ return false;
+}
+
+bool
+CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
+{
+ return FrustumSphereCB(clump);
+}
+
+
+
+
+//
+// RW Plugins
+//
+
+enum
+{
+ ID_VISIBILITYATOMIC = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x00),
+ ID_VISIBILITYCLUMP = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x01),
+ ID_VISIBILITYFRAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x02),
+};
+
+bool
+CVisibilityPlugins::PluginAttach(void)
+{
+ ms_atomicPluginOffset = RpAtomicRegisterPlugin(sizeof(AtomicExt),
+ ID_VISIBILITYATOMIC,
+ AtomicConstructor, AtomicDestructor, AtomicCopyConstructor);
+
+ ms_framePluginOffset = RwFrameRegisterPlugin(sizeof(FrameExt),
+ ID_VISIBILITYFRAME,
+ FrameConstructor, FrameDestructor, FrameCopyConstructor);
+
+ ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
+ ID_VISIBILITYCLUMP,
+ ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
+ return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
+}
+
+#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset))
+#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset))
+#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset))
+
+//
+// Atomic
+//
+
+void*
+CVisibilityPlugins::AtomicConstructor(void *object, int32, int32)
+{
+ ATOMICEXT(object)->modelInfo = nil;
+ return object;
+}
+
+void*
+CVisibilityPlugins::AtomicDestructor(void *object, int32, int32)
+{
+ return object;
+}
+
+void*
+CVisibilityPlugins::AtomicCopyConstructor(void *dst, const void *src, int32, int32)
+{
+ *ATOMICEXT(dst) = *ATOMICEXT(src);
+ return dst;
+}
+
+void
+CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
+ CSimpleModelInfo *modelInfo)
+{
+ AtomicExt *ext = ATOMICEXT(atomic);
+ ext->modelInfo = modelInfo;
+ switch(modelInfo->m_type)
+ case MITYPE_SIMPLE:
+ case MITYPE_TIME:
+ if(modelInfo->m_normalCull)
+ SetAtomicRenderCallback(atomic, RenderObjNormalAtomic);
+}
+
+CSimpleModelInfo*
+CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic)
+{
+ return ATOMICEXT(atomic)->modelInfo;
+}
+
+void
+CVisibilityPlugins::SetAtomicFlag(RpAtomic *atomic, int f)
+{
+ ATOMICEXT(atomic)->flags |= f;
+}
+
+void
+CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f)
+{
+ ATOMICEXT(atomic)->flags &= ~f;
+}
+
+int
+CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
+{
+ return ATOMICEXT(atomic)->flags;
+}
+
+// This is rather useless, but whatever
+void
+CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
+{
+ if(cb == nil)
+ cb = AtomicDefaultRenderCallBack; // not necessary
+ RpAtomicSetRenderCallBack(atomic, cb);
+}
+
+//
+// Frame
+//
+
+void*
+CVisibilityPlugins::FrameConstructor(void *object, int32, int32)
+{
+ FRAMEEXT(object)->id = 0;
+ return object;
+}
+
+void*
+CVisibilityPlugins::FrameDestructor(void *object, int32, int32)
+{
+ return object;
+}
+
+void*
+CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int32)
+{
+ *FRAMEEXT(dst) = *FRAMEEXT(src);
+ return dst;
+}
+
+void
+CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, int32 id)
+{
+ FRAMEEXT(frame)->id = id;
+}
+
+int32
+CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
+{
+ return FRAMEEXT(frame)->id;
+}
+
+
+//
+// Clump
+//
+
+void*
+CVisibilityPlugins::ClumpConstructor(void *object, int32, int32)
+{
+ ClumpExt *ext = CLUMPEXT(object);
+ ext->visibilityCB = DefaultVisibilityCB;
+ ext->alpha = 0xFF;
+ return object;
+}
+
+void*
+CVisibilityPlugins::ClumpDestructor(void *object, int32, int32)
+{
+ return object;
+}
+
+void*
+CVisibilityPlugins::ClumpCopyConstructor(void *dst, const void *src, int32, int32)
+{
+ CLUMPEXT(dst)->visibilityCB = CLUMPEXT(src)->visibilityCB;
+ return dst;
+}
+
+void
+CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo)
+{
+ CVehicleModelInfo *vmi;
+ SetFrameHierarchyId(RpClumpGetFrame(clump), (int32)modelInfo);
+
+ // Unused
+ switch(modelInfo->m_type){
+ // ignore MLO
+ case MITYPE_VEHICLE:
+ vmi = (CVehicleModelInfo*)modelInfo;
+ if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN ||
+ vmi->m_vehicleType == VEHICLE_TYPE_HELI ||
+ vmi->m_vehicleType == VEHICLE_TYPE_PLANE)
+ CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB_BigVehicle;
+ else
+ CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB;
+ break;
+ }
+}
+
+void
+CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha)
+{
+ CLUMPEXT(clump)->alpha = alpha;
+}
+
+int
+CVisibilityPlugins::GetClumpAlpha(RpClump *clump)
+{
+ return CLUMPEXT(clump)->alpha;
+}
+
+
+STARTPATCHES
+ InjectHook(0x527E50, CVisibilityPlugins::Initialise, PATCH_JUMP);
+ InjectHook(0x527EA0, CVisibilityPlugins::Shutdown, PATCH_JUMP);
+ InjectHook(0x528F90, CVisibilityPlugins::InitAlphaEntityList, PATCH_JUMP);
+ InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP);
+ InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP);
+ InjectHook(0x528FA0, CVisibilityPlugins::InsertAtomicIntoSortedList, PATCH_JUMP);
+ InjectHook(0x528C50, CVisibilityPlugins::SetRenderWareCamera, PATCH_JUMP);
+
+ InjectHook(0x527F60, SetAlphaCB, PATCH_JUMP);
+ InjectHook(0x529040, CVisibilityPlugins::RenderAlphaAtomics, PATCH_JUMP);
+ InjectHook(0x529070, CVisibilityPlugins::RenderFadingEntities, PATCH_JUMP);
+
+ InjectHook(0x527F70, CVisibilityPlugins::RenderWheelAtomicCB, PATCH_JUMP);
+ InjectHook(0x528000, CVisibilityPlugins::RenderObjNormalAtomic, PATCH_JUMP);
+ InjectHook(0x5280B0, CVisibilityPlugins::RenderAlphaAtomic, PATCH_JUMP);
+ InjectHook(0x528100, CVisibilityPlugins::RenderFadingAtomic, PATCH_JUMP);
+
+ InjectHook(0x5283E0, CVisibilityPlugins::RenderVehicleHiDetailCB, PATCH_JUMP);
+ InjectHook(0x5284B0, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB, PATCH_JUMP);
+ InjectHook(0x5288A0, CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle, PATCH_JUMP);
+ InjectHook(0x528A10, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle, PATCH_JUMP);
+ InjectHook(0x528AD0, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat, PATCH_JUMP);
+ InjectHook(0x5287F0, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle, PATCH_JUMP);
+ InjectHook(0x528940, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle, PATCH_JUMP);
+ InjectHook(0x528240, CVisibilityPlugins::RenderVehicleReallyLowDetailCB, PATCH_JUMP);
+ InjectHook(0x5287B0, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle, PATCH_JUMP);
+ InjectHook(0x5285D0, CVisibilityPlugins::RenderTrainHiDetailCB, PATCH_JUMP);
+ InjectHook(0x5286A0, CVisibilityPlugins::RenderTrainHiDetailAlphaCB, PATCH_JUMP);
+
+ InjectHook(0x528BC0, CVisibilityPlugins::RenderPedHiDetailCB, PATCH_JUMP);
+ InjectHook(0x528B60, CVisibilityPlugins::RenderPedLowDetailCB, PATCH_JUMP);
+
+
+ InjectHook(0x527DC0, CVisibilityPlugins::PluginAttach, PATCH_JUMP);
+
+ InjectHook(0x527EC0, CVisibilityPlugins::SetAtomicModelInfo, PATCH_JUMP);
+ InjectHook(0x527F00, CVisibilityPlugins::GetAtomicModelInfo, PATCH_JUMP);
+ InjectHook(0x527F10, CVisibilityPlugins::SetAtomicFlag, PATCH_JUMP);
+ InjectHook(0x527F30, CVisibilityPlugins::ClearAtomicFlag, PATCH_JUMP);
+ InjectHook(0x527F50, CVisibilityPlugins::GetAtomicId, PATCH_JUMP);
+ InjectHook(0x528C20, CVisibilityPlugins::SetAtomicRenderCallback, PATCH_JUMP);
+
+ InjectHook(0x528D60, CVisibilityPlugins::SetFrameHierarchyId, PATCH_JUMP);
+ InjectHook(0x528D80, CVisibilityPlugins::GetFrameHierarchyId, PATCH_JUMP);
+
+ InjectHook(0x528ED0, CVisibilityPlugins::SetClumpModelInfo, PATCH_JUMP);
+ InjectHook(0x528F50, CVisibilityPlugins::SetClumpAlpha, PATCH_JUMP);
+ InjectHook(0x528F70, CVisibilityPlugins::GetClumpAlpha, PATCH_JUMP);
+
+
+ InjectHook(0x529120, CVisibilityPlugins::GetDistanceSquaredFromCamera, PATCH_JUMP);
+ InjectHook(0x5282A0, CVisibilityPlugins::GetDotProductWithCameraVector, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
new file mode 100644
index 00000000..65d2675a
--- /dev/null
+++ b/src/rw/VisibilityPlugins.h
@@ -0,0 +1,133 @@
+#pragma once
+
+#include "templates.h"
+
+class CEntity;
+class CSimpleModelInfo;
+class CClumpModelInfo;
+
+typedef bool (*ClumpVisibilityCB)(RpClump*);
+
+class CVisibilityPlugins
+{
+public:
+ struct AlphaObjectInfo
+ {
+ union {
+ CEntity *entity;
+ RpAtomic *atomic;
+ };
+ float sort;
+ };
+
+ static CLinkList<AlphaObjectInfo> &m_alphaList;
+ static CLinkList<AlphaObjectInfo> &m_alphaEntityList;
+ static RwCamera *&ms_pCamera;
+ static RwV3d *&ms_pCameraPosn;
+ static float &ms_cullCompsDist;
+ static float &ms_vehicleLod0Dist;
+ static float &ms_vehicleLod1Dist;
+ static float &ms_vehicleFadeDist;
+ static float &ms_bigVehicleLod0Dist;
+ static float &ms_bigVehicleLod1Dist;
+ static float &ms_pedLod0Dist;
+ static float &ms_pedLod1Dist;
+ static float &ms_pedFadeDist;
+
+ static void Initialise(void);
+ static void Shutdown(void);
+ static void InitAlphaEntityList(void);
+ static bool InsertEntityIntoSortedList(CEntity *e, float dist);
+ static void InitAlphaAtomicList(void);
+ static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
+
+ static void SetRenderWareCamera(RwCamera *camera);
+
+ static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
+ static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
+ static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
+ static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
+
+ static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleHiDetailAlphaCB(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic);
+ static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic);
+ static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic);
+
