summaryrefslogtreecommitdiffstats
path: root/src/save/GenericGameStorage.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/save/GenericGameStorage.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 412a0c94..8095794b 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -181,7 +181,7 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
WriteDataToBufferPointer(buf, currPad->Mode);
- WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ //WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
@@ -213,7 +213,7 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
PopulateRadioStationPositionList();
WriteDataToBufferPointer(buf, RadioStationPosition);
- assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
+ //assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
presize = buf;
@@ -230,26 +230,26 @@ GenericSave(int file)
// Save the rest
//WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
WriteSaveDataBlock(CGarages::Save, "GaragesSize");
- WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
- WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
- WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
- WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
- WriteSaveDataBlock(CCranes::Save, "CranesSize");
- WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
- WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
- WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
- WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
- WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
- WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
- WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
- WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
- WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
- WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
+ //WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
+ //WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
+ //WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
+ //WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
+ //WriteSaveDataBlock(CCranes::Save, "CranesSize");
+ //WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
+ //WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
+ //WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
+ //WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
+ //WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
+ //WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
+ //WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
+ //WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
+ //WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
+ //WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
- WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
- WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
- WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
+ //WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
+ //WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
+ //WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
// sure just write garbage data repeatedly ...
#ifndef THIS_IS_STUPID
@@ -318,7 +318,7 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
ReadDataFromBufferPointer(buf, currPad->Mode);
- ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ //ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
@@ -359,7 +359,7 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
ReadDataFromBufferPointer(buf, RadioStationPosition);
- assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
+ //assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
#ifdef MISSION_REPLAY
WaitForSave = 0;
if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
@@ -372,50 +372,50 @@ GenericLoad()
//ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Garages \n", CGarages::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
- LoadSaveDataBlock();
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
+ //LoadSaveDataBlock();
CProjectileInfo::RemoveAllProjectiles();
CObject::DeleteAllTempObjects();
- ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
- CParticle::ReloadConfig();
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load);
+ //ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
+ //CParticle::ReloadConfig();
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
LoadSaveDataBlock();
ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
- LoadSaveDataBlock();
- ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
-
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
+ //LoadSaveDataBlock();
+ //ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
+ CStreaming::ReInit();
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
if (!CloseFile(file)) {
@@ -423,7 +423,7 @@ GenericLoad()
return false;
}
- DoGameSpecificStuffAfterSucessLoad();
+ //DoGameSpecificStuffAfterSucessLoad();
debug("Game successfully loaded \n");
return true;
}