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-rw-r--r--src/save/Date.h34
-rw-r--r--src/save/GenericGameStorage.cpp189
-rw-r--r--src/save/GenericGameStorage.h78
3 files changed, 220 insertions, 81 deletions
diff --git a/src/save/Date.h b/src/save/Date.h
index 3e022d09..15646c23 100644
--- a/src/save/Date.h
+++ b/src/save/Date.h
@@ -1,18 +1,18 @@
-#pragma once
-
-class CDate
-{
-public:
- int m_nSecond;
- int m_nMinute;
- int m_nHour;
- int m_nDay;
- int m_nMonth;
- int m_nYear;
-
- CDate();
- bool operator>(const CDate &right);
- bool operator<(const CDate &right);
- bool operator==(const CDate &right);
- void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year);
+#pragma once
+
+class CDate
+{
+public:
+ int m_nSecond;
+ int m_nMinute;
+ int m_nHour;
+ int m_nDay;
+ int m_nMonth;
+ int m_nYear;
+
+ CDate();
+ bool operator>(const CDate &right);
+ bool operator<(const CDate &right);
+ bool operator==(const CDate &right);
+ void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year);
}; \ No newline at end of file
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index d71b0c22..0ec0b117 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -9,17 +9,20 @@
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
+#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Pad.h"
+#include "Particle.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h"
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h"
+#include "ProjectileInfo.h"
#include "Pools.h"
#include "Radar.h"
#include "Restart.h"
@@ -48,13 +51,35 @@ char SaveFileNameJustSaved[260];
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
+bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
+bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
+bool &StillToFadeOut = *(bool*)0x95CD99;
+uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
+uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
+
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
-WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
+#define LoadSaveDataBlock()\
+do {\
+ if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
+ return false;\
+ size = align4bytes(size);\
+ if (!ReadDataFromFile(file, work_buff, size))\
+ return false;\
+ buf = work_buff;\
+} while (0)
+#define ReadDataFromBlock(msg,load_func)\
+do {\
+ debug(msg);\
+ ReadDataFromBufferPointer(buf, size);\
+ load_func(buf, size);\
+ size = align4bytes(size);\
+ buf += size;\
+} while (0)
-#define WRITE_BLOCK(save_func)\
+#define WriteSaveDataBlock(save_func)\
do {\
buf = work_buff;\
reserved = 0;\
@@ -110,11 +135,11 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
WriteDataToBufferPointer(buf, currPad->Mode);
- WriteDataToBufferPointer(buf, CTimer::GetTimeInMilliseconds());
- WriteDataToBufferPointer(buf, CTimer::GetTimeScale());
- WriteDataToBufferPointer(buf, CTimer::GetTimeStep());
- WriteDataToBufferPointer(buf, CTimer::GetTimeStepNonClipped());
- WriteDataToBufferPointer(buf, CTimer::GetFrameCounter());
+ WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
+ WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
@@ -131,7 +156,6 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
-
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
@@ -146,25 +170,25 @@ GenericSave(int file)
totalSize = buf - work_buff;
// Save the rest
- WRITE_BLOCK(CPools::SavePedPool);
- WRITE_BLOCK(CGarages::Save);
- WRITE_BLOCK(CPools::SaveVehiclePool);
- WRITE_BLOCK(CPools::SaveObjectPool);
- WRITE_BLOCK(ThePaths.Save);
- WRITE_BLOCK(CCranes::Save);
- WRITE_BLOCK(CPickups::Save);
- WRITE_BLOCK(gPhoneInfo.Save);
- WRITE_BLOCK(CRestart::SaveAllRestartPoints);
- WRITE_BLOCK(CRadar::SaveAllRadarBlips);
- WRITE_BLOCK(CTheZones::SaveAllZones);
- WRITE_BLOCK(CGangs::SaveAllGangData);
- WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators);
- WRITE_BLOCK(CParticleObject::SaveParticle);
- WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects);
- WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
- WRITE_BLOCK(CStats::SaveStats);
- WRITE_BLOCK(CStreaming::MemoryCardSave);
- WRITE_BLOCK(CPedType::Save);
+ WriteSaveDataBlock(CPools::SavePedPool);
+ WriteSaveDataBlock(CGarages::Save);
+ WriteSaveDataBlock(CPools::SaveVehiclePool);
+ WriteSaveDataBlock(CPools::SaveObjectPool);
+ WriteSaveDataBlock(ThePaths.Save);
+ WriteSaveDataBlock(CCranes::Save);
+ WriteSaveDataBlock(CPickups::Save);
+ WriteSaveDataBlock(gPhoneInfo.Save);
+ WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
+ WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
+ WriteSaveDataBlock(CTheZones::SaveAllZones);
+ WriteSaveDataBlock(CGangs::SaveAllGangData);
+ WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
+ WriteSaveDataBlock(CParticleObject::SaveParticle);
+ WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
+ WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
+ WriteSaveDataBlock(CStats::SaveStats);
+ WriteSaveDataBlock(CStreaming::MemoryCardSave);
+ WriteSaveDataBlock(CPedType::Save);
// Write padding
for (int i = 0; i < 4; i++) {
@@ -192,6 +216,115 @@ GenericSave(int file)
}
bool
+GenericLoad()
+{
+ uint8 *buf;
+ int32 file;
+ uint32 size;
