diff options
Diffstat (limited to 'src/save/GenericGameStorage.cpp')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 75 |
1 files changed, 36 insertions, 39 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 18eecd95..966f353a 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -41,8 +41,10 @@ #include "Timecycle.h" #include "Fluff.h" -#define BLOCK_COUNT 20 -#define SIZE_OF_SIMPLEVARS 0xFC +// --MIAMI: file done + +#define BLOCK_COUNT 22 +#define SIZE_OF_SIMPLEVARS 0xE4 const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; @@ -60,7 +62,6 @@ int CheckSum; eLevelName m_LevelToLoad; char SaveFileNameJustSaved[260]; int Slots[SLOT_COUNT]; -CDate CompileDateAndTime; bool b_FoundRecentSavedGameWantToLoad; bool JustLoadedDontFadeInYet; @@ -112,13 +113,14 @@ do {\ buf += size;\ } while (0) -#define WriteSaveDataBlock(save_func)\ +#define WriteSaveDataBlock(save_func, msg)\ do {\ size = 0;\ buf = work_buff;\ reserved = 0;\ MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ save_func(buf, &size);\ + debug(msg"== %i \n", size);\ CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\ return false;\ @@ -145,9 +147,10 @@ GenericSave(int file) reserved = 0; // Save simple vars - lastMissionPassed = TheText.Get(CStats::LastMissionPassedName); + lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG"); if (lastMissionPassed[0] != '\0') { AsciiToUnicode("...'", suffix); + suffix[3] = L'\0'; #ifdef FIX_BUGS // fix buffer overflow int len = UnicodeStrlen(lastMissionPassed); @@ -194,12 +197,6 @@ GenericSave(int file) WriteDataToBufferPointer(buf, CWeather::NewWeatherType); WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); WriteDataToBufferPointer(buf, CWeather::InterpolationValue); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES // converted to float for compatibility with original format @@ -227,6 +224,7 @@ GenericSave(int file) buf += 4; postsize = buf; CTheScripts::SaveAllScripts(buf, &size); + debug("ScriptSize== %i \n", size); CopySizeAndPreparePointer(presize, buf, postsize, reserved, size); if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff)) return false; @@ -234,28 +232,28 @@ GenericSave(int file) totalSize = buf - work_buff; // Save the rest - WriteSaveDataBlock(CPools::SavePedPool); - WriteSaveDataBlock(CGarages::Save); - WriteSaveDataBlock(CGameLogic::Save); - WriteSaveDataBlock(CPools::SaveVehiclePool); - WriteSaveDataBlock(CPools::SaveObjectPool); - WriteSaveDataBlock(ThePaths.Save); - WriteSaveDataBlock(CCranes::Save); - WriteSaveDataBlock(CPickups::Save); - WriteSaveDataBlock(gPhoneInfo.Save); - WriteSaveDataBlock(CRestart::SaveAllRestartPoints); - WriteSaveDataBlock(CRadar::SaveAllRadarBlips); - WriteSaveDataBlock(CTheZones::SaveAllZones); - WriteSaveDataBlock(CGangs::SaveAllGangData); - WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); - WriteSaveDataBlock(CParticleObject::SaveParticle); - WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); - WriteSaveDataBlock(CScriptPaths::Save); - WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); - WriteSaveDataBlock(CStats::SaveStats); - WriteSaveDataBlock(CSetPieces::Save); - WriteSaveDataBlock(CStreaming::MemoryCardSave); - WriteSaveDataBlock(CPedType::Save); + WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize"); + WriteSaveDataBlock(CGarages::Save, "GaragesSize"); + WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize"); + WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize"); + WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize"); + WriteSaveDataBlock(ThePaths.Save, "ThePathsSize"); + WriteSaveDataBlock(CCranes::Save, "CranesSize"); + WriteSaveDataBlock(CPickups::Save, "PickUpsSize"); + WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize"); + WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize"); + WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize"); + WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize"); + WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize"); + WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize"); + WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize"); + WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize"); + WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize"); + WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize"); + WriteSaveDataBlock(CStats::SaveStats, "StatsSize"); + WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize"); + WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize"); + WriteSaveDataBlock(CPedType::Save, "PedTypeSize"); // Write padding for (int i = 0; i < 4; i++) { @@ -331,12 +329,6 @@ GenericLoad() ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear); ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES // converted to float for compatibility with original format @@ -470,8 +462,13 @@ CloseFile(int32 file) void DoGameSpecificStuffAfterSucessLoad() { + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadSceneCollision(TheCamera.GetPosition()); + CStreaming::LoadScene(TheCamera.GetPosition()); + CGame::TidyUpMemory(true, false); StillToFadeOut = true; JustLoadedDontFadeInYet = true; + TheCamera.Fade(0.0f, 0); CTheScripts::Process(); } |