+ static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
+ static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic);
+ static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic);
+
+ static void RenderAlphaAtomics(void);
+ static void RenderFadingEntities(void);
+
+ // All actually unused
+ static bool DefaultVisibilityCB(RpClump *clump);
+ static bool FrustumSphereCB(RpClump *clump);
+// static bool MloVisibilityCB(RpClump *clump);
+ static bool VehicleVisibilityCB(RpClump *clump);
+ static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
+
+ static float GetDistanceSquaredFromCamera(RwFrame *frame);
+ static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags);
+
+ //
+ // RW Plugins
+ //
+
+ union AtomicExt
+ {
+ CSimpleModelInfo *modelInfo; // used by SimpleModelInfo
+ int flags; // used by ClumpModelInfo
+ };
+ static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*);
+ static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic);
+ static void SetAtomicFlag(RpAtomic*, int);
+ static void ClearAtomicFlag(RpAtomic*, int);
+ static int GetAtomicId(RpAtomic *atomic);
+ static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender);
+
+ static void *AtomicConstructor(void *object, int32 offset, int32 len);
+ static void *AtomicDestructor(void *object, int32 offset, int32 len);
+ static void *AtomicCopyConstructor(void *dst, const void *src,
+ int32 offset, int32 len);
+ static int32 &ms_atomicPluginOffset;
+
+ struct FrameExt
+ {
+ // BUG: this is abused to hold a pointer by SetClumpModelInfo
+ int32 id;
+ };
+ static void SetFrameHierarchyId(RwFrame *frame, int32 id);
+ static int32 GetFrameHierarchyId(RwFrame *frame);
+
+ static void *FrameConstructor(void *object, int32 offset, int32 len);
+ static void *FrameDestructor(void *object, int32 offset, int32 len);
+ static void *FrameCopyConstructor(void *dst, const void *src,
+ int32 offset, int32 len);
+ static int32 &ms_framePluginOffset;
+
+ // Not actually used
+ struct ClumpExt
+ {
+ ClumpVisibilityCB visibilityCB;
+ int alpha;
+ };
+ static void SetClumpModelInfo(RpClump*, CClumpModelInfo*);
+ static void SetClumpAlpha(RpClump*, int);
+ static int GetClumpAlpha(RpClump*);
+
+ static void *ClumpConstructor(void *object, int32 offset, int32 len);
+ static void *ClumpDestructor(void *object, int32 offset, int32 len);
+ static void *ClumpCopyConstructor(void *dst, const void *src,
+ int32 offset, int32 len);
+ static int32 &ms_clumpPluginOffset;
+
+ static bool PluginAttach(void);
+};
diff --git a/src/rw/rw.cpp b/src/rw/rw.cpp
new file mode 100644
index 00000000..3875f2a1
--- /dev/null
+++ b/src/rw/rw.cpp
@@ -0,0 +1,839 @@
+#include "common.h"
+#include "patcher.h"
+#include "rwcore.h"
+#include "rpworld.h"
+#include "rpmatfx.h"
+#include "rpskin.h"
+#include "rphanim.h"
+#include "rtbmp.h"
+
+typedef RwV3d *(*rwVectorsMultFn) (RwV3d * pointsOut,
+ const RwV3d * pointsIn,
+ RwInt32 numPoints,
+ const RwMatrix * matrix);
+
+#ifndef RWLIBS
+
+WRAPPER void _rwObjectHasFrameSetFrame(void* object, RwFrame* frame) { EAXJMP(0x5BC950); }
+WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { EAXJMP(0x59E690); }
+WRAPPER void _rpAtomicResyncInterpolatedSphere(RpAtomic* atomic) { EAXJMP(0x59E6C0); }
+WRAPPER RwSphere const* RpAtomicGetWorldBoundingSphere(RpAtomic* atomic) { EAXJMP(0x59E800); }
+WRAPPER RwInt32 RpClumpGetNumAtomics(RpClump* clump) { EAXJMP(0x59ED50); }
+WRAPPER RpClump* RpClumpRender(RpClump* clump) { EAXJMP(0x59ED80); }
+WRAPPER RpClump* RpClumpForAllAtomics(RpClump* clump, RpAtomicCallBack callback, void* pData) { EAXJMP(0x59EDD0); }
+WRAPPER RpClump* RpClumpForAllCameras(RpClump* clump, RwCameraCallBack callback, void* pData) { EAXJMP(0x59EE10); }
+WRAPPER RpClump* RpClumpForAllLights(RpClump* clump, RpLightCallBack callback, void* pData) { EAXJMP(0x59EE60); }
+WRAPPER RpAtomic* RpAtomicCreate() { EAXJMP(0x59EEB0); }
+WRAPPER RpAtomic* RpAtomicSetGeometry(RpAtomic* atomic, RpGeometry* geometry, RwUInt32 flags) { EAXJMP(0x59EFA0); }
+WRAPPER RwBool RpAtomicDestroy(RpAtomic* atomic) { EAXJMP(0x59F020); }
+WRAPPER RpAtomic* RpAtomicClone(RpAtomic* atomic) { EAXJMP(0x59F0A0); }
+WRAPPER RpClump* RpClumpClone(RpClump* clump) { EAXJMP(0x59F1B0); }
+WRAPPER RpClump* RpClumpCreate() { EAXJMP(0x59F490); }
+WRAPPER RwBool RpClumpDestroy(RpClump* clump) { EAXJMP(0x59F500); }
+WRAPPER RpClump* RpClumpAddAtomic(RpClump* clump, RpAtomic* atomic) { EAXJMP(0x59F680); }
+WRAPPER RpClump* RpClumpRemoveAtomic(RpClump* clump, RpAtomic* atomic) { EAXJMP(0x59F6B0); }
+WRAPPER RpClump* RpClumpRemoveLight(RpClump* clump, RpLight* light) { EAXJMP(0x59F6E0); }
+WRAPPER RpClump* RpClumpStreamRead(RwStream* stream) { EAXJMP(0x59FC50); }
+WRAPPER RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A0510); }
+WRAPPER RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A0540); }
+WRAPPER RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5A0570); }
+WRAPPER RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB) { EAXJMP(0x5A05A0); }
+WRAPPER RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB) { EAXJMP(0x5A05C0); }
+WRAPPER RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID) { EAXJMP(0x5A05E0); }
+WRAPPER RpAtomic* RpAtomicSetFrame(RpAtomic* atomic, RwFrame* frame) { EAXJMP(0x5A0600); }
+WRAPPER RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB) { EAXJMP(0x5A0DC0); }
+WRAPPER RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID) { EAXJMP(0x5A0DF0); }
+WRAPPER RwInt32 RwEngineGetNumSubSystems() { EAXJMP(0x5A0E10); }
+WRAPPER RwSubSystemInfo* RwEngineGetSubSystemInfo(RwSubSystemInfo* subSystemInfo, RwInt32 subSystemIndex) { EAXJMP(0x5A0E40); }
+WRAPPER RwInt32 RwEngineGetCurrentSubSystem() { EAXJMP(0x5A0E70); }
+WRAPPER RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { EAXJMP(0x5A0EA0); }
+WRAPPER RwInt32 RwEngineGetNumVideoModes() { EAXJMP(0x5A0ED0); }
+WRAPPER RwVideoMode* RwEngineGetVideoModeInfo(RwVideoMode* modeinfo, RwInt32 modeIndex) { EAXJMP(0x5A0F00); }
+WRAPPER RwInt32 RwEngineGetCurrentVideoMode() { EAXJMP(0x5A0F30); }
+WRAPPER RwBool RwEngineSetVideoMode(RwInt32 modeIndex) { EAXJMP(0x5A0F60); }
+WRAPPER RwBool RwEngineStop() { EAXJMP(0x5A0F90); }
+WRAPPER RwBool RwEngineStart() { EAXJMP(0x5A0FE0); }
+WRAPPER RwBool RwEngineClose() { EAXJMP(0x5A1070); }
+WRAPPER RwBool RwEngineOpen(RwEngineOpenParams* initParams) { EAXJMP(0x5A10E0); }
+WRAPPER RwBool RwEngineTerm() { EAXJMP(0x5A1290); }
+WRAPPER RwBool RwEngineInit(RwMemoryFunctions* memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { EAXJMP(0x5A12D0); }
+WRAPPER void* _rwFrameOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A15E0); }
+WRAPPER void* _rwFrameClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A1650); }
+WRAPPER RwFrame* _rwFrameCloneAndLinkClones(RwFrame* root) { EAXJMP(0x5A1690); }
+WRAPPER RwFrame* _rwFramePurgeClone(RwFrame* root) { EAXJMP(0x5A1880); }
+WRAPPER RwBool RwFrameDirty(RwFrame const* frame) { EAXJMP(0x5A1930); }
+WRAPPER void _rwFrameInit(RwFrame* frame) { EAXJMP(0x5A1950); }
+WRAPPER RwFrame* RwFrameCreate() { EAXJMP(0x5A1A00); }
+WRAPPER RwBool RwFrameDestroy(RwFrame* frame) { EAXJMP(0x5A1A30); }
+WRAPPER RwBool RwFrameDestroyHierarchy(RwFrame* frame) { EAXJMP(0x5A1BF0); }
+WRAPPER RwFrame* RwFrameUpdateObjects(RwFrame* frame) { EAXJMP(0x5A1C60); }
+WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { EAXJMP(0x5A1CE0); }
+WRAPPER RwFrame* RwFrameAddChild(RwFrame* parent, RwFrame* child) { EAXJMP(0x5A1D00); }
+WRAPPER RwFrame* RwFrameRemoveChild(RwFrame* child) { EAXJMP(0x5A1ED0); }
+WRAPPER RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data) { EAXJMP(0x5A1FC0); }
+WRAPPER RwFrame* RwFrameTranslate(RwFrame* frame, RwV3d const* v, RwOpCombineType combine) { EAXJMP(0x5A2000); }
+WRAPPER RwFrame* RwFrameScale(RwFrame* frame, RwV3d const* v, RwOpCombineType combine) { EAXJMP(0x5A20A0); }
+WRAPPER RwFrame* RwFrameTransform(RwFrame* frame, RwMatrix const* m, RwOpCombineType combine) { EAXJMP(0x5A2140); }
+WRAPPER RwFrame* RwFrameRotate(RwFrame* frame, RwV3d const* axis, RwReal angle, RwOpCombineType combine) { EAXJMP(0x5A21E0); }
+WRAPPER RwFrame* RwFrameSetIdentity(RwFrame* frame) { EAXJMP(0x5A2280); }
+WRAPPER RwFrame* RwFrameForAllObjects(RwFrame* frame, RwObjectCallBack callBack, void* data) { EAXJMP(0x5A2340); }
+WRAPPER RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A2380); }
+WRAPPER RwBool _rwMatrixSetMultFn(rwMatrixMultFn multMat) { EAXJMP(0x5A23B0); }
+WRAPPER RwReal _rwMatrixDeterminant(RwMatrix const* matrix) { EAXJMP(0x5A2520); }
+WRAPPER RwReal _rwMatrixOrthogonalError(RwMatrix const* matrix) { EAXJMP(0x5A2570); }
+WRAPPER RwReal _rwMatrixNormalError(RwMatrix const* matrix) { EAXJMP(0x5A25D0); }
+WRAPPER RwReal _rwMatrixIdentityError(RwMatrix const* matrix) { EAXJMP(0x5A2660); }
+WRAPPER void* _rwMatrixClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A2730); }
+WRAPPER void* _rwMatrixOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A2770); }
+WRAPPER RwMatrix* RwMatrixOptimize(RwMatrix* matrix, RwMatrixTolerance const* tolerance) { EAXJMP(0x5A2820); }
+WRAPPER RwMatrix* RwMatrixUpdate(RwMatrix* matrix) { EAXJMP(0x5A28E0); }
+WRAPPER RwMatrix* RwMatrixMultiply(RwMatrix* matrixOut, RwMatrix const* MatrixIn1, RwMatrix const* matrixIn2) { EAXJMP(0x5A28F0); }
+WRAPPER RwMatrix* RwMatrixRotateOneMinusCosineSine(RwMatrix* matrix, RwV3d const* unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp) { EAXJMP(0x5A2960); }
+WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, RwV3d const* axis, RwReal angle, RwOpCombineType combineOp) { EAXJMP(0x5A2BF0); }
+WRAPPER RwMatrix* RwMatrixInvert(RwMatrix* matrixOut, RwMatrix const* matrixIn) { EAXJMP(0x5A2C90); }
+WRAPPER RwMatrix* RwMatrixScale(RwMatrix* matrix, RwV3d const* scale, RwOpCombineType combineOp) { EAXJMP(0x5A2EE0); }
+WRAPPER RwMatrix* RwMatrixTranslate(RwMatrix* matrix, RwV3d const* translation, RwOpCombineType combineOp) { EAXJMP(0x5A3070); }
+WRAPPER RwMatrix* RwMatrixTransform(RwMatrix* matrix, RwMatrix const* transform, RwOpCombineType combineOp) { EAXJMP(0x5A31C0); }
+WRAPPER RwBool RwMatrixDestroy(RwMatrix* mpMat) { EAXJMP(0x5A3300); }
+WRAPPER RwMatrix* RwMatrixCreate() { EAXJMP(0x5A3330); }
+WRAPPER RwBool _rwVectorSetMultFn(rwVectorMultFn multPoint, rwVectorsMultFn multPoints, rwVectorMultFn multVector, rwVectorsMultFn multVectors) { EAXJMP(0x5A3450); }
+WRAPPER RwReal _rwV3dNormalize(RwV3d* out, RwV3d const* in) { EAXJMP(0x5A3600); }
+WRAPPER RwReal RwV3dLength(RwV3d const* in) { EAXJMP(0x5A36A0); }
+WRAPPER RwReal _rwSqrt(RwReal const num) { EAXJMP(0x5A3710); }
+WRAPPER RwReal _rwInvSqrt(RwReal const num) { EAXJMP(0x5A3770); }
+WRAPPER RwV3d* RwV3dTransformPoints(RwV3d* pointsOut, RwV3d const* pointsIn, RwInt32 numPoints, RwMatrix const* matrix) { EAXJMP(0x5A37D0); }
+WRAPPER RwV3d* RwV3dTransformVectors(RwV3d* vectorsOut, RwV3d const* vectorsIn, RwInt32 numPoints, RwMatrix const* matrix) { EAXJMP(0x5A37E0); }
+WRAPPER void* _rwVectorClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A37F0); }
+WRAPPER void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5A3860); }
+WRAPPER RwUInt32 RwStreamRead(RwStream* stream, void* buffer, RwUInt32 length) { EAXJMP(0x5A3AD0); }
+WRAPPER RwStream* RwStreamWrite(RwStream* stream, void const* buffer, RwUInt32 length) { EAXJMP(0x5A3C30); }
+WRAPPER RwStream* RwStreamSkip(RwStream* stream, RwUInt32 offset) { EAXJMP(0x5A3DF0); }
+WRAPPER RwBool RwStreamClose(RwStream* stream, void* pData) { EAXJMP(0x5A3F10); }
+WRAPPER RwStream* RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, void const* pData) { EAXJMP(0x5A3FE0); }
+WRAPPER RwReal RwIm2DGetNearScreenZ() { EAXJMP(0x5A43A0); }
+WRAPPER RwReal RwIm2DGetFarScreenZ() { EAXJMP(0x5A43B0); }
+WRAPPER RwBool RwRenderStateSet(RwRenderState state, void* value) { EAXJMP(0x5A43C0); }
+WRAPPER RwBool RwRenderStateGet(RwRenderState state, void* value) { EAXJMP(0x5A4410); }
+WRAPPER RwBool RwIm2DRenderLine(RwIm2DVertex* vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2) { EAXJMP(0x5A4420); }
+WRAPPER RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex* vertices, RwInt32 numVertices) { EAXJMP(0x5A4430); }
+WRAPPER RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex* vertices, RwInt32 numVertices, RwImVertexIndex* indices, RwInt32 numIndices) { EAXJMP(0x5A4440); }
+WRAPPER RwCamera* RwCameraEndUpdate(RwCamera* camera) { EAXJMP(0x5A5020); }
+WRAPPER RwCamera* RwCameraBeginUpdate(RwCamera* camera) { EAXJMP(0x5A5030); }
+WRAPPER RwCamera* RwCameraSetViewOffset(RwCamera* camera, RwV2d const* offset) { EAXJMP(0x5A5040); }
+WRAPPER RwCamera* RwCameraSetNearClipPlane(RwCamera* camera, RwReal nearClip) { EAXJMP(0x5A5070); }
+WRAPPER RwCamera* RwCameraSetFarClipPlane(RwCamera* camera, RwReal farClip) { EAXJMP(0x5A5140); }
+WRAPPER RwFrustumTestResult RwCameraFrustumTestSphere(RwCamera const* camera, RwSphere const* sphere) { EAXJMP(0x5A5170); }
+WRAPPER RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode) { EAXJMP(0x5A51E0); }
+WRAPPER RwCamera* RwCameraShowRaster(RwCamera* camera, void* pDev, RwUInt32 flags) { EAXJMP(0x5A5210); }
+WRAPPER RwCamera* RwCameraSetProjection(RwCamera* camera, RwCameraProjection projection) { EAXJMP(0x5A5240); }
+WRAPPER RwCamera* RwCameraSetViewWindow(RwCamera* camera, RwV2d const* viewWindow) { EAXJMP(0x5A52B0); }
+WRAPPER RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5A52F0); }
+WRAPPER RwBool RwCameraDestroy(RwCamera* camera) { EAXJMP(0x5A5320); }
+WRAPPER RwCamera* RwCameraCreate() { EAXJMP(0x5A5360); }
+WRAPPER RwBool RwTextureSetMipmapping(RwBool enable) { EAXJMP(0x5A7100); }
+WRAPPER RwBool RwTextureGetMipmapping() { EAXJMP(0x5A7120); }
+WRAPPER RwBool RwTextureSetAutoMipmapping(RwBool enable) { EAXJMP(0x5A7130); }
+WRAPPER RwBool RwTextureGetAutoMipmapping() { EAXJMP(0x5A7150); }
+WRAPPER RwTexDictionary* RwTexDictionaryCreate() { EAXJMP(0x5A7160); }
+WRAPPER RwBool RwTexDictionaryDestroy(RwTexDictionary* dict) { EAXJMP(0x5A7200); }
+WRAPPER RwTexDictionary const* RwTexDictionaryForAllTextures(RwTexDictionary const* dict, RwTextureCallBack fpCallBack, void* pData) { EAXJMP(0x5A7290); }
+WRAPPER RwTexture* RwTextureCreate(RwRaster* raster) { EAXJMP(0x5A72D0); }
+WRAPPER RwBool RwTextureDestroy(RwTexture* texture) { EAXJMP(0x5A7330); }
+WRAPPER RwTexture* RwTextureSetName(RwTexture* texture, RwChar const* name) { EAXJMP(0x5A73B0); }
+WRAPPER RwTexture* RwTextureSetMaskName(RwTexture* texture, RwChar const* maskName) { EAXJMP(0x5A7420); }
+WRAPPER RwTexture* RwTexDictionaryAddTexture(RwTexDictionary* dict, RwTexture* texture) { EAXJMP(0x5A7490); }
+WRAPPER RwTexture* RwTexDictionaryFindNamedTexture(RwTexDictionary* dict, RwChar const* name) { EAXJMP(0x5A74D0); }
+WRAPPER RwTexDictionary* RwTexDictionarySetCurrent(RwTexDictionary* dict) { EAXJMP(0x5A7550); }
+WRAPPER RwTexDictionary* RwTexDictionaryGetCurrent() { EAXJMP(0x5A7570); }
+WRAPPER RwTexture* RwTextureRead(RwChar const* name, RwChar const* maskName) { EAXJMP(0x5A7580); }
+WRAPPER RwBool RwTextureRasterGenerateMipmaps(RwRaster* raster, RwImage* image) { EAXJMP(0x5A7780); }
+WRAPPER RwImage* RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { EAXJMP(0x5A9120); }
+WRAPPER RwBool RwImageDestroy(RwImage* image) { EAXJMP(0x5A9180); }
+WRAPPER RwImage* RwImageAllocatePixels(RwImage* image) { EAXJMP(0x5A91E0); }
+WRAPPER RwImage* RwImageFreePixels(RwImage* image) { EAXJMP(0x5A92A0); }
+WRAPPER RwImage* RwImageMakeMask(RwImage* image) { EAXJMP(0x5A92D0); }
+WRAPPER RwImage* RwImageApplyMask(RwImage* image, RwImage const* mask) { EAXJMP(0x5A93A0); }
+WRAPPER RwChar const* RwImageSetPath(RwChar const* path) { EAXJMP(0x5A9750); }
+WRAPPER RwImage* RwImageRead(RwChar const* imageName) { EAXJMP(0x5A9810); }
+WRAPPER RwChar const* RwImageFindFileType(RwChar const* imageName) { EAXJMP(0x5A9B40); }
+WRAPPER RwImage* RwImageReadMaskedImage(RwChar const* imageName, RwChar const* maskname) { EAXJMP(0x5A9C10); }
+WRAPPER RwImage* RwImageCopy(RwImage* destImage, RwImage const* sourceImage) { EAXJMP(0x5A9F50); }
+WRAPPER RwImage* RwImageGammaCorrect(RwImage* image) { EAXJMP(0x5AA130); }
+WRAPPER RwBool RwImageSetGamma(RwReal gammaValue) { EAXJMP(0x5AA2C0); }
+WRAPPER RwStream* _rwStreamWriteVersionedChunkHeader(RwStream* stream, RwInt32 type, RwInt32 size, RwUInt32 version, RwUInt32 buildNum) { EAXJMP(0x5AA4E0); }
+WRAPPER RwBool RwStreamFindChunk(RwStream* stream, RwUInt32 type, RwUInt32* lengthOut, RwUInt32* versionOut) { EAXJMP(0x5AA540); }
+WRAPPER void* RwMemLittleEndian32(void* mem, RwUInt32 size) { EAXJMP(0x5AA640); }
+WRAPPER void* RwMemNative32(void* mem, RwUInt32 size) { EAXJMP(0x5AA650); }
+WRAPPER void* RwMemFloat32ToReal(void* mem, RwUInt32 size) { EAXJMP(0x5AA660); }
+WRAPPER RwStream* RwStreamWriteReal(RwStream* stream, RwReal const* reals, RwUInt32 numBytes) { EAXJMP(0x5AA680); }
+WRAPPER RwStream* RwStreamWriteInt32(RwStream* stream, RwInt32 const* ints, RwUInt32 numBytes) { EAXJMP(0x5AA720); }
+WRAPPER RwStream* RwStreamReadReal(RwStream* stream, RwReal* reals, RwUInt32 numBytes) { EAXJMP(0x5AA740); }
+WRAPPER RwStream* RwStreamReadInt32(RwStream* stream, RwInt32* ints, RwUInt32 numBytes) { EAXJMP(0x5AA7B0); }
+WRAPPER RwUInt32 RwTextureStreamGetSize(RwTexture const* texture) { EAXJMP(0x5AA800); }
+WRAPPER RwTexture const* RwTextureStreamWrite(RwTexture const* texture, RwStream* stream) { EAXJMP(0x5AA870); }
+WRAPPER RwTexture* RwTextureStreamRead(RwStream* stream) { EAXJMP(0x5AAA40); }
+WRAPPER RwTexDictionary const* RwTexDictionaryStreamWrite(RwTexDictionary const* texDict, RwStream* stream) { EAXJMP(0x5AB020); }
+WRAPPER RpMorphTarget const* RpMorphTargetCalcBoundingSphere(RpMorphTarget const* morphTarget, RwSphere* boundingSphere) { EAXJMP(0x5AC890); }
+WRAPPER RwInt32 RpGeometryAddMorphTargets(RpGeometry* geometry, RwInt32 mtcount) { EAXJMP(0x5AC9A0); }
+WRAPPER RpGeometry const* RpGeometryTriangleSetVertexIndices(RpGeometry const* geometry, RpTriangle* triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3) { EAXJMP(0x5ACB60); }
+WRAPPER RpGeometry* RpGeometryTriangleSetMaterial(RpGeometry* geometry, RpTriangle* triangle, RpMaterial* material) { EAXJMP(0x5ACB90); }
+WRAPPER RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, RpMaterialCallBack fpCallBack, void* pData) { EAXJMP(0x5ACBF0); }
+WRAPPER RpGeometry* RpGeometryLock(RpGeometry* geometry, RwInt32 lockMode) { EAXJMP(0x5ACC30); }
+WRAPPER RpGeometry* RpGeometryUnlock(RpGeometry* geometry) { EAXJMP(0x5ACC60); }
+WRAPPER RpGeometry* RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { EAXJMP(0x5ACD10); }
+WRAPPER RpGeometry* _rpGeometryAddRef(RpGeometry* geometry) { EAXJMP(0x5ACF40); }
+WRAPPER RwBool RpGeometryDestroy(RpGeometry* geometry) { EAXJMP(0x5ACF50); }
+WRAPPER RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5ACFF0); }
+WRAPPER RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5AD020); }
