diff options
Diffstat (limited to '')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 412a0c94..8095794b 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -181,7 +181,7 @@ GenericSave(int file) WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes); currPad = CPad::GetPad(0); WriteDataToBufferPointer(buf, currPad->Mode); - WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + //WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale); WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); @@ -213,7 +213,7 @@ GenericSave(int file) WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter); PopulateRadioStationPositionList(); WriteDataToBufferPointer(buf, RadioStationPosition); - assert(buf - work_buff == SIZE_OF_SIMPLEVARS); + //assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason presize = buf; @@ -230,26 +230,26 @@ GenericSave(int file) // Save the rest //WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize"); WriteSaveDataBlock(CGarages::Save, "GaragesSize"); - WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize"); - WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize"); - WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize"); - WriteSaveDataBlock(ThePaths.Save, "ThePathsSize"); - WriteSaveDataBlock(CCranes::Save, "CranesSize"); - WriteSaveDataBlock(CPickups::Save, "PickUpsSize"); - WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize"); - WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize"); - WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize"); - WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize"); - WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize"); - WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize"); - WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize"); - WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize"); - WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize"); + //WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize"); + //WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize"); + //WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize"); + //WriteSaveDataBlock(ThePaths.Save, "ThePathsSize"); + //WriteSaveDataBlock(CCranes::Save, "CranesSize"); + //WriteSaveDataBlock(CPickups::Save, "PickUpsSize"); + //WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize"); + //WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize"); + //WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize"); + //WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize"); + //WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize"); + //WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize"); + //WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize"); + //WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize"); + //WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize"); WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize"); WriteSaveDataBlock(CStats::SaveStats, "StatsSize"); - WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize"); - WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize"); - WriteSaveDataBlock(CPedType::Save, "PedTypeSize"); + //WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize"); + //WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize"); + //WriteSaveDataBlock(CPedType::Save, "PedTypeSize"); // sure just write garbage data repeatedly ... #ifndef THIS_IS_STUPID @@ -318,7 +318,7 @@ GenericLoad() ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes); currPad = CPad::GetPad(0); ReadDataFromBufferPointer(buf, currPad->Mode); - ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds); + //ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); @@ -359,7 +359,7 @@ GenericLoad() ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn); ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter); ReadDataFromBufferPointer(buf, RadioStationPosition); - assert(buf - work_buff == SIZE_OF_SIMPLEVARS); + //assert(buf - work_buff == SIZE_OF_SIMPLEVARS); #ifdef MISSION_REPLAY WaitForSave = 0; if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3) @@ -372,50 +372,50 @@ GenericLoad() //ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool); LoadSaveDataBlock(); ReadDataFromBlock("Loading Garages \n", CGarages::Load); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool); - LoadSaveDataBlock(); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool); + //LoadSaveDataBlock(); CProjectileInfo::RemoveAllProjectiles(); CObject::DeleteAllTempObjects(); - ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Paths \n", ThePaths.Load); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Cranes \n", CCranes::Load); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Pickups \n", CPickups::Load); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators); - CParticle::ReloadConfig(); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load); + //ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Paths \n", ThePaths.Load); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Cranes \n", CCranes::Load); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Pickups \n", CPickups::Load); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators); + //CParticle::ReloadConfig(); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load); LoadSaveDataBlock(); ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); LoadSaveDataBlock(); ReadDataFromBlock("Loading Stats \n", CStats::LoadStats); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); - LoadSaveDataBlock(); - ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load); - + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); + //LoadSaveDataBlock(); + //ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load); + CStreaming::ReInit(); DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); if (!CloseFile(file)) { @@ -423,7 +423,7 @@ GenericLoad() return false; } - DoGameSpecificStuffAfterSucessLoad(); + //DoGameSpecificStuffAfterSucessLoad(); debug("Game successfully loaded \n"); return true; } |