+
+ int32 saveSize;
+ CPad *currPad;
+
+ // Load SimpleVars and Scripts
+ CheckSum = 0;
+ CDate(CompileDateAndTime);
+ CPad::ResetCheats();
+ if (!ReadInSizeofSaveFileBuffer(file, size))
+ return false;
+ size = align4bytes(size);
+ ReadDataFromFile(file, work_buff, size);
+ buf = (work_buff + 0x40);
+ ReadDataFromBufferPointer(buf, saveSize);
+ ReadDataFromBufferPointer(buf, CGame::currLevel);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().x);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().y);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().z);
+ ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
+ ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
+ ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
+ ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
+ currPad = CPad::GetPad(0);
+ ReadDataFromBufferPointer(buf, currPad->Mode);
+ ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
+ ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
+ ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
+ ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
+ ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
+ ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
+ assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
+ ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
+
+ // Load the rest
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Garages \n", CGarages::Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
+ LoadSaveDataBlock();
+ CProjectileInfo::RemoveAllProjectiles();
+ CObject::DeleteAllTempObjects();
+ ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
+ CParticle::ReloadConfig();
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
+
+ DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ if (!CloseFile(file)) {
+ PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
+ return false;
+ }
+
+ DoGameSpecificStuffAfterSucessLoad();
+ debug("Game successfully loaded \n");
+ return true;
+}
+
+bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
file = CFileMgr::OpenFile(LoadFileName, "rb");
@@ -404,7 +537,7 @@ align4bytes(int32 size)
STARTPATCHES
InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
- //InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
+ InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
InjectHook(0x591A00, CloseFile, PATCH_JUMP);
diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h
index e22dfc7e..e6fd2e2d 100644
--- a/src/save/GenericGameStorage.h
+++ b/src/save/GenericGameStorage.h
@@ -1,37 +1,43 @@
-#pragma once
-
-#include "PCSave.h"
-
-#define SLOT_COUNT (8)
-
-bool GenericSave(int file);
-bool GenericLoad();
-bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
-bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
-bool CloseFile(int32 file);
-void DoGameSpecificStuffAfterSucessLoad();
-bool CheckSlotDataValid(int32 slot);
-void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
-void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
-void DoGameSpecificStuffBeforeSave();
-void MakeValidSaveName(int32 slot);
-wchar *GetSavedGameDateAndTime(int32 slot);
-wchar *GetNameOfSavedGame(int32 slot);
-bool CheckDataNotCorrupt(int32 slot, char *name);
-bool RestoreForStartLoad();
-int align4bytes(int32 size);
-
-extern class CDate& CompileDateAndTime;
-
-extern char (&DefaultPCSaveFileName)[260];
-extern char (&ValidSaveName)[260];
-extern char (&LoadFileName)[256];
-extern wchar (&SlotFileName)[SLOT_COUNT][260];
-extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
-extern int &CheckSum;
-extern enum eLevelName &m_LevelToLoad;
-extern int (&Slots)[SLOT_COUNT+1];
-
-extern char SaveFileNameJustSaved[260]; // 8F2570
-
+#pragma once
+
+#include "PCSave.h"
+
+#define SLOT_COUNT (8)
+
+bool GenericSave(int file);
+bool GenericLoad();
+bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
+bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
+bool CloseFile(int32 file);
+void DoGameSpecificStuffAfterSucessLoad();
+bool CheckSlotDataValid(int32 slot);
+void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
+void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
+void DoGameSpecificStuffBeforeSave();
+void MakeValidSaveName(int32 slot);
+wchar *GetSavedGameDateAndTime(int32 slot);
+wchar *GetNameOfSavedGame(int32 slot);
+bool CheckDataNotCorrupt(int32 slot, char *name);
+bool RestoreForStartLoad();
+int align4bytes(int32 size);
+
+extern class CDate& CompileDateAndTime;
+
+extern char (&DefaultPCSaveFileName)[260];
+extern char (&ValidSaveName)[260];
+extern char (&LoadFileName)[256];
+extern wchar (&SlotFileName)[SLOT_COUNT][260];
+extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
+extern int &CheckSum;
+extern enum eLevelName &m_LevelToLoad;
+extern int (&Slots)[SLOT_COUNT+1];
+
+extern bool &b_FoundRecentSavedGameWantToLoad;
+extern bool &JustLoadedDontFadeInYet;
+extern bool &StillToFadeOut;
+extern uint32 &TimeStartedCountingForFade;
+extern uint32 &TimeToStayFadedBeforeFadeOut;
+
+extern char SaveFileNameJustSaved[260]; // 8F2570
+
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; \ No newline at end of file