+WRAPPER RpGeometry* RpGeometryStreamRead(RwStream* stream) { EAXJMP(0x5AD050); }
+WRAPPER RwRaster* RwRasterGetCurrentContext() { EAXJMP(0x5AD6D0); }
+WRAPPER RwRaster* RwRasterUnlock(RwRaster* raster) { EAXJMP(0x5AD6F0); }
+WRAPPER RwRaster* RwRasterRenderFast(RwRaster* raster, RwInt32 x, RwInt32 y) { EAXJMP(0x5AD710); }
+WRAPPER RwRaster* RwRasterUnlockPalette(RwRaster* raster) { EAXJMP(0x5AD750); }
+WRAPPER RwBool RwRasterDestroy(RwRaster* raster) { EAXJMP(0x5AD780); }
+WRAPPER RwRaster* RwRasterPushContext(RwRaster* raster) { EAXJMP(0x5AD7C0); }
+WRAPPER RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5AD810); }
+WRAPPER RwUInt8* RwRasterLockPalette(RwRaster* raster, RwInt32 lockMode) { EAXJMP(0x5AD840); }
+WRAPPER RwRaster* RwRasterPopContext() { EAXJMP(0x5AD870); }
+WRAPPER RwInt32 RwRasterGetNumLevels(RwRaster* raster) { EAXJMP(0x5AD8C0); }
+WRAPPER RwRaster* RwRasterShowRaster(RwRaster* raster, void* dev, RwUInt32 flags) { EAXJMP(0x5AD900); }
+WRAPPER RwRaster* RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { EAXJMP(0x5AD930); }
+WRAPPER RwUInt8* RwRasterLock(RwRaster* raster, RwUInt8 level, RwInt32 lockMode) { EAXJMP(0x5AD9D0); }
+WRAPPER RpMaterial* RpMaterialCreate() { EAXJMP(0x5ADC30); }
+WRAPPER RwBool RpMaterialDestroy(RpMaterial* material) { EAXJMP(0x5ADCB0); }
+WRAPPER RpMaterial* RpMaterialSetTexture(RpMaterial* material, RwTexture* texture) { EAXJMP(0x5ADD10); }
+WRAPPER RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5ADD40); }
+WRAPPER RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5ADD70); }
+WRAPPER RpMaterial* RpMaterialStreamRead(RwStream* stream) { EAXJMP(0x5ADDA0); }
+WRAPPER RpWorldSector* _rpSectorDefaultRenderCallBack(RpWorldSector* sector) { EAXJMP(0x5AE0B0); }
+WRAPPER RwBool _rpWorldForAllGlobalLights(RpLightCallBack callBack, void* pData) { EAXJMP(0x5AE100); }
+WRAPPER RpWorldSector* _rpWorldSectorForAllLocalLights(RpWorldSector* sector, RpLightCallBack callBack, void* pData) { EAXJMP(0x5AE150); }
+WRAPPER RpWorld* RpWorldUnlock(RpWorld* world) { EAXJMP(0x5AE190); }
+WRAPPER RpWorld* RpWorldSectorGetWorld(RpWorldSector const* sector) { EAXJMP(0x5AE2B0); }
+WRAPPER RwBool RpWorldDestroy(RpWorld* world) { EAXJMP(0x5AE340); }
+WRAPPER RpWorld* RpWorldCreate(RwBBox* boundingBox) { EAXJMP(0x5AE6A0); }
+WRAPPER RwInt32 RpWorldRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5AEA40); }
+WRAPPER RwInt32 RpWorldRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5AEA70); }
+WRAPPER RwBool RpWorldPluginAttach() { EAXJMP(0x5AEAA0); }
+WRAPPER RpWorld* RpWorldAddCamera(RpWorld* world, RwCamera* camera) { EAXJMP(0x5AFB80); }
+WRAPPER RpWorld* RpWorldRemoveCamera(RpWorld* world, RwCamera* camera) { EAXJMP(0x5AFBB0); }
+WRAPPER RpWorld* RpAtomicGetWorld(RpAtomic const* atomic) { EAXJMP(0x5AFC10); }
+WRAPPER RpWorld* RpWorldAddClump(RpWorld* world, RpClump* clump) { EAXJMP(0x5AFC20); }
+WRAPPER RpWorld* RpWorldAddLight(RpWorld* world, RpLight* light) { EAXJMP(0x5AFDA0); }
+WRAPPER RpWorld* RpWorldRemoveLight(RpWorld* world, RpLight* light) { EAXJMP(0x5AFDF0); }
+WRAPPER RwImage* RtBMPImageRead(RwChar const* imageName) { EAXJMP(0x5AFE70); }
+WRAPPER RwBool RpSkinPluginAttach() { EAXJMP(0x5B07D0); }
+WRAPPER RpAtomic* RpSkinAtomicSetHAnimHierarchy(RpAtomic* atomic, RpHAnimHierarchy* hierarchy) { EAXJMP(0x5B1050); }
+WRAPPER RpHAnimHierarchy* RpSkinAtomicGetHAnimHierarchy(RpAtomic const* atomic) { EAXJMP(0x5B1070); }
+WRAPPER RpSkin* RpSkinGeometryGetSkin(RpGeometry* geometry) { EAXJMP(0x5B1080); }
+WRAPPER RpGeometry* RpSkinGeometrySetSkin(RpGeometry* geometry, RpSkin* skin) { EAXJMP(0x5B1090); }
+WRAPPER RwMatrix const* RpSkinGetSkinToBoneMatrices(RpSkin* skin) { EAXJMP(0x5B10D0); }
+WRAPPER RpHAnimHierarchy* RpHAnimHierarchyCreate(RwInt32 numNodes, RwUInt32* nodeFlags, RwInt32* nodeIDs, RpHAnimHierarchyFlag flags, RwInt32 maxKeyFrameSize) { EAXJMP(0x5B10E0); }
+WRAPPER RpHAnimHierarchy* RpHAnimFrameGetHierarchy(RwFrame* frame) { EAXJMP(0x5B11F0); }
+WRAPPER RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy* hierarchy, RpHAnimAnimation* anim) { EAXJMP(0x5B1200); }
+WRAPPER RwBool RpHAnimHierarchySubAnimTime(RpHAnimHierarchy* hierarchy, RwReal time) { EAXJMP(0x5B12B0); }
+WRAPPER RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy* hierarchy, RwReal time) { EAXJMP(0x5B1480); }
+WRAPPER RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy* hierarchy) { EAXJMP(0x5B1780); }
+WRAPPER RpHAnimAnimation* RpHAnimAnimationStreamRead(RwStream* stream) { EAXJMP(0x5B1C10); }
+WRAPPER RwBool RpHAnimPluginAttach() { EAXJMP(0x5B1D50); }
+WRAPPER RwBool RpMatFXPluginAttach() { EAXJMP(0x5B2640); }
+WRAPPER RpAtomic* RpMatFXAtomicEnableEffects(RpAtomic* atomic) { EAXJMP(0x5B3750); }
+WRAPPER RpMaterial* RpMatFXMaterialSetEffects(RpMaterial* material, RpMatFXMaterialFlags flags) { EAXJMP(0x5B3780); }
+WRAPPER RpMaterial* RpMatFXMaterialSetupEnvMap(RpMaterial* material, RwTexture* texture, RwFrame* frame, RwBool useFrameBufferAlpha, RwReal coef) { EAXJMP(0x5B38D0); }
+WRAPPER RpMaterial* RpMatFXMaterialSetBumpMapTexture(RpMaterial* material, RwTexture* texture) { EAXJMP(0x5B3A40); }
+WRAPPER RwBool RwD3D8SetRenderState(RwUInt32 state, RwUInt32 value) { EAXJMP(0x5B3CF0); }
+WRAPPER void RwD3D8GetRenderState(RwUInt32 state, void* value) { EAXJMP(0x5B3D40); }
+WRAPPER RwBool RwD3D8SetTextureStageState(RwUInt32 stage, RwUInt32 type, RwUInt32 value) { EAXJMP(0x5B3D60); }
+WRAPPER RwBool RwD3D8SetTexture(RwTexture* texture, RwUInt32 stage) { EAXJMP(0x5B53A0); }
+WRAPPER void* RwIm3DTransform(RwIm3DVertex* pVerts, RwUInt32 numVerts, RwMatrix* ltm, RwUInt32 flags) { EAXJMP(0x5B6720); }
+WRAPPER RwBool RwIm3DEnd() { EAXJMP(0x5B67F0); }
+WRAPPER RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex* indices, RwInt32 numIndices) { EAXJMP(0x5B6820); }
+WRAPPER RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) { EAXJMP(0x5B6980); }
+WRAPPER RxPipeline* RwIm3DSetTransformPipeline(RxPipeline* pipeline) { EAXJMP(0x5B6A50); }
+WRAPPER RxPipeline* RwIm3DSetRenderPipeline(RxPipeline* pipeline, RwPrimitiveType primType) { EAXJMP(0x5B6AC0); }
+WRAPPER void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) { EAXJMP(0x5B95D0); }
+WRAPPER RwBool RwD3D8CameraAttachWindow(void* camera, void* hwnd) { EAXJMP(0x5B9640); }
+WRAPPER RwBool RwD3D8DeviceSupportsDXTTexture() { EAXJMP(0x5BAEB0); }
+WRAPPER RwBool RwD3D8SetVertexShader(RwUInt32 handle) { EAXJMP(0x5BAF90); }
+WRAPPER RwBool RwD3D8SetPixelShader(RwUInt32 handle) { EAXJMP(0x5BAFD0); }
+WRAPPER RwBool RwD3D8SetStreamSource(RwUInt32 streamNumber, void* streamData, RwUInt32 stride) { EAXJMP(0x5BB010); }
+WRAPPER RwBool RwD3D8SetIndices(void* indexData, RwUInt32 baseVertexIndex) { EAXJMP(0x5BB060); }
+WRAPPER RwBool RwD3D8DrawIndexedPrimitive(RwUInt32 primitiveType, RwUInt32 minIndex, RwUInt32 numVertices, RwUInt32 startIndex, RwUInt32 numIndices) { EAXJMP(0x5BB0B0); }
+WRAPPER RwBool RwD3D8DrawPrimitive(RwUInt32 primitiveType, RwUInt32 startVertex, RwUInt32 numVertices) { EAXJMP(0x5BB140); }
+WRAPPER RwBool RwD3D8SetTransform(RwUInt32 state, void const* matrix) { EAXJMP(0x5BB1D0); }
+WRAPPER void RwD3D8GetTransform(RwUInt32 state, void* matrix) { EAXJMP(0x5BB310); }
+WRAPPER RwBool RwD3D8SetTransformWorld(RwMatrix const* matrix) { EAXJMP(0x5BB340); }
+WRAPPER RwBool RwD3D8SetSurfaceProperties(RwRGBA const* color, RwSurfaceProperties const* surfaceProps, RwBool modulate) { EAXJMP(0x5BB490); }
+WRAPPER RwBool RwD3D8SetLight(RwInt32 index, void const* light) { EAXJMP(0x5BB7A0); }
+WRAPPER RwBool RwD3D8EnableLight(RwInt32 index, RwBool enable) { EAXJMP(0x5BB890); }
+WRAPPER RwBool RwD3D8DynamicVertexBufferCreate(RwUInt32 fvf, RwUInt32 size, void** vertexBuffer) { EAXJMP(0x5BB9F0); }
+WRAPPER void RwD3D8DynamicVertexBufferDestroy(void* vertexBuffer) { EAXJMP(0x5BBAE0); }
+WRAPPER RwBool RwD3D8IndexBufferCreate(RwUInt32 numIndices, void** indexBuffer) { EAXJMP(0x5BBB10); }
+WRAPPER RwBool RwD3D8CreatePixelShader(RwUInt32 const* function, RwUInt32* handle) { EAXJMP(0x5BBB40); }
+WRAPPER void RwD3D8DeletePixelShader(RwUInt32 handle) { EAXJMP(0x5BBB90); }
+WRAPPER RwBool RwD3D8SetPixelShaderConstant(RwUInt32 registerAddress, void const* antData, RwUInt32 antCount) { EAXJMP(0x5BBC00); }
+WRAPPER void const* RwD3D8GetCaps() { EAXJMP(0x5BBC30); }
+WRAPPER RwBool RwD3D8CameraIsSphereFullyInsideFrustum(void const* camera, void const* sphere) { EAXJMP(0x5BBC40); }
+WRAPPER RwBool RwD3D8CameraIsBBoxFullyInsideFrustum(void const* camera, void const* boundingBox) { EAXJMP(0x5BBCA0); }
+WRAPPER RwBool RwD3D8DynamicVertexBufferLock(RwUInt32 vertexSize, RwUInt32 numVertex, void** vertexBufferOut, void** vertexDataOut, RwUInt32* baseIndexOut) { EAXJMP(0x5BBD30); }
+WRAPPER RwBool RwD3D8DynamicVertexBufferUnlock(void* vertexBuffer) { EAXJMP(0x5BBEB0); }
+WRAPPER RwBool _rwIntelSSEsupported() { EAXJMP(0x5BBED0); }
+WRAPPER RwImage* RwImageSetFromRaster(RwImage* image, RwRaster* raster) { EAXJMP(0x5BBF10); }
+WRAPPER RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image) { EAXJMP(0x5BBF50); }
+WRAPPER RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat) { EAXJMP(0x5BBF80); }
+WRAPPER RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5BBFF0); }
+WRAPPER rwFrameList* _rwFrameListDeinitialize(rwFrameList* frameList) { EAXJMP(0x5BC020); }
+WRAPPER rwFrameList* _rwFrameListStreamRead(RwStream* stream, rwFrameList* fl) { EAXJMP(0x5BC050); }
+WRAPPER RpLight* RpLightSetRadius(RpLight* light, RwReal radius) { EAXJMP(0x5BC300); }
