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-rw-r--r--src/save/GenericGameStorage.cpp519
1 files changed, 519 insertions, 0 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 7921b22a..dbd12cc6 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -643,6 +643,525 @@ align4bytes(int32 size)
return (size + 3) & 0xFFFFFFFC;
}
+#ifdef FIX_INCOMPATIBLE_SAVES
+#define LoadSaveDataBlockNoCheck(buf, file, size) \
+do { \
+ CFileMgr::Read(file, (const char *)&size, sizeof(size)); \
+ size = align4bytes(size); \
+ CFileMgr::Read(file, (const char *)work_buff, size); \
+ buf = work_buff; \
+} while(0)
+
+#define WriteSavaDataBlockNoFunc(buf, file, size) \
+do { \
+ if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \
+ goto fail; \
+ totalSize += size; \
+} while(0)
+
+#define FixSaveDataBlock(fix_func, file, size) \
+do { \
+ ReadDataFromBufferPointer(buf, size); \
+ memset(work_buff2, 0, sizeof(work_buff2)); \
+ buf2 = work_buff2; \
+ reserved = 0; \
+ MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \
+ fix_func(save_type, buf, buf2, &size); \
+ CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \
+ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \
+ goto fail; \
+ totalSize += buf2 - work_buff2; \
+} while(0)
+
+#define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size)
+
+#define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to)
+#define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from)
+#define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size)
+#define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8
+#define SkipBuf(buf, size) buf += (size)
+#define SkipBoth(from, to, size) to += (size); from += (size)
+#define SkipPtr(from, to) to += 4; from += 8
+
+// unfortunately we need a 2nd buffer of the same size to store the fixed output ...
+static uint8 work_buff2[sizeof(work_buff)];
+
+enum
+{
+ SAVE_TYPE_NONE = 0,
+ SAVE_TYPE_32_BIT = 1,
+ SAVE_TYPE_64_BIT = 2,
+ SAVE_TYPE_MSVC = 4,
+ SAVE_TYPE_GCC = 8,
+};
+
+uint8
+GetSaveType(char *savename)
+{
+ uint8 save_type = SAVE_TYPE_NONE;
+ int file = CFileMgr::OpenFile(savename, "rb");
+
+ uint32 size;
+ CFileMgr::Read(file, (const char *)&size, sizeof(size));
+
+ uint8 *buf = work_buff;
+ CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts
+
+ LoadSaveDataBlockNoCheck(buf, file, size); // ped pool
+
+ LoadSaveDataBlockNoCheck(buf, file, size); // garages
+ ReadDataFromBufferPointer(buf, size);
+
+ // store for later after we know how much data we need to skip
+ ReadDataFromBufferPointerWithSize(buf, work_buff2, size);
+
+ LoadSaveDataBlockNoCheck(buf, file, size); // game logic
+ LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool
+ LoadSaveDataBlockNoCheck(buf, file, size); // object pool
+ LoadSaveDataBlockNoCheck(buf, file, size); // paths
+
+ LoadSaveDataBlockNoCheck(buf, file, size); // cranes
+
+ CFileMgr::CloseFile(file);
+
+ ReadDataFromBufferPointer(buf, size);
+
+ if (size == 1000)
+ save_type |= SAVE_TYPE_32_BIT;
+ else if (size == 1160)
+ save_type |= SAVE_TYPE_64_BIT;
+ else
+ assert(0); // this should never happen
+
+ buf = work_buff2;
+
+ buf += 1964; // skip everything before the first garage
+ buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_vecCorner1
+
+ CVector2D vecCorner1;
+ float fInfZ, fSupZ;
+
+ ReadBuf(buf, vecCorner1);
+ ReadBuf(buf, fInfZ);
+ SkipBuf(buf, sizeof(CVector2D));
+ SkipBuf(buf, sizeof(CVector2D));
+ ReadBuf(buf, fSupZ);
+
+ // SET_GARAGE -914.129028 -1263.540039 10.706000 -907.137024 -1246.625977 -906.299988 -1266.900024 14.421000
+ if (vecCorner1.x == -914.129028f && vecCorner1.y == -1263.540039f &&
+ fInfZ == 10.706000f && fSupZ == 14.421000f)
+ save_type |= SAVE_TYPE_MSVC;
+ else
+ save_type |= SAVE_TYPE_GCC;
+
+ return save_type;
+}
+
+static void
+FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
+{
+ // hardcoded: 7876
+ // x86 msvc: 7340
+ // x86 gcc: 7020
+ // amd64 msvc: 7852
+ // amd64 gcc: 7660
+
+ uint8 *buf_start = buf;
+ uint8 *buf2_start = buf2;
+ uint32 read;
+ uint32 written = 7340;
+
+ if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC)
+ read = 7020;
+ else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC)