+WRAPPER RpLight* RpLightSetColor(RpLight* light, RwRGBAReal const* color) { EAXJMP(0x5BC320); }
+WRAPPER RwReal RpLightGetConeAngle(RpLight const* light) { EAXJMP(0x5BC370); }
+WRAPPER RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5BC5B0); }
+WRAPPER RpLight* RpLightStreamRead(RwStream* stream) { EAXJMP(0x5BC5E0); }
+WRAPPER RwBool RpLightDestroy(RpLight* light) { EAXJMP(0x5BC780); }
+WRAPPER RpLight* RpLightCreate(RwInt32 type) { EAXJMP(0x5BC7C0); }
+WRAPPER void _rwD3D8TexDictionaryEnableRasterFormatConversion(RwBool enable) { EAXJMP(0x5BE280); }
+WRAPPER RwFileFunctions* RwOsGetFileInterface() { EAXJMP(0x5BF110); }
+WRAPPER RwBool RwFreeListDestroy(RwFreeList* freelist) { EAXJMP(0x5C1720); }
+WRAPPER RwFreeList* RwFreeListCreate(RwInt32 entrySize, RwInt32 entriesPerBlock, RwInt32 alignment) { EAXJMP(0x5C1790); }
+WRAPPER RwInt32 RwFreeListPurge(RwFreeList* freelist) { EAXJMP(0x5C19F0); }
+WRAPPER RwInt32 RwFreeListPurgeAllFreeLists() { EAXJMP(0x5C1B90); }
+WRAPPER RwFreeList* RwFreeListForAllUsed(RwFreeList* freelist, RwFreeListCallBack fpCallBack, void* pData) { EAXJMP(0x5C1D40); }
+WRAPPER RwBool _rxPipelineClose() { EAXJMP(0x5C2780); }
+WRAPPER RwBool _rxPipelineOpen() { EAXJMP(0x5C27E0); }
+WRAPPER RxHeap* RxHeapGetGlobalHeap() { EAXJMP(0x5C2AD0); }
+WRAPPER RxPacket* RxPacketCreate(RxPipelineNode* node) { EAXJMP(0x5C2AE0); }
+WRAPPER RxCluster* RxClusterSetExternalData(RxCluster* cluster, void* data, RwInt32 stride, RwInt32 numElements) { EAXJMP(0x5C2B10); }
+WRAPPER RxCluster* RxClusterSetData(RxCluster* cluster, void* data, RwInt32 stride, RwInt32 numElements) { EAXJMP(0x5C2B70); }
+WRAPPER RxCluster* RxClusterInitializeData(RxCluster* cluster, RwUInt32 numElements, RwUInt16 stride) { EAXJMP(0x5C2BD0); }
+WRAPPER RxCluster* RxClusterResizeData(RxCluster* CurrentCluster, RwUInt32 NumElements) { EAXJMP(0x5C2C40); }
+WRAPPER RxCluster* RxClusterLockWrite(RxPacket* packet, RwUInt32 clusterIndex, RxPipelineNode* node) { EAXJMP(0x5C2C90); }
+WRAPPER RxPipeline* RxPipelineExecute(RxPipeline* pipeline, void* data, RwBool heapReset) { EAXJMP(0x5C2D60); }
+WRAPPER RxPipeline* RxPipelineCreate() { EAXJMP(0x5C2E00); }
+WRAPPER void _rxPipelineDestroy(RxPipeline* Pipeline) { EAXJMP(0x5C2E70); }
+WRAPPER RwBool RwResourcesFreeResEntry(RwResEntry* entry) { EAXJMP(0x5C3080); }
+WRAPPER void _rwResourcesPurge() { EAXJMP(0x5C30F0); }
+WRAPPER RwResEntry* RwResourcesAllocateResEntry(void* owner, RwResEntry** ownerRef, RwInt32 size, RwResEntryDestroyNotify destroyNotify) { EAXJMP(0x5C3170); }
+WRAPPER RwBool RwResourcesEmptyArena() { EAXJMP(0x5C3360); }
+WRAPPER RwBool _rwPluginRegistryOpen() { EAXJMP(0x5C3450); }
+WRAPPER RwBool _rwPluginRegistryClose() { EAXJMP(0x5C3480); }
+WRAPPER RwInt32 _rwPluginRegistryGetPluginOffset(RwPluginRegistry const* reg, RwUInt32 pluginID) { EAXJMP(0x5C3590); }
+WRAPPER RwInt32 _rwPluginRegistryAddPlugin(RwPluginRegistry* reg, RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5C35C0); }
+WRAPPER RwPluginRegistry const* _rwPluginRegistryInitObject(RwPluginRegistry const* reg, void* object) { EAXJMP(0x5C37F0); }
+WRAPPER RwPluginRegistry const* _rwPluginRegistryDeInitObject(RwPluginRegistry const* reg, void* object) { EAXJMP(0x5C3850); }
+WRAPPER RwPluginRegistry const* _rwPluginRegistryCopyObject(RwPluginRegistry const* reg, void* dstObject, void const* srcObject) { EAXJMP(0x5C3880); }
+WRAPPER RwError* RwErrorSet(RwError* code) { EAXJMP(0x5C3910); }
+WRAPPER RwInt32 _rwerror(RwInt32 code, ...) { EAXJMP(0x5C3970); }
+WRAPPER RwInt32 _rwPluginRegistryAddPluginStream(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5C3980); }
+WRAPPER RwInt32 _rwPluginRegistryAddPlgnStrmlwysCB(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB) { EAXJMP(0x5C39C0); }
+WRAPPER RwInt32 _rwPluginRegistryAddPlgnStrmRightsCB(RwPluginRegistry* reg, RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB) { EAXJMP(0x5C39F0); }
+WRAPPER RwPluginRegistry const* _rwPluginRegistryReadDataChunks(RwPluginRegistry const* reg, RwStream* stream, void* object) { EAXJMP(0x5C3A20); }
+WRAPPER RwPluginRegistry const* _rwPluginRegistryInvokeRights(RwPluginRegistry const* reg, RwUInt32 id, void* obj, RwUInt32 extraData) { EAXJMP(0x5C3B50); }
+WRAPPER RwInt32 _rwPluginRegistryGetSize(RwPluginRegistry const* reg, void const* object) { EAXJMP(0x5C3BA0); }
+WRAPPER RwPluginRegistry const* _rwPluginRegistryWriteDataChunks(RwPluginRegistry const* reg, RwStream* stream, void const* object) { EAXJMP(0x5C3BE0); }
+WRAPPER RwPluginRegistry const* _rwPluginRegistrySkipDataChunks(RwPluginRegistry const* reg, RwStream* stream) { EAXJMP(0x5C3CB0); }
+WRAPPER RwCamera* RwCameraStreamRead(RwStream* stream) { EAXJMP(0x5C3D30); }
+WRAPPER RwBBox* RwBBoxCalculate(RwBBox* boundBox, RwV3d const* verts, RwInt32 numVerts) { EAXJMP(0x5C5570); }
+WRAPPER RwImage* RwImageResample(RwImage* dstImage, RwImage const* srcImage) { EAXJMP(0x5C72B0); }
+WRAPPER RwImage* RwImageCreateResample(RwImage const* srcImage, RwInt32 width, RwInt32 height) { EAXJMP(0x5C7B30); }
+WRAPPER RxRenderStateVector* RxRenderStateVectorSetDefaultRenderStateVector(RxRenderStateVector* rsvp) { EAXJMP(0x5D9240); }
+WRAPPER RxRenderStateVector* RxRenderStateVectorCreate(RwBool current) { EAXJMP(0x5D9340); }
+WRAPPER void RxRenderStateVectorDestroy(RxRenderStateVector* rsvp) { EAXJMP(0x5D9410); }
+WRAPPER RxRenderStateVector* RxRenderStateVectorLoadDriverState(RxRenderStateVector* rsvp) { EAXJMP(0x5D9460); }
+WRAPPER void _rxEmbeddedPacketBetweenPipelines(RxPipeline* fromPipeline, RxPipeline* toPipeline) { EAXJMP(0x5D95D0); }
+WRAPPER RxPipelineNode* _rxEmbeddedPacketBetweenNodes(RxPipeline* pipeline, RxPipelineNode* nodeFrom, RwUInt32 whichOutput) { EAXJMP(0x5D9740); }
+WRAPPER void _rxPacketDestroy(RxPacket* Packet) { EAXJMP(0x5D9810); }
+WRAPPER RpMaterialList* _rpMaterialListDeinitialize(RpMaterialList* matList) { EAXJMP(0x5C8B10); }
+WRAPPER RpMaterialList* _rpMaterialListInitialize(RpMaterialList* matList) { EAXJMP(0x5C8B70); }
+WRAPPER RpMaterial* _rpMaterialListGetMaterial(RpMaterialList const* matList, RwInt32 matIndex) { EAXJMP(0x5C8B80); }
+WRAPPER RwInt32 _rpMaterialListAppendMaterial(RpMaterialList* matList, RpMaterial* material) { EAXJMP(0x5C8B90); }
+WRAPPER RwInt32 _rpMaterialListFindMaterialIndex(RpMaterialList const* matList, RpMaterial const* material) { EAXJMP(0x5C8C50); }
+WRAPPER RpMaterialList* _rpMaterialListStreamRead(RwStream* stream, RpMaterialList* matList) { EAXJMP(0x5C8C80); }
+WRAPPER RpMeshHeader* _rpMeshHeaderCreate(RwUInt32 size) { EAXJMP(0x5C8FE0); }
+WRAPPER void* _rpMeshClose(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5C8FF0); }
+WRAPPER void* _rpMeshOpen(void* instance, RwInt32 offset, RwInt32 size) { EAXJMP(0x5C9020); }
+WRAPPER RpBuildMesh* _rpBuildMeshCreate(RwUInt32 bufferSize) { EAXJMP(0x5C9140); }
+WRAPPER RwBool _rpBuildMeshDestroy(RpBuildMesh* mesh) { EAXJMP(0x5C9220); }
+WRAPPER RwBool _rpMeshDestroy(RpMeshHeader* mesh) { EAXJMP(0x5C9260); }
+WRAPPER RpBuildMesh* _rpBuildMeshAddTriangle(RpBuildMesh* mesh, RpMaterial* material, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3) { EAXJMP(0x5C92A0); }
+WRAPPER RpMeshHeader* _rpMeshHeaderForAllMeshes(RpMeshHeader* meshHeader, RpMeshCallBack fpCallBack, void* pData) { EAXJMP(0x5C9380); }
+WRAPPER RwStream* _rpMeshWrite(RpMeshHeader const* meshHeader, void const* object, RwStream* stream, RpMaterialList const* matList) { EAXJMP(0x5C93C0); }
+WRAPPER RpMeshHeader* _rpMeshRead(RwStream* stream, void const* object, RpMaterialList const* matList) { EAXJMP(0x5C9510); }
+WRAPPER RwInt32 _rpMeshSize(RpMeshHeader const* meshHeader, void const* object) { EAXJMP(0x5C96E0); }
+WRAPPER RpMeshHeader* RpBuildMeshGenerateDefaultTriStrip(RpBuildMesh* buildmesh, void* data) { EAXJMP(0x5C9730); }
+WRAPPER RpMeshHeader* _rpTriListMeshGenerate(RpBuildMesh* buildMesh, void* data) { EAXJMP(0x5CAE10); }
+WRAPPER RpMeshHeader* _rpMeshOptimise(RpBuildMesh* buildmesh, RwUInt32 flags) { EAXJMP(0x5CB230); }
+WRAPPER RwInt32 RpWorldSectorRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor ructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB) { EAXJMP(0x5CB2B0); }
+WRAPPER RwInt32 RpWorldSectorRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB) { EAXJMP(0x5CB2E0); }
+WRAPPER RxPipeline* RpWorldSetDefaultSectorPipeline(RxPipeline* pipeline) { EAXJMP(0x5CB630); }
+WRAPPER RxPipeline* RpAtomicSetDefaultPipeline(RxPipeline* pipeline) { EAXJMP(0x5CB670); }
+WRAPPER void RpHAnimStdKeyFrameToMatrix(RwMatrix* matrix, void* voidIFrame) { EAXJMP(0x5CDEE0); }
+WRAPPER void RpHAnimStdKeyFrameInterpolate(void* voidOut, void* voidIn1, void* voidIn2, RwReal time) { EAXJMP(0x5CE000); }
+WRAPPER void RpHAnimStdKeyFrameBlend(void* voidOut, void* voidIn1, void* voidIn2, RwReal alpha) { EAXJMP(0x5CE420); }
+WRAPPER RpHAnimAnimation* RpHAnimStdKeyFrameStreamRead(RwStream* stream, RpHAnimAnimation* animation) { EAXJMP(0x5CE820); }
+WRAPPER RwBool RpHAnimStdKeyFrameStreamWrite(RpHAnimAnimation* animation, RwStream* stream) { EAXJMP(0x5CE8C0); }
+WRAPPER RwInt32 RpHAnimStdKeyFrameStreamGetSize(RpHAnimAnimation* animation) { EAXJMP(0x5CE930); }
+WRAPPER void RpHAnimStdKeyFrameMulRecip(void* voidFrame, void* voidStart) { EAXJMP(0x5CE950); }
+WRAPPER void RpHAnimStdKeyFrameAdd(void* voidOut, void* voidIn1, void* voidIn2) { EAXJMP(0x5CEAB0); }
+WRAPPER void RxHeapFree(RxHeap* heap, void* block) { EAXJMP(0x5D1070); }
+WRAPPER void* RxHeapAlloc(RxHeap* heap, RwUInt32 size) { EAXJMP(0x5D1260); }
+WRAPPER void* RxHeapRealloc(RxHeap* heap, void* block, RwUInt32 newSize, RwBool allowCopy) { EAXJMP(0x5D14D0); }
+WRAPPER RwBool _rxHeapReset(RxHeap* heap) { EAXJMP(0x5D1680); }
+WRAPPER void RxHeapDestroy(RxHeap* heap) { EAXJMP(0x5D16F0); }
+WRAPPER RxHeap* RxHeapCreate(RwUInt32 size) { EAXJMP(0x5D1750); }
+WRAPPER RxNodeOutput RxPipelineNodeFindOutputByName(RxPipelineNode* node, RwChar const* outputname) { EAXJMP(0x5D1EC0); }
+WRAPPER RxNodeInput RxPipelineNodeFindInput(RxPipelineNode* node) { EAXJMP(0x5D1F20); }
+WRAPPER RxPipeline* RxPipelineNodeRequestCluster(RxPipeline* pipeline, RxPipelineNode* node, RxClusterDefinition* clusterDef) { EAXJMP(0x5D1F30); }
+WRAPPER RxPipeline* RxLockedPipeUnlock(RxLockedPipe* pipeline) { EAXJMP(0x5D1FA0); }
+WRAPPER RxLockedPipe* RxPipelineLock(RxPipeline* pipeline) { EAXJMP(0x5D29F0); }
+WRAPPER RxPipelineNode* RxPipelineFindNodeByName(RxPipeline* pipeline, RwChar const* name, RxPipelineNode* start, RwInt32* nodeIndex) { EAXJMP(0x5D2B10); }
+WRAPPER RxLockedPipe* RxLockedPipeAddFragment(RxLockedPipe *pipeline, RwUInt32 *firstIndex, RxNodeDefinition *nodeDef0, ...) { EAXJMP(0x5D2BA0); }
+WRAPPER RxPipeline* RxLockedPipeAddPath(RxLockedPipe* pipeline, RxNodeOutput out, RxNodeInput in) { EAXJMP(0x5D2EE0); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmRenderSetup() { EAXJMP(0x5D31C0); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmMangleTriangleIndices() { EAXJMP(0x5D35C0); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetCullTriangle() { EAXJMP(0x5D3C60); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetClipTriangle() { EAXJMP(0x5D4F80); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetSubmitTriangle() { EAXJMP(0x5D51C0); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmInstance() { EAXJMP(0x5D5400); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetTransform() { EAXJMP(0x5D6000); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmStash() { EAXJMP(0x5D61C0); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetImmMangleLineIndices() { EAXJMP(0x5D6470); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetClipLine() { EAXJMP(0x5D7230); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetSubmitLine() { EAXJMP(0x5D74C0); }
+WRAPPER RwBool _rwD3D8LightsOpen() { EAXJMP(0x5D9C90); }
+WRAPPER void _rwD3D8LightsClose() { EAXJMP(0x5D9EF0); }
+WRAPPER RwBool _rwD3D8LightsGlobalEnable(RpLightFlag flags) { EAXJMP(0x5D9F80); }
+WRAPPER RwBool _rwD3D8LightLocalEnable(RpLight* light) { EAXJMP(0x5DA210); }
+WRAPPER void _rwD3D8LightsEnable(RwBool enable, RwUInt32 type) { EAXJMP(0x5DA450); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetD3D8WorldSectorAllInOne() { EAXJMP(0x5DAAC0); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetD3D8AtomicAllInOne() { EAXJMP(0x5DC500); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetWorldSectorInstance() { EAXJMP(0x5DCC50); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetWorldSectorEnumerateLights() { EAXJMP(0x5DCD80); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicInstance() { EAXJMP(0x5DD800); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicEnumerateLights() { EAXJMP(0x5DD9B0); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetMaterialScatter() { EAXJMP(0x5DDAA0); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetLight() { EAXJMP(0x5DF040); }
+WRAPPER RxNodeDefinition* RxNodeDefinitionGetPostLight() { EAXJMP(0x5DF560); }
+WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); }
+#else
+
+extern "C"
+{
+ void* _rwFrameOpen(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwFrameClose(void* instance, RwInt32 offset, RwInt32 size);
+ RwFrame* _rwFrameCloneAndLinkClones(RwFrame* root);
+ RwFrame* _rwFramePurgeClone(RwFrame* root);
+ RwBool RwFrameDirty(RwFrame const* frame);
+ void _rwFrameInit(RwFrame* frame);
+ RwBool _rwMatrixSetMultFn(rwMatrixMultFn multMat);
+ void* _rwMatrixClose(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwMatrixOpen(void* instance, RwInt32 offset, RwInt32 size);
+ RwBool _rwVectorSetMultFn(rwVectorMultFn multPoint, rwVectorsMultFn multPoints, rwVectorMultFn multVector, rwVectorsMultFn multVectors);
+ void* _rwVectorClose(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size);
+ RwBool _rwPluginRegistryOpen();
+ RwBool _rwPluginRegistryClose();
+}
+
+STARTPATCHES
+InjectHook(0x5BC950, &_rwObjectHasFrameSetFrame, PATCH_JUMP);
+InjectHook(0x59E690, &AtomicDefaultRenderCallBack, PATCH_JUMP);
+InjectHook(0x59E6C0, &_rpAtomicResyncInterpolatedSphere, PATCH_JUMP);
+InjectHook(0x59E800, &RpAtomicGetWorldBoundingSphere, PATCH_JUMP);
+InjectHook(0x59ED50, &RpClumpGetNumAtomics, PATCH_JUMP);
+InjectHook(0x59ED80, &RpClumpRender, PATCH_JUMP);
+InjectHook(0x59EDD0, &RpClumpForAllAtomics, PATCH_JUMP);
+InjectHook(0x59EE10, &RpClumpForAllCameras, PATCH_JUMP);
+InjectHook(0x59EE60, &RpClumpForAllLights, PATCH_JUMP);
+InjectHook(0x59EEB0, &RpAtomicCreate, PATCH_JUMP);
+InjectHook(0x59EFA0, &RpAtomicSetGeometry, PATCH_JUMP);
+InjectHook(0x59F020, &RpAtomicDestroy, PATCH_JUMP);
+InjectHook(0x59F0A0, &RpAtomicClone, PATCH_JUMP);
+InjectHook(0x59F1B0, &RpClumpClone, PATCH_JUMP);
+InjectHook(0x59F490, &RpClumpCreate, PATCH_JUMP);
+InjectHook(0x59F500, &RpClumpDestroy, PATCH_JUMP);
+InjectHook(0x59F680, &RpClumpAddAtomic, PATCH_JUMP);
+InjectHook(0x59F6B0, &RpClumpRemoveAtomic, PATCH_JUMP);
+InjectHook(0x59F6E0, &RpClumpRemoveLight, PATCH_JUMP);
+InjectHook(0x59FC50, &RpClumpStreamRead, PATCH_JUMP);
+InjectHook(0x5A0510, &RpAtomicRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0540, &RpClumpRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0570, &RpAtomicRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5A05A0, &RpAtomicSetStreamAlwaysCallBack, PATCH_JUMP);
+InjectHook(0x5A05C0, &RpAtomicSetStreamRightsCallBack, PATCH_JUMP);
+InjectHook(0x5A05E0, &RpAtomicGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5A0600, &RpAtomicSetFrame, PATCH_JUMP);
+InjectHook(0x5A0DC0, &RwEngineRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0DF0, &RwEngineGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5A0E10, &RwEngineGetNumSubSystems, PATCH_JUMP);
+InjectHook(0x5A0E40, &RwEngineGetSubSystemInfo, PATCH_JUMP);
+InjectHook(0x5A0E70, &RwEngineGetCurrentSubSystem, PATCH_JUMP);
+InjectHook(0x5A0EA0, &RwEngineSetSubSystem, PATCH_JUMP);
+InjectHook(0x5A0ED0, &RwEngineGetNumVideoModes, PATCH_JUMP);
+InjectHook(0x5A0F00, &RwEngineGetVideoModeInfo, PATCH_JUMP);
+InjectHook(0x5A0F30, &RwEngineGetCurrentVideoMode, PATCH_JUMP);
+InjectHook(0x5A0F60, &RwEngineSetVideoMode, PATCH_JUMP);
+InjectHook(0x5A0F90, &RwEngineStop, PATCH_JUMP);
+InjectHook(0x5A0FE0, &RwEngineStart, PATCH_JUMP);
+InjectHook(0x5A1070, &RwEngineClose, PATCH_JUMP);
+InjectHook(0x5A10E0, &RwEngineOpen, PATCH_JUMP);
+InjectHook(0x5A1290, &RwEngineTerm, PATCH_JUMP);
+InjectHook(0x5A12D0, &RwEngineInit, PATCH_JUMP);
+InjectHook(0x5A15E0, &_rwFrameOpen, PATCH_JUMP);
+InjectHook(0x5A1650, &_rwFrameClose, PATCH_JUMP);
+InjectHook(0x5A1690, &_rwFrameCloneAndLinkClones, PATCH_JUMP);
+InjectHook(0x5A1880, &_rwFramePurgeClone, PATCH_JUMP);
+InjectHook(0x5A1930, &RwFrameDirty, PATCH_JUMP);
+InjectHook(0x5A1950, &_rwFrameInit, PATCH_JUMP);
+InjectHook(0x5A1A00, &RwFrameCreate, PATCH_JUMP);
+InjectHook(0x5A1A30, &RwFrameDestroy, PATCH_JUMP);
+InjectHook(0x5A1BF0, &RwFrameDestroyHierarchy, PATCH_JUMP);
+InjectHook(0x5A1C60, &RwFrameUpdateObjects, PATCH_JUMP);
+InjectHook(0x5A1CE0, &RwFrameGetLTM, PATCH_JUMP);
+InjectHook(0x5A1D00, &RwFrameAddChild, PATCH_JUMP);
+InjectHook(0x5A1ED0, &RwFrameRemoveChild, PATCH_JUMP);
+InjectHook(0x5A1FC0, &RwFrameForAllChildren, PATCH_JUMP);
+InjectHook(0x5A2000, &RwFrameTranslate, PATCH_JUMP);
+InjectHook(0x5A20A0, &RwFrameScale, PATCH_JUMP);
+InjectHook(0x5A2140, &RwFrameTransform, PATCH_JUMP);
+InjectHook(0x5A21E0, &RwFrameRotate, PATCH_JUMP);
+InjectHook(0x5A2280, &RwFrameSetIdentity, PATCH_JUMP);
+InjectHook(0x5A2340, &RwFrameForAllObjects, PATCH_JUMP);
+InjectHook(0x5A2380, &RwFrameRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A23B0, &_rwMatrixSetMultFn, PATCH_JUMP);
+InjectHook(0x5A2520, &_rwMatrixDeterminant, PATCH_JUMP);
+InjectHook(0x5A2570, &_rwMatrixOrthogonalError, PATCH_JUMP);
+InjectHook(0x5A25D0, &_rwMatrixNormalError, PATCH_JUMP);
+InjectHook(0x5A2660, &_rwMatrixIdentityError, PATCH_JUMP);
+InjectHook(0x5A2730, &_rwMatrixClose, PATCH_JUMP);
+InjectHook(0x5A2770, &_rwMatrixOpen, PATCH_JUMP);
+InjectHook(0x5A2820, &RwMatrixOptimize, PATCH_JUMP);
+InjectHook(0x5A28E0, &RwMatrixUpdate, PATCH_JUMP);
+InjectHook(0x5A28F0, &RwMatrixMultiply, PATCH_JUMP);
+InjectHook(0x5A2960, &RwMatrixRotateOneMinusCosineSine, PATCH_JUMP);
+InjectHook(0x5A2BF0, &RwMatrixRotate, PATCH_JUMP);
+InjectHook(0x5A2C90, &RwMatrixInvert, PATCH_JUMP);
+InjectHook(0x5A2EE0, &RwMatrixScale, PATCH_JUMP);
+InjectHook(0x5A3070, &RwMatrixTranslate, PATCH_JUMP);
+InjectHook(0x5A31C0, &RwMatrixTransform, PATCH_JUMP);
+InjectHook(0x5A3300, &RwMatrixDestroy, PATCH_JUMP);
+InjectHook(0x5A3330, &RwMatrixCreate, PATCH_JUMP);
+InjectHook(0x5A3450, &_rwVectorSetMultFn, PATCH_JUMP);
+InjectHook(0x5A3600, &_rwV3dNormalize, PATCH_JUMP);
+InjectHook(0x5A36A0, &RwV3dLength, PATCH_JUMP);
+InjectHook(0x5A3710, &_rwSqrt, PATCH_JUMP);
+InjectHook(0x5A3770, &_rwInvSqrt, PATCH_JUMP);
+InjectHook(0x5A37D0, &RwV3dTransformPoints, PATCH_JUMP);
+InjectHook(0x5A37E0, &RwV3dTransformVectors, PATCH_JUMP);