+ read = 7660;
+ else
+ read = 7852;
+
+ uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8;
+
+ CopyBuf(buf, buf2, 4 * 6);
+ CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES);
+ CopyBuf(buf, buf2, 4);
+
+ if (save_type & SAVE_TYPE_GCC)
+ {
+ for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+ {
+ for (int32 j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
+ {
+ CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector));
+ uint8 nFlags8;
+ ReadBuf(buf, nFlags8);
+ int32 nFlags32 = nFlags8;
+ WriteBuf(buf2, nFlags32);
+ CopyBuf(buf, buf2, 1 * 6);
+ SkipBuf(buf, 1);
+ SkipBuf(buf2, 2);
+ }
+ }
+ }
+ else
+ {
+ CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS * TOTAL_HIDEOUT_GARAGES);
+ }
+
+ for (int32 i = 0; i < NUM_GARAGES; i++)
+ {
+ CopyBuf(buf, buf2, 1 * 7);
+ SkipBoth(buf, buf2, 1);
+ CopyBuf(buf, buf2, 4);
+ SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0
+ SkipBuf(buf, ptrsize * 2);
+ SkipBuf(buf2, 4 * 2);
+ CopyBuf(buf, buf2, 1 * 7);
+ SkipBoth(buf, buf2, 1);
+ CopyBuf(buf, buf2, sizeof(CVector2D) * 3 + 4 * 17 + 1);
+ SkipBoth(buf, buf2, 3);
+ SkipBuf(buf, ptrsize);
+ SkipBuf(buf2, 4);
+
+ if (save_type & SAVE_TYPE_GCC)
+ SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix
+ else
+ SkipBuf(buf, sizeof(CStoredCar));
+
+ SkipBuf(buf2, sizeof(CStoredCar));
+ }
+}
+
+static void
+FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
+{
+ uint8 *buf_start = buf;
+ uint8 *buf2_start = buf2;
+ uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes)
+ uint32 written = 2 * sizeof(uint32) + 0x3E0; // see CRANES_SAVE_SIZE
+
+ CopyBuf(buf, buf2, 4 + 4);
+
+ for (int32 i = 0; i < NUM_CRANES; i++)
+ {
+ CopyPtr(buf, buf2);
+ CopyPtr(buf, buf2);
+ CopyBuf(buf, buf2, 14 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D));
+ SkipBuf(buf, 4);
+ CopyPtr(buf, buf2);
+ CopyBuf(buf, buf2, 4 + 7 * 1);
+ SkipBuf(buf, 5);
+ SkipBuf(buf2, 1);
+ }
+
+ *size = 0;
+
+ assert(buf - buf_start == read);
+ assert(buf2 - buf2_start == written);
+
+ *size = written;
+}
+
+static void
+FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
+{
+ uint8 *buf_start = buf;
+ uint8 *buf2_start = buf2;
+ uint32 read = 0x5400 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps)
+ uint32 written = 0x4440 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE
+
+ for (int32 i = 0; i < NUMPICKUPS; i++)
+ {
+ CopyBuf(buf, buf2, sizeof(CVector) + 4);
+ CopyPtr(buf, buf2);
+ CopyPtr(buf, buf2);
+ CopyBuf(buf, buf2, 4 * 2 + 2 * 3 + 8 + 1 * 3);
+ SkipBuf(buf, 7);
+ SkipBuf(buf2, 3);
+ }
+
+ CopyBuf(buf, buf2, 2);
+ SkipBoth(buf, buf2, 2);
+
+ CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4);
+
+ *size = 0;
+
+ assert(buf - buf_start == read);
+ assert(buf2 - buf2_start == written);
+
+ *size = written;
+}
+
+static void
+FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
+{
+ uint8 *buf_start = buf;
+ uint8 *buf2_start = buf2;
+ uint32 read = 0x1138; // sizeof(CPhoneInfo)
+ uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE
+
+ CopyBuf(buf, buf2, 4 + 4);
+
+ for (int32 i = 0; i < NUMPHONES; i++)
+ {
+ CopyBuf(buf, buf2, sizeof(CVector));
+ SkipBuf(buf, 4);
+ SkipPtr(buf, buf2);
+ SkipPtr(buf, buf2);
+ SkipPtr(buf, buf2);
+ SkipPtr(buf, buf2);
+ SkipPtr(buf, buf2);
+ SkipPtr(buf, buf2);
+ CopyBuf(buf, buf2, 4);
+ SkipBuf(buf, 4);
+ CopyPtr(buf, buf2);
+ CopyBuf(buf, buf2, 4 + 1);
+ SkipBoth(buf, buf2, 3);
+ }
+
+ *size = 0;
+
+ assert(buf - buf_start == read);
+ assert(buf2 - buf2_start == written);
+
+ *size = written;
+}
+
+static void
+FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
+{
+ uint8 *buf_start = buf;
+ uint8 *buf2_start = buf2;
+
+ int32 numObjects;
+ ReadBuf(buf, numObjects);
+ WriteBuf(buf2, numObjects);
+
+ uint32 read = 0x98 * (numObjects + 1) + 4; // sizeof(CParticleObject)
+ uint32 written = 0x84 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF
+
+ for (int32 i = 0; i < numObjects; i++)
+ {
+ // CPlaceable
+ CopyBuf(buf, buf2, 4 * 4 * 4);
+ SkipPtr(buf, buf2);
+ CopyBuf(buf, buf2, 1);
+ SkipBuf(buf, 7);
+ SkipBuf(buf2, 3);
+
+ // CParticleObject
+ SkipPtr(buf, buf2);
+ SkipPtr(buf, buf2);
+ SkipPtr(buf, buf2);
+ CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2);
+ SkipBoth(buf, buf2, 2);
+ CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1);
+ SkipBoth(buf, buf2, 2);
+ }
+
+ SkipBuf(buf, 0x98); // sizeof(CParticleObject)
+ SkipBuf(buf2, 0x84); // see PARTICLE_OBJECT_SIZEOF
+
+ *size = 0;
+
+ assert(buf - buf_start == read);
+ assert(buf2 - buf2_start == written);
+
+ *size = written;
+}
+
+static void
+FixScriptPaths(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
+{
+ uint8 *buf_start = buf;
+ uint8 *buf2_start = buf2;
+ uint32 read = 0x108; // sizeof(CScriptPath) * 3
+ uint32 written = 0x9C; // see SCRIPTPATHS_SAVE_SIZE
+
+ for (int32 i = 0; i < 3; i++)
+ {
+ int32 numNodes;
+ ReadBuf(buf, numNodes);
+ WriteBuf(buf2, numNodes);
+ SkipBuf(buf, 4);
+ SkipPtr(buf, buf2);
+ CopyBuf(buf, buf2, 4 * 5);
+ SkipBuf(buf, 4);
+
+ for (int32 i = 0; i < 6; i++)
+ {
+ CopyPtr(buf, buf2);
+ }
+
+ for (int32 i = 0; i < numNodes; i++)
+ {
+ CopyBuf(buf, buf2, sizeof(CPlaneNode));
+ read += sizeof(CPlaneNode);
+ written += sizeof(CPlaneNode);
+ }
+ }
+
+ *size = 0;
+
+ assert(buf - buf_start == read);
+ assert(buf2 - buf2_start == written);
+
+ *size = written;
+}
+
+bool
+FixSave(int32 slot, uint8 save_type)
+{
+ if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC)
+ return true;
+
+ bool success = false;
+
+ uint8 *buf, *presize, *postsize, *buf2;
+ uint32 size;
+ uint32 reserved;
+
+ uint32 totalSize;
+
+ char savename[MAX_PATH];
+ char savename_bak[MAX_PATH];
+
+ sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
+ sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil));
+
+ assert(caserename(savename, savename_bak) == 0);
+
+ int file_in = CFileMgr::OpenFile(savename_bak, "rb");
+ int file_out = CFileMgr::OpenFileForWriting(savename);
+
+ CheckSum = 0;
+ totalSize = 0;
+
+ CFileMgr::Read(file_in, (const char *)&size, sizeof(size));
+
+ buf = work_buff;
+ CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts
+
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
+ FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // paths
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes
+ if (save_type & SAVE_TYPE_64_BIT)
+ FixSaveDataBlock(FixCranes, file_out, size);
+ else
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups
+ if (save_type & SAVE_TYPE_64_BIT)
+ FixSaveDataBlock(FixPickups, file_out, size);
+ else
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo
+ if (save_type & SAVE_TYPE_64_BIT)
+ FixSaveDataBlock(FixPhoneInfo, file_out, size);
+ else
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // restart
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // zones
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // particles
+ if (save_type & SAVE_TYPE_64_BIT)
+ FixSaveDataBlock(FixParticles, file_out, size);
+ else
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // script paths
+ if (save_type & SAVE_TYPE_64_BIT)
+ FixSaveDataBlock(FixScriptPaths, file_out, size);
+ else
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // player info
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // stats
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // set pieces
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type
+ WriteSavaDataBlockNoFunc(buf, file_out, size);
+
+ memset(work_buff, 0, sizeof(work_buff));
+
+ for (int i = 0; i < 4; i++) {
+ size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
+ if (size > sizeof(work_buff))
+ size = sizeof(work_buff);
+ if (size > 4) {
+ if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size))
+ goto fail;
+ totalSize += size;
+ }
+ }
+
+ if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum)))
+ goto fail;
+
+ success = true;
+
+fail:;
+ CFileMgr::CloseFile(file_in);
+ CFileMgr::CloseFile(file_out);
+
+ return success;
+}
+
+#undef LoadSaveDataBlockNoCheck
+#undef WriteSavaDataBlockNoFunc
+#undef FixSaveDataBlock
+#undef ReadDataFromBufferPointerWithSize
+#undef ReadBuf
+#undef WriteBuf
+#undef CopyBuf
+#undef CopyPtr
+#undef SkipBuf
+#undef SkipBoth
+#undef SkipPtr
+#endif
+
#ifdef MISSION_REPLAY
void DisplaySaveResult(int unk, char* name)