+InjectHook(0x5A37F0, &_rwVectorClose, PATCH_JUMP);
+InjectHook(0x5A3860, &_rwVectorOpen, PATCH_JUMP);
+InjectHook(0x5A3AD0, &RwStreamRead, PATCH_JUMP);
+InjectHook(0x5A3C30, &RwStreamWrite, PATCH_JUMP);
+InjectHook(0x5A3DF0, &RwStreamSkip, PATCH_JUMP);
+InjectHook(0x5A3F10, &RwStreamClose, PATCH_JUMP);
+InjectHook(0x5A3FE0, &RwStreamOpen, PATCH_JUMP);
+InjectHook(0x5A43A0, &RwIm2DGetNearScreenZ, PATCH_JUMP);
+InjectHook(0x5A43B0, &RwIm2DGetFarScreenZ, PATCH_JUMP);
+InjectHook(0x5A43C0, &RwRenderStateSet, PATCH_JUMP);
+InjectHook(0x5A4410, &RwRenderStateGet, PATCH_JUMP);
+InjectHook(0x5A4420, &RwIm2DRenderLine, PATCH_JUMP);
+InjectHook(0x5A4430, &RwIm2DRenderPrimitive, PATCH_JUMP);
+InjectHook(0x5A4440, &RwIm2DRenderIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5A5020, &RwCameraEndUpdate, PATCH_JUMP);
+InjectHook(0x5A5030, &RwCameraBeginUpdate, PATCH_JUMP);
+InjectHook(0x5A5040, &RwCameraSetViewOffset, PATCH_JUMP);
+InjectHook(0x5A5070, &RwCameraSetNearClipPlane, PATCH_JUMP);
+InjectHook(0x5A5140, &RwCameraSetFarClipPlane, PATCH_JUMP);
+InjectHook(0x5A5170, &RwCameraFrustumTestSphere, PATCH_JUMP);
+InjectHook(0x5A51E0, &RwCameraClear, PATCH_JUMP);
+InjectHook(0x5A5210, &RwCameraShowRaster, PATCH_JUMP);
+InjectHook(0x5A5240, &RwCameraSetProjection, PATCH_JUMP);
+InjectHook(0x5A52B0, &RwCameraSetViewWindow, PATCH_JUMP);
+InjectHook(0x5A52F0, &RwCameraRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A5320, &RwCameraDestroy, PATCH_JUMP);
+InjectHook(0x5A5360, &RwCameraCreate, PATCH_JUMP);
+InjectHook(0x5A7100, &RwTextureSetMipmapping, PATCH_JUMP);
+InjectHook(0x5A7120, &RwTextureGetMipmapping, PATCH_JUMP);
+InjectHook(0x5A7130, &RwTextureSetAutoMipmapping, PATCH_JUMP);
+InjectHook(0x5A7150, &RwTextureGetAutoMipmapping, PATCH_JUMP);
+InjectHook(0x5A7160, &RwTexDictionaryCreate, PATCH_JUMP);
+InjectHook(0x5A7200, &RwTexDictionaryDestroy, PATCH_JUMP);
+InjectHook(0x5A7290, &RwTexDictionaryForAllTextures, PATCH_JUMP);
+InjectHook(0x5A72D0, &RwTextureCreate, PATCH_JUMP);
+InjectHook(0x5A7330, &RwTextureDestroy, PATCH_JUMP);
+InjectHook(0x5A73B0, &RwTextureSetName, PATCH_JUMP);
+InjectHook(0x5A7420, &RwTextureSetMaskName, PATCH_JUMP);
+InjectHook(0x5A7490, &RwTexDictionaryAddTexture, PATCH_JUMP);
+InjectHook(0x5A74D0, &RwTexDictionaryFindNamedTexture, PATCH_JUMP);
+InjectHook(0x5A7550, &RwTexDictionarySetCurrent, PATCH_JUMP);
+InjectHook(0x5A7570, &RwTexDictionaryGetCurrent, PATCH_JUMP);
+InjectHook(0x5A7580, &RwTextureRead, PATCH_JUMP);
+InjectHook(0x5A7780, &RwTextureRasterGenerateMipmaps, PATCH_JUMP);
+InjectHook(0x5A9120, &RwImageCreate, PATCH_JUMP);
+InjectHook(0x5A9180, &RwImageDestroy, PATCH_JUMP);
+InjectHook(0x5A91E0, &RwImageAllocatePixels, PATCH_JUMP);
+InjectHook(0x5A92A0, &RwImageFreePixels, PATCH_JUMP);
+InjectHook(0x5A92D0, &RwImageMakeMask, PATCH_JUMP);
+InjectHook(0x5A93A0, &RwImageApplyMask, PATCH_JUMP);
+InjectHook(0x5A9750, &RwImageSetPath, PATCH_JUMP);
+InjectHook(0x5A9810, &RwImageRead, PATCH_JUMP);
+InjectHook(0x5A9B40, &RwImageFindFileType, PATCH_JUMP);
+InjectHook(0x5A9C10, &RwImageReadMaskedImage, PATCH_JUMP);
+InjectHook(0x5A9F50, &RwImageCopy, PATCH_JUMP);
+InjectHook(0x5AA130, &RwImageGammaCorrect, PATCH_JUMP);
+InjectHook(0x5AA2C0, &RwImageSetGamma, PATCH_JUMP);
+InjectHook(0x5AA4E0, &_rwStreamWriteVersionedChunkHeader, PATCH_JUMP);
+InjectHook(0x5AA540, &RwStreamFindChunk, PATCH_JUMP);
+InjectHook(0x5AA640, &RwMemLittleEndian32, PATCH_JUMP);
+InjectHook(0x5AA650, &RwMemNative32, PATCH_JUMP);
+InjectHook(0x5AA660, &RwMemFloat32ToReal, PATCH_JUMP);
+InjectHook(0x5AA680, &RwStreamWriteReal, PATCH_JUMP);
+InjectHook(0x5AA720, &RwStreamWriteInt32, PATCH_JUMP);
+InjectHook(0x5AA740, &RwStreamReadReal, PATCH_JUMP);
+InjectHook(0x5AA7B0, &RwStreamReadInt32, PATCH_JUMP);
+InjectHook(0x5AA800, &RwTextureStreamGetSize, PATCH_JUMP);
+InjectHook(0x5AA870, &RwTextureStreamWrite, PATCH_JUMP);
+InjectHook(0x5AAA40, &RwTextureStreamRead, PATCH_JUMP);
+InjectHook(0x5AB020, &RwTexDictionaryStreamWrite, PATCH_JUMP);
+InjectHook(0x5AC890, &RpMorphTargetCalcBoundingSphere, PATCH_JUMP);
+InjectHook(0x5AC9A0, &RpGeometryAddMorphTargets, PATCH_JUMP);
+InjectHook(0x5ACB60, &RpGeometryTriangleSetVertexIndices, PATCH_JUMP);
+InjectHook(0x5ACB90, &RpGeometryTriangleSetMaterial, PATCH_JUMP);
+InjectHook(0x5ACBF0, &RpGeometryForAllMaterials, PATCH_JUMP);
+InjectHook(0x5ACC30, &RpGeometryLock, PATCH_JUMP);
+InjectHook(0x5ACC60, &RpGeometryUnlock, PATCH_JUMP);
+InjectHook(0x5ACD10, &RpGeometryCreate, PATCH_JUMP);
+InjectHook(0x5ACF40, &_rpGeometryAddRef, PATCH_JUMP);
+InjectHook(0x5ACF50, &RpGeometryDestroy, PATCH_JUMP);
+InjectHook(0x5ACFF0, &RpGeometryRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AD020, &RpGeometryRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5AD050, &RpGeometryStreamRead, PATCH_JUMP);
+InjectHook(0x5AD6D0, &RwRasterGetCurrentContext, PATCH_JUMP);
+InjectHook(0x5AD6F0, &RwRasterUnlock, PATCH_JUMP);
+InjectHook(0x5AD710, &RwRasterRenderFast, PATCH_JUMP);
+InjectHook(0x5AD750, &RwRasterUnlockPalette, PATCH_JUMP);
+InjectHook(0x5AD780, &RwRasterDestroy, PATCH_JUMP);
+InjectHook(0x5AD7C0, &RwRasterPushContext, PATCH_JUMP);
+InjectHook(0x5AD810, &RwRasterRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AD840, &RwRasterLockPalette, PATCH_JUMP);
+InjectHook(0x5AD870, &RwRasterPopContext, PATCH_JUMP);
+InjectHook(0x5AD8C0, &RwRasterGetNumLevels, PATCH_JUMP);
+InjectHook(0x5AD900, &RwRasterShowRaster, PATCH_JUMP);
+InjectHook(0x5AD930, &RwRasterCreate, PATCH_JUMP);
+InjectHook(0x5AD9D0, &RwRasterLock, PATCH_JUMP);
+InjectHook(0x5ADC30, &RpMaterialCreate, PATCH_JUMP);
+InjectHook(0x5ADCB0, &RpMaterialDestroy, PATCH_JUMP);
+InjectHook(0x5ADD10, &RpMaterialSetTexture, PATCH_JUMP);
+InjectHook(0x5ADD40, &RpMaterialRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5ADD70, &RpMaterialRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5ADDA0, &RpMaterialStreamRead, PATCH_JUMP);
+InjectHook(0x5AE0B0, &_rpSectorDefaultRenderCallBack, PATCH_JUMP);
+InjectHook(0x5AE100, &_rpWorldForAllGlobalLights, PATCH_JUMP);
+InjectHook(0x5AE150, &_rpWorldSectorForAllLocalLights, PATCH_JUMP);
+InjectHook(0x5AE190, &RpWorldUnlock, PATCH_JUMP);
+InjectHook(0x5AE2B0, &RpWorldSectorGetWorld, PATCH_JUMP);
+InjectHook(0x5AE340, &RpWorldDestroy, PATCH_JUMP);
+InjectHook(0x5AE6A0, &RpWorldCreate, PATCH_JUMP);
+InjectHook(0x5AEA40, &RpWorldRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AEA70, &RpWorldRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5AEAA0, &RpWorldPluginAttach, PATCH_JUMP);
+InjectHook(0x5AFB80, &RpWorldAddCamera, PATCH_JUMP);
+InjectHook(0x5AFBB0, &RpWorldRemoveCamera, PATCH_JUMP);
+InjectHook(0x5AFC10, &RpAtomicGetWorld, PATCH_JUMP);
+InjectHook(0x5AFC20, &RpWorldAddClump, PATCH_JUMP);
+InjectHook(0x5AFDA0, &RpWorldAddLight, PATCH_JUMP);
+InjectHook(0x5AFDF0, &RpWorldRemoveLight, PATCH_JUMP);
+InjectHook(0x5AFE70, &RtBMPImageRead, PATCH_JUMP);
+InjectHook(0x5B07D0, &RpSkinPluginAttach, PATCH_JUMP);
+InjectHook(0x5B1050, &RpSkinAtomicSetHAnimHierarchy, PATCH_JUMP);
+InjectHook(0x5B1070, &RpSkinAtomicGetHAnimHierarchy, PATCH_JUMP);
+InjectHook(0x5B1080, &RpSkinGeometryGetSkin, PATCH_JUMP);
+InjectHook(0x5B1090, &RpSkinGeometrySetSkin, PATCH_JUMP);
+InjectHook(0x5B10D0, &RpSkinGetSkinToBoneMatrices, PATCH_JUMP);
+InjectHook(0x5B10E0, &RpHAnimHierarchyCreate, PATCH_JUMP);
+InjectHook(0x5B11F0, &RpHAnimFrameGetHierarchy, PATCH_JUMP);
+InjectHook(0x5B1200, &RpHAnimHierarchySetCurrentAnim, PATCH_JUMP);
+InjectHook(0x5B12B0, &RpHAnimHierarchySubAnimTime, PATCH_JUMP);
+InjectHook(0x5B1480, &RpHAnimHierarchyAddAnimTime, PATCH_JUMP);
+InjectHook(0x5B1780, &RpHAnimHierarchyUpdateMatrices, PATCH_JUMP);
+InjectHook(0x5B1C10, &RpHAnimAnimationStreamRead, PATCH_JUMP);
+InjectHook(0x5B1D50, &RpHAnimPluginAttach, PATCH_JUMP);
+InjectHook(0x5B2640, &RpMatFXPluginAttach, PATCH_JUMP);
+InjectHook(0x5B3750, &RpMatFXAtomicEnableEffects, PATCH_JUMP);
+InjectHook(0x5B3780, &RpMatFXMaterialSetEffects, PATCH_JUMP);
+InjectHook(0x5B38D0, &RpMatFXMaterialSetupEnvMap, PATCH_JUMP);
+InjectHook(0x5B3A40, &RpMatFXMaterialSetBumpMapTexture, PATCH_JUMP);
+InjectHook(0x5B3CF0, &RwD3D8SetRenderState, PATCH_JUMP);
+InjectHook(0x5B3D40, &RwD3D8GetRenderState, PATCH_JUMP);
+InjectHook(0x5B3D60, &RwD3D8SetTextureStageState, PATCH_JUMP);
+InjectHook(0x5B53A0, &RwD3D8SetTexture, PATCH_JUMP);
+InjectHook(0x5B6720, &RwIm3DTransform, PATCH_JUMP);
+InjectHook(0x5B67F0, &RwIm3DEnd, PATCH_JUMP);
+InjectHook(0x5B6820, &RwIm3DRenderIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5B6980, &RwIm3DRenderLine, PATCH_JUMP);
+InjectHook(0x5B6A50, &RwIm3DSetTransformPipeline, PATCH_JUMP);
+InjectHook(0x5B6AC0, &RwIm3DSetRenderPipeline, PATCH_JUMP);
+InjectHook(0x5B95D0, &RwD3D8EngineSetRefreshRate, PATCH_JUMP);
+InjectHook(0x5B9640, &RwD3D8CameraAttachWindow, PATCH_JUMP);
+InjectHook(0x5BAEB0, &RwD3D8DeviceSupportsDXTTexture, PATCH_JUMP);
+InjectHook(0x5BAF90, &RwD3D8SetVertexShader, PATCH_JUMP);
+InjectHook(0x5BAFD0, &RwD3D8SetPixelShader, PATCH_JUMP);
+InjectHook(0x5BB010, &RwD3D8SetStreamSource, PATCH_JUMP);
+InjectHook(0x5BB060, &RwD3D8SetIndices, PATCH_JUMP);
+InjectHook(0x5BB0B0, &RwD3D8DrawIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5BB140, &RwD3D8DrawPrimitive, PATCH_JUMP);
+InjectHook(0x5BB1D0, &RwD3D8SetTransform, PATCH_JUMP);
+InjectHook(0x5BB310, &RwD3D8GetTransform, PATCH_JUMP);
+InjectHook(0x5BB340, &RwD3D8SetTransformWorld, PATCH_JUMP);
+InjectHook(0x5BB490, &RwD3D8SetSurfaceProperties, PATCH_JUMP);
+InjectHook(0x5BB7A0, &RwD3D8SetLight, PATCH_JUMP);
+InjectHook(0x5BB890, &RwD3D8EnableLight, PATCH_JUMP);
+InjectHook(0x5BB9F0, &RwD3D8DynamicVertexBufferCreate, PATCH_JUMP);
+InjectHook(0x5BBAE0, &RwD3D8DynamicVertexBufferDestroy, PATCH_JUMP);
+InjectHook(0x5BBB10, &RwD3D8IndexBufferCreate, PATCH_JUMP);
+InjectHook(0x5BBB40, &RwD3D8CreatePixelShader, PATCH_JUMP);
+InjectHook(0x5BBB90, &RwD3D8DeletePixelShader, PATCH_JUMP);
+InjectHook(0x5BBC00, &RwD3D8SetPixelShaderConstant, PATCH_JUMP);
+InjectHook(0x5BBC30, &RwD3D8GetCaps, PATCH_JUMP);
+InjectHook(0x5BBC40, &RwD3D8CameraIsSphereFullyInsideFrustum, PATCH_JUMP);
+InjectHook(0x5BBCA0, &RwD3D8CameraIsBBoxFullyInsideFrustum, PATCH_JUMP);
+InjectHook(0x5BBD30, &RwD3D8DynamicVertexBufferLock, PATCH_JUMP);
+InjectHook(0x5BBEB0, &RwD3D8DynamicVertexBufferUnlock, PATCH_JUMP);
+InjectHook(0x5BBED0, &_rwIntelSSEsupported, PATCH_JUMP);
+InjectHook(0x5BBF10, &RwImageSetFromRaster, PATCH_JUMP);
+InjectHook(0x5BBF50, &RwRasterSetFromImage, PATCH_JUMP);
+InjectHook(0x5BBF80, &RwImageFindRasterFormat, PATCH_JUMP);
+InjectHook(0x5BBFF0, &RwFrameRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5BC020, &_rwFrameListDeinitialize, PATCH_JUMP);
+InjectHook(0x5BC050, &_rwFrameListStreamRead, PATCH_JUMP);
+InjectHook(0x5BC300, &RpLightSetRadius, PATCH_JUMP);
+InjectHook(0x5BC320, &RpLightSetColor, PATCH_JUMP);
+InjectHook(0x5BC370, &RpLightGetConeAngle, PATCH_JUMP);
+InjectHook(0x5BC5B0, &RpLightRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5BC5E0, &RpLightStreamRead, PATCH_JUMP);
+InjectHook(0x5BC780, &RpLightDestroy, PATCH_JUMP);
+InjectHook(0x5BC7C0, &RpLightCreate, PATCH_JUMP);
+InjectHook(0x5BE280, &_rwD3D8TexDictionaryEnableRasterFormatConversion, PATCH_JUMP);
+InjectHook(0x5BF110, &RwOsGetFileInterface, PATCH_JUMP);
+InjectHook(0x5C1720, &RwFreeListDestroy, PATCH_JUMP);
+InjectHook(0x5C1790, &RwFreeListCreate, PATCH_JUMP);
+InjectHook(0x5C19F0, &RwFreeListPurge, PATCH_JUMP);
+InjectHook(0x5C1B90, &RwFreeListPurgeAllFreeLists, PATCH_JUMP);
+InjectHook(0x5C1D40, &RwFreeListForAllUsed, PATCH_JUMP);
+InjectHook(0x5C2780, &_rxPipelineClose, PATCH_JUMP);
+InjectHook(0x5C27E0, &_rxPipelineOpen, PATCH_JUMP);
+InjectHook(0x5C2AD0, &RxHeapGetGlobalHeap, PATCH_JUMP);
+InjectHook(0x5C2AE0, &RxPacketCreate, PATCH_JUMP);
+InjectHook(0x5C2B10, &RxClusterSetExternalData, PATCH_JUMP);
+InjectHook(0x5C2B70, &RxClusterSetData, PATCH_JUMP);
+InjectHook(0x5C2BD0, &RxClusterInitializeData, PATCH_JUMP);
+InjectHook(0x5C2C40, &RxClusterResizeData, PATCH_JUMP);
+InjectHook(0x5C2C90, &RxClusterLockWrite, PATCH_JUMP);
+InjectHook(0x5C2D60, &RxPipelineExecute, PATCH_JUMP);
+InjectHook(0x5C2E00, &RxPipelineCreate, PATCH_JUMP);
+InjectHook(0x5C2E70, &_rxPipelineDestroy, PATCH_JUMP);
+InjectHook(0x5C3080, &RwResourcesFreeResEntry, PATCH_JUMP);
+InjectHook(0x5C30F0, &_rwResourcesPurge, PATCH_JUMP);
+InjectHook(0x5C3170, &RwResourcesAllocateResEntry, PATCH_JUMP);
+InjectHook(0x5C3360, &RwResourcesEmptyArena, PATCH_JUMP);
+InjectHook(0x5C3450, &_rwPluginRegistryOpen, PATCH_JUMP);
+InjectHook(0x5C3480, &_rwPluginRegistryClose, PATCH_JUMP);
+InjectHook(0x5C3590, &_rwPluginRegistryGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5C35C0, &_rwPluginRegistryAddPlugin, PATCH_JUMP);
+InjectHook(0x5C37F0, &_rwPluginRegistryInitObject, PATCH_JUMP);
+InjectHook(0x5C3850, &_rwPluginRegistryDeInitObject, PATCH_JUMP);
+InjectHook(0x5C3880, &_rwPluginRegistryCopyObject, PATCH_JUMP);
+InjectHook(0x5C3910, &RwErrorSet, PATCH_JUMP);
+InjectHook(0x5C3970, &_rwerror, PATCH_JUMP);
+InjectHook(0x5C3980, &_rwPluginRegistryAddPluginStream, PATCH_JUMP);
+InjectHook(0x5C39C0, &_rwPluginRegistryAddPlgnStrmlwysCB, PATCH_JUMP);
+InjectHook(0x5C39F0, &_rwPluginRegistryAddPlgnStrmRightsCB, PATCH_JUMP);
+InjectHook(0x5C3A20, & _rwPluginRegistryReadDataChunks, PATCH_JUMP);
+InjectHook(0x5C3B50, & _rwPluginRegistryInvokeRights, PATCH_JUMP);
+InjectHook(0x5C3BA0, &_rwPluginRegistryGetSize, PATCH_JUMP);
+InjectHook(0x5C3BE0, &_rwPluginRegistryWriteDataChunks, PATCH_JUMP);
+InjectHook(0x5C3CB0, &_rwPluginRegistrySkipDataChunks, PATCH_JUMP);
+InjectHook(0x5C3D30, &RwCameraStreamRead, PATCH_JUMP);
+InjectHook(0x5C5570, &RwBBoxCalculate, PATCH_JUMP);
+InjectHook(0x5C72B0, &RwImageResample, PATCH_JUMP);
+InjectHook(0x5C7B30, &RwImageCreateResample, PATCH_JUMP);
+InjectHook(0x5D9240, &RxRenderStateVectorSetDefaultRenderStateVector, PATCH_JUMP);
+InjectHook(0x5D9340, &RxRenderStateVectorCreate, PATCH_JUMP);
+InjectHook(0x5D9410, &RxRenderStateVectorDestroy, PATCH_JUMP);
+InjectHook(0x5D9460, &RxRenderStateVectorLoadDriverState, PATCH_JUMP);
+InjectHook(0x5D95D0, &_rxEmbeddedPacketBetweenPipelines, PATCH_JUMP);
+InjectHook(0x5D9740, &_rxEmbeddedPacketBetweenNodes, PATCH_JUMP);
+InjectHook(0x5D9810, &_rxPacketDestroy, PATCH_JUMP);
+InjectHook(0x5C8B10, &_rpMaterialListDeinitialize, PATCH_JUMP);
+InjectHook(0x5C8B70, &_rpMaterialListInitialize, PATCH_JUMP);
+InjectHook(0x5C8B80, &_rpMaterialListGetMaterial, PATCH_JUMP);
+InjectHook(0x5C8B90, &_rpMaterialListAppendMaterial, PATCH_JUMP);
+InjectHook(0x5C8C50, &_rpMaterialListFindMaterialIndex, PATCH_JUMP);
+InjectHook(0x5C8C80, &_rpMaterialListStreamRead, PATCH_JUMP);
+InjectHook(0x5C8FE0, &_rpMeshHeaderCreate, PATCH_JUMP);
+InjectHook(0x5C8FF0, &_rpMeshClose, PATCH_JUMP);
+InjectHook(0x5C9020, &_rpMeshOpen, PATCH_JUMP);
+InjectHook(0x5C9140, &_rpBuildMeshCreate, PATCH_JUMP);
+InjectHook(0x5C9220, &_rpBuildMeshDestroy, PATCH_JUMP);
+InjectHook(0x5C9260, &_rpMeshDestroy, PATCH_JUMP);
+InjectHook(0x5C92A0, &_rpBuildMeshAddTriangle, PATCH_JUMP);
+InjectHook(0x5C9380, &_rpMeshHeaderForAllMeshes, PATCH_JUMP);
+InjectHook(0x5C93C0, &_rpMeshWrite, PATCH_JUMP);
+InjectHook(0x5C9510, &_rpMeshRead, PATCH_JUMP);
+InjectHook(0x5C96E0, &_rpMeshSize, PATCH_JUMP);
+InjectHook(0x5C9730, &RpBuildMeshGenerateDefaultTriStrip, PATCH_JUMP);
+InjectHook(0x5CAE10, &_rpTriListMeshGenerate, PATCH_JUMP);
+InjectHook(0x5CB230, &_rpMeshOptimise, PATCH_JUMP);
+InjectHook(0x5CB2B0, &RpWorldSectorRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5CB2E0, &RpWorldSectorRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5CB630, &RpWorldSetDefaultSectorPipeline, PATCH_JUMP);
+InjectHook(0x5CB670, &RpAtomicSetDefaultPipeline, PATCH_JUMP);
+InjectHook(0x5CDEE0, &RpHAnimStdKeyFrameToMatrix, PATCH_JUMP);
+InjectHook(0x5CE000, &RpHAnimStdKeyFrameInterpolate, PATCH_JUMP);
+InjectHook(0x5CE420, &RpHAnimStdKeyFrameBlend, PATCH_JUMP);
+InjectHook(0x5CE820, &RpHAnimStdKeyFrameStreamRead, PATCH_JUMP);
+InjectHook(0x5CE8C0, &RpHAnimStdKeyFrameStreamWrite, PATCH_JUMP);
+InjectHook(0x5CE930, &RpHAnimStdKeyFrameStreamGetSize, PATCH_JUMP);
+InjectHook(0x5CE950, &RpHAnimStdKeyFrameMulRecip, PATCH_JUMP);
+InjectHook(0x5CEAB0, &RpHAnimStdKeyFrameAdd, PATCH_JUMP);
+InjectHook(0x5D1070, &RxHeapFree, PATCH_JUMP);
+InjectHook(0x5D1260, &RxHeapAlloc, PATCH_JUMP);
+InjectHook(0x5D14D0, &RxHeapRealloc, PATCH_JUMP);
+InjectHook(0x5D1680, &_rxHeapReset, PATCH_JUMP);
+InjectHook(0x5D16F0, &RxHeapDestroy, PATCH_JUMP);
+InjectHook(0x5D1750, &RxHeapCreate, PATCH_JUMP);
+InjectHook(0x5D1EC0, &RxPipelineNodeFindOutputByName, PATCH_JUMP);
+InjectHook(0x5D1F20, &RxPipelineNodeFindInput, PATCH_JUMP);
+InjectHook(0x5D1F30, &RxPipelineNodeRequestCluster, PATCH_JUMP);
+InjectHook(0x5D1FA0, &RxLockedPipeUnlock, PATCH_JUMP);
+InjectHook(0x5D29F0, &RxPipelineLock, PATCH_JUMP);
+InjectHook(0x5D2B10, &RxPipelineFindNodeByName, PATCH_JUMP);
+InjectHook(0x5D2BA0, &RxLockedPipeAddFragment, PATCH_JUMP);
+InjectHook(0x5D2EE0, &RxLockedPipeAddPath, PATCH_JUMP);
+InjectHook(0x5D31C0, &RxNodeDefinitionGetImmRenderSetup, PATCH_JUMP);
+InjectHook(0x5D35C0, &RxNodeDefinitionGetImmMangleTriangleIndices, PATCH_JUMP);
+InjectHook(0x5D3C60, &RxNodeDefinitionGetCullTriangle, PATCH_JUMP);
+InjectHook(0x5D4F80, &RxNodeDefinitionGetClipTriangle, PATCH_JUMP);
+InjectHook(0x5D51C0, &RxNodeDefinitionGetSubmitTriangle, PATCH_JUMP);
+InjectHook(0x5D5400, &RxNodeDefinitionGetImmInstance, PATCH_JUMP);
+InjectHook(0x5D6000, &RxNodeDefinitionGetTransform, PATCH_JUMP);
+InjectHook(0x5D61C0, &RxNodeDefinitionGetImmStash, PATCH_JUMP);
+InjectHook(0x5D6470, &RxNodeDefinitionGetImmMangleLineIndices, PATCH_JUMP);
+InjectHook(0x5D7230, &RxNodeDefinitionGetClipLine, PATCH_JUMP);
+InjectHook(0x5D74C0, &RxNodeDefinitionGetSubmitLine, PATCH_JUMP);
+InjectHook(0x5D9C90, &_rwD3D8LightsOpen, PATCH_JUMP);
+InjectHook(0x5D9EF0, &_rwD3D8LightsClose, PATCH_JUMP);
+InjectHook(0x5D9F80, &_rwD3D8LightsGlobalEnable, PATCH_JUMP);
+InjectHook(0x5DA210, &_rwD3D8LightLocalEnable, PATCH_JUMP);
+InjectHook(0x5DA450, &_rwD3D8LightsEnable, PATCH_JUMP);
+InjectHook(0x5DAAC0, &RxNodeDefinitionGetD3D8WorldSectorAllInOne, PATCH_JUMP);
+InjectHook(0x5DC500, &RxNodeDefinitionGetD3D8AtomicAllInOne, PATCH_JUMP);
+InjectHook(0x5DCC50, &RxNodeDefinitionGetWorldSectorInstance, PATCH_JUMP);
+InjectHook(0x5DCD80, &RxNodeDefinitionGetWorldSectorEnumerateLights, PATCH_JUMP);
+InjectHook(0x5DD800, &RxNodeDefinitionGetAtomicInstance, PATCH_JUMP);
+InjectHook(0x5DD9B0, &RxNodeDefinitionGetAtomicEnumerateLights, PATCH_JUMP);
+InjectHook(0x5DDAA0, &RxNodeDefinitionGetMaterialScatter, PATCH_JUMP);
+InjectHook(0x5DF040, &RxNodeDefinitionGetLight, PATCH_JUMP);
+InjectHook(0x5DF560, &RxNodeDefinitionGetPostLight, PATCH_JUMP);
+InjectHook(0x5DFC60, &RxD3D8AllInOneSetRenderCallBack, PATCH_JUMP);
+ENDPATCHES
+#endif \ No newline